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whoamilol
01-01-2010, 04:52 PM
I'd like to see an automated guild rating system based on several factors; here are the factors & reasons.

1. Average character level.
This would make people keep their lowbies in a different guild. Say if the main guild's name was 'Generic Guild' they would also have a lowbie farm called 'Little Generic guild.' This would indicate whether or not the guild was primarily comprised of fresh off the boat free to play players or all level 20s. It would also give incentive for people to try to reach level 20 instead of half-acing a bunch of different toons and moving onto different ones.

2. Individual Raid Completions
If a character has only completed 1 reaver raid, his individual character rating would be lower than that of someone with 60 completions. Different level raids could have sort of a cumulative favor mark up for each completion on each difficulty. This would encourage people to run their high level toons more than creating 16 crappy lowbies. More competitive players would make this game a better place.

3. Guild Raid Completions
A second rating given for all guild member/ more than half guild member group raids would show how well the guild works together instead of joining a group of people who all pug all their raids.

4. Balance of Classes
An imbalance of classes like 300 wizards 1 cleric and 2 fighters would make a guild have a terrible rating in this category whereas even a small guild of 5 of each class would have the best rating in this category.

5. Total Number of Members
Not officers, members. This would be perfect if the average character level would keep people from signing all of their lowbies up in conjunction with making the guild have an actual hierarchy instead of everyone being an officer.

Lagin
01-01-2010, 05:13 PM
OK, but what would you do with it?

Sirea
01-01-2010, 05:20 PM
I'd like to see an automated guild rating system based on several factors; here are the factors & reasons.

1. Average character level.
This would make people keep their lowbies in a different guild. Say if the main guild's name was 'Generic Guild' they would also have a lowbie farm called 'Little Generic guild.' This would indicate whether or not the guild was primarily comprised of fresh off the boat free to play players or all level 20s. It would also give incentive for people to try to reach level 20 instead of half-acing a bunch of different toons and moving onto different ones.

There's absolutely nothing wrong with people wanting to try out many different classes, races and builds to get a feel for what they like. Why should they be penalized or held back for wanting to experience as much of the game as possible and find their niche? There's also nothing wrong with a guild of vets with level 20s that primarily wants to help new players, why should they be separated?

2. Individual Raid Completions
If a character has only completed 1 reaver raid, his individual character rating would be lower than that of someone with 60 completions. Different level raids could have sort of a cumulative favor mark up for each completion on each difficulty. This would encourage people to run their high level toons more than creating 16 crappy lowbies. More competitive players would make this game a better place.

Having the most completions on a raid doesn't necessarily make you a better player, and doesn't warrant and special recognition. For all we know you could have piked those 60 completions.

3. Guild Raid Completions
A second rating given for all guild member/ more than half guild member group raids would show how well the guild works together instead of joining a group of people who all pug all their raids.

This also doesn't have any bearing on what the guild is like on a whole. Statistics such as these could be skewed by such things as the same group of 8-10 players within a guild of 40-50 always running raids together and not with the rest of the guild. It might net them a high "rating", but does it really mean the entire guild works together? No.

4. Balance of Classes
An imbalance of classes like 300 wizards 1 cleric and 2 fighters would make a guild have a terrible rating in this category whereas even a small guild of 5 of each class would have the best rating in this category.

If someone wants to make a wizard-only guild, for example, they should not be penalized for doing so. Likewise, people shouldn't have to feel forced to make classes they don't want to play just to make the guild rating look better. Just because you have all the classes represented doesn't mean your guild is uber.

5. Total Number of Members
Not officers, members. This would be perfect if the average character level would keep people from signing all of their lowbies up in conjunction with making the guild have an actual hierarchy instead of everyone being an officer.

Individual guilds run their ranks and "hierarchies" as they see fit, whether there is only one leader/officer, or if everyone's an officer. They shouldn't have how they run their guild dictated by some outside force.

In red.

whoamilol
01-01-2010, 05:26 PM
In red.

it's all about people accurately assessing themselves and picking a guild that is in their skill range rather than dragging down other guilds. if you wanna be a sampler and not a good player in any class, pick a guild with a large amount of mid lvl toons instead of a high lvl toon guild.

Sirea
01-01-2010, 05:41 PM
it's all about people accurately assessing themselves and picking a guild that is in their skill range rather than dragging down other guilds. if you wanna be a sampler and not a good player in any class, pick a guild with a large amount of mid lvl toons instead of a high lvl toon guild.

Having toons of many different classes doesn't make you a bad player.

I find it funny how you don't want people to play different classes, then further down you want to make it so guilds with many different classes look "better". Do you expect each guild to recruit someone who *only* plays wizards or sorcs to fill in their caster requirement, or someone who *only* plays fighters or barbarians to fill in their "tank" spot?

Guilds make the decision who to recruit. Obviously they won't pick someone who they think will "drag them down".

