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View Full Version : ShinobiMage, a pet project just for fun



Calebro
01-14-2010, 05:56 AM
Geared out properly, I think this would be an extremely fun toon to play.
Some of the enhancements are likely to be changed to add some fire spec. I just kind of threw them together quickly. I'm also considering dropping Dex a bit, raising Str, and going Acrobat.
Many of you will scoff at how many ranks I have in tumble by the end, but I've found that a properly twitched tumble is quite useful, and fits into my playstyle.

Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Halfling Male
(3 Monk \ 10 Rogue \ 7 Wizard)
Hit Points: 234
Spell Points: 409
BAB: 12\12\17\22
Fortitude: 12
Reflex: 21
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 16
Dexterity 16 26
Constitution 14 16
Intelligence 14 18
Wisdom 15 18
Charisma 8 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 19
Bluff -1 2
Concentration 4 26
Diplomacy -1 0
Disable Device 6 27
Haggle -1 0
Heal 2 6
Hide 6 17
Intimidate -1 0
Jump 4 15
Listen 2 6
Move Silently 6 17
Open Lock 7 12
Perform n/a n/a
Repair 2 4
Search 6 27
Spot 6 27
Swim 1 3
Tumble 6 18
Use Magic Device 3 23

Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting

Level 2 (Monk)
Feat: (Monk Bonus) Toughness

Level 3 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Least Dragonmark of Healing

Level 4 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Weapon Finesse

Level 5 (Monk)
Feat: (Monk Path) Philosophy - Path of Harmonious Balance

Level 6 (Wizard)
Feat: (Selected) Lesser Dragonmark of Healing

Level 7 (Wizard)

Level 8 (Wizard)
Ability Raise: STR

Level 9 (Rogue)
Feat: (Selected) Greater Dragonmark of Healing

Level 10 (Wizard)
Feat: (Wizard Bonus) Maximize Spell

Level 11 (Wizard)

Level 12 (Wizard)
Ability Raise: DEX
Feat: (Selected) Power Attack

Level 13 (Rogue)

Level 14 (Rogue)

Level 15 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting

Level 16 (Rogue)
Ability Raise: DEX

Level 17 (Rogue)

Level 18 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting

Level 19 (Rogue)

Level 20 (Rogue)
Ability Raise: DEX
Feat: (Rogue Bonus) Cripling Strike

Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Skill Boost I
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Extra Dragonmark Use IV
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Rogue Item Defense I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Monk Improved Recovery I
Enhancement: Fists of Light
Enhancement: Disciple of Breezes
Enhancement: Disciple of Puddles
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Monk Wisdom I



I don't post many of my builds here, so let the bashing begin. :)

Calebro
02-15-2010, 08:08 AM
Since this has received a few looks, but no comments, I thought I'd give an update.
First I'll say that as this is an alt, I log him in less often that some other toons.
This toon is every bit as gear dependent as I originally assumed he'd be, but he's MUCH more fun than I anticipated.

The idea behind this was to take the squishy 13 rogue / 7 wizard build and add a little survivability to it.
Loss:
*2d6 sneak attack
*a rogue special ability
Gain:
*2 feats
*better saves
*more HP
*Fists of Light and it's associated finishers

The loss of the 2d6 sneak attack was/is much less pronounced than I expected it to be because the attack rate of handwraps makes up for it.
At cap, he'll have only 8 hit points less than a pure rogue, so mixing in some wiz doesn't hurt his survivability much overall. In fact, mixing in the wiz has only added to his survivability so far via buffs and damage mitigation.

I changed the leveling order slightly, and am currently at level 12 (3monk/3rogue/6wiz). I also swapped the order of ITWF and PA at 12 & 15 respectively. Has performed well in the Sands. Has performed well in what little time I've spent in Gianthold. Has performed well in the Orchard.
Stay AWAY from beholders! Debuffs are a killer! :O
Even at level 12, running Crucible on hard (lvl 15) has seen little need for DP clickies yet. Trapskills are only exceeded by a few select non-trap-focused builds. Trap focused builds will obviously outshine ShinobiMage in this regard.

