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Tazyii
11-08-2009, 08:13 AM
am about 400 points away from 1750 favor i know i messed my 28 pnt build up big time and dont wana do it again when i reroll
new toon will use light armor for evasion, i like 2H weps to take out casters b4 they can heal up, some feedback would be greatly appreciated


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Dwarf Male
(18 Fighter \ 2 Rogue)
Hit Points: 332
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 18
Reflex: 18
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 28
Dexterity 14 20
Constitution 16 22
Intelligence 8 8
Wisdom 12 16
Charisma 6 6

Tomes Used
+4 Tome of Strength used at level 19
+4 Tome of Dexterity used at level 19
+4 Tome of Constitution used at level 19
+4 Tome of Wisdom used at level 19

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 18
Bluff -2 1
Concentration 3 8
Diplomacy -2 -2
Disable Device n/a n/a
Haggle 2 3
Heal 1 3
Hide 2 5
Intimidate 2 5
Jump 8 24
Listen 1 3
Move Silently 2 5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 1 3
Swim 8 14
Tumble 6 10
Use Magic Device 2 3

Level 1 (Rogue)
Feat: (Selected) Lightning Reflexes
Feat: (Automatic) Attack
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding


Level 2 (Rogue)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion


Level 3 (Fighter)
Feat: (Selected) Luck of Heroes
Feat: (Fighter Bonus) Power Attack
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip


Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 5 (Fighter)


Level 6 (Fighter)
Feat: (Selected) Iron Will
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 7 (Fighter)


Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Two Handed Fighting


Level 9 (Fighter)
Feat: (Selected) Bullheaded


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 11 (Fighter)


Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Snake Blood


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 15 (Fighter)
Feat: (Selected) Discipline


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Two Handed Fighting


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Two Handed Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Rogue Damage Boost I
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Tactics I
Enhancement: Kensei Greataxe Mastery I
Enhancement: Kensei Greataxe Mastery II
Enhancement: Kensei Greataxe Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Greataxe Specialization I
Enhancement: Fighter Greataxe Specialization II
Enhancement: Fighter Flanking Mastery I
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II

Aranticus
11-08-2009, 08:44 AM
am about 400 points away from 1750 favor i know i messed my 28 pnt build up big time and dont wana do it again when i reroll
new toon will use light armor for evasion, i like 2H weps to take out casters b4 they can heal up, some feedback would be greatly appreciated


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Dwarf Male
(18 Fighter \ 2 Rogue)
Hit Points: 332
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 18
Reflex: 18
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 28
Dexterity 14 20 if you are going thf, you can even afford to lower your dex
Constitution 16 22
Intelligence 8 8 too low
Wisdom 12 16 too high
Charisma 6 6

Tomes Used
+4 Tome of Strength used at level 19
+4 Tome of Dexterity used at level 19 might as well go twf
+4 Tome of Constitution used at level 19
+4 Tome of Wisdom used at level 19

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 18
Bluff -2 1
Concentration 3 8
Diplomacy -2 -2
Disable Device n/a n/a
Haggle 2 3
Heal 1 3
Hide 2 5
Intimidate 2 5
Jump 8 24
Listen 1 3
Move Silently 2 5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 1 3
Swim 8 14
Tumble 6 10
Use Magic Device 2 3

Level 1 (Rogue)
Feat: (Selected) Lightning Reflexes
Feat: (Automatic) Attack
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding


Level 2 (Rogue)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion


Level 3 (Fighter)
Feat: (Selected) Luck of Heroes
Feat: (Fighter Bonus) Power Attack
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip


Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 5 (Fighter)


Level 6 (Fighter)
Feat: (Selected) Iron Will
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 7 (Fighter)


Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Two Handed Fighting


Level 9 (Fighter)
Feat: (Selected) Bullheaded


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 11 (Fighter)


Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Snake Blood pointless feat


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 15 (Fighter)
Feat: (Selected) Discipline another pointless feat


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Two Handed Fighting


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Two Handed Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Rogue Damage Boost I skip this and pick up backstab training
Enhancement: Fighter Extra Action Boost I not needed
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Tactics I
Enhancement: Kensei Greataxe Mastery I
Enhancement: Kensei Greataxe Mastery II
Enhancement: Kensei Greataxe Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II drop the trip enhancements and load on the tactics
Enhancement: Fighter Greataxe Specialization I
Enhancement: Fighter Greataxe Specialization II
Enhancement: Fighter Flanking Mastery I pointless enhancement
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II




see red

oh take at least 1 toughness feat

Skull_49
11-08-2009, 08:47 AM
make sure to do Umd at lv1 and double up on it at lvs i would also instead of the wisdom at 12 i would do 12 int for skills

Tazyii
11-08-2009, 02:54 PM
the high Dex is for reflex saves i want a anty caster melee toon, using a 2H wep for the big crits to take healing mobs fast,

the extra wisdom is to stop me gettin held and all that other stuff i need will saves for. i wont have any self buffs and will have to rely on potions wen i solo thats why i took the likes of sanke blood +2 bonus on poison saves and a +1 bonus on all Reflex saves. helps with evasion aslo,

Discipline will give me an extra +1 to will saves i realy hate gettin held and auto crit by mobs............ i dont see any point in puting points into int i dont wana be a trap monkey i just wana hit things hard and not get pwnt by caster mobs :D

Junts
11-08-2009, 02:56 PM
http://forums.ddo.com/showthread.php?t=198820

Go here.

Doomcrew
11-08-2009, 03:09 PM
Your attribute stats don't add up.
Str-18 + ftr2 + tome4 + 5 lvl ups = 29
Dex-14 + rog1 + tome4 = 19

and I'd listen to Aranticus' advice on builds, even suggest visiting the sig on his posts.
2 feats to increase ones will saves is extremely expensive. There are far better choices
to be made, but it's your character, build it and have fun.

Cheers