I'm liking your suggestion less and less the more you talk about it.

whoamilol
01-01-2010, 06:25 PM
Having toons of many different classes doesn't make you a bad player.

I find it funny how you don't want people to play different classes, then further down you want to make it so guilds with many different classes look "better". Do you expect each guild to recruit someone who *only* plays wizards or sorcs to fill in their caster requirement, or someone who *only* plays fighters or barbarians to fill in their "tank" spot?

Guilds make the decision who to recruit. Obviously they won't pick someone who they think will "drag them down".

I'm liking your suggestion less and less the more you talk about it.

or else your taste would matter.
lots of people would like a ranking system because we like being competitive. you're probably the kind of person who got an award for getting straight c's

Sirea
01-01-2010, 06:32 PM
or else your taste would matter.
lots of people would like a ranking system because we like being competitive. you're probably the kind of person who got an award for getting straight c's

So you can't counter my arguments in a way to further the discussion, so you resort to insulting me? How mature.

Calebro
01-01-2010, 06:35 PM
or else your taste would matter.
lots of people would like a ranking system because we like being competitive. you're probably the kind of person who got an award for getting straight c's

#1) I personally think the idea is a complete waste of time, but my opinion isn't going to matter to you anyway.... because I don't agree. If I liked the idea, I think you'd care what I thought.
#2) This is a team based game, not a competition. The "competitive" ones are the immature players and the ones that don't understand proper teamwork.
#3) This is only proven by your last post, which shows us exactly how immature you (and your idea, both) are.

Thanks for playing.

ArkoHighStar
01-01-2010, 07:06 PM
On argo that kind of system would be completely ignored by the vet player base who regularely run raids, most of the higher end guilds have known each other as long as the game has been played, and most of those guild can trace themselves back to to 3 or 4 founder guilds, whose players have been around quite a long time.

Cyr
01-01-2010, 07:09 PM
/not signed

From someone who has played the game for a very long time I must say that choosing a guild based upon a rating system is a horrible idea. The biggest guilds in ddo tend to be shall we say less then quality guilds. Here is a quick hint, the really good guilds will not just invite you in if you do not even know who they are...

Oh and hi welcome.

karnokvolrath
01-01-2010, 07:20 PM
To the Op, i almost thought there was a tiny little chance that this could be made intresting, not in the way you thought it up, but it could be done, right. I dont know how, but it could be fun. Informative? i dobt it, but maybe fun.

That being said, you great attitude has led me to award you no points.
http://www.youtube.com/watch?v=p7w64fbqYQY

toughguyjoe
01-01-2010, 07:25 PM
Heres your rating system.

Argo Guilds, By Awesomeness.

1A. I Do Haste Potions
1B. My Little PWNY

2. Everyone else who doesn't suck.

3. Everyone else.

I stand by this.

BLAKROC
01-01-2010, 07:30 PM
or else your taste would matter.
lots of people would like a ranking system because we like being competitive. you're probably the kind of person who got an award for getting straight c's

so by lots of people you mean yourself and one other ?


and it's shows your a+ in dbishness by insulting others............Grow up.

Quikster
01-01-2010, 07:45 PM
pretty funny thread.

So if you have an alt with say, 80+ completions in the various raids that decides to TR, your guild rating takes a dive ?

Play for a little bit, and you can easily find the guilds you dont like, based on the a-holes in them, rather than the amount of reaver raids they've piked.

Bloodhaven
01-01-2010, 07:47 PM
My guild would look bad if this rating system was implemented. 75% devine casters clerics/FVS 20% rangers 5% assorted. Most everyone an officer and level 20 or doing a re or 2.

I could not imagine being in another guild.

whoamilol
01-01-2010, 08:04 PM
So you can't counter my arguments in a way to further the discussion, so you resort to insulting me? How mature.

you didn't post any 'arguments' you just posted dissent and opinion. dissenting opinion duly noted.
i still would like a rating system, it would be fun.

hydra_ex
01-01-2010, 08:38 PM
it would be fun.

To take an example from Thelanis...

Smokey's Guild - too many members to count, therefore high rating. Members are now getting to high levels and piking raid completions to boot. Most (not all) people in smokey's guild are horrible players, to the point that I now roll a d2 to accept them into my groups (where 1 is decline, and 2 is accept), and never take them into a difficult raid or quest.

DARPA - right now, most of us are TRing. DARPA is considered one of the better guilds on Thelanis, yet would have a low rating, since we are relatively small, class unbalanced (few wizards, or clerics), and have low level characters.

Your idea itself is not very good; this game is less about competition, and more about teamwork and enjoyment. The argument "it would be fun" is high subjective, and as that is your only argument, it is defunct. In fact, guild ratings would create hateful competition, to the point that enemy guilds will be formed, thus disrupting the community, it would be easily exploitable and never fairly adjudicated, as playstyle is nigh impossible to measure quantitatively, and would overall foster elitist sentiment, as well as being a waste of developer time.

