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cfelicio
01-09-2010, 02:30 AM
Hi All,

Can you please have a look at the build below and let me know if it would be fine for endgame? If not, any suggestions on improvement? Thanks! :)


Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Elf Male
(2 Fighter \ 18 Rogue)
Hit Points: 280
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 19
Will: 5

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 15 16
Dexterity 18 21 26
Constitution 12 18 18
Intelligence 14 14 14
Wisdom 8 8 8
Charisma 8 8 8

Tomes Used
+1 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 8 28 28
Bluff -1 -1 5
Concentration 1 4 4
Diplomacy -1 19 19
Disable Device 6 25 25
Haggle 3 19 19
Heal -1 -1 -1
Hide 4 9 19
Intimidate -1 -1 -1
Jump 6 9 9
Listen 3 19 21
Move Silently 4 9 17
Open Lock 8 31 31
Perform n/a n/a n/a
Repair 2 2 2
Search 6 25 27
Spot 3 22 24
Swim 6 10 10
Tumble n/a 12 12
Use Magic Device 3 22 22

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding


Level 2 (Rogue)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Least Dragonmark of Shadow
Feat: (Automatic) Trap Sense


Level 4 (Rogue)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Listen (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Uncanny Dodge


Level 5 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Two Weapon Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Tower Shield Proficiency


Level 6 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Lesser Dragonmark of Shadow
Feat: (Fighter Bonus) Weapon Finesse


Level 7 (Rogue)
Skill: Disable Device (+3)
Skill: Listen (+1)
Skill: Open Lock (+3)
Skill: Search (+2)
Skill: Use Magic Device (+1)


Level 8 (Rogue)
Ability Raise: CON
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Spot (+4)
Skill: Use Magic Device (+3)


Level 9 (Rogue)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+2)
Skill: Search (+4)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Combat Expertise


Level 10 (Rogue)
Skill: Diplomacy (+4)
Skill: Disable Device (+2)
Skill: Listen (+1)
Skill: Open Lock (+2)
Skill: Spot (+1)
Feat: (Automatic) Improved Uncanny Dodge


Level 11 (Rogue)
Skill: Diplomacy (+6)
Skill: Disable Device (+2)
Skill: Open Lock (+2)


Level 12 (Rogue)
Ability Raise: CON
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Listen (+3)
Skill: Open Lock (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Cripling Strike
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Rogue)
Skill: Diplomacy (+6)
Skill: Disable Device (+2)
Skill: Use Magic Device (+2)


Level 14 (Rogue)
Skill: Balance (+8)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)


Level 15 (Rogue)
Skill: Disable Device (+1)
Skill: Haggle (+4)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Rogue Bonus) Slippery Mind


Level 16 (Rogue)
Ability Raise: CON
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Open Lock (+1)
Skill: Search (+3)
Skill: Spot (+3)


Level 17 (Rogue)
Skill: Disable Device (+1)
Skill: Haggle (+4)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+1)


Level 18 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+2)
Skill: Listen (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Defensive Roll
Feat: (Selected) Greater Two Weapon Fighting


Level 19 (Rogue)
Skill: Balance (+4)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+1)


Level 20 (Rogue)
Ability Raise: CON
Skill: Diplomacy (+1)
Skill: Listen (+3)
Skill: Search (+1)
Skill: Use Magic Device (+5)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Fighter Critical Accuracy I
Enhancement: Rogue Item Defense I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Subtle Backstabbing III
Enhancement: Rogue Subtle Backstabbing IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I

Andell
01-10-2010, 11:05 AM
I like this build, mind if I use it?

cfelicio
01-10-2010, 12:52 PM
no, feel free to do so :)

Nezichiend
01-10-2010, 12:59 PM
No point to be dex based unless you are going for AC, which instead of having 2 fighters levels, 1 monk, 1 fighter would be a better choice, and bump dex down a bit and up wisdom.

Put all your level ups into str - always!

You do not need the swim skill at all, drop your int to 12 and get a +1 int tome for CE and pick up power attack.

Drop dex down and up str and con.

Drop all the dragonmarks, the only time when these are useful are on halflings. Plus you have umd so you can umd wands, scrolls and such.

This build would be better as a 1/2ling so you get the guile enhancements to improve your DPS

Andell
01-10-2010, 01:12 PM
I do have one question though... Why all the enhancements at level 20?

Irinis
01-10-2010, 01:43 PM
I do have one question though... Why all the enhancements at level 20?

It makes it easier to evaluate all the enhancements at once rather than having to look through the levels for them. Then as you level you take enhancements that are on the list and know you're not wasting AP.