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Thailand_Dan
10-20-2009, 10:20 PM
A comprehensive newbee guide to 100% F2P Accounts

PURPOSE: The purpose of this guide is to provide an easy and fun way to unlock the content necessary to reach the end game content. As you progress along, you are encouraged to try different things and experiment. You do NOT need to do everything this guide recommends, and I am sure there are easier ways to do this….this is simply one way to do it.

Most of these toons were leveled solo, with a few exceptions. While the game is mainly centered around grouping, the lower levels tend to go a lot more quickly soloing. In addition, since you are switching servers so much in this process, it can be hard to stick with a static group. Therefore, when I suggest a quest at a certain level, I am assuming you are running solo, unless otherwise specified.

Lastly, I would NOT recommend this guide if you just signed up today. Part of the fun of DDO is trying new things, exploring new quests, and making your own mistakes. Often in this guide, I’ll recommend grinding a single quest multiple times (sometimes 10+ times). This is not fun for a new player, and I would not recommend you do this. However, if you’ve already explored a bit and are ready to get going building stronger characters, and seeing the P2P content (for free), then this guide is for you.


MAKING YOUR FIRST TOON

First off, make a melee toon. A Sorc or Wiz are just too weak to start. Many people will suggest a cleric, but my preference is a Ranger. Rangers are viable and desirable all the way to end game, get a lot of free perks, and are very self-sufficient. At higher levels, this will make you an asset in any party. If you are soloing a lot, any character that cannot heal themselves are out, as you won’t be able to afford the needed pots.

Although you are leveling a Ranger, you actually start level 1 as a rogue. That’s right! Get ready to multi-class. If you plan to solo at all, a level of rogue is almost a must. It will allow you to avoid damage by disarming traps, in addition to giving you extra XP for the effort. Additionally, you’ll be able to pick up extra loot from locked chests/rooms.

The main build I use (with small variations) comes from the exploiter ranger build:

(http://forums.ddo.com/showthread.php?t=168687&highlight=exploiter)

However, this is a 32 pt. build, in addition to having +2 or +3 tomes in all stats. So, some adjustments need to be made for starting out bare bones. I am by no means a great build planner, but this should get you started:

From the creation menu, here is how it goes:

I. Specialist
II. Rogue
III. Customize
IV. Human
V. Stats:

STR 14
DEX 14
CON 14
INT 12
WIS 14
CHA 8

Balance: 4
Disable device: 4
Hide: 4
Jump: 4
Move Silently: 4
Open Lock: 4
Search: 4
Spot: 4
Tumble: 1
Use Magical Device: 4

And you can throw the last 3 points into anything, really. Haggle is a good idea for these.

Choose your sex and alignment. I would suggest lawful good to start out.

Feats: Dodge and Mobility (These are chosen not because they are great feats, but simply because they are prerequisites to the Tempest enhancement)

If you want, you can add a point in DEX or STR, at the expense of CON, but that’s your choice.


HEADING TO SNOWY KORTHOS

OK, once you’ve got your new toon on your first server (doesn’t mater which one), you can get going to Snowy Korthos. Yes, if you haven’t completed the tutorial section on a server, your first toon will have to go through the snowy side of Korthos campaign, until you complete Misery’s peak (even if you have completed the tutorial on another server).

Once you reach the village, make sure you equip your new armor, and water breathing ring. Don’t sell them. Now you should get started on the three quests outside. I’d recommend running them on solo difficulty, then normal difficulty so you get full XP. You should grab the Rugged Belt as an end reward from the Storehouse’s Secret. This will give you +5 HPs, a life saver at low levels. For the Cannith Crystal, make sure you grab the bracers of assistance. The other two bracers can come in handy giving Ax block and Spear block, but honestly, I usually skip these, as I am too lazy to switch out equipment to save a few HPs against an individual mob.

Now your mission is to get to level 2, and scrounge up all the great lowbee gear available to you in Korthos. Breenie supplied a great list of gear, available in Korthos, a few posts down in this thread:

http://forums.ddo.com/showthread.php?p=2452899#post2452899

The most important thing I look for is bracers of assistance, and lots of them. I usually run the Cannith Crystal 10 times on solo to pick these up. I fill up an entire tool bar with them. These give +11 temporary HPs for 3 minutes, in addition to a bless spell which gives a bonus to hit. If you are in a group, your cleric will thank you. Simply switch to a new set and click again after you lose the 11 HPs, or 3 minutes passes. Yes, it is boring running the quest 10 times in a row, but the benefit these bracers give will be well worth it. They also make a great quick click if you are incapacitated and begin to regenerate after stabilizing, something that might happen often as a ranger, as eventually you get the diehard feat for free, which automatically stabilizes you when you are incapacitated. When you regen to 0 HPs, begin clicking your tool bar where the bracer are. Practically 100% of the time, you will be able to equip a new pair of bracers, and get the click off for 11 HPs, before mobs will be able to take a swing at you.

Other things to look for are the 5% run speed increase boots, feather falling cloak, curative cloak, the goggles that give +1 bonus to hit, the amber rapier, and the rapier that has lesser monstrous humanoid bane on it (great for sahaugine).

Some people attempt to run the Korthos quests on hard and elite as a level 1 or 2, and this is quite possible to do. However, I usually run everything on solo and normal for maximum XP, for my much needed gear, and to basically get to the sunny side of Korthos as fast as possible. The easier difficulties make this much faster.

Doing all Korthos quests (except Misery’s Peak) on solo and normal should get you to level 2 and close to level 3. In the explorer area, you can kill what attacks you, but I rarely bother with slayer counts, explorers, or rares in that area. The XP for the time invested is just too bad

By the time you reach level 2, you should be able to do Misery’s Peak on solo, probably even on normal. This will put you on the sunny side of Korthos, allowing you to sail to Stormreach. Make sure you pick the Archivist’s Necklace as an end reward after Misery’s Peak. This is one of the few quests where you only get the choice of these end rewards once (per character) and never again, no matter how many times you run it. The necklace is an item you’ll probably keep in your inventory all the way to end game. The other set bonuses offered are nice, but you’ll out grow them quickly, while the necklace will still be useful. You can stick it in the bank, once you get to Stormreach, as you wont be able to use it until level 5, when you can cast spells.


ADVANCING TO LEVEL 2 AND BEYOND

When you talk to the trainer to advance to level 2, make sure you go to the ranger trainer (not the rogue one). They will ask you to confirm you want to multi-class. Answer yes. And proceed. It is good idea (for every level you take) to max points in:

UMD
Disable Device
Search
Open Lock

This will leave you with 1 point left over, which I throw into jump, while others would recommend Balance. While balance is more important at higher levels, jump tends to make you more survivable at low levels. Up to you.

You’ll get a favored enemy feat choice which I would recommend choosing undead. While reptiles (kobolds, troglodytes) may seem tempting after you’ve been through the harbor, you really don’t see them much past level 5. Whereas, you’ll be seeing undead at all levels. As you progress up, your second choice should probably be giant, as there are tons of these at all levels above the harbor.

When you reach level 3, you’ll get the Two Weapon Fighting (TWF) feat for free. Yay! But you probably should stick with 1 weapon and a shield for a level or two, as your to-hit will be pretty bad to start, and you lose the AC equipping a shield gives which actually matters quite a bit at low level in making the other guy miss you.

As you go along, you can spend action points on enhancements. To start out, I would recommend (in no particular order):

Ranger Sprint Boost I
Ranger Favored Damage I + +
Ranger Favored Defense I
Ranger Dexterity I + +
Ranger Item Defense I
Ranger Search I
Human Versatility I + +
Rogue Sneak Attack Training I
Rogue Disable Device I

+ + indicates multiple levels of this enhancement should be taken.

Just make sure you save 4 AP for when you reach level 7, so you can take the Tempest PRE. It makes things so much easier.

As you level, when given the option to increase a stat, always put the point into STR.

At level 3, you get another feat choice. Khopesh is what I pick up, as these weapons have a nice crit range for slashing damage. And building a slashing specked TWF ranger is a lot cheaper then trying to build a pierce (using rapiers) specked one.

Even if you take everything I‘ve suggested, you’ll still have extra action points, so take a look at what you want. To better understand the ranger class look at this link:

http://ddowiki.com/page/ranger?rdfrom=http%3A%2F%2Fddowiki.com%2Findex.php %3Ftitle%3DImage%3ARanger.png%26redirect%3Dno

Make sure you drag the skills enhancement under Human versatility to your hotbar and use it (when necessary) for haggle, UMD, search, disable device, and pick lock.

MAKE YOUR WAY TO STORMEREACH

When you arrive, make sure you talk to one of the NPCs on the docks who will give you a small collectible bag and a small gem bag. These will help with inventory management.

When I reach the Harbor, I go straight for Durk’s Got a Secret and begin grinding for a muckbane. After 4 or 5 runs, I’ll usually try a different quest to break it up, but I’m not happy until I’ve pulled 2 muckbanes. This will usually take 8 – 15 runs. However, if you know how to do it, each run should take no longer then 3 minutes. Some will say you have a better chance of spawning Muck, the rare ooze whose chest the Muckbane drops in, on elite difficulty. If this is true, I’ve seen no evidence of this. I run this on solo difficulty (or normal if I am in a party) and seem to do just fine spawning Muck. Yes, you may go 5 or 6 runs without seeing him, but then you’ll hit 3 runs in a row where he spawns. It’s all probability to me (IMHO).