Moreover, even if guild ratings were a good idea, your designed implementation has far too many flaws to be useful for anything besides griefing.

whoamilol
01-01-2010, 09:18 PM
To take an example from Thelanis...

Smokey's Guild - too many members to count, therefore high rating. Members are now getting to high levels and piking raid completions to boot. Most (not all) people in smokey's guild are horrible players, to the point that I now roll a d2 to accept them into my groups (where 1 is decline, and 2 is accept), and never take them into a difficult raid or quest.

DARPA - right now, most of us are TRing. DARPA is considered one of the better guilds on Thelanis, yet would have a low rating, since we are relatively small, class unbalanced (few wizards, or clerics), and have low level characters.

Your idea itself is not very good; this game is less about competition, and more about teamwork and enjoyment. The argument "it would be fun" is high subjective, and as that is your only argument, it is defunct. In fact, guild ratings would create hateful competition, to the point that enemy guilds will be formed, thus disrupting the community, it would be easily exploitable and never fairly adjudicated, as playstyle is nigh impossible to measure quantitatively, and would overall foster elitist sentiment, as well as being a waste of developer time.

Moreover, even if guild ratings were a good idea, your designed implementation has far too many flaws to be useful for anything besides griefing.

the other factors would offset a pure numbers guild

hydra_ex
01-01-2010, 09:24 PM
the other factors would offset a pure numbers guild

That's valid, but irrelevant. First try to counter why guild ratings are in the first place a good idea, rather than explain the finer points of a would-be system which has its basic idea flawed.

whoamilol
01-01-2010, 09:27 PM
That's valid, but irrelevant. First try to counter why guild ratings are in the first place a good idea, rather than explain the finer points of a would-be system which has its basic idea flawed.

for the sake of improving guilds or guiding them in a new direction
basically i'm a ddo liberal who wants a lot of change and there are ddo conservatives who want to retain the status quo much to the tedium of everyone else

hydra_ex
01-01-2010, 09:32 PM
for the sake of improving guilds or guiding them in a new direction
basically i'm a ddo liberal who wants a lot of change and there are ddo conservatives who want to retain the status quo much to the tedium of everyone else

How would it improve guilds or guide them in a new direction?
Any system implemented would be biased to a certain type of guild. What if a guild wishes to deviate from this paradigm? It would have a low guild rating, and the guild rating would guide them in the wrong direction.

And a guild itself, as well as the concept of a guild, if anything, would suffer from guild ratings. Good guilds are good guilds, and they are known as such. However, a good guild might have a bad rating, which would cause it to unfairly lose face, while a bad guild might have a good rating, much to the annoyance of other people. This unreliability of the guild rating would actually cause one of the main ideas of the guild, a tag by which to associate players, to loose its value.

Also, you're not a DDO liberal. You're a DDO radical, and it is you, in the minority, not us, in the majority, which causes such dismay.

whoamilol
01-01-2010, 09:35 PM
How would it improve guilds or guide them in a new direction?
Any system implemented would be biased to a certain type of guild. What if a guild wishes to deviate from this paradigm? It would have a low guild rating, and the guild rating would guide them in the wrong direction.

And a guild itself, as well as the concept of a guild, if anything, would suffer from guild ratings. Good guilds are good guilds, and they are known as such. However, a good guild might have a bad rating, which would cause it to unfairly lose face, while a bad guild might have a good rating, much to the annoyance of other people. This unreliability of the guild rating would actually cause one of the main ideas of the guild, a tag by which to associate players, to loose its value.

Also, you're not a DDO liberal. You're a DDO radical, and it is you, in the minority, not us, in the majority, which causes such dismay.

is take away the 'old boy' power and put it in the hands of any new player to have a chance at success without handicap.
the aristocracy would have to compete with a new system rather than sitting comfortably upon their positions

huflung
01-01-2010, 09:41 PM
pay this clown no attention.... he's just trying to incorporate everything about WoW into this game...... PvP leaderboard with prizes.. now he wants a guild rating like WoW has....


enough Troll... this isn't WoW..... and will not be WoW

http://i51.photobucket.com/albums/f399/myfask/258Troll_spray.jpg

whoamilol
01-01-2010, 09:42 PM
pay this clown no attention.... he's just trying to incorporate everything about WoW into this game...... PvP leaderboard with prizes.. now he wants a guild rating like WoW has....


enough Troll... this isn't WoW..... and will not be WoW

http://i51.photobucket.com/albums/f399/myfask/258Troll_spray.jpg

apparently my ideas are in accordance with more popular games, which you should welcome for the sake of ddo's continued success

hydra_ex
01-01-2010, 09:45 PM
apparently my ideas are in accordance with more popular games, which you should welcome for the sake of ddo's continued success

