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Surrealistik
11-04-2009, 04:51 PM
Highly active level 10 Drow Sorcerer, have all the staple spells up to this level. Need a competent, active guild with a low-mid to high level presence.

Final build (final spell selection disregards interim choices):


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Drow Male
(20 Sorcerer)
Hit Points: 140
Spell Points: 2016
BAB: 10\10\15\20
Fortitude: 8
Reflex: 6
Will: 11

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 12 12 12
Wisdom 8 8 8
Charisma 20 25 28

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 11 11
Bluff 5 9 9
Concentration 6 25 25
Diplomacy 5 9 9
Disable Device n/a n/a n/a
Haggle 5 9 9
Heal -1 -1 -1
Hide 0 0 0
Intimidate 5 9 9
Jump -1 -1 -1
Listen -1 -1 1
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 3
Spot -1 -1 1
Swim -1 -1 -1
Tumble 1 1 1
Use Magic Device 6 20 20

Level 1 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (1): Nightshield
Spell (1): Ray of Enfeeblement


Level 2 (Sorcerer)
Spell (1): Niac's Cold Ray


Level 3 (Sorcerer)
Feat: (Selected) Maximize Spell
Spell (1): Jump


Level 4 (Sorcerer)
Spell (2): Scorching Ray


Level 5 (Sorcerer)
Spell (2): Web


Level 6 (Sorcerer)
Feat: (Selected) Heighten Spell
Spell (3): Haste


Level 7 (Sorcerer)
Spell (2): Resist Energy


Level 8 (Sorcerer)
Spell (4): Wall of Fire


Level 9 (Sorcerer)
Feat: (Selected) Spell Focus: Necromancy
Spell (4): Charm Monster
Spell (3): Displacement
Spell (2): Glitterdust


Level 10 (Sorcerer)
Spell (5): Protection From Elements


Level 11 (Sorcerer)
Spell (5): Cone of Cold
Spell (3): Rage
Spell (4): Burning Blood


Level 12 (Sorcerer)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (6): Flesh to Stone


Level 13 (Sorcerer)
Spell (4): Fire Shield
Spell (5): Break Enchantment
Spell (6): Disintegrate


Level 14 (Sorcerer)
Spell (7): Finger of Death


Level 15 (Sorcerer)
Feat: (Selected) Spell Penetration
Spell (7): Delayed Blast Fireball
Spell (5): Cloudkill
Spell (6): Acid Fog


Level 16 (Sorcerer)
Spell (8): Otto's Irresistable Dance


Level 17 (Sorcerer)
Spell (8): Polar Ray
Spell (7): Waves of Exhaustion


Level 18 (Sorcerer)
Feat: (Selected) Greater Spell Penetration
Spell (9): Wail of the Banshee


Level 19 (Sorcerer)
Spell (9): Energy Drain
Spell (8): Trap the Soul


Level 20 (Sorcerer)
Spell (9): Dominate Monster
Enhancement: Sorcerer Bloodline of Power
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Empowering II
Enhancement: Sorcerer Improved Heightening I
Enhancement: Sorcerer Improved Heightening II
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Improved Maximizing II
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Elements II
Enhancement: Sorcerer Lineage of Deadly Elements III
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Energy Manipulation III
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Spell Penetration III
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Sorcerer Wand Mastery I
Enhancement: Sorcerer Wand Mastery II