View Full Version : Battlemage build

11-30-2009, 09:52 PM
hi, this is my first build, the purpose of this built is to be able to deal some heavy damage while being able to remain alive in solo, the purpose is also to have fun, because spamming the left mouse button can get annoying on pure melee classes and for some people it's just not fun standing in the sidelines casting spells, not getting in on any of the action, so if I accomplished my goal then this is a build for a character that will do a high amount of damage, be self sufficient, and have fun. keep in mind this is my first build, in the beginning I totally forgot about enhancements so I only spent the points later on, try to ignore the sloppy order and look at the final product, when I actually make this character the order is going to be slightly different. also I would love it if some of the experts here could tell me what I could improve to make this build batter designed for its purpose.

oh and i forgot to mention, it's probably obvious from the build but i will tell you anyway, by the time the character get's about halfway into the game he/she should be able to use medium armor with no prob, the character uses greatswords for melee and most spells are instant cast damaging spells, there is however some things like confusion and fear and a couple summon monster spells

Character Plan by DDO Character Planner Version 3.12 BETA
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(10 Fighter \ 10 Sorcerer)
Hit Points: 302
Spell Points: 996
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 8
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 15 18
Dexterity 12 15
Constitution 14 16
Intelligence 8 8
Wisdom 8 8
Charisma 16 19

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 2
Bluff 3 4
Concentration 6 15
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal -1 -1
Hide 1 2
Intimidate 3 4
Jump 2 9
Listen -1 -1
Move Silently 1 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 0 6.5
Swim 2 5
Tumble n/a n/a
Use Magic Device 4 11

Level 1 (Sorcerer)
Feat: (Selected) Combat Casting
Feat: (Human Bonus) Toughness

Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

Level 3 (Sorcerer)
Feat: (Selected) Spell Penetration

Level 4 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Sorcerer Concentration I
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Charisma I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I

Level 5 (Fighter)

Level 6 (Sorcerer)
Feat: (Selected) Greater Spell Focus: Evocation
Enhancement: Fighter Armor Mastery I
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Elements I

Level 7 (Fighter)
Feat: (Fighter Bonus) Power Critical
Enhancement: Fighter Critical Accuracy II
Enhancement: Human Adaptability Charisma I

Level 8 (Sorcerer)
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Sorcerer Concentration II
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Fighter Toughness II

Level 9 (Sorcerer)
Feat: (Selected) Mental Toughness

Level 10 (Fighter)
Enhancement: Fighter Armored Agility II
Enhancement: Fighter Item Defense II
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Energy of the Dragonblooded II

Level 11 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Strength II

Level 12 (Sorcerer)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Sorcerer Charisma II

Level 13 (Fighter)

Level 14 (Sorcerer)
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Energy Manipulation III
Enhancement: Sorcerer Elemental Manipulation III

Level 15 (Fighter)
Enhancement: Fighter Greatsword Specialization I
Enhancement: Fighter Toughness III

Level 16 (Sorcerer)
Enhancement: Fighter Critical Accuracy III

Level 17 (Fighter)
Enhancement: Fighter Armored Agility III
Enhancement: Sorcerer Lineage of Deadly Energy I
Enhancement: Sorcerer Lineage of Deadly Elements I

Level 18 (Sorcerer)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons

Level 19 (Fighter)
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Fighter Strength III

Level 20 (Sorcerer)
Enhancement: Fighter Toughness IV

11-30-2009, 09:54 PM
look at the spellsinger build in my thread :)

11-30-2009, 10:03 PM
my bad, i just noticed i posted this in the wrong thread

11-30-2009, 10:12 PM

Im not knocking your build at all but mearly trying to dispel an illusion

*** end disclaimer***

A full wizard can melee just fine on his own without the need to splash any classes

edit...sorry boss came in :)

so yeah, with points in his primary melee attribute (dex or str...Id go str) and some con a buffed wizard is not hurting to hit anything. Also with 5 free feats granted a wiz can use his others to play around.

My wiz has 22 str 30 int 22 con and power attack, 2handed fighting and improved 2 handed fighting plus all the great feats that make a great wizard.

a 10 10 mix fighter wiz may be fun but will scare other ppl but I can tell u from experience that a wizard carrying a great axe is gonna scare em anyway.

11-30-2009, 10:21 PM
look at the spellsinger build in my thread :)

would that be the elven bladeslinger ?

11-30-2009, 10:30 PM
the benefits of the fighter class are great but i am not 100% sure they are worth the loss of half the sorcerer levels, i wish i could test this first but i think it will turn out well. also i have a question, i spent lots of points on concentration but i think it might be totally useless, pretty much all of my spells are instant cast so is there any other use for consentration or should i just get rid of it?