We like DDO because it diverges from popular games. And I don't see how this takes away power from vets, nor do I see how this is a good thing for new players, nor do I see how this is related in any way to your previous point.

huflung
01-01-2010, 09:47 PM
apparently my ideas are in accordance with more popular games, which you should welcome for the sake of ddo's continued success

if you want WoW features.. go back to it....

krud
01-01-2010, 09:48 PM
for the sake of improving guilds or guiding them in a new direction
basically i'm a ddo liberal who wants a lot of change and there are ddo conservatives who want to retain the status quo much to the tedium of everyone else
Shouldn't it be up to the guild members to decide how to 'improve' themselves, or if they should even head in a new direction? Why should some arbitrary external barometer be the impetus for change? It makes about as much sense as giving individual players ratings based on the same factors. It serves no worthwhile purpose for the people/guilds on the receiving end.

whoamilol
01-01-2010, 09:49 PM
Shouldn't it be up to the guild members to decide how to 'improve' themselves, or if they should even head in a new direction? Why should some arbitrary external barometer be the impetus for change? It makes about as much sense as giving individual players ratings based on the same factors. It serves no worthwhile purpose for the people/guilds on the receiving end.

i think it would fire up a lot of activity and interest to introduce another game within a game.
all of it is for the sake of fun, as would the rating system be

hydra_ex
01-01-2010, 09:52 PM
i think it would fire up a lot of activity and interest to introduce another game within a game.
all of it is for the sake of fun, as would the rating system be

Only you among the people who posted here, and undoubtedly* among the many more who have read it, think that this idea will make the game more "fun."

*If they agreed with you, they would post, against us. Since they agree with us, they find that most of their points have already been summed up, and their is little more to add.

huflung
01-01-2010, 09:52 PM
i think it would fire up a lot of activity and interest to introduce another game within a game.
all of it is for the sake of fun, as would the rating system be

you lose the game when you start "chasing stats" to out do so and so.... all this does in effect is burn out your members because omg we have to do this and that before so and so....

krud
01-01-2010, 09:54 PM
i think it would fire up a lot of activity and interest to introduce another game within a game.
all of it is for the sake of fun, as would the rating system be
It would probably generate as much activity and interest as forcefully throwing everyone into a PvP pit would. Make it voluntary, and then see how many guilds would be willing to participate.

whoamilol
01-01-2010, 09:54 PM
you lose the game when you start "chasing stats" to out do so and so.... all this does in effect is burn out your members because omg we have to do this and that before so and so....

'i need to get this item to get the highest possible str or con i can get'

it's just another variant on the same theme

whoamilol
01-01-2010, 09:55 PM
It would probably generate as much activity and interest as forcefully throwing everyone into a PvP pit would. Make it voluntary, and then see how many guilds would be willing to participate.

to enter the leader board, or whatever, every guild could have the option of doing so

Lorien_the_First_One
01-01-2010, 09:55 PM
pointless and idiodic on so many levels. Just to give one tiny example, thinking that average char level says something negative if the average isn't 20 is backwards thinking for this game. For example, what level is a L3 on their 2nd TR? People in this game don't have a "main" they have multiple chars, so L6s in the guild mean that its an active guild. And raid completions just shows you don't understand all raids are not created equil in this game and thus a total is meaningless. Honestly learn the game before you start spouting your "suggestions"

Stick around for any length of time and you will know which people and guilds have what reputation.

hydra_ex
01-01-2010, 09:56 PM
'i need to get this item to get the highest possible str or con i can get'

it's just another variant on the same theme

Yes, but nobody really knows (and no, my.ddo is not an argument) what gear you have, and its always optional, and dependent on your situation and build. Nobody, however, wants to lose face by a non-functioning numerical arbiter which dictates their actions.

krud
01-01-2010, 09:57 PM
to enter the leader board, or whatever, every guild could have the option of doing so
I would be willing to bet a large majority would opt out.

whoamilol
01-01-2010, 09:59 PM
Yes, but nobody really knows (and no, my.ddo is not an argument) what gear you have, and its always optional, and dependent on your situation and build. Nobody, however, wants to lose face by a non-functioning numerical arbiter which dictates their actions.
does the tank have DT armor, dual weilding min 2 khopeshes, does he have a minos helm or greensteel? you can tell very quickly at a glance who is geared out.

it's not private and my ddo is a great argument. i frequently check peoples' character sheets on it.

hydra_ex
01-01-2010, 10:00 PM
I would be willing to bet a large majority would opt out.

And most of those who would stay in would see that their ratings would be low, and then choose to opt out.

