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Noyabrina
11-23-2009, 02:52 AM
Is it possible to create character which will be good in disabling, searching, spotting and healing? Dwarfen rogue|cleric with INT16 and WIS16 has only 5 skillpoint on each level of rogue, so he can't to cover all skills :-\

Ystradmynach
11-23-2009, 03:01 AM
It would be better just to multiclass a level or two of rogue into bard instead of cleric so you actually have some skill points. If you want to add even more healing goodness to your rogue/bard, you can be a halfling and take their healing dragonmark feats, but you will likely be fine without it.

Kriogen
11-23-2009, 05:13 AM
Human, 32 point.

Must use +1 Int tome at lvl3.


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Neutral Good Human Male
(3 Rogue \ 17 Cleric)
Hit Points: 256
Spell Points: 1128
BAB: 14\14\19\24
Fortitude: 13
Reflex: 12
Will: 19

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 13 15
Dexterity 14 18
Constitution 11 14
Intelligence 15 16
Wisdom 16 26
Charisma 8 10

Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 8
Bluff -1 0
Concentration 0 2
Diplomacy -1 0
Disable Device 6 27
Haggle 3 4
Heal 3 8
Hide 6 8
Intimidate -1 0
Jump 5 6
Listen 3 8
Move Silently 6 8
Open Lock 6 20
Perform n/a n/a
Repair 2 3
Search 6 24
Spot 7 29
Swim 1 2
Tumble 6 8
Use Magic Device 3 16

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness


Level 2 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)


Level 3 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Empower Healing Spell


Level 4 (Cleric)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)


Level 5 (Cleric)
Skill: Disable Device (+1)
Skill: Search (+2)


Level 6 (Cleric)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Extend Spell


Level 7 (Cleric)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)


Level 8 (Cleric)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)


Level 9 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Quicken Spell


Level 10 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Use Magic Device (+7)


Level 11 (Cleric)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)


Level 12 (Cleric)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Maximize Spell


Level 13 (Cleric)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)


Level 14 (Cleric)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)


Level 15 (Cleric)
Skill: Disable Device (+1)
Skill: Spot (+2)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 16 (Cleric)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)


Level 17 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)


Level 18 (Cleric)
Skill: Disable Device (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell


Level 19 (Cleric)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)


Level 20 (Rogue)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Open Lock (+4)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+4)
Enhancement: Rogue Haste Boost I
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Improved Empower Healing III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Rogue Dexterity I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Enhancement: Cleric Wand and Scroll Mastery IV

Can do locks, traps, stuff. Even has solid spell DC. Mobs with SR will be a problem tho.

Use shield + rapier for battle mode. Longsword for vorpal.

tihocan
11-23-2009, 09:02 AM
Yes it's definitely possible. Human (best)/Drow are most appropriate for the extra skill points. A +2 Int tome will also help.
On a human, 16 base and +2 tome => 7 skill points/cleric level => enough for disable/search/spot and half in open locks. Your 2nd level or rogue, taken at appropriate level, may let you optimize your skills.
If you can't get a +2 tome, then max out disable/search and take half in both spot and open locks, hoping your high wis will compensate for your low spot ;) You can also give up spot if you're comfortable about not being able to get trap warnings.
I wouldn't take more than 2 rogue levels though, since the 3rd one won't give you anything really interesting.
Main stats would be Wis/Int/Con. Picking Insightful reflexes to take advantage of evasion without Dex.