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Thuddczar
01-10-2010, 12:12 AM
Hi all,

I'm looking for a good build for a 12 Fighter/6 Ranger/2 Rogue.

Please assume the following:

Dwarf.
TWF
32 Point character.
Veteran character- created at level 4
+2 Major Tome to raise all stats by 2 used at level 7


Thanks in advance if anyone could point me to a build.

AylinIsAwesome
01-10-2010, 12:52 AM
...I'll bite.


Here you go:


Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Dwarf Male
(12 Fighter \ 2 Rogue \ 6 Ranger)
Hit Points: 352
Spell Points: 90
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 16
Will: 9

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 17 24 26
Dexterity 15 17 18
Constitution 15 17 18
Intelligence 8 10 10
Wisdom 14 16 16
Charisma 6 8 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 15 19
Bluff -2 -1 1
Concentration 2 4 4
Diplomacy -2 -1 -1
Disable Device n/a n/a n/a
Haggle 2 4 4
Heal 2 3 3
Hide 4 6 6
Intimidate -2 -1 -1
Jump 7 14 14
Listen 2 3 3
Move Silently 4 7 7
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 2
Spot 6 14 14
Swim 3 8 8
Tumble 6 9 9
Use Magic Device 2 22 25

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Haggle (+4)
Skill: Hide (+2)
Skill: Jump (+4)
Skill: Move Silently (+2)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Automatic) Attack
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Ranger)
Skill: Balance (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Mobility
Feat: (Automatic) Bow Strength
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Wild Empathy


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 5 (Ranger)
Skill: Balance (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Diehard


Level 6 (Ranger)
Skill: Balance (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble


Level 7 (Ranger)
Skill: Balance (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot


Level 9 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Power Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency


Level 10 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Stunning Blow


Level 11 (Fighter)
Skill: Use Magic Device (+1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons


Level 13 (Fighter)
Skill: Use Magic Device (+1)


Level 14 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting


Level 15 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Selected) Skill Focus: Use Magic Device


Level 16 (Fighter)
Ability Raise: STR
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 17 (Fighter)
Skill: Use Magic Device (+1)


Level 18 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Hamstring
Feat: (Selected) Toughness


Level 19 (Fighter)
Skill: Use Magic Device (+1)


Level 20 (Fighter)
Ability Raise: STR
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Energy Resistence Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Kensei Dwarven Waraxe Mastery I
Enhancement: Kensei Dwarven Waraxe Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Stunning Blow) III
Enhancement: Fighter Dwarven Waraxe Specialization I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Tempest I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Ranger Energy of the Wild I
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III




Though honestly I think you'd be better off going Fighter 18/Rogue 2, so you can get the third tier of Kensei (since I think that's better than Kensei 2/Tempest 1).

Regardless, this build should be pretty good. +10% base increase to attack speed with an extra 30% that you can self-boost, a pretty good UMD score (especially for a Dwarf that dump-stated CHA), you can self-boost your STR by 10, so you can get over 42 STR easy (for short bursts, anyway).

Also, I hope you like clickies, since this build is loaded with them (Haste Boost, Spring Boost, Energy Resist Boost, Attack Boost, Power Surge, Stunning Blow, Hamstring). ;)


Unless you were looking for something slightly different than this?

unbongwah
01-12-2010, 12:36 PM
I came up with something different - Dwarven Axe Murderer with a heaping side of trapmonkey:

Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Dwarf Male
(12 Fighter \ 2 Rogue \ 6 Ranger)
Hit Points: 302
Spell Points: 40
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 15
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 15 17
Constitution 16 18
Intelligence 14 16
Wisdom 10 12
Charisma 6 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 11
Bluff -2 -1
Concentration 3 4
Diplomacy -2 -1
Disable Device 6 24
Haggle 2 3
Heal 0 1
Hide 2 3
Intimidate 2 3
Jump 7 10
Listen 0 1
Move Silently 2 3
Open Lock 6 19
Perform n/a n/a
Repair 2 3
Search 6 26
Spot 4 17
Swim 3 6
Tumble 6 7
Use Magic Device 2 22

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness


Level 2 (Fighter)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Power Attack


Level 4 (Fighter)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Fighter Bonus) Dodge


Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Spot (+2)


Level 6 (Fighter)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Selected) Oversized Two Weapon Fighting


Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Spot (+2)


Level 8 (Fighter)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 9 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+0.5)


Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Elemental


Level 12 (Fighter)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mobility
Feat: (Fighter Bonus) Spring Attack


Level 13 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)


Level 14 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 15 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Stunning Blow


Level 16 (Rogue)
Skill: Use Magic Device (+11)


Level 17 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 18 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Iron Will


Level 19 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1.5)


Level 20 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1.5)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons



Max UMD, near-max Disable & Search, pretty good Open & Spot. I staggered out the fighter & ranger levels to maximize skill points; likewise I don't take rogue 2 until lvl 16 so I can dump it all into UMD. However that pushes your Evasion, ITWF & GTWF feats and prestige enhancements pretty far out. Though the tradeoff is you gain a lot of abilities between lvls 12 - 16: Kensai I at 12, ITWF & Tempest I at 13, GTWF at 15, Evasion at 16.

