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Willan
11-22-2009, 06:09 AM
Halfling 32 Point

STR 13
DEX 18+ Lvl Ups
CON 14
INT 14
WIS 10
CHA 8

1:Least Dragonmark of Healing
3:Weapon Finesse
Wizard Bonus: Maximize
6:Lesser Dragonmark of Healing
Wizard Bonus: Extend
9:Dodge
12:Mobility
15:Spring Attack
18:Toughness/PA Depends on personal preference

Skills Taken to Max:
Disable Device
Open Lock
UMD
Search
Concentration (While leveling up wizard)

Few Skill Points in Each
Move Silently
Hide
Balance

Enhancements:
Halfling Sneak Attack
Rogue Sneak Attack
Halfling Dex/Ranger Dex
Ranger Devotion
Wizard Fire/Cold Line
Extra Dragonmark
Favored Damage
Tempest


I'm estimating 60ish AC with self buffs/optimal gear.

Uses maximize with firewalls to supplement dps.CSW/CMW(from 12 ranger) for healing.
Displacement/Fireshield to cut back on incoming damage. Glitterdust so you can still use Mineral II's while soloing.

Can also make the same character with 1 Monk instead for higher AC and less dps/skill utility. Can go human to pick up Khopesh/PA/OTW/Imp Crit with 1 Monk

STR 16+ Lvl ups
DEX 15
CON 14
INT 12
WIS 12
CHA 8

Willan
11-22-2009, 09:31 PM
Any comments or flaws?

Phidius
11-23-2009, 08:52 AM
It looks like fun. I've got a similar build, only Phidius went with the monk instead of rogue.

Just be aware that you'll probably have a difficult time getting into PUGs... a lot of people won't understand what you're going for.

I went with the monk level for the better saves, extra feat, and of course the significant bump in AC (I put more into wisdom, left str at 11).

I'd recommend getting PA and toughness both :)

Thrudh
11-23-2009, 10:22 AM
I have a 12/5 halfling ranger/wizard very similar to this...

I think the synergies are very good... Rangers get devotion line, Wizard gets you Maximize for free... those dragonmarks provide some serious healing power

I think it would better to go strength-based, rather than putting your points into Dex... One, it saves you a feat... Two, DPS is lacking already in a utility build like this.

If you want to stay dex-based to keep your AC up, then splash a monk level instead of rogue and get a really good AC (plus an extra feat!)

However, you can do fine without a great AC... Self-cast displacement, evasion, and the healing dragonmarks makes for a very solid defense.

This build is feat starved. Trying to get Tempest and the Dragonmarks is very hard... I see you didn't have room to get the Greater Dragonmark... Five 240-point heals can be extremely useful.

I tested out firewall on Lamannia (My guy is 11/7 over there)... I wasn't impressed... With only maximize, and not empower, my firewalls were only hitting for like 50 points a tick... firewall's damage is based quite a bit on the caster's level (2d6 + 1 per level).

A 20th level wizard throws down a firewall that does base 7 + 20 = 27, while a 7th level wizard only does 7 + 7 = 14...

So, you're starting out only doing 50% of a firewall, plus you're missing empower and the last 10% enhancement... so more like 30% of a pure wizard's firewall...

I too was planning to get 7 levels of wizard, but I'm thinking it may not be worth it.... Fire Shield is nice, but not really needed on a evasion character... Solid Fog and Dimension Door are the only two spells I think would be worthwhile now...

Maybe you could go 12/5/3... that would make it very easy to get your rogue skills up... (maybe even 11/5/4 - gets you Uncanny Dodge and another +3 to sneak attack)

There are a LOT of interesting combinations based around at least 11 or 12 levels of ranger and 5 or more levels of wizard. Adding the Dragonmarks to the mix makes these builds very feat starved, but the healing dragonmarks are very useful...

My 12/5 ranger/wizard can solo pretty much anything... (I do plan to reincarnate him though, and go strength-based, and pick up Power Attack instead of Weapon Finesse)

Someone suggested to me that getting to level 14 ranger for self-cast Freedom of Movement, and mixing that with Sleet Storm (slows targets, and blinds them, no save) would be a great combo...

I'm considering a 15/5 or a 14/6 ranger/wizard.... But a 12/6/2 with the 2 being monk or fighter for the extra feats is also very tempting.

Good luck to you... It's a very fun build to play...

SUPERCREWJOHN
11-23-2009, 04:50 PM
I have a build that im starting similar to this with the rogue instead of monk. I was thinking of going 8 Wizard/9 rogue /4 ranger or something similar to leavage rogue sneak attack. I wasnt sure if this was a viable option or if I should do something like 9 Wizard/9 rogue/2 Ranger so that I would have enough feets to pickup maximize:confused:

Willan
11-28-2009, 09:55 PM
Build is working pretty decent so far at 5 solo and in groups when the sneak attacks kick in the contribution is noticeable.

Took rogue first level for skills then 2 ranger for free twf then wizard for free maximize for the healing dragonmark I took at first level. At first it was pretty rough because of no twf then still not enjoyable because of only having 2 uses of expedious retreat. Now that I can cast expedious with sprint boost I zoom through quests when solo or am able to quickly make it to the backline casters when in groups.