And the flaw with allowing choice is that all with bad ratings would turn it off, so only those with good ones would remain. However, some good ones would also opt out, out of principle, so we're left with a situation which is little better then before.

whoamilol
01-01-2010, 10:00 PM
I would be willing to bet a large majority would opt out.

people can't resist competition. i would bet that almost everyone would participate even if they didn't like it.

krud
01-01-2010, 10:02 PM
people can't resist a fair, balanced, and worthwhile competition. i would bet that almost everyone would participate even if they didn't like it.
fixed for ya

This one is neither of those.

whoamilol
01-01-2010, 10:04 PM
fixed for ya

This one is neither of those.

even if you use different parameters to determine it. i'd also like to see some kind of guild pvp rating

hydra_ex
01-01-2010, 10:04 PM
does the tank have DT armor, dual weilding min 2 khopeshes, does he have a minos helm or greensteel? you can tell very quickly at a glance who is geared out.

it's not private and my ddo is a great argument. i frequently check peoples' character sheets on it.

DT is a ridiculously idiotic grind, and most people don't blame others for not wanting to do it. Is it a min 2 khopesh? Is it a min 1 khopesh? Is it just a +1 acid khopesh? I for one, like many, often use the /showhelmet off command.

You check my.ddo? I only check that after seeing if a player's lousiness can be explained by gear. Gear is tertiary to build, and player, but that's a separate argument which I don't want to make here. Its pretty hard to tell if someone's a good player or not just by the gear they seem to use.

(On my ranger, I often go around in the elocator's habiliment, rahl's might, and a pirate hate, just to look rediculous in front of others)

Jay203
01-01-2010, 10:07 PM
(On my ranger, I often go around in the elocator's habiliment, rahl's might, and a pirate hate, just to look rediculous in front of others)

that's an equipment? :O

whoamilol
01-01-2010, 10:07 PM
DT is a ridiculously idiotic grind, and most people don't blame others for not wanting to do it. Is it a min 2 khopesh? Is it a min 1 khopesh? Is it just a +1 acid khopesh? I for one, like many, often use the /showhelmet off command.

You check my.ddo? I only check that after seeing if a player's lousiness can be explained by gear. Gear is tertiary to build, and player, but that's a separate argument which I don't want to make here. Its pretty hard to tell if someone's a good player or not just by the gear they seem to use.

(On my ranger, I often go around in the elocator's habiliment, rahl's might, and a pirate hate, just to look rediculous in front of others)

if i think someone is good, i check their sheet.
if i think someone is bad, i check their sheet.
if i have never seen someone before, i check their sheet.
i'm just interested in what people have and how well off they are, what their hp are, what their saves are, etc.
i also have the instinct to know when someone is wearing a joke hat.
if i'm getting a raid together and pug out a slot, i check the join requests sheet if i don't know them especially if they are expected to perform a specialized duty as their class that requires good stats.

krud
01-01-2010, 10:07 PM
DT is a ridiculously idiotic grind, and most people don't blame others for not wanting to do it. Is it a min 2 khopesh? Is it a min 1 khopesh? Is it just a +1 acid khopesh? I for one, like many, often use the /showhelmet off command.

You check my.ddo? I only check that after seeing if a player's lousiness can be explained by gear. Gear is tertiary to build, and player, but that's a separate argument which I don't want to make here. Its pretty hard to tell if someone's a good player or not just by the gear they seem to use.

(On my ranger, I often go around in the elocator's habiliment, rahl's might, and a pirate hate, just to look rediculous in front of others)
Not to mention that I frequently log off or run around town with all my haggle gear and teleport scrolls/devices equipped.

BLAKROC
01-01-2010, 10:10 PM
if i think someone is good, i check their sheet.
if i think someone is bad, i check their sheet.
if i have never seen someone before, i check their sheet.
i'm just interested in what people have and how well off they are, what their hp are, what their saves are, etc.
i also have the instinct to know when someone is wearing a joke hat.
if i'm getting a raid together and pug out a slot, i check the join requests sheet if i don't know them especially if they are expected to perform a specialized duty as their class that requires good stats.

it's okay the weak players always need to check first................................

whoamilol
01-01-2010, 10:11 PM
it's okay the weak players always need to check first................................

i guess i'm weak now :(

macros123
01-01-2010, 10:33 PM
This post is a waste of time. The only guild of any importance to know anything intimately is your own. Other than that a general "These guys are generally good/poor players", is plenty good enough.

If you think knowing those kinds of general guild stats will help you know if a player is good, before you run with them, you are wasting your time.

If you think it would be "fun" to see people claiming their guild is "better", then you are looking for a different game than I see when I play DDO.

whoamilol
01-01-2010, 10:36 PM
This post is a waste of time. The only guild of any importance to know anything intimately is your own. Other than that a general "These guys are generally good/poor players", is plenty good enough.

If you think knowing those kinds of general guild stats will help you know if a player is good, before you run with them, you are wasting your time.