But if you care more about getting TWF and Tempest ASAP, I would do: rogue 1, ranger 1-6, rogue 2, then all fighter. You'd get ITWF & Tempest I at 7, Evasion at 8, GTWF at 12, Kensai I at 14. You won't be able to keep up your rogue skills at higher levels, though; I'd probably focus just on UMD and Open.

I was a bit lazy with my feat selections: Power Attack, Oversized TWF, Stunning Blow, and Iron Will can all be swapped around or replaced with something else. Though if you're making a beeline for Tempest by level 7, Dodge / Mobility / Spring Attack have to be your first three feats.

tkneip1874
01-12-2010, 04:49 PM
looking to tr my lvl 20 wf ftr into 12 ftr/6rgr/2???. trying to decide between rog for skills and sa or monk for feats.

Ulf
01-13-2010, 02:42 PM
Though honestly I think you'd be better off going Fighter 18/Rogue 2, so you can get the third tier of Kensei (since I think that's better than Kensei 2/Tempest 1).

I agree completly.

First, the Kensai III get the major boost of extra crit range (which is especially nice for a DA user, seeing as it equates to a 50% higher crit rate).
Second, the Kensai III can drop mobility, spring attack, and gets the 3 extra selectable feats for ftr. This means 5 more selectable feats. That could be used for S. Weap focus/spec, more saves (light reflex, luck of heros), more HP (up to 114 more with all toughnesses), more umd, etc...

The losses are 2 semi-FE (6pts dmg each), 2 shield AC when dual wielding, and bow strength/multishot (this is the only one that might make someone think, see below). The alacrity of tempest I doesn't stack with haste, so not missing much there unless soloing.

Personally, I think if you want to have good dps while dual wielding then just go all out tempest rngr. Get the 25% ranged alaricity, the extra off hand attacks, the extra +4 AC, the +5 bark skins and 30 resists. If you still wanted to mix in rog for skill pts 18 rngr/2 rog would only loose the 25% ranged alacrity.

poonce
01-13-2010, 02:55 PM
Tempest and Haste do stack. Just like Zeal and Haste, But the 10% Necklace doesnt.

Bbrik
01-13-2010, 02:59 PM
I love this build alot and sorry I kinda zerged past the others to give my two cents!!!!

Well starting stats may be wrong I'm only doing this via phone but they should look like that

dwarf
--------
str 18
dex 16
con 17
int 10
wis 10
char 6

+2 tomes to all max your str via lvling I would go with either kopeshes or bastard swords for your kensai

for skills you could invest in some trap monkey skills or add umd or balance or what ever your stly is the tempestI kensaiII and the sneak attack dmg with evasion is great dps

I would go

lvl1-rog
lvl2-3rngr
4-rog
5-8rngr
9-20-fighter

rage+item+(x2madstone)+lvl+enhancements+tomes+base +rams+other items=high str lol

WF is great for this build IMO but dwarf is great as well and you could use dwarven axes

Bbrik
01-13-2010, 03:01 PM
Also do this after update 3 so your skills are retroactive and you can take rog at
lower lvls with out messing your skills up

IronClan
02-10-2010, 02:34 PM
Also do this after update 3 so your skills are retroactive and you can take rog at
lower lvls with out messing your skills up

Skills retroactive? I just searched, then googled it, can you elaborate? It sounds like you're saying with update 3 you can take rogue levels right away without having to worry about saving that second level of rogue til later to be able to fill up UMD and other things that are cross class...

Didn't see anything about this in the release notes.

TheBroken_JPK
02-19-2010, 01:21 PM
Hi, thought I'd give my 2 cents. I made this build on the fly as my main toon. I was going to go monster, but decided to do rogue instead. Having said there is a lot of room for improvement(i didn't have 32 pt build at the time). If I would've thought about it I could of done a lot better. Namely, the skills are really lagging behind.

I'm currently level 12 with this build. You can see by my join date I'm new, so I don't have uber gear.