If you don’t know what a muckbane is, it is a glass club that will not take damage when beating on oozes or rust monsters. These monsters are prevalent throughout the game and will destroy your other weapons if you try to beat down these creatures with them. In addition, the muckbane is a lesser ooze bane weapon, meaning it does extra damage when attacking oozes. These weapons are viable all the way to end game.

If you don’t know the 2-3 minute run, here is a basic walkthrough. Make sure you stop at the armor/weapon shop in the Harbor and pick up a few wooden clubs. I think they cost like 5 silver pieces each.

Buff up, run straight (skip the turn off to the left), kill the 3 kobolds, equip your club(s) and beat down an ooze. Continue deeper, skip the secret door with the trog in it to your right. Kill the 2 oozes in the water. Continue a bit further, kill the 3 oozes. Heal up if you need it, and equip your main weapon, again. At the fork, kill the kobolds coming for you. Go left at the fork, continue until you can go left again into one of the brothers’ rooms. Kill everything, hit the valve by the chest to open the rear section of the sewer. Loot chest. Head back to where the road forked and go the other way. Kill caster first, then 2 throwers. Head towards the open door to the rear. Once you get just a little bit past the water coming out of the ceiling, you’ll either get a new objective which says “Slay Muck” or nothing will happen. If he does spawn, head into the door and take a quick left, where you’ll see a chest and muck sliding out of the water. Kill him, loot the chest, kill any kobolds coming after you from the rear section and head back through the door the way you came. If you don’t get the “Slay Muck” objective, don’t even bother going into the back, as you’ll just stir up mobs which you could have avoided. Disable the fire trap by the two pilliars, head in to the other kobold brothers’ room, kill everything, loot the chest, and finish out. Rinse and Repeat.

Beyond a muckbane, you should be looking for a copper leveling sigil as an end reward. This will increase your maximum character level cap to 8. These are quite common, so don’t sweat it if you haven’t gotten one by level 3, but don’t pass one up if you get an option to choose it. If you are running the harbor quests, one should drop for you long before you hit level 4.

At this point, I’m running all the harbor quests on solo and normal for XP and looking for a leveling sigil. A few I’ll run more than once on solo or normal because of specific loot I’m looking for or the XP is just really good:

Information is the Key – Great XP for a really quick quest (once you know the route to the end).

Kobold’s New Ringleader – Quick quest with great XP if you head straight at the beginning, using the box at the dead end to jump over the other boxes. This cuts a lot of time off the quest. Don’t bother smashing barrels, as it simply takes too long to get ransack. Disable the fire trap towards the end for a quick XP boost (I think 5% or 8%).

Smuggler’s Warehouse – I run this multiple times to try and get the vestments of light outfit which gives 3 charges per rest of Cure Light Wounds (CLW). This can come in handy, especially if you have multiple ones. I wouldn’t recommend wearing this, just switch it out and use the clickies for some instant health after a battle.

The Lost Tome – This is a very easy quest with a lot of favor and some XP for a very quick run. I usually do this on solo, normal, hard, and elite right after each other at around level 3.

The Lost Seekers (The Waterworks chain) – I would recommend doing this with a group, not because it is very hard, but simply because it is so much faster then soloing, and groups are so readily available. Not to mention, it is very frustrating getting held by a kobold shaman and dying while having no one to bring you to a shrine.

While running around the harbor, you’ll should be on the look out for the following items as end reward:

• +1 Chain Shirt or +1 Adamantine Chain Shirt (or even better a Mithral one)
• +1 Light Weapon which you will use in your offhand (as the to-hit is better then using a heavy weapon) once you begin to use TWF.
o Dagger, Handaxe, Kama, Kukri, Light hammer, Light mace, Light pick, Shortsword, and Sickle are all light weapons.
• +3 Disable Device item (usually goggles, ring, or gloves)
• +3 Search Item (usually goggles, ring, or gloves)
• Any Adamantine Weapon
• A +1 heavy and light blunt weapon (My favorite are a +1 Morning Star with a +1 light mace). These are essential for Skeletons.
• Useful clickies: detect secret doors, shield, remove blindness, remove curse, remove disease.
• Useful perma-items: Proof against poison, Underwater action (which seems to be rare now), feather fall, and disease immunity.
• If you care to bother, there are lots of +1 STR, CHA, DEX, etc., items, but these don’t help out too much.

DO NOT USE TPs to buy weapons. If you really can’t find one you need, they sell them very cheaply in the House D armor/weapon shop for plat. Or even better, check out the pawn shop in House D which offers tons of nice weapons for reasonable prices.

So hopefully, all this time, you’ve been looting chests, selling what you don’t need and holding onto that plat you’ve been accumulating. Head to the market place. Time to pick up a few CLW wands. I usually carry 4 at a time, and this usually lasts quite a long time. Rangers can use CLW wands at lvl 1 (and I think CMW wands as well, but they are expensive). These are great to get your HP back up after a rough fight. You can also grab a bull strength and/or resist energy wand, but I rarely bother, as the duration (3 minutes) if usually too quick to bother.

If you need them, pick up some Masterwork Thieves Tools from the general vendor.

Favor. By this time, you should be getting close to the first tier of some of the favor rewards. Take a look inside your Adventure Compendium (Press “P”) and see how close you are to 75 Coin Lord’s favor on the “Patrons” tab. You should be around 40 or so. Looking at the Adventures tab, you’ll see what quests grant favor to which patrons. Maybe run some hard and elite ones to get that up to 75. After achieving this, go talk to Montgomery something, the guy outside the Marketplace Bank and he’ll give you an extra backpack tab for your inventory (increasing you to 80 spaces, instead of 60).

A little bit later on, start looking for Free Agent favor, as this will give you access to +2 Thieves Tools, a nice thing at low level.

Time to head to another sever. If you’ve checked your mailbox recently, you will have noticed some mail from Turbine telling you about the free points in your account. Assuming this is the first toon you’ve rolled on a particular server, you should have well over 100 points. You can check them by opening the DDO store window (Ctrl+S). Sometimes they don’t show immediately. If this happens, log out and back in and it should reflect the proper amount of points.

Your first time bonuses end up giving you points really fast. By the time you reach 50 favor, you’ll end up with 100 TPs. By level 3 or 4, you should be there.

Robi3.0 has provided a good thread with links to the F2P quests and favor rewards, which can be found at this link:

http://forums.ddo.com/showthread.php?p=2396345#post2396345

Once you’ve hit 50 or 100 favor and you’ve got your first leveling sigil (copper), it is time to put this toon on the shelf for the moment, and head to a new server to roll a new toon.

At the time of writing, there are 6 servers, however, with the explosion of the player population since DDO:EU was launched, you may see more in the future.

You can now repeat this process on each server. How long it will take (on a single sever) depends on the player. It may take a few days, or it may take weeks. Either way, the important part is to enjoy the game. If the harbor quests or korthos quests are getting boring, jump on another server and play a higher level toon. This does not need to be a grind and you don’t have to have a level 4 toon with 100 favor on every server before proceeding further in this guide. I have done this, as I am trying to unlock all content for free, but nothing says you can’t spend a few bucks and speed this process up. And remember, you have 2 character slots on every server (4 if you buy any amount of TPs). If you get bored playing a ranger, maybe roll up another character and have some fun with it.

Spending TPs. If you’ve run toons up on every server, you should have well over 600 free TPs at this point. It is time to start spending them. I would advise against XP potions, leveling sigils, weapons, gear, etc., which can be purchased in the store. TPs should all go towards unlocking adventure packs at this point.

When DDO: EU was launched and I heard catacombs was up for sale, I thought to myself, who would spend money on that? For the past year or so, I’d usually completely skip this series while leveling toons as I hated it. However, I have changed my opinion on it. A while back they revamped it to eliminate all the oozes which used to inevitably break your gear. This wonderful change has made the series a lot easier. And the end rewards are really nice. Make sure you have a heavy and light bludgeoning weapon with you or the skeletal knights and arcane skeletons will be impossible.

The last part may be a bit challenging, but if you die, just make sure you are bound close by and go back in (multiple times if necessary) as the base XP is a joke (I think 150 XP), so any penalties for reentry are a moot point.

Pillar of Light (+1 Quarterstaff of Pure Good) – This staff is really nice. Pick it on your first run if it is available, and the second run will be so much easier. It will also make the Tangleroot Splinterskull series much easier below level.

Eternal Wand of Cure Minor Wounds (50 charges/rest) – This will give you +1 or +2 HPs per hit. Not much, yes, but the cool down is quicker then a normal wand, meaning you can cast it over and over again much quicker then a normal wand. Going through all 50 charges takes about 2 minutes. However, you need to UMD this wand, so the lower your level, the less it will work. Meaning, this wand is not designed for your class, but you are trying to use it anyway, so you have to do a Use Magical Device (UMD) check on it every time you whip it. At level 4, if you’ve been putting points in UMD, you’ll fail about 30 – 40% of the time. But, by the time you hit level 7 or 8, you’ll succeed the vast majority of the time (especially if you click the human versatility enhancement for skills).

