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Nelielly
11-18-2009, 12:23 PM
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Test Build
Level 20 Neutral Good Warforged Female
(9 Fighter \ 11 Wizard)
Hit Points: 346
Spell Points: 595
BAB: 14\14\19\24
Fortitude: 14
Reflex: 5
Will: 8

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 16 22
Dexterity 8 8
Constitution 18 20
Intelligence 15 16
Wisdom 6 6
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 5
Bluff -2 -2
Concentration 8 27
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -2 -2
Hide -1 -3
Intimidate -2 -2
Jump 5 23
Listen -2 -2
Move Silently -1 -3
Open Lock n/a n/a
Perform n/a n/a
Repair 2 3
Search 2 3
Spot -2 -2
Swim 5 15
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+2)
Skill: Swim (+2)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Mithral Body
Spell (1): Expeditious Retreat
Spell (1): Jump
Spell (1): Mage Armor
Spell (1): Nightshield
Spell (1): Shield
Spell (1): Merfolk's Blessing


Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Spell (1): Protection From Evil
Spell (1): Feather Fall


Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Feat: (Selected) Two Handed Fighting
Spell (2): Resist Energy
Spell (2): Blur


Level 4 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Spell (2): False Life
Spell (2): Bear's Endurance


Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Feat: (Wizard Bonus) Heighten Spell
Spell (3): Rage
Spell (3): Haste


Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Feat: (Selected) Martial Weapon Proficiency: Greataxe
Spell (3): Displacement
Spell (3): Repair Serious Damage


Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Spell (4): Stoneskin
Spell (4): Fire Shield


Level 8 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Spell (4): Repair Critical Damage
Spell (4): Remove Curse


Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Feat: (Selected) Toughness
Spell (5): Protection From Elements
Spell (5): Teleport


Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Feat: (Wizard Bonus) Eschew Materials
Spell (2): Bull's Strength
Spell (5): Break Enchantment


Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Spell (6): Tenser's Transformation
Spell (6): Reconstruct


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Feat: (Selected) Stunning Blow


Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Power Attack


Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)


Level 15 (Fighter)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Cleave
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 16 (Fighter)
Ability Raise: STR
Skill: Concentration (+1.5)
Skill: Swim (+1)


Level 17 (Fighter)
Skill: Concentration (+1.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Handed Fighting


Level 18 (Fighter)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Diehard


Level 19 (Fighter)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Slicing Blow


Level 20 (Fighter)
Ability Raise: STR
Skill: Jump (+5)
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Armor Class Boost III
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Inscribed Armor II
Enhancement: Warforged Inscribed Armor III
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
Enhancement: Warforged Great Weapon Aptitude I
Enhancement: Warforged Great Weapon Aptitude II
Enhancement: Warforged Great Weapon Aptitude III





Comments please. :)

Impaqt
11-18-2009, 12:34 PM
While 11 is a good target for a WF Wizard, 9 is just a stragne place to stop on a Fighter.

The difference in BAB and melee prowess between a 6 FIghter and a 9 fighter is Minimal.

12/8 or 14/6 makes a ton more sense

12/8 ENds up at the exact same BAB, Same Feats, but opens up a Tier 2 WIzard Pre to go along with Tier 1 Fighter and extra Spell Slots.

Overall, the feat selections could be better...

Eschew Materials? Useless.

Heighten? Useless

Diehard? Beyond Useless. Warforged actually have this ability as a racial feat.

Slicing Blow? not too exciting either...

With 11+ Levels of Wizard you should be taking advantage of the most powerful spell in a wizards arsenal.. Wall of fire.... QUicken is essential for a Melee arcane first and foremost.. Maximize will help tremendously withyour firewalls. spell points from MT certainly can come inhandy on this build as well...

Edit:

ust noticed you dont even have Kensai in there.. Big mistake... You are putting a lot in AC and it just isnt going towork out for ya int he end. Mithral Body with a 8 base dex isnt going to net you a gain worth taking Extra Enahncments for ASF reduction. Action Boosts for AC are pretty useless...

You get better protection from being attacked via StoneSKin, Blur, DIsplacement and Jump.

Ditch the AC.

TiberiusofTyr
11-18-2009, 12:38 PM
Martial Weapon Proficiency: Greataxe


No need to take this. Take a fighter level early and get it for free.

Phidius
11-18-2009, 12:42 PM
Extend would be an excellant choice.

Impaqt
11-18-2009, 12:45 PM
Extend would be an excellant choice.

He took that at level 1

Nelielly
11-18-2009, 12:50 PM
I took lvl 11 wizard for 6th lvl buff. That xform. Eschow materials is just, becouse I dont need maximize or other wizard feats. Heighten is making this buff more powerful.

Impaqt
11-18-2009, 12:55 PM
I took lvl 11 wizard for 6th lvl buff. That xform. Eschow materials is just, becouse I dont need maximize or other wizard feats. Heighten is making this buff more powerful.
you NEED quicken though...


You answered why you went to 11. I have NO i ssue with that part of it... thats a GOOD thing....

What you didnt answer is what you think your gaining by STOPPING at L11 Wizard...

Maximize with a Firewall is ten thousand times more powerful than eschew materials can ever dream of being.

Heighten doesnt do anything at all to Buffs. Heighten raises you spells DC to the highest level you can cast. I fyou dont want to take advantage of the caster side of this build, then there is even less of a reason to take heighten...

TiberiusofTyr
11-18-2009, 12:56 PM
I took lvl 11 wizard for 6th lvl buff. That xform. Eschow materials is just, becouse I dont need maximize or other wizard feats. Heighten is making this buff more powerful.