I plan on going 5-9 as ranger for access to tempest by 12 and for the ram's might/manyshot. After that level wizard for firewalling orchard/GH/necropolis or take ranger up to 9 for evasion if I end up getting blown away.

zooble
11-29-2009, 06:23 AM
warforged will free up 2 feats (dragonmarks) and u can get up to repair critical as a 7 wizzy so you could perhaps get another meta (empower, see below) or melee oriented feat



I tested out firewall on Lamannia (My guy is 11/7 over there)... I wasn't impressed... With only maximize, and not empower, my firewalls were only hitting for like 50 points a tick... firewall's damage is based quite a bit on the caster's level (2d6 + 1 per level).

A 20th level wizard throws down a firewall that does base 7 + 20 = 27, while a 7th level wizard only does 7 + 7 = 14...

So, you're starting out only doing 50% of a firewall, plus you're missing empower and the last 10% enhancement... so more like 30% of a pure wizard's firewall...



your maths is way off

------

non crit lvl 20 wiz
27x2=54 max
54x1.5=81 emp
81x1.5=120.5 sup pot 4+
120.5+1.4=180 enhance 4

crit lvl 20 wiz
18% chance of 495 @ 2.75 multiplier (major lore + crit lines)

avg lvl 20 wiz
236

------------

non crit lvl 7 wiz
14x2=28 max
28x1.3= 36.4 enhance 3

crit lvl 7 wiz
6%chance of 63.7 @ 1.75 multiplier

avg lvl 7 wiz
38

------------

difference? 16% of pure wiz. not to mention 38 avg damage vs 236? will do almost nothing against fire resistant mobs and poor damage to everything else.

granted theres nothing stopping you from using a sup pot 4+lore items but chances are with a melee oriented build you won't be using them. it is possible to swap them in, cast and out but it is highly unfeasible to swap items in and out again every encounter.

a 3min efficacy might be a better choice so that you only swap every several encounters instead of every encounter. sup pot 6 neck might also work but you may want a melee neck instead idk. combustion jewelry is also around for a 3rd option. even so that would still be about 22% damage.

this is also all under the assumption that the 7wiz hybrid has enough enhancements for the highest fire enhancements it can get.

Willan
11-29-2009, 07:26 AM
I thought about going warforged but they don't get the sneak attack enhancements of a halfling or the ac potential. I fully plan on using atleast a superior potency 4 item for the dragonmarks/ranger heals and firewall. Firewalls main purpose is just to add some extra damage when soloing or to make undead heavy quests a cakewalk.

richieelias
11-29-2009, 12:13 PM
It's a fun idea, but 50 per tick is almost nothing past level 14.

That and you will royally p*ss off every single pure arcane in your group if your pos wall of fire overlaps, and thus cancels out their wall of fire.

I've been in groups with this type before, and you cannot imagine how frustrating it is to lay a neat row of non overlapping WoF's only to stop seeing damage numbers due to one multiclass wiz/sorc's WoF fully bisecting all of them.

Me, if I was leading a group the only way you would ever get in is if we did not already have an arcane caster for that very reason.

Talon_Moonshadow
11-29-2009, 02:03 PM
(maybe even 11/5/4 - gets you Uncanny Dodge and another +3 to sneak attack)

:eek:

Willan
01-08-2010, 10:18 PM
So I've been playing this build exclusively for a month or so now and it has been a blast. The lesser dragonmark of healing combined with decent AC let me pretty much solo everything untill 9 or 10. I most likely could have continued to solo past then but things get funner with groups as free to play clueless people tend to die out at this range.

I have revised my build at the moment since Dragonmark healing isnt as usefull as it was since the healers are on top of things and my AC can't keep up at the moment because of a lack of raid gear.

14 Ranger/5 Wizard/1 Rogue is the current goal.

14 Ranger gives you the same cure serious wounds potential without the need to be limited by dragon mark uses and with a re fillable spell pool (concord items).

5 Wizard will give you the basic Haste/Displacement for soloing quests.

1 Rogue gives you the trap skills/melee haste boost/umd/sneak attack damage

If I could start from the beginning again I would most likely go..

STR 15+ Level Ups
DEX 16
CON 14
INT 14
WIS 8
CHA 8

1 Rogue
Dodge
2 Ranger
FE : Undead
3 Ranger
Mobility
4 Ranger
5 Ranger
6 Ranger
FE : Giant
Spring Attack
7 Ranger
8 Wizard
Extend
9 Wizard
Power Attack
10 Wizard
11 Ranger
12 Ranger
Khopesh
13 Ranger
14 Wizard
15 Wizard
Maximize
Toughness
16 Ranger
FE : Chaotic Evil Outsider
17 Ranger
18 Ranger
IC : Pierce/Empower (Your Choice)
19 Ranger
20 Ranger


You could switch the build to 18 Ranger/1 Rogue/1 Wizard Wizard for the free maximize and bigger spell point pool.