This wand is always there in the end reward, so pick it up when you don’t like anything else in the list.

Blade of Inquisition (+1 Longsword, Ghost Touch, Silver) – This is great for Wraiths.

Other nice weapons/gear – This series occasionally drops Pure Good, Holy, and Flaming weapons, so look through the list and see what is best. These types of weapons are great at this level.

The catacombs are probably one of your best bets as the first adventure pack to buy. It almost pays for itself, as the amount of favor you get from it (if you run it on all 6 serves up to elite) will give you close to the amount of TPs that it costs.

Another choice is the Sharn Syndicate pack. Although I haven’t bought this on my F2P account yet, I’d like to pick it up soon. The weapons available in this pack make it really attractive and the quests are fun. However, the quests go by very quickly and the favor isn’t that great. Up to you.

While Sharn-To-Khor (STK) is a popular one, it is not too solo friendly. Make sure you leave the door to the Necromancer in tact, or you’ll probably find out how fun it is to run away blind. Part 2 can be especially brutal, with hobgoblin clerics casting Hold Person, with a ton of them at the end fight. It is quite a long quest and a real pain to reenter if you get killed. The end loot is quite nice, but far below Tangelroot, IMO, and Tangleroot can be soloed just as fast as STK. I know a good group can blow past STK, but soloing takes a bit more time. If you pick this pack up, plan to find a group for it, and a keep in mind a bad group will probably have a lot of deaths to deal with. You should get this pack eventually, but no rush.

Tangleroot is a good second choice for adventure packs to pick up. It gives loads of XP and the end rewards are great. Some find it repetitive, but I still enjoy the quests after running them 100+ times. The outdoor area with slayers, explorers, and rares (S/E/R) should be manageable for a level 4 or 5 and becomes very easy by levels 6 and 7. The collectibles, picked from flowering plants are great. They can be turned in to an NPC in the Bugbear who’ll give you pots of CMW, Blindness removal, and curse removal. The only 2 rares which can be quite challenging are the trog and the worg. There is good XP to be had from running the S/E/R. Great when you are a few thousand from level, but don’t feel like running a quest.

When running this chain you should look at what is doing more DPS (Damage Per Second), using the Pillar of Light Quarter Staff or using TWF. You don’t have to get complicated and run numbers, just pay attention to what is bringing down mobs the fastest and go with the best.

Some of the gear you should look for as an end reward includes:

Crimson Gemstone – gives Wiz II (+50 sp)
Visor of the Flesh Rendor Guards – a 7 minute death ward clickie on goggles. Great buff for higher levels, used all the way to end game. All my high level toons have 2 or 3 pairs of these.
+3 Stat Items – Several Items give +3 STR or +3 CON. These are huge for the level.
+7 Skill Item – You can fin +7 Search or Disable Device items. I think +7 Haggle items drop as well.
Totem Staff of Splinterskull – lets you summon a Hell hound 3 times per rest. This is a good distraction tool when soloing. Let the hell hound get the agro, and clean up the mobs, or leave them behind. I usually pick this up if nothing else in the list interests me.

As always, be on the look out for nice random weapons in the end rewards list. A Flaming Khopesh of Pure Good dropped for me here recently, a really nice tweak weapon.

Heading back to Korthos and the Harbor. As you start to gear up your level 5 or 6 toon, you can probably head back to Korthos and run the rest of those quests on Hard and Elite. They should be quite easy, but oddly enough, you’ll still be getting some XP from them, probably close to 1000 per quest with bonuses on elite. Misery’s peak gives close to 3000. The favor will bring you more TPs. Most of the harbor quests should be fairly easy on hard and at most challenging on Elite. You should be trying to raise favor and XP to get you to level 7.

Race to level 7. As you progress up in ranger levels, you start to get those nice perks I mentioned earlier:

Ranger level 3 (actually level 4 since you have 1 level of rogue) – Diehard
Ranger Level 4 – 1 spell slot for first level spells. (I am always torn between Ram’s Might and Resist Energy. Both are great, and you can swap them out at any tavern, anytime, for free).
Ranger level 5 - 2nd favored enemy (Giant recommended)
Ranger level 6 – Improved TWF, Many shot, and extra feat (recommend Spring Attack to complete the prerequisites for Tempest).

Once you hit level 7 (Ranger level 6), quests become much easier. Assuming you saved 4 Action Points, and you can get the enhancement Ranger Tempest I. Now, when you are wielding 2 weapons, you get a 10% competency bonus. In short, that means you do a lot of damage. At this point, many quests which seemed challenging will become quite easy. Any quests in the Harbor which you haven’t done on elite (save only Stealthy Repossession, Irestone Inlet, and that 1st Baudry quest) should be more than doable, solo.

Silver Sigil Grind. While this sigil drops much less often then the copper one (or so it seems), across 4 toons so far, it’s never taken me more than 4 hours to get. With your well equipped 6 Ranger/1 Rogue Tempest, head over to House J. Mira’s Sleepless Night’s and Dead Predators are two quests which can be run in 3 – 4 minutes, easily. The first run won’t be that quick, but once you’ve done it 3 or 4 times, you’ll be breezing through it. The pillar of light, or if you’ve been lucky enough to pull some holy or pure good weapons, will have you blazing through these quests on solo difficulty. You can probably handle normal or even hard difficulty, but solo is faster. Also, you’ll see your plat jump up quite a bit as there are 3 chests in Mira’s and 2 in Dead Predators (Actually 3, but you usually skip 1), dropping mostly +1 and +2 loot. You might find some good random end rewards as well (+2 Adamantine chain shirt, +5 search or disable device items, etc.). Selling all the vendor junk could easily net you 10K plat from a few hours of running these.

The easiest way I’ve found to get a silver sigil is:
- Run Mirra’s 10 times
- Run Dead Predators 10 times
- Run Purge the Heretics 10 times (House P)
- Run Caged trolls 10 times (House P)

I’ve never finished this list before having one drop. I got close once, but the others only took about 15 runs to get it. If after 40 runs, I was still without a sigil, aside from being disgusted, I’d probably jump to another server and come back in a week to do it again. Remember, after about 10 runs, the end rewards start getting worse, and so does the chest loot. Both eventually shut off and give you nothing, until it rests after a week.

Race to 500 favor. At this point, the content starts to get thin, unless you’ve bought more adventure packs. With your silver sigil, your level cap rises to level 12. Leveling shouldn’t even be a concern at this point.

Now is the time to go back through and start grinding out that favor. You should be able to reach:

Free Agents tier 1 - +2 Thieves tools
House Deneith 1 - +3 arrows
Coin Lord’s 2 – Extra inventory space on first tier, and opportunity for a 5th inventory tab on second tier if you have a portable hole (buyable on the AH for about 20K plat), with a 10K plat service charge to get it installed.
House P 1 – Great 30 minute buffs that don’t go away when entering a dungeon, shrining, or completing an adventure.
House K 1 – Extra bank tab for a small fee. Doable, but difficult.


At the end of the day, you are trying to get to 500 favor, as this is when you are granted 75 TPs (50 for the first time to 500 bonus + 25 for each time you earn 100 favor). If you hit level 9 in this process, it is recommended you take Improved Critical Slashing as a feat.

Next Pack to buy? I am torn here between Delera’s and Sorrowdusk. On my account, I chose Sorrowdusk, mainly because it was a lot cheaper, gave a lot more XP and had many quests, which in turn give a lot of favor. Delera’s has some really nice gear though, (as well as XP), some of which is unavailable in any other quest at this level. The Voice of the Master (+5% XP boost) and the golden Cartouche (+5 to UMD) are my two favorites. There are some other quests in the pack, but these are hard, if not impossible to solo.

Sorrowdusk has great XP, and the rare spawns in the explorer areas have pretty decent loot. The mummified bat trinket (Listen +5, Spot +5, and Feather Fall) is really nice, especially if you haven’t picked up a perma-feather falling item, yet. The Jeweler’s Loop (Haggle +7, Disable Device +7) is also pretty cool. And the Sickle of Sypheros (+1 Frost Sickle) is a great lowbee twink off-hand weapon. The explorer area should be solo-able fairly easily at level 8.

Inside Sorrowdusk, you’ll have 2 quest chains. Grey Moon, the one you have to do first, is pretty easy at level 7 or 8. You’ll need to heal up a bit between battles, as those trolls and ogres hit pretty hard with that 3 swing combo, but it usually won’t be enough to bring you down unless multiple mobs are attacking you. You have to play a bit smart, but it shouldn’t be too hard.

Cult of the Six (Co6), the second quest chain in Sorrowdusk is a different story. Oddly, the first two or three quest are farily easy. You’ll be thinking, this isn’t hard. Then you hit the mephit quest in the second the last part. Even if you make it past the mephit ambush at the start, and the guy who spams hold person with a 1 minute duration, I hope you have a high search items, Human Versatility 3, and potion of heroism as the traps are absolute killers unless you can disable them. And the shrine is conveniently located just out of reach from the likely areas you’ll die. It is strongly recommended doing Co6 with a group, if for no other reason then to get past this killer quest.