Maximize is double damage. If all you plan to do is buff then you don't need it, but in that case even Mental Toughness is a better choice.

Nelielly
11-18-2009, 01:07 PM
Lvl 9 fighter for extra feat? :3 Well heighten would be trade to quicked, but quicken is kinda useless... when you cast buffs.

And No, I dont take firewall becuse this is buff build :3

Gol
11-18-2009, 01:09 PM
And No, I dont take firewall becuse this is buff build :3That's just plain silly. Firewall should be your first level 4 spell.

Nelielly
11-18-2009, 01:10 PM
That's just plain silly. Firewall should be your first level 4 spell.

Its buff build, not DPS : )

Battleworm
11-18-2009, 01:14 PM
Its buff build, not DPS : )

well then tell me what level 4 buff is better than firewall cause there is no lvl 4 buff i can think of...


Rage?1 slot,plenty left

Impaqt
11-18-2009, 01:20 PM
Its buff build, not DPS : )

WHAT?

thats rediculous.. I fyou didnt want people to help you make this build better, why did you bother posting it?

Level 4 has exactlyt 2 "Buffs"

Fireshield
Stoneskin

There arent any others... So you're just gonna leave empty slots on your character?

You said you went to Level 11 so you could cast Tensors and Reconstruct yes?

Well, Besides the fact that you cant cast AFTER you cast tensors (You wont use it as often as you think because no ones gonna wanna heal you) when in combat, if you need to reconstruct yourself, you need to be able to do so without failure. THATS what quicken provides...

WHo am I kidding... It will be a miracle if you play this past level 6 or so anyway....

Impaqt
11-18-2009, 01:21 PM
well then tell me what level 4 buff is better than firewall cause there is no lvl 4 buff i can think of...


Rage?1 slot,plenty left

Rage is 3

Nelielly
11-18-2009, 01:22 PM
... They can give advice or w/e. Im just saying, that im not gonna get any DMG spells.

Yup, I know that I can't cast when using tensor.. I can always use wands to do that :P

Impaqt
11-18-2009, 01:26 PM
... They can give advice or w/e. Im just saying, that im not gonna get any DMG spells.

Yup, I know that I can't cast when using tensor.. I can always use wands to do that :P

Your kidding right?

no.... You cant.....

We're trying to help you here... Wall of Fire Makes Sense on this build. Its one of the prime reason to make something like this. Not using a DPS Spell that has NO SAVING THROW is like a a Kensai Speced Khopesh Fighter using Daggers.

muncholuncho
11-18-2009, 01:29 PM
Nelielly
Community Member

Join Date: Sep 2009
=======================================

Nuff said.
He knows way more than we do.

See build in my tag he would eat your build for lunch.

TiberiusofTyr
11-18-2009, 01:35 PM
Lvl 9 fighter for extra feat? :3 Well heighten would be trade to quicked, but quicken is kinda useless... when you cast buffs.

And No, I dont take firewall becuse this is buff build :3

Level 9 fighter gives no bonus feat. Think of firewall as a buff. It buffs your damage and it buffs your survivability (because things die faster).

BlackSteel
11-18-2009, 01:37 PM
level breaks are funny. You can get what you want with far less fighter levels. But if you want that heavy a multiclass why not do ranger then?

11 wiz/9 ranger gives evasion
12 wiz/6ranger/2monk gives evasion as well
or simply 14 wiz/6 ranger

personally, that deep a multiclass I'd probably go with the 12 wiz/6ranger/2 monk

Dozen_Black_Roses
11-18-2009, 01:43 PM
WHAT?

thats rediculous.. I fyou didnt want people to help you make this build better, why did you bother posting it?

Level 4 has exactlyt 2 "Buffs"

Fireshield
Stoneskin

There arent any others... So you're just gonna leave empty slots on your character?

You said you went to Level 11 so you could cast Tensors and Reconstruct yes?

Well, Besides the fact that you cant cast AFTER you cast tensors (You wont use it as often as you think because no ones gonna wanna heal you) when in combat, if you need to reconstruct yourself, you need to be able to do so without failure. THATS what quicken provides...

WHo am I kidding... It will be a miracle if you play this past level 6 or so anyway....

lol Impaqt...ty for that I needed a good laugh, oh and you missed the all important choice of the swim skill:rolleyes:

To the OP, you might want to try talking with folks with wf caster/melee builds on your server and see what spells they have, from reading this build, it is very clear you have a great deal to learn about feats and the synergy between them and the classes. You have many a redundant and/or useless feats here, as well as poor choice of level allocation to your two classes.

Battleworm
11-18-2009, 01:52 PM
lol Impaqt...ty for that I needed a good laugh, oh and you missed the all important choice of the swim skill:rolleyes:

To the OP, you might want to try talking with folks with wf caster/melee builds on your server and see what spells they have, from reading this build, it is very clear you have a great deal to learn about feats and the synergy between them and the classes. You have many a redundant and/or useless feats here, as well as poor choice of level allocation to your two classes.

/poke


XD XD XD

Phidius
11-18-2009, 03:17 PM
He took that at level 1

How in the world did I miss that? Ah, nevermind... I see how I missed it.

+1 for you being able to extract meaning from apparent chaos.


level breaks are funny. You can get what you want with far less fighter levels. But if you want that heavy a multiclass why not do ranger then?

11 wiz/9 ranger gives evasion
12 wiz/6ranger/2monk gives evasion as well
or simply 14 wiz/6 ranger

personally, that deep a multiclass I'd probably go with the 12 wiz/6ranger/2 monk

Me too :D