Very few people even notice/remember that he has a wiz icon after a few minutes in a quest. I hear more praise about how it's nice to finally see a monk who uses their finishers often than I do about seeing a competent battlecaster, which tells me that I'm playing him properly in the manner I originally intended and envisioned.

All in all, the combination of arcane buffs and dex based monk makes for a good AC, even without uber gear yet. The attack speed of handwraps makes up for the small loss of sneak attack damage per strike (He's generally in the top 2 in kill count, never casting an offensive spell). The combination of FoL, dragonmarks, good AC, and arcane buffs makes for a toon that is much more survivable than I originally envisioned, so I'm hopeful for later quests.

I'll update again eventually with my progress if I get any comments or questions this time around.

Kriogen
02-15-2010, 09:02 AM
Improved Evasion.

Beholders: nuk'em with Wall of Fire. Or start with Ray of Enfeeble and continue with Weaken weapon. Works good, if you can live long enough. If its Red Named, then your dead :p

DP clickies: yes, as long as you are carefull with Power Attack, you need them only on Elite. Normal/hard is not a big problem. Get some Destruction (Improved) weapon and there should be no problems at all.

Buffs: as Wiz7 you can only cast 20/- elemental resists. Not a big problem with Evasion, but you could (if you want), combine Monks Clever Monkey and Rogues elemental resists enhancements. It stacks with spells.

Calebro
02-20-2010, 06:11 PM
Improved Evasion.

Beholders: nuk'em with Wall of Fire. Or start with Ray of Enfeeble and continue with Weaken weapon. Works good, if you can live long enough. If its Red Named, then your dead :p

DP clickies: yes, as long as you are carefull with Power Attack, you need them only on Elite. Normal/hard is not a big problem. Get some Destruction (Improved) weapon and there should be no problems at all.

Buffs: as Wiz7 you can only cast 20/- elemental resists. Not a big problem with Evasion, but you could (if you want), combine Monks Clever Monkey and Rogues elemental resists enhancements. It stacks with spells.

It's going to be a toss up between Improved Evasion and Crippling Strike once the time comes. It will all depend on how things are going at 20 for him.

Nuking Beholders: At the time of that last post (I mentioned his level) he didn't have FW, so that wasn't an option. I've since spent a ton on AH getting him geared up a bit so that his defenses rely on magic a bit less. Now he even has a decent beholder AC.

DP clickies: Haven't needed them much at all yet, even at level on elite. I'm blue bar'ing level 15 right now. As soon as I take the level I'll have power attack, and I assume I'll need the DPs at that point.
Great.
One MORE clicky to mix in....

As far as clicks go, this is by FAR the most interactive and difficult toon that I've ever played. Monks have it easy compared to me. But this is actually the fun of the build IMO. There are ALWAYS multiple options to choose from and between ki strikes, rogue boosts, short term buffs like displacement, finishers, swapping to the right wraps, deciding it's time to lay down a FW or a Web, throwing a heal out at someone in trouble.... my fingers are constantly working.
Adding in the use of DP shortly will make this even more pronounced.

edit:
Oh yeah, and at level 14, running this *gimp* around the Orchard with a 19th level Sorc's stone in my backpack is TONS of fun! :D

jcTharin
02-20-2010, 07:24 PM
edit:
Oh yeah, and at level 14, running this *gimp* around the Orchard with a 19th level Sorc's stone in my backpack is TONS of fun! :D

Proof (as if we needed any) that the guy behind the keyboard is more far important than the character in the game. This is why I love DDO. :D

Calebro
02-20-2010, 07:36 PM
Proof (as if we needed any) that the guy behind the keyboard is more far important than the character in the game. This is why I love DDO. :D

Make no mistake, I'm NOT claiming that this is some sort of uber-build. Not even close.
My *gimp* comment wasn't made sarcasticly. And I'm well aware that he's going to suck in end game and epic.
But he's still shining for the moment, so I'm riding it.
:D

jcTharin
02-21-2010, 09:05 AM
Make no mistake, I'm NOT claiming that this is some sort of uber-build. Not even close.
My *gimp* comment wasn't made sarcasticly. And I'm well aware that he's going to suck in end game and epic.
But he's still shining for the moment, so I'm riding it.
:D

Ride the gimp! Ride him till you can't ride no more!