Once you hit 500 favor on your toon, you’ll probably want to put him back on the shelf again and switch to another server. This is where I am currently. I have gotten 4 toons up to 500, and am working on the other 2 guys at the moment. Soon, I should be able to buy Delera’s and the next will likely be the Desert (Sands of Menechtarun). The Vault of Night (VoN) is tempting, but this raid is not run that often and requires reflagging each time. Not to mention, the desert explorer area has tons of XP and really good named rare loot like the Bloodstone, Duskheart, spell storing ring, and Firestorm Greaves, in addition to some other pretty good stuff. In addition, there are several quests and a raid which can be perma-flagged.

After that, I’ll probably set my sights on Gianthold and the Vale, but will need to worry about the gold leveling sigil at that point. I think I will need to roll up a second character on each server to get the necessary TPs, but we will see.

You’ll notice at no point have I suggested going to the Auction House (AH), trading with other players, or using vendors other than to buy Thieves Tools, CLW wands, and ridiculously cheap weapons/arrows. The reason for this is that it is not necessary. Most prices on the AH, for anything that will actually help you quite a bit, will be way too expensive for you. Other players looking to buy/sell equipment typically are looking for one-sided deals on things you will eventually get yourself just by playing the game. The AH is a convenience mainly used by long-time players who don’t mind spending a million gold on an item they really want because they have tons of gold after years of playing the game. Looking through the AH may net you a good deal occasionally, but the vast majority of the time, it won’t be worth it.

This guide is written from the perspective of a new player with no gold/plat, 28 pt build, no gear, completely new to the game, and no interest in paying money to play. While there may be easier or faster ways to move along, the guide was written with the above assumptions in mind.

I’d like to note that you should take full advantage of Turbine adventure pack sales. Often, packs are discounted 20 – 30%. This is much better than paying full price for them. The TPs you save can then be applied to buying more content.

Dragon.Star maintains a really great thread which lists all the unique loot which drops from each quest and a lot more related to loot in the Definitive Static Rewards and Unique Loot Thread:

http://forums.ddo.com/showthread.php?t=121279&highlight=definitive

Walkthroughs for almost every quest in the game are available in The Lost Quest Guide, provided by Lost Leader. This thread has helped me get through tons of quests I would not have finished (or even tried) had this not been available. IMO, it has the best “The Pit” guide around.

http://forums.ddo.com/showthread.php?t=122192

For explorer areas, nothing beats Dorim’s Map Shop provided by Airidil. This will give you the layout and location of almost all of the explorer areas in the game, with explorer and rare spawn locations.

http://forums.ddo.com/showthread.php?t=99331&highlight=maps


Favor reward charts are in the Wiki, showing what you get for each tier of favor:

http://ddowiki.com/page/Favor


While this guide isn’t finished yet, I plan to update it periodically, as I progress. In any event, I hope the guide gets you well on your way to unlocking the essential content for progressing up the ranks in DDO. While I’ve stated a lot of specifics, please note that this is only a GUIDE. There are many ways to get through DDO, and this is just one of them. I hope the guide has been helpful, and welcome to the game.

ADDED 11/9/2009

Once you’ve gotten 500 favor on all servers, the amount of TPs you are bringing in will slow dramatically. Getting from 0 to 500 favor is a lot easier than getting from 500 to 1000 favor. It will become a grind, and get a little boring. At this point, you’ll probably want to start rolling a second a toon on each server.

You can buy an extra character slot if you want, or buy 400 TPs for under $6 to get 2 extra character slots (for free) on each server. But, you are given 2 character slots on each server as a F2Per, so you really do not need to buy any of this, if you don’t want to.

Currently, I’ve hit 500 favor on 5 of the 7 servers. When I get bored running my rangers, I switch to one of my other toons which I’ve created recently.

Barbarian

Although I mention in the guide to steer clear of melee classes because of the expense of buying health pots, I am starting to rethink this. I rolled up a Barb using Renothebest’s build and followed it 100%. The link to his build is:

http://forums.ddo.com/showthread.php?t=207878

This is a really fun toon to play. You put out massive DPS, and your HPs are so high, you usually won’t even worry about heals. I’ve gotten my barb up to level 7, using nothing more than 10 bracers of assistance. Note, if you are raging, you cannot use your bracers, so even unraged, the character brings the pain pretty good, occasionally seeing crits of over 100. When your raging, 100s seem to show up a lot.

If you are looking for a change in pace, this build is worth a look.

Istaria1
10-21-2009, 05:04 AM
Seems a very nice char indeed. I think I will try one of these :)

Thanks!

Adjamski
10-22-2009, 11:11 AM
Wow, thanks for taking the time to write this guide. Although I'm not really intending to follow the character plan, there's a lot of really useful information for me there, as someone who is new to the game.

Thailand_Dan
10-22-2009, 11:46 AM
Thank-you. In reading it, I noticed a mistake or two (ie the extra feat comes on lvl 6, not 7) that I need to fix, and the formatting still needs to be done, but I am working on it. Glad you found it useful. Welcome to the game.

strath
10-22-2009, 12:02 PM
+1 Rep, this touches character creation, loot, leveling, and TP content. This would be a great sticky.

betrayer_of_hope
10-22-2009, 03:34 PM
Amazing guide. Thank you!

sirgog
10-22-2009, 06:48 PM
Nice guide.

That said, I'd recommend *not* buying any low level adventure packs if you want to play totally free. To be honest, I'd recommend not buying anything until the Vale of Twilight - it's not hard to get to level 13-14 on free content, and anyone that is good enough to beat Invaders, Relic of a Sovereign Past and that quest next to Tempest's Spine on elite can certainly take on Vale quests on normal.

If you buy the Vale, then save up again for Reaver's Refuge, you can get to level 20, get a lot of the game's key loot, and you can then look at buying the Demon Sands pack for the epic Desert quests.

Thailand_Dan
10-22-2009, 11:38 PM
While I agree it can be done, I think running nothing but free content to level 13 - 14 would be difficult without resources/gear/weapons, not to mention, pretty boring. Even on my VIP account, I get a bit bored with the 9 - 12 levels with access to all content, in addition to tons of plat and gear from my mule toon. On Sarlona, where my mains are, bringing up lowbees on my F2P account is easy with some generous gifts from their VIP relatives. But, on every other server, where I have no VIP toons, it's rough even with the packs I've bought.

That being said, I've shelved my toons on each server, moving on to a different one, once they reach 500 favor. By that time they are usually around level 8 or 9. I could probably get them up to 700 - 800 favor, and somewhere around level 11 - 12. But, I think I'd be bored. No Thernal, no Gianthold, no Desert, no Orchard, no thanks. It's possible I feel that way because I've seen what's to come, so there's no rush. But, I usually like to take it slow, and would rather enjoy my time bringing up toons then rushing to power level them.

In the past few days, I've decided to hold off on getting Delera's. It's a great pack, but it's expensive. Instead I think I'll take the desert, one of my favorite areas. The desert is 100 TPs more than Delera's and you get huge amounts of XP, favor, and rare drops, not to mention a raid you only have to flag for once.

Adjamski
10-23-2009, 06:37 AM
A quick question, if I may? I am following your progression advice, but using a Warchanter bard. Would you recommend that I pick up the Archivists Necklace as the Misery's Peak reward? I've read a lot of people saying that if you cast ANY spells at all then this is the reward to take, but that +2 to-hit from the Anger's set looks so tempting...

Cheers in advance.

scidude
10-23-2009, 06:55 AM
You've put a lot of time in this, and I don't want to poo-poo it, but I just want to point out that this much more like a character walkthrough than a guide. A human sorc or a WF wizard can both be pretty formidable new chararcters, especially if the player in question played a caster type character in past games. And absolutely nothing beats the ease and raw power of a cleric who invested some some extra poits in str.

KualaBangoDango
10-23-2009, 10:37 AM
A quick question, if I may? I am following your progression advice, but using a Warchanter bard. Would you recommend that I pick up the Archivists Necklace as the Misery's Peak reward? I've read a lot of people saying that if you cast ANY spells at all then this is the reward to take, but that +2 to-hit from the Anger's set looks so tempting...

Cheers in advance.You'll start getting +2 gear in Stormreach from pretty early level quest rewards/chests, and you'll quickly outgrow them. Heck, I think you can get +2's from level 4 quests. The Archivist Necklace though will be useful even up till lvl 20 end-game. This is what I remember reading on the subject anyway.

scidude
10-23-2009, 11:16 AM
You'll start getting +2 gear in Stormreach from pretty early level quest rewards/chests, and you'll quickly outgrow them. Heck, I think you can get +2's from level 4 quests. The Archivist Necklace though will be useful even up till lvl 20 end-game. This is what I remember reading on the subject anyway.

Umm, it's +2 to hit, and you won't see +2 to hit items at level 4, and it's +2 to hit that's stackable with any other to-hit items.

ivar415
10-23-2009, 11:36 AM
Some great tips&links, thanks again!

I almost did the same but then decided to mix it up a little. A Sorcerer or a Cleric may not be ideal for favor grind, but you don´t get bored with yet another generic melee TWF monkey when you switch servers.

