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zztophat
12-21-2009, 06:57 AM
Wizard11/rogue2/fighter7

Warforged.

This build was made for soloing and so far it has worked out great (I need one character for that task) in fact I love it.

I have reached the levels wizard 11/ rogue 1/ fighter 2. I'm done with wizard, I have reconstruct and a nice sea of other buffs.

My plan has been to stop leveling Wizard and rogue at this point and just go fighter for the last 6 levels. however, while my 8th level of fighter gives another feat a second level of rogue gives me evasion. I Have mithril body and insightful reflexes so evasion would work for me but that means I miss out on my 8th fighter level feat.

My question is this: Is evasion going to work for me more than a fighter feat/hit dice/BAB?

Kriogen
12-21-2009, 07:05 AM
Wizard 12/Fighter6/Rogue2.

Fighter 7 gives nothing, Rogue2 gives evasion, Wiz 12 more spell slots and mana and possible rank 2 in PrE. So you could be lets say Evasion Pale Master II/Kensai I.

Trillea
12-21-2009, 07:30 AM
Wizard 12/Fighter6/Rogue2.

Fighter 7 gives nothing, Rogue2 gives evasion, Wiz 12 more spell slots and mana and possible rank 2 in PrE. So you could be lets say Evasion Pale Master II/Kensai I.

Good advice right here, although fighter 7 would give 6 more HP, it definitely does not outweigh the other perks of Wiz 12.

zztophat
12-22-2009, 01:02 PM
Other than the extra 6th level spell, what are the major advantages of going 12 wizard?

Zereth501
12-28-2009, 06:34 PM
Wizards get a base attack bonus increase on every even level. Fighters get a base attack bonus increase every level. Since 12 is even, you lose no melee power whatsoever taking 12 levels of wizard.

Taking the 7th level of fighter brings you :
- 6 more hp.

Taking the 12th level of wizard brings you :
- more spell points,
- 1 more point on every save, due to the save progression,
- one more level 6 spell slot,
- one more level 5 spell slot,
- rank 2 of your prestige class if any,
- buffs last longer.

JeffreyGator
12-29-2009, 03:56 PM
I'd potentially reccomend more rog than 2.

12 wiz 6 rog 2 ftr
gives
+1 dex
+2d6+3 backstab (say that you were sneaky or they were glitterdusted or blinded) If only there was improved invisibility in this game....

12 wiz 6ftr 2rog
give
+1 bab
+1 str
2 feats
+2 fort save
26 hps (ftr toughness 2)

I may have talked myself out of my suggestion.

Dombre
01-26-2010, 08:51 PM
I was looking into doing a wizard/rogue can anyone post the template for this?