My first interest was dps, obviously. Second, I wanted to be useful as a rogue. Third, I needed to solo, since I'm a new player and groups are very rare.

My 32 pt build would be this:

str - 16
dex - 15
con - 16
int - 12
wis - 12

ate a +2 superior tome at 7

If you're not well geared like I am the levels 1-8 were tough. Low AC I was getting smacked around quite a bit. Once you start taking fighter, though, HP starts adding up, and the DPS gets insane. Mobs die almost instantly on normal. I can solo(w/ a hireling) any quest I've come across(not raids, or 3/3 east threnal, or where you need 4 people) usually a lot faster than grouping.

tc12
05-08-2010, 12:29 PM
Edit: Oops I totally missed the 12/6/2 and just notice you were looking for a 2WF DPS Dwarf possibly with rogue skills. All the below is for a 18Ranger/1F/1Ro split. Instead of just deleting I'll leave this though for comparison to the 12/6/2s. There's a lot to like about a Tempest III, and the below covers how to do that with or without Trap skills. Especially for trap skills the extra ranger levels work well, given Search being a ranger class skill, along with the extra skill pts per ranger level vs fighter.

--------------------------------------

One thing to note here is that if going (nearly) full Ranger you do NOT need the same Dex others do for 2WF, they're auto/class feats. Most NON-rangers go 15 DEX +2 tome, but that's a waste on a non-AC ranger.

For a Dwarf DPS ranger with rogue splash, I recommend 13 DEX. Especially if you want Rogue skills beyond UMD you'll want those 2 build pts elsewhere. I also recommend considering 17 STR at start vs 18, those 3 points add a lot of flexibility too. (You still can't dump Dex below 13 however as that's what you need for Dodge and hence the full Tempest line. Still 13 vs 15 is 3 build pts on a Dwarf.)

I recently lesser +3'd my old Dwarf 15/2F/3Ro to 18/1/1 and went 17 13 15 14 11 6. 14 INT allows Search/Spot/Disable/UMD (he orig skipped UMD, this was added in the reinc)

http://my.ddo.com//character/thelanis/gimmel

I'm not really sure of anything I'd change, I'm really happy with this as is. He's got one Min II and decent offhanders and other weapon sets for almost everything now. Great DPS and while some don't care about it I love the full rogue skills. It's true the Kensai Strenght surge is fun on the other Dwarves I have, but I think the Ranger FA bonuses keep the 18/1/1 on par for DPS. And anyway I'm partial to having rogue skills where possible, you can kinda see that from this build as well as the the Rogue levels in the Warchanter in my sig. :)

Otherwise, if you don't care about rogue skills, 10 INT is fine and you get 18 STR / 16 CON and still full UMD.

TC

eonfreon
05-08-2010, 12:35 PM
One thing to note here is that a Ranger does NOT need the same Dex others do for 2WF, they're auto/class feats. Most NON-rangers go 15 DEX +2 tome, but that's a waste on a non-AC ranger.

For a Dwarf DPS ranger with rogue splash, I recommend 13 DEX. Especially if you want Rogue skills beyond UMD you'll want those 2 build pts elsewhere. I also recommend considering 17 STR at start vs 18, those 3 points add a lot of flexibility too.

On recently lesser +3'd my old Dwarf 15/2F/3Ro to 18/1/1 and went 17 13 15 14 11 6. 14 INT allows Search/Spot/Disable/UMD (he orig skipped UMD, this was added in the reinc)

http://my.ddo.com//character/thelanis/gimmel

I'm not really sure of anything I'd change, I'm really happy with this as is. He's got one Min II and decent offhanders and other weapon sets for almost everything now. Great DPS and while some don't care about it I love the full rogue skills. (You might get the hint I'm partial to rogues from this and the Rogue levels in the Warchanter in my sig. You'd be right. :))

Otherwise, if you don't care about rogue skills, 10 INT is fine and you get 18 STR / 16 CON and still full UMD.

TC

PS you can't dump Dex below 13 however as that's what you need for Dodge and hence the full Tempest line.

If he has less then 12 Ranger levels he won't have GTWF.
A 6 Ranger/x build still needs to have a 17 Dex to qualify for GTWF.

tc12
05-08-2010, 03:13 PM
If he has less then 12 Ranger levels he won't have GTWF.
A 6 Ranger/x build still needs to have a 17 Dex to qualify for GTWF.

Yep, I edited my post to clarify that the lower Dex pertained solely to 18/1/1s. Given Kensai III (18F/2Ra) was suggested above I wanted to go the other way and suggest Tempest III as another good option.