Constant favor grinding with Ranger builds sounds like a great way to get bored with the game quick.

KualaBangoDango
10-23-2009, 11:59 AM
Umm, it's +2 to hit, and you won't see +2 to hit items at level 4, and it's +2 to hit that's stackable with any other to-hit items.Oops, guess I'm off a bit.

So, to answer Adjamski's question then, for his Warchanter Bard you're saying the Anger set IS better than the Archivist set? I've already messed up on my cleric and chose the Devoted set which I'm already outleveling at lvl 5, so if I roll another caster I'd like to know myself.

Thailand_Dan
10-23-2009, 01:13 PM
As I stated in the OP, there are tons of ways to get through the game. Rangers are not the only way. Personally, most of my capped toons on my VIP account are WF casters. I chose Rangers (with a level of rogue) mainly because they are self sufficient, easy to solo, and a bit hard to screw up. The few areas where you CAN screw them up (ie, not taking the pre-reqs for tempest), I think I've been really clear in pointing out. Most people who would read the guide would start out with no resources or gear at all.

Not to mention, once you find yourself at end game, they are still viable characters. My WF sorc has been sitting at 19 Shroud completions for like 2 months because I don't feel like waiting an hour for a Shroud run. The first 3 spots filled in any Shroud group are typically the leader and 2 sorc/wiz.

The purpose of the guide is to help people who are lost on builds, feats, enhancements, adventure packs, favor, bah blah, blah. Do I expect people to do exactly what I've done? No. But, at least they will have one or two or three well built and geared characters by the time they've started to catch on to things. I would also expect that they won't grid out TP to buy the whole game. If I didn't have a VIP account already, I know Id be buying the 5,000 point sale they recently offered.

For those replying, "why not do this class or this way or that", please remember this is only one way to do things among thousands of possibilities. This is how I'm doing it, and I will likely switch it up, myself, as I go along. I really don't want to have to keep saying this. This forum has tons of "How to..." posts. This is just one of them.

To the poster concerning the Archivists Necklace, that's a judgment call, really. If you are a sorc, wiz, or cleric, that necklace can come in handy, even at high levels to get you out of a jam. For a Bard, I would still take it, as a Bard tends to change roles in a group as he progresses up in levels. He typically starts out as a melee with some cool healing spells, he then progresses to a support fighter and sometimes dedicated healer at mid-level, and eventually becomes mainly a buffer/crowd controller/secondary healer by end game. I am sure there are some who can out-DPS a Raging Barb, but for the vast majority of players, they will follow the regular progression, and a +2 to hit won't matter, because they won't be fighting much.

A +2 bonus to hit is sweet, but you won't be taking up 2 gear slots for it at end game. However, if you don't have the necklace at end game, it is no big deal. Really, that little 40 or 50 sp clickie will matter very little by the time your carrying 1000 or even 2000+ sp. If you like the Anger's set, go for it. I just put that in there mainly because of all the threads of people complaining they didn't pick the right end reward because they didn't know to take it.

lifestream
10-24-2009, 08:31 AM
Not sure if anyoen already nted that but i decided t otry thsi build : to farm favor on one of the servers.
Tho there are some flaws in your build - first you cannot take 4 UMD - max it allows is 3 (human rogue).

As for feats - you cant choose mobility.


So i made some minor modifications.
con to 10 and str to 16.

And added points slightly diff to skills - nothing into balance for now.

And feats:
Diehard (auto stabilize) - higher survivability when soloing, better than having +1 to AC (at higher lvls you wont really dodge much anyway).
Toughness (+3hp first lvl and +1 every lvl) - to compensate lower con.

onethreeone
10-24-2009, 09:13 AM
Not sure if anyoen already nted that but i decided t otry thsi build : to farm favor on one of the servers.
Tho there are some flaws in your build - first you cannot take 4 UMD - max it allows is 3 (human rogue).

As for feats - you cant choose mobility.


So i made some minor modifications.
con to 10 and str to 16.

And added points slightly diff to skills - nothing into balance for now.

And feats:
Diehard (auto stabilize) - higher survivability when soloing, better than having +1 to AC (at higher lvls you wont really dodge much anyway).
Toughness (+3hp first lvl and +1 every lvl) - to compensate lower con.

Uh, you're doing something wrong then. I rolled this toon to check out his guide (even though I am VIP and have 9 other characters already). You probably tried to take Mobility before Dodge. I would also highly discourage rolling a melee toon below 12 con. Personally, I changed the stats to 15 str and 12 con, knowing that the Misery Peak reward set would bump me to an even 16 str.

You can also put 4 point into UMD, although it ends up as a 3 value due to your -1 Cha modifier.

lifestream
10-24-2009, 09:30 AM
Hmm about UMD i possibly didnt notice -1 cha.

Tho for some reason i just couldnt find mobility feat from the list of feats.

16 str /10 con aint really giving me bad impact with toughness and diehard.

Dooing all khortos village on solo/normal i didnt lose more than 4hp.

Thailand_Dan
10-24-2009, 08:21 PM
Lifestream, feel free to switch it around. There are very few best ways to do something in DDO.

One thing to note, if I am understanding your post right, you took diehard as your first feat. I'd discourage this mainly because you'll get this feat for free at ranger level 3 (with your rogue level, total level 4). You'll find the content in levels 1-3 are pretty tame, so you can usually get through these without having diehard from the beginning.

Concerning dodge, your right, the feat isn't that great by it self, but it is a pre-requisite to Tempest. You need to have Dodge, Mobility, and Spring Attack. All 3 of these feats are so-so at best, but the end result of taking Tempest is huge.

For those following the progression of this guide, I rolled up a barb a few days ago, and may have to change a thing or two about discouraging them. I used Renothebest's build:

http://forums.ddo.com/showthread.php?t=207878

This is a fun character to play at low levels and the build is a 28 pt one, so no adjustments need to be made. While you cannot self heal, you put out massive DPS and have tons of HPs. Ive found soloing pretty easy, even without healing (other than using bracers of assistance). So far, I've reached level 5 (close to 6) without buying a single pot. I still have the fire-touched ax from Korthos, and am seeing damage numbers close to 100 for a crit (non-raged). The only thing is, I don't rage much unless I'm at an end boss, or know a shrine is coming up. The fatigue is too annoying, since i cannot afford lesser restoration pots. I really need to find a clickie.

I picked up an extra character slot for 476 TPs which is a sale going on right now. Great deal.

As a summary, for those wishing to play 100% for free. Starting with no resources and gear from all but 1 server, (ok, my Sarlona toons have had a few donations, but not much), I've managed to unlock the following thus far:

- Catacombs
- Shan-To-Kor (STK)
- Tangleroot
- Sorrowdusk
- An extra character slot on all servers.

I currently have the following toons:

1 ranger/rogue at 500 favor on 4 servers.
1 wiz at 500 favor on 1 server
1 ranger/rogue at 200 favor on 1 server
1 barb at 200 favor on 1 server

Having fun and haven't spent a dime!

lifestream
10-24-2009, 08:28 PM
well at least its not a main char - more like to farm fast extra favor to get some lower lvl pack.

jcmcminis
10-24-2009, 08:37 PM
Thanks for making this guide, as someone who has to be a f2p player it is nice to see someone trying to figure it out if we can get all the stuff for free. For me the main things I want to unlock first are the adventure packs and then worry about the additional races, classes & char slots. Thanks again it has been a great read and it will be helpful.

Eiraus
10-25-2009, 01:14 AM
When you reach level 3, you’ll get the Two Weapon Fighting (TWF) feat for free. Yay! But you probably should stick with 1 weapon and a shield for a level or two, as your to-hit will be pretty bad to start, and you lose the AC equipping a shield gives which actually matters quite a bit at low level in making the other guy miss you.

I have a question about this part, where can I get this free feat?

Thailand_Dan
10-25-2009, 01:43 AM
I have a question about this part, where can I get this free feat?


Is it given for free on your second ranger level. You don't choose it. If you already have 2 levels of ranger, look under the feats tab in your character sheet and it should be there.

Eiraus
10-25-2009, 03:31 PM
Nvm, found the answer :p

Osco
10-26-2009, 07:42 PM
Thank you very much for the time and effort of putting this together! I hope to fun (edit: FUND) my purchase of Delera's Tomb this way :)

RedDw4rf
10-27-2009, 11:44 AM
As I am new to the game and a complete noob, exactly how do you disable the fire trap on Dirks Secret. I have just been running through and getting my @ss burnt. lol. Thanks in advance.

Osco
10-27-2009, 12:06 PM
You have to have someone with at least one rogue level detect then disarm the trap, or get some fire resist potions and just take your lumps :)

gg405
10-27-2009, 02:05 PM
First of all, bump and sticky please!

Secondly, the main purpose of this great guide is exactly what I'm looking for: as a F2P, how can I get [most efficiently] access to all the content (aka adventure packs).

Specifics of builds, items to take, etc. etc. are all nice, but not directly necessary IMO. I know how to play D&D, I know how to play MMO's, I know how to figure out the difference between tabletop and DDO. You guys can debate all day long whether you should have a 10 con or a 12 con, but it doesn't really change *how to fastest grind TP and where to spend them for best return*, which is what this guide is. If I want to run a halfling sorcerer instead of a rogue/ranger, I don't think anyone's gonna know/care.