If you think it would be "fun" to see people claiming their guild is "better", then you are looking for a different game than I see when I play DDO.

i think we would also need a guild creation fee to really make it all work.
something steep but not insane like 1 mill plat that way multiple people could chip in if the guild was being made in earnest to make the fee negligible but people who go around creating many guilds would have to pay a price.

Calebro
01-01-2010, 11:14 PM
Please PM me with your sever and toons' names so I know who I'm trying to avoid.

MightyKrendarian
01-01-2010, 11:20 PM
Sorry for posting off-topic, but just had to chime in here as I am quite annoyed with the "search" results for my keyword "builds". This was the top result, guess no one wrote any threads about "builds". Edit: Also just came up at the top of my search for "classes" funny how I give up on forum search engines sometimes and write and degrade them, why do I do this?

hydra_ex
01-01-2010, 11:43 PM
Sorry for posting off-topic, but just had to chime in here as I am quite annoyed with the "search" results for my keyword "builds". This was the top result, guess no one wrote any threads about "builds". Edit: Also just came up at the top of my search for "classes" funny how I give up on forum search engines sometimes and write and degrade them, why do I do this?

Whenever I think of an AH search, I remember the DDO forum search.

"Vorpal Longsword"

Result:
"+3 Paralyzing Greatsword ML 12, RR elf/drow"

Lagin
01-01-2010, 11:47 PM
Sorry OP, total waist of time!
Guild hosting sights have systems on their servers for that stuff.
No need for this in-game!

Lorien_the_First_One
01-02-2010, 12:01 AM
does the tank have DT armor, dual weilding min 2 khopeshes, does he have a minos helm or greensteel? you can tell very quickly at a glance who is geared out.

it's not private and my ddo is a great argument. i frequently check peoples' character sheets on it.

You know myddo can be turned off right? Plus it only shows you what they were wearing when they logged off. So lets say a haggle item instead of the con necklace and the House P trinket instead of their pop x.

What I wear is none of your damn business.


i guess i'm weak now :(

probably

hydra_ex
01-02-2010, 12:02 AM
You know myddo can be turned off right?

What I wear is none of your damn business.

I only care what you're wearing under that DT plate of yours ;)

Lorien_the_First_One
01-02-2010, 12:03 AM
I only care what you're wearing under that DT plate of yours ;)

Nothing, and I went with the robes for easier access :D

whoamilol
01-02-2010, 12:03 AM
i had a thought about how we could maybe bridge a guild rating with player housing and i'm moving to a new thread with the topic

Taurnish
01-02-2010, 12:16 AM
On argo that kind of system would be completely ignored by the vet player base who regularely run raids, most of the higher end guilds have known each other as long as the game has been played, and most of those guild can trace themselves back to to 3 or 4 founder guilds, whose players have been around quite a long time.

Very well said sir. I think a rating system would possibly have no benefit to new players or mid-timers. Most of the "long standing guilds" regardless of guild type (i.e. power gamers, raiding , teaching, friends only, etc) will not invite you as you come off the boat in korthos. Run with a guild and see if your play styles and personality styles match...then look into the guild heirarchy and other guild rules to see if they fit with your own style.

There are already guild listings on the forums for players to look over and see what matches their style. I do not see how a ranking on the forums of "I am in a better guild than you" is going to help anyone and will end up in a bashing fest. :(

Many guild in my opinion and experience have become much more selective with the F2P player option and some are geared towards those players and others are not. Most of the old time guild who are well established again are not the biggest but have truly had some of the best players in the game (and best there will ever be). Some of these guilds have dwindled in number to very few members who may play on a variety of servers and likely short man a lot of quests/ raids often. The only way you will get in with them is to run with them fo ra while an dthey will ask you...no sense in asking them most of the time.

One particular guild that has become small but had very high quality players is Relics of the Last War. Most people who are not long time players will never have heard of this guild or Kal Vas Flam. Cheers to those guys as they taught me a lot about the game, being self sufficient and having fun. (of course my guild did the same and included members from those guilds :D). While I am at it some kudos to Kings Blood, Truth Seekers and the Ancients as well as <O>. Ran with many a good player from those guilds and had many good times .....but again I am not listing them as guilds that may be appropriate for new players and individual playstyles vary even within a guild. I just wanted to wish them well. :)

If you read this, cheers Mr Pepper! :cool::cool:

If you are looking for a guild, spend tiem with some of its members/ officers and see if they take an interest in you ......don't beg but have fun and play well.....you may get an invite that way. :cool:

Kistilan
01-02-2010, 12:36 AM
people can't resist a fair, balanced competition. i would bet that almost everyone would participate even if they didn't like it because the only way to not participate in it would be to remain guildless

Even more fixed in red. And... smacks of Dungeon Alerts.

No, no, and no.

By the way, to save your idea, link it to guildhousing rewards by total favor, rare quest items & activity monitored quarterly. Oh, and have upgrades for sale to guild houses via TP Store. That's a sure way to make your idea happen -- but guild rank, not guild rating, would be the term. See LOTRO system for similarity, yet different.

