View Full Version : Spell Focus Feats

11-08-2009, 09:04 AM
Which schools of magic get the most mileage out of the spell focus/greater spell focus feats? I'm rolling a wiz, and I've got a few feats to spare. I was thinking of picking up the SF feats for either evocation (for the attack spells) or enchantment (for charms and whatnot), or maybe necromancy (for those nice higher-level spells).

11-08-2009, 09:06 AM
those feats are only worht is you specialise
and then it depends in what you specialise

11-08-2009, 09:32 AM
Ok so if you're like me and couldn't understand the above post at all raise your hand...

Overall, PERHAPS what he was trying to say is that you need to choose your spells and then it's just effective because you are throwing all kinds of things around that use the higher save.

Necromancy is good on living targets (and some of them on undead targets) and it really comes forth in the later levels. Overall though, there are not that many necromancy spells out there to justify two feats. Also, with the best Necro spells there is no save as many are rays (the chance they have to "save" is not getting hit).

Enchantment is great for CC and the like, but there are problems with many foes being immune to mind affecting or having such high will saves that a +2 DC won't matter (Devils and Demons all have high base will and apparently they are the most prevalent endgame types). Not saying it's worthless by any means, but if you enter a combat and find immune creatures you have two useless feats.

Evocation is a good choice for maximum efficacy because everything takes some kind of elemental damage. Fire elementals vs. cone of cold = win, devils vs. sonic = win, etc. The problem is that as a wizard your spell pool is not large enough to be a true "blaster". You can add all these spells to your repitoire, but if you want to put out consistent numbers in combat you'll need to empower/maximize them and that is a heavy SP investment.

In the end, I'm not saying don't specialize, but weigh the cost/benefit. In PnP I'd say go ahead, but from what I've learned of this game so far, Saves have no actual supportable numbers behind them for NPCs (which means they can just be arbitrarially set by the designers so they can give them a +50 save vs. your spell without having to explain it) and the spell point pool vs. vancian magic means your one spell can chew up a lot more resources as a wizard vs. a sorcerer comparitively.

Personally, I'd focus on a broad range of spells. Get both spell pens, lots of metamagic and just focus on spreading yourself vs. specializing in one school. A sorc evocation blaster vs. an evasion creature is hosed, but a wizard can hit that same creature with a will or fort save spell because of their versatility.

11-08-2009, 09:36 AM
Ok so if you're like me and couldn't understand the above post at all raise your hand...
what i was saying is, it depends on what he wants

SF: necro doesnt do anything if you are just running around throwing charms

also to even have a chance to land spells in amrath quests, you need both spellfoci for the school

and you cant takem all as that requires too many feats

ergo: specialise

11-08-2009, 10:54 AM
Tinyelvis made a couple of great guides for this.

Guide to school specialization: http://forums.ddo.com/showthread.php?t=205588

Explanation of spell DC's: http://forums.ddo.com/showthread.php?t=193600

Conjuration is my personal favorite (Niacs, Web, Acid Blast).

11-08-2009, 06:23 PM
Thanks all. I figure I'm gonna focus on crowd control, so I think I'll pick up the enchantment feats. Might also pick up the first conjuration one, just for web.