So along those lines, I have a specific question. The 'extra char slot' is on sale today for 476 TP. Should I get it? At this point, I am using one (of my 2) char slots on each server to "favor grind", with the other slot used for my "fun" character (several of which are joining PD guilds and are thus not allowed to "grind"). I'd love to open up a 3rd slot, but for the amount of favor I have to spend, will I be able to recoup my cost by grinding another char on each server, or are most of my points from grinding coming from the 1-time bonuses? I'd hate to buy the slot, only to find that I can't get back up to 300 (edit)TP(/edit) to open up some new content.

In short: should I spend 476 TP on a 3rd slot, or put the points to adventure packs instead?


Thanks and once again, kudos.

Kaeldur
10-27-2009, 09:29 PM
Great thread! Very good indeed... Gratz. I have favorited it and will be looking for updates every once in a while.

Osco
10-28-2009, 12:18 AM
I may have miscounted, but want to throw this out for some feedback. I had a couple of old, pre-EU toons on Sarlona that I logged in to register the favor into the new system (they still had "bounty bags", if the old-timers remember those) then deleted. The next day, I made a new toon (waiting more than 24 hr) which was the only toon on Sarlona.

Now, he's at 31 favor, and I swear there was no TP added at 25 favor. Did Turbine take that tier of bonus TP awards out? I thought I got favor on Thelanis at 25 favor the other day for the only toon I have on there.

colfax
10-30-2009, 07:00 AM
Thanks for making this guide! I'm working on a character plan to follow this guide and would appreciate any feedback. Here is what I have so far:


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Colfax
Level 20 Lawful Good Human Male
(1 Rogue \ 19 Ranger)
Hit Points: 240
Spell Points: 441
BAB: 19\19\24\29\29
Fortitude: 13
Reflex: 16
Will: 8

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 14 18 18
Dexterity 14 14 17
Constitution 14 14 14
Intelligence 12 12 12
Wisdom 14 14 14
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 15 16
Bluff -1 -1 -1
Concentration 2 2 2
Diplomacy -1 -1 -1
Disable Device 5 24 27
Haggle 2 2 2
Heal 2 2 2
Hide 6 7 7
Intimidate -1 -1 -1
Jump 6 10 10
Listen 2 2 2
Move Silently 6 7 7
Open Lock 6 26 28
Perform n/a n/a n/a
Repair 1 1 1
Search 5 24 28
Spot 6 7 7
Swim 2 4 4
Tumble 3 4 4
Use Magic Device 3 22 22

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+3)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility
Enhancement: Human Versatility I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I


Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Search I


Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Ranger Dexterity I


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility II


Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Sprint Boost II


Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Spring Attack
Enhancement: Ranger Item Defense I
Enhancement: Ranger Favored Damage II


Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility III
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II


Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Sprint Boost III


Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility IV
Enhancement: Ranger Favored Damage III


Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Dexterity III


Level 12 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Enhancement: Ranger Sprint Boost IV


Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Tempest II
Enhancement: Ranger Energy of the Wild I


Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Favored Damage IV


Level 15 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III


Level 16 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Elemental
Enhancement: Ranger Favored Attack I
Enhancement: Rogue Balance I


Level 17 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Favored Attack II


Level 18 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Nimble Fingers
Enhancement: Ranger Search II
Enhancement: Ranger Search III


Level 19 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Tempest III
Enhancement: Rogue Improved Trap Sense I


Level 20 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Extra Empathy I
Enhancement: Ranger Search IV

Thailand_Dan
11-02-2009, 11:47 AM
Sorry for the late responses. I was continent hopping (back to the US).

Thanks again for the support guys related to this guide. I know I need to get it updated, and will shortly.

In Durks, you need a level of rogue, with some points in search and disable device to get the trap. If you've got that, search by the pillar and the box will show up. Click on the box, making sure you are facing it, and hit disable device to disable it. Even if you have no rogue skills, you can get around it. ***Spoiler Alert*** Facing the two pillars, run to the right side and back up. If the fire trap went off, you went too far beyond the pillar. Once you are there, twitch forward and backward. If your timing it right, the trap should go off, without giving damage.

Concerning the extra character slot...It depends. I realize it is probably too late, as I think the sale has expired. Anyways, is it worth it? Probably not. I picked it up, as I plan to eventually have many slots, so why not get it while it's cheap. Once you've expended your first time bonuses, you will be getting 25 TPs per 100 favor. So to make it "pay for itself", you need to get roughly 2000 favor (total) across 6 servers. So if you bring up toons on 6 servers, you would need 300+ favor a-piece to pay for it. Not really tough, but will probably take a week or so to get those points back.

Concerning the build, I'll be honest, I'm not much of a builder. I usually take what I like, and see what happens, and just re-rolling if I don't like it or get bored. I did that for over a year. Since then, I've started reading the forums a bit more, and follow a general build, but still add my own flavor in there.

That being said, the build looks fine, but could probably use a little fine tweaking. Listen, Heal, and Repair tend to be totally useless skills, listen seems to do nothing, and heal/repair are easily brought up for using shrines by items which can be switched. In addition, one level of Sprint Boost is pretty much all you need. You get 5 clicks, for speeding things up, or getting out of trouble, but beyond that, you don't need additional levels.

Bounty Bags? Atleast Turbine was attempting to add some lower-level content. They have since said, bounty bags are gone, so if you have any in inventory, throw them away. Concerning the favor, I do not believe it was retro-active. Basically when DDO:EU was launched, if you had an active subscription, dating a year back you got so much free TPs. For two years, you got more, and 3+ years you got even more. I don't believe they calculated a first time bonus for each server. However, going forward, they are giving this bonus. Don't quote me, but I don't think you are suppose to be getting first time bonuses on toons created before DDO:EU launched.

Thailand_Dan
11-03-2009, 03:06 PM
At the time of writing, there are 6 servers, however, with the explosion of the player population since DDO:EU was launched, you may see more in the future.


As predicted, a new server has opened up! That's more character slots and more first time TP rewards. See you on Orien.

gg405
11-03-2009, 03:08 PM
I waited, and the very next day Catacombs went on sale. I bought that, and have been enjoying it although I found myself in a PD guild and not doing much cross-server grinding. Today 2 more packs went on sale, STK and Tangleroot. I'm 75 short on Tangleroot, so I'm going to be grinding again (yay a new server opens tomorrow) but I sure do miss having a 3rd slot on my "main" server already.

Thailand_Dan
11-03-2009, 05:41 PM
Yeah, I hear you. Looking forward to getting that quick 100 TP bump tomorrow. Tangleroot is a great pack. Lots of quests, favor, and end rewards. If it is on sale, I don't think you can go wrong picking it up. I'm doing my best to get the desert unlocked. I think once you get Catacombs, Tangleroot, and Delera's or Sorrowdusk unlocked, you should basically be looking to hit the big 3 explorer areas: Desert, Gianthold, and Vale. Once you get those three, making it to 20 is not really that hard. And all three of those are kind of must have packs. After, you can look to pick up Necro 3 & 4, but no hurry. Then you are on to end-game content.

Osco
11-04-2009, 04:38 PM
It's well worth blowing $6 on 400 tubbie points in the store to give yourself 4 character slots per server.

colfax
11-06-2009, 10:51 AM
Thanks for the feedback on the build. I decided to take your advice and not take anything beyond Sprint Boost I. I replaced the higher Sprint Boost levels with some energy resistance enhancements. Here is version 2:


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Colfax2
Level 20 Lawful Good Human Male
(1 Rogue \ 19 Ranger)
Hit Points: 240
Spell Points: 441
BAB: 19\19\24\29\29
Fortitude: 13
Reflex: 16
Will: 8

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 14 18 18
Dexterity 14 14 17
Constitution 14 14 14
Intelligence 12 12 12
Wisdom 14 14 14
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 15 16
Bluff -1 -1 -1
Concentration 2 2 2
Diplomacy -1 -1 -1
Disable Device 5 24 27
Haggle 2 2 2
Heal 2 2 2
Hide 6 7 7
Intimidate -1 -1 -1
Jump 6 10 10
Listen 2 2 2
Move Silently 6 7 7
Open Lock 6 26 28
Perform n/a n/a n/a
Repair 1 1 1
Search 5 24 28
Spot 6 7 7
Swim 2 4 4
Tumble 3 4 4
Use Magic Device 3 22 22

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+3)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility
Enhancement: Human Versatility I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I


Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Search I


Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Ranger Dexterity I


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility II


Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Desert Lore I


Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Spring Attack
Enhancement: Ranger Item Defense I
Enhancement: Ranger Favored Damage II


Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility III
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II


Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Swamp Lore I
Enhancement: Ranger Desert Lore II


Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility IV
Enhancement: Ranger Favored Damage III


Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Dexterity III


Level 12 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Enhancement: Ranger Tundra Lore I
Enhancement: Ranger Desert Lore III


Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Tempest II
Enhancement: Ranger Energy of the Wild I


Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Favored Damage IV


Level 15 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III


Level 16 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Elemental
Enhancement: Ranger Favored Attack I
Enhancement: Rogue Balance I


Level 17 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Favored Attack II


Level 18 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Nimble Fingers
Enhancement: Ranger Search II
Enhancement: Ranger Search III


Level 19 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Swamp Lore II
Enhancement: Ranger Tempest III


Level 20 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Search IV

BIOHELL
11-07-2009, 02:11 PM
Hi,

I am newbie at DDO, i am downloading it at moment. Is that guide up-to-date yet? Can i get premmiun stuff being as free?