Dragonhyde
01-02-2010, 12:41 AM
You know myddo can be turned off right? Plus it only shows you what they were wearing when they logged off. So lets say a haggle item instead of the con necklace and the House P trinket instead of their pop x.

What I wear is none of your damn business.



probably

I like to grab my holy flame clubs from delaras and wear the starter rags so I can have a geat myddo pic :)

DaoJones
01-02-2010, 12:46 AM
What a hilariously terrible idea.

There are so many things more important to a guild than in-game statistics. If you're some trite, dull powergamer whose measure of a player can be garnered in raids completed or characters taken to 20 then there should be no trouble for you to find guilds of a similar bent. My experience is that the e-peen wavers in a given MMO tend to clump together like hair in a shower drain.

The gaming community I'm in has spanned six MMOs (we have active guilds in three), and is rather casual, as most of us have families and lives that take precedence over our hobby of game play. However, we always have enormous success recruiting in any game we go into, because there is always a wealth of people eager to get away from the hardcore weirdos. We get our raids done, our characters leveled and geared, and we do it all while having a good time and not stressing about how elite we are.

...

You know what? I've changed my mind. I strongly support your rating system. It would give me an excellent idea of which guilds on Sarlona to avoid like the plague. :rolleyes:

ryingar
01-02-2010, 12:49 AM
I think this OP is a horrible idea. How people run their guilds is up to them. If you spend some time on a sever you know all the good ones and which ones to avoid.

2nd I dont want some smuck to be sizing me up due to my equipment, I maybe selling, running through an area, sneaking, or any possible situation that might require different equip setup. My biz not yours, just like my build setup and skill distribution. This idea is from that WoW game.

3rd In before lock! Cause this one is going down soon.

Vorn
01-02-2010, 02:10 AM
It could be a cute idea for spending turbine points on...you could buy some player +/- rep. You could buy some guild +/- rep. Make it work like the rep stuff on the forum...meaningful to some, ignored by others. The player or guild could have it turned on or off. Beyond that, I'd much rather see dev time spent on new quests, new loot tables, druids, kalashtar, psionics, dracoliches, encounters with real flying/strafing dragons, underwater combat, moving into other Eberron geography, piracy on the high seas or in the air, prestige class enahancements for clerics, favored souls, and so on and so forth ...but as long as fluff brings in the $$$ for those want to spend it...I'm in favor of it.:rolleyes:

:)

Lorien_the_First_One
01-02-2010, 08:16 AM
You know what's funny? The OP, after espousing the value of public information on our characters, has his private.

stockwizard5
01-02-2010, 08:45 AM
Apparently someone doesn't understand the entire concept behind DnD, enjoy beating our game (as you choose to define it) and moving on ...

To help you out: The "best" guild is the one that has friends we most enjoy playing with and each of us has our own ranking system that works just fine.

centurionaramis
01-02-2010, 02:04 PM
Has no one else noticed that what we have here is a guy that has posted for 2 weeks just playing troll's advocate?

This thread can be spotted for what it really is as soon as it gets to this line, especially in the red:


It would also give incentive for people to try to reach level 20 instead of half-acing a bunch of different characters and moving onto different ones.

..This is actually _necessary_ for many people, in order to succeed.

Calebro
01-02-2010, 11:53 PM
Has no one else noticed that what we have here is a guy that has posted for 2 weeks just playing troll's advocate?

The funniest part of it all to me is that he also has another highly argumentative thread regarding a pvp rating system (http://forums.ddo.com/showthread.php?t=222729). But that's not the funny part of it. The funny part is that 2 weeks ago he had to ask what PVP WAS! (http://forums.ddo.com/showthread.php?t=220801) So he obviously knows everything there is to possibly know about MMOs and how to make them better from his extensive experience.

*smirk*

MystDragon
01-03-2010, 03:32 AM
The funniest part of it all to me is that he also has another highly argumentative thread regarding a pvp rating system (http://forums.ddo.com/showthread.php?t=222729). But that's not the funny part of it. The funny part is that 2 weeks ago he had to ask what PVP WAS! (http://forums.ddo.com/showthread.php?t=220801) So he obviously knows everything there is to possibly know about MMOs and how to make them better from his extensive experience.

*smirk*

Nice catch.

Lord_Legolas
01-05-2010, 08:20 AM
Well, I'll just say this... I don't like that idea for what many people have said about it... It would fracture the basis of the game... Teamwork... And that is the heart of this game. Another part - which many of us has experienced is 'The Friendship' factor! I think for many of us players - that has enriched our game play and experience! Most of us - in "The Everchosen" have played for 3-4 years and a few of us have been playing since Beta. Many of 'us' just love the game and having fun while playing! And many of 'us' also like to help others out - whither or not they're in the guild. I found that many people know our Founder and 'you' can't help but to 'love' the guy! Anyway - here's our posting in the guild recruitment page:

"The Everchosen" is a friendly 'fun loving' guild. We don't care for drama, we just love the game and love to have fun by playing and helping others! We're not an "Uber" guild in that we do not require you to know 'everything' or to have "uber" toons.