Thx

Thailand_Dan
11-08-2009, 10:38 AM
The guide still needs a few updates, but I wouldn't recommend using this (to the letter) if you are brand new. Just have fun with the game to begin. Without buying anything, you'll be able to play a lot of content for free. Once you've enjoyed the game for a few weeks or a month, and if you are starting to run out of free things to do, then would be a good time to re-read this guide. Just remember, you can't really screw anything up when you are first starting out. So have fun with it.

aristarchus1000
11-09-2009, 03:57 PM
Very helpful guide, definite +1 rep.

I think the sample build along with overall plan is very helpful for new players. It gives some insight into how to effectively play a class and grind favor. I think the rogue-ranger is an excellent choice for a new player learning the ropes, because it stays effective while helping the player learn the game. By level 5 they'll probably find a class that they would want to try instead, but by that time they've figured out the lower-level content and they'll be ready to explore on their own.

Buddan
11-10-2009, 08:08 AM
Thank you so much for a great starter guide. I've followed it to level six so far and it's been a lot less confusing than all the other stuff I've tried to follow.

The only weakness I've had so far is my spot skill. I'm not searching for traps because I'm not detecting them. I guess with more experience in the various areas I will know when to search.

I'm making my way through Tangleroot right now and I've got to say it really, really repetitive so far. I'm up to chapter 7 which level-wise is rated too high for me to solo on normal so until I can find a group I think I'll have to give it up for now. Unfortunately there's no end loot award for each chapter and each chapter doesn't have a chest to loot. I haven't seen any good drops out of here yet :\.

It's a long way off, but with a 1 rouge the 19th level of Ranger doesn't seem to be that great. Can I wait until I'm an 18th ranger before taking a level in something else? I know with rogue it was important to take it early to push enhancement points etc... but if I take another rank of fighter or something will it matter if I take it late? Are there any suggestions for another class besides monk?

spacesloth
11-10-2009, 11:08 AM
First off, thanks for the guide!

You recommend to run most all dungeons on solo then again on normal in order to get max xp early on. Is it not worth it to at least try to catch a ride in a group that is going to walk through the whole island running it on epic? Then not have to come back for favor?

I just thought I would ask since you have lots of experience and I am just starting out and you did not mention it.

I do see these groups from time to time.

Edit: Also, I am sure this will soon be stickied and as this guide gains popularity then there will start to be more people creating lots of low level characters which will lead to more epic run groups.

Thailand_Dan
11-10-2009, 01:34 PM
I updated the guide a little, inserting some color. More updates shortly.

Concerning the 19th level of ranger, you are right. A multi-classed ranger kind of peaks at 18 levels. Most people take a level of monk along the way to get an extra feat and improved A/C. Personally, I've never played a monk, so I am not really the person to speak about it.

Another option is to take a second rogue level early on to get evasion. However, Rangers eventually get evasion on their own, and evasion isn't too important until you hit higher levels where traps/living spells do one-shot kills, and evasion or 500+ HPs becomes mandatory.

In the end, it is really up to you how you fill that extra level.

Concerning TR, the rewards come at the end of the chain. If you are on the 7th level, that is the last part. Finding groups are usually pretty easy for that chain. Make sure you are looking in the LFM panel. If you are on the last part and are having problems, you may want to put up an LFM stating something like: "Help! On last part of TR chain." Usually a vet or two will see this and take 10 minutes to run you through it, so you can get your end reward.

Concerning running solo. This is how I usually approach Korthos, running everything on solo and normal difficulty. However, I do NOT want to discourage you from running with groups. If you find a group of level 2s or 3s blowing through the Korthos quests on elite, and you are enjoying it, by all means, stick with that group.

However, often people will get discouraged, thinking they NEED to run with a group to complete certain quests. Also, with the influx of new players, Pick up Groups (PUGs) often are filled with people all over the place, dying constantly, running content too hard for them, etc. All I was saying was, you CAN do this all on your own if you need to. A good group will always be faster (and more fun) than a solo run, but, a solo run will often be much faster than a poorly put together group. It amazes me when groups wait 30 minutes to fill a group for Durk's when it can be soloed in 3 minutes. Think about it.

And just an FYI. Although there is a slot now for epic on all quests, currently, the highest level of difficulty is elite for almost all quests. The exceptions of course are the desert quests, and chain of flames.

spacesloth
11-10-2009, 03:46 PM
Thanks for the reply. I did mean epic not elite. That all makes sense.

The last thing I am struggling with is at some point I imagine I will unlock a 32 point build. Would I not want to unlock that build before I create a lot of characters on a lot of servers? Or do I need to unlock content in order to make unlocking that build easier?

Elustra
11-10-2009, 03:56 PM
I think I may try and roll one of these up on the new server sometime this week sounds promising

Thailand_Dan
11-10-2009, 04:24 PM
Well, I believe 32-pt builds are probably the best selling item in the store. Feel free to pick it up for about $20. But, you'll probably find, those 4 points don't make too big a difference. The main place it comes in handy is if you want to make a monk or pure rogue, where your points are spread thin among skills. They also come in handy when you are putting together a multi-class build that tries to do a lot of different things. But, for beginners, they make very little difference.

Also remember, you will eventually have the option to reincarnate (lesser, greater, and true), which will change your character to 32 pt build. If you want to spend the money to unlock 32 pt, great, but I would strongly discourage spending TPs you've earned on something expensive like 32 pt. You could get several adventure packs instead.

spacesloth
11-10-2009, 04:46 PM
I agree I would not spend the points on that option. I thought 32 point builds were unlocked with 1750 favor. Is that true and if so is there a certain point you would recommend pushing one character to that favor ranking (unlocking other stuff like monk and races too I think) instead of continuing to rotate characters.

Sorry for all the questions but really that's the last thing I want to get a comfort level on before I invest too much time.

Thanks again!!

Thailand_Dan
11-10-2009, 05:10 PM
You can unlock 32 pt. by bringing up a character to 1750 favor on a server. But, it only unlocks 32 pt. for new characters on that server. The toon with 1750 with still be a 28 pt., but he will receive a bound +2 tome of his choosing, essentially making him 30 pt., going forward. Or, you can keep the tome, reincarnate to 32 pt build, then eat the tome.

Also note, unlocking 32 pt on one server does NOT give you 32 pt on other servers.

spacesloth
11-10-2009, 05:24 PM
Also note, unlocking 32 pt on one server does NOT give you 32 pt on other servers.

Ok, thanks! I did not realize that. You have really helped clear up a lot of questions and give me a good start. Thanks again.

Edit: Does 1750 favor unlock races/classes and if so does it do so for all servers?

BDS
11-13-2009, 02:25 PM
Thanks for the thread its been a huge help for me as mostly a f2p player. I did go ahead and buy the cheapest amount of points (400?) the other week when they had them discounted to unlock the ability to put more stuff up in the AH and increased character slots across all the servers.

So far I've also purchased Catacombs, STK, TR, and Demon Sands when they were atleast 20% off which helped me out saving TP. I've yet to do Demon Sands, so far my favorite of the packs is TR although it is a bit long it makes up for it with those end rewards. The biggest problem I am having as a f2p player is lacking amount of inventory space. Which is ended up purchasing those TP when there was a sale. I just throw a bunch of stuff in the AH to clear up space. If it sells great, if not I plan on taking it out when it gets close to expiring and either putting it back up in the AH or vendoring it. I don't have the cash to spend a bunch on the portable hole and have yet to have it drop for me. Even then the 10k plat is expensive. Think I will go for the House K favor unlock the extra bank space.

I don't really want to drop the 10k-30k plat on a character I plan on getting between 2000-3000 favor and rerolling. I'm currently level 7 and have about 600 favor with some lower level quests still to run. I'd like to unlock Favored Soul and perhaps get that extra 100 TP at the 3000 favor mark but it depends on how much longer those extra points take to get. I'm guessing it will depend too much on what you have purchased but any idea what level you might be when you would hit the 2000, 2500, 3000 marks?

Shared Bank isn't available as any kind of unlockable at this point right? That would be great to have but the 1495 TP is way too much TP when I still have adventure packs to unlock. While I have this thread bookmarked and refer to it often other new players may not and therefor t deserves a sticky imo.

Thailand_Dan
11-13-2009, 04:42 PM
Thx for the sticky push, and I am glad this has been helpful.

You'll find getting to 500-600 favor is a LOT easier than getting to 1000. Mainly because so much of the higher level content is not free, and is hard to solo. I am currently grinding to buy the desert. I may break down and just buy some TPs, as it is on sale right now for 20% off.