Looking to raid everytime you logon? Sorry, we're not the guild for you. This does not mean that we do not raid, what it does mean is that we don't run raids as often as others.

Looking for help on how to play DDO? "Just ask!" Are you a returning player, a newbee looking for help? Send us a tell

We do require that at least one of our guildies or officers do run with a potential guildmate; although in certain circumstances we do make exceptions.

UPDATE: Sorry for not making this an email notification thread, but now I have. So from now I will be notified when posts are made.
"We" also prefer a more mature player base - meaning we don't care for players whom 'swear' every other word. Upon wide request we are starting to run more raids that are level appropriate and in learning some raids - level non-appropriate lol "We're" not selfish people either! If 'you' need something - just ask Voice Chat is not required - but recommended!

Mr_Ed7
01-05-2010, 08:25 AM
Well, I'll just say this... I don't like that idea for what many people have said about it... It would fracture the basis of the game... Teamwork... And that is the heart of this game. Another part - which many of us has experienced is 'The Friendship' factor! I think for many of us players - that has enriched our game play and experience! Most of us - in "The Everchosen" have played for 3-4 years and a few of us have been playing since Beta. Many of 'us' just love the game and having fun while playing! And many of 'us' also like to help others out - whither or not they're in the guild. I found that many people know our Founder and 'you' can't help but to 'love' the guy! Anyway - here's our posting in the guild recruitment page:

"The Everchosen" is a friendly 'fun loving' guild. We don't care for drama, we just love the game and love to have fun by playing and helping others! We're not an "Uber" guild in that we do not require you to know 'everything' or to have "uber" toons.

Looking to raid everytime you logon? Sorry, we're not the guild for you. This does not mean that we do not raid, what it does mean is that we don't run raids as often as others.

Looking for help on how to play DDO? "Just ask!" Are you a returning player, a newbee looking for help? Send us a tell

We do require that at least one of our guildies or officers do run with a potential guildmate; although in certain circumstances we do make exceptions.

UPDATE: Sorry for not making this an email notification thread, but now I have. So from now I will be notified when posts are made.
"We" also prefer a more mature player base - meaning we don't care for players whom 'swear' every other word. Upon wide request we are starting to run more raids that are level appropriate and in learning some raids - level non-appropriate lol "We're" not selfish people either! If 'you' need something - just ask Voice Chat is not required - but recommended!


Well said.

ddaedelus
01-05-2010, 08:39 AM
if you want WoW features.. go back to it....

When did WoW get this "feature?"

I know there's a website that tracks raid completions (which is not a Blizzard site) and that on the armory you can see the race/class breakdowns of guilds, but those two things seem a far cry from what the OP is proposing. Is there some other thing I don't know about?

Pfold
01-11-2010, 12:33 AM
The kind of ranking the OP is suggesting wouldn't work. DDO is more or less a casual game where any kind of stat tracker is basically irrelevant. There is no constant content push or the need to upgrade all of your gear when new content does come out.

I kind of get where the OP is coming from though being a WoW player myself. A side note~ they added dated achievement listings per character on the armory since WotLK (specificly at patch 3.0), so technically you could see where a guild is at progression wise personally but the outside sites make it a lot easier by compiling all of that data for you. Outside sites also track players/characters that join and quit guilds so that you can gauge a guild's turnover rate as it may be indicative of potential problems. These things are important to players that want to see and beat end game (challenging) content especially when it costs folks 50 usds (25 xfer on/off server) if they made the wrong choice for a guild. In the end though, it is like apples to oranges for the moment.

Sure, most of WoW stats are for epeen flexing, but it is somewhat satisfying to know that you cleared content in the first few weeks before millions of people playing the same game. The flip side is clearing brand spanking new content on all diffculties within a couple of hours of release in a pug. /sigh

I'd like to mention that I am kind of disappointed at the posts that state "DDO is about teamplay" almost inferring that any other MMO isn't. I'm not sure what coordinating 10/25/40 person raids in other MMOs promotes going by that logic. /shrug

On the other hand, to those that do seem to despise other MMO's, don't you think Turbine would try and do what they could to generate their kind of subscription numbers? It is a business afterall, where the almighty dollar comes first and you have already witnessed hefty changes in the past several months. I wouldn't be surprised how more WoW-like it will become in the coming months.

lewlz

Quietstorm
01-14-2010, 05:31 PM
I really like this thread and think we should implement it immediately. There is a rating category for pikers, how many people you can get killed in a quest and still complete and how many people hate you. Hmmmmm, PWNY for the win!!!