I was a level 15 when I first hit 1750, and it took quite a bit of grinding. But, this was before F2P, so all content was open to me. But, there weren't as many quests out there. My plan is to get all my rangers (1 per server) up to 500, then to start running up Barbs and/or clerics up to about the same level one each server (I bought an extra character slot, so I have 3 spots). I figure I should be able to get the desert, vale, and Gianthold, by running up these toons. With that I should be able to eventually pick up Necro IV (the one with the Orchard). I think you kind of need these 4 packs to reach 1750.

Some don't want to roll toons on every server, just to have to reroll them. But, I still have my original 28 pt WF sorc on my VIP account that unlocked 32 pt for me, and he is still viable. With reincarnation, I can now make him 32 pt, if I want. So, I am concerned about getting toons as high as possible in level and favor for now. When I unlock a new pack, I'll have tons of toons to run through it. Eventually, I'll have high level toons on ALL servers and I can pick where I want to play, without disadvantage.

As of now, I have reached 500 favor on 5 of 7 servers, and am close to making that 6. I have 1 toon on 5 servers and 2 toons on the other 2. I am running into a silver sigil drought for a few of my toons, but it will come eventually. My biggest thing is to have fun. If this wasn't fun, I wouldn't be doing it.

Thailand_Dan
11-21-2009, 03:44 AM
The Sharn Syndicate is on sale now. A good idea to pick this one up to outfit your toons with nice weapons.

BDS
11-21-2009, 03:59 PM
Do you feel the pack warrants purchase over some of the higher level packs? Using Robi3's f2p guide where the Favor TP ratio is listed Sharn was second to last. Even with the sale it is in the bottom half of the list. Are the weapons that great? I find myself replacing low level weapons relatively quickly and you generally can find some pretty good deals in the pawn shop. Like I said in a post earlier I have Catacombs, STK, TR, and Demon Sands. Gives me two low level packs, a low-mid level, and a mid level pack. Depending on how far you want to take the characters for favor think it would be better off to distribute the purchases to help you level as you gain TP. While in the short term all the low level packs help you can quickly outgrow them with a character and then you'll be lacking content at those higher levels. I suppose if you are just concerned with a rush to a certain platform of favor (like 500) having all the low level packs would be nice, and they are generally cheaper in TP.

My main account is closing in on 1000 favor and I'll look forward to taking advantage of Veteran Status when I achieve it. On other servers I have 5 of this character one level 8 the rest all 3 or below. Then I also rolled one of the Barb to switch it up when the new server went up and find that character enjoyable and its a nice change of pace. Overall enjoying the guide, hope you continue to update it as you get up in levels. My level 8 is at the 600 favor mark still searching for his sigil so I've put him off a bit in hopes of more updates since I didn't really feel like grinding the sigil.

Thailand_Dan
11-21-2009, 08:14 PM
I will update the guide, soon. One thing I plan to add is a cleric. I'm on my 3rd one and am really enjoying playing it. The problem is, I have very little experience with a cleric, as it relates to end game, so I am a bit apprehensive about suggesting a build.

Concerning Sharn, I have been banking TPs for a while and was itching to pick up something new. You are right that the TP/favor ratio is horrible. However, the weapons are quite nice. There is an acid scimitar and an acid shortsword. This combo with Tempest is really nice, as almost everything is hurt by acid. There is also a heavy mace with 1d6 of force damage on it (the only one in game with this kicker, that I am aware of), and I don't believe anything is immune to force damage. Since the weapons are bound, they don't take permanent damage, and I can see using them all the way up to crafting greensteel. You might pick something up a bit better along the way, with a double kicker (i.e. Holy/Pure Good, Flaming/PG, etc.) but these weapons can get you to level 13/15, especially if you are low on plat, being new to the game. I really miss my paralyzers on my home server.

Anyway, it is one of those packs where you should eventually get it for the weapons, but if you wait too long, you don't really need the weapons, as you'll be able to buy better. I picked it up on sale, but wouldn't buy it full price. You'll also find +5 search and DD goggles commonly drop here as well, great for rogue/rangers. But, I have been sitting on 600 TPs for a while waiting for the desert or the Vale to go on sale. Up to you.

Thailand_Dan
11-26-2009, 08:50 PM
An FYI for anyone who has run up 1rogue/Xranger on multiple servers, as the guide suggests. Right now is a great time to grind for silver sigils. I've collected 20+ gold coins, as well as tons of silver and bronze just running Mirra's on various toons. With the coin drops, it seems like less of a grind. The coins turned in will be a nice bonus for your toons, not to mention, if you want to sell the gold ones, people are always looking to pick these up for a pretty penny. You could sell a few to outfit your toon with plat. I think last year, they went for around 10K plat a piece, but don't quote me.

The way I look at it, you have to get a silver sigil anyway, so if I am going to be running Mirra's, Dead Predators, Purge the Heritics, and the 2 lvl 5 Depths quests, it is nice to have a bonus in there as well. And hopefully, I'll pull a few Sigils along the way.

Thailand_Dan
12-01-2009, 11:11 PM
If you have the necessary TPs, I highly recommend picking up the Vale for 560 TPs, as it is on sale now. This is a MUST HAVE pack, as it lets you craft most of the best weapons and gear in the game. Plus, it has a lot of fun quests, favor, XP, raid, explorer areas, etc.

While you'll need to get your toons to level 12 before you can enter the Vale, it is one everyone needs at higher level.

If you are not far enough along to get it, don't worry, it will go on sale again. But, if those TPs are burning a hole in your pocket, this is a good one to pick up for the future.

I am trying to grind out another 50 TPs myself, on a horrible Internet connection (as i am away from home, ATM), so I can pick it up.

Good luck

BDS
12-02-2009, 11:17 AM
Yep I was working on getting the TP for Vale as well. Got 50 TP yesterday still another 75 to go before I'm able to purchase it. I had been planning on purchasing Gianthold when it went on sale but Vale is too good to pass up.

Irinis
12-02-2009, 08:27 PM
I can see why you recommend Catacombs. I find STK much more fun, but yeah, good plan.

Thailand_Dan
12-13-2009, 02:13 AM
Wow! All sigils are on sale for 10 points this weekend. I am buying sigils for ALL of my 12 toons to bring them up to level 20. Personally, I think the sigil grind is the dullest part of having a F2P account. Most of my toons are currently level capped at 12 (even if their actual level is lower), with a couple still at 8. For 20 or 30 points per toon, you no longer have to worry about grinding for a sigil. An incredible deal!

Killthrill
12-15-2009, 10:30 PM
Hi there, I just recently started playing DDO and I started following this guide and while I like it. I was wondering about something. I've notice that I tend to prefer the damage from the 2 handed weapons over having 2 weapons.
So my question is this, would this work for a 2 handed rog/ranger like in the guide? I was thinking that if I go 2 handed I should change the creation up a bit like this. Maybe even do 1 rog/1 fighter/18 ranger.


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Tyraniss
Level 20 Lawful Good Dwarf Male
(1 Fighter \ 1 Rogue \ 18 Ranger)
Hit Points: 312
Spell Points: 424
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 15
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 23
Dexterity 12 15
Constitution 14 16
Intelligence 10 10
Wisdom 14 14
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 11
Bluff -2 -2
Concentration 4 13
Diplomacy -2 -2
Disable Device 4 19
Haggle 0 0
Heal 2 2
Hide 1 2
Intimidate -2 -2
Jump 4 7
Listen 2 2
Move Silently 1 2
Open Lock 5 18.5
Perform n/a n/a
Repair 0 0
Search 4 15
Spot 6 15
Swim 4 6
Tumble 3 5
Use Magic Device 2 19

Level 1 (Rogue)
Feat: (Selected) Two Handed Fighting


Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 3 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Power Attack


Level 4 (Ranger)
Ability Raise: STR


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Cleave


Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 8 (Ranger)
Ability Raise: STR


Level 9 (Ranger)
Feat: (Selected) Toughness
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Armored Agility I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense I
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Racial Toughness I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Toughness I


Level 10 (Ranger)


Level 11 (Ranger)
Enhancement: Ranger Energy of the Wild II


Level 12 (Ranger)
Ability Raise: STR
Feat: (Selected) Extend Spell
Feat: (Favored Enemy) Favored Enemy: Dragon


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Mental Toughness


Level 16 (Ranger)
Ability Raise: STR


Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Reptillian


Level 18 (Ranger)
Feat: (Selected) Improved Two Handed Fighting


Level 19 (Ranger)


Level 20 (Ranger)
Ability Raise: STR
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Giant Dodger I
Enhancement: Dwarven Goblinoid Hatred I
Enhancement: Dwarven Poison Resistance I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Ranger Item Defense I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Balance I
Enhancement: Rogue Disable Device I
Enhancement: Fighter Jump I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Spot I
Enhancement: Rogue Tumble I
Enhancement: Ranger Devotion IV
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity III




Any suggestion or changes you all think I should do? Or would this be a bad idea all together. I'm new to D&D so not sure if this would work better or not.

vettkinn
12-16-2009, 05:44 AM
Comrade Dan, Three-Barrel cove is on sale right now. Is it recommended to buy this? I'm rather hungry for new content and I seem to reroll often (and get more points that way). And I'm not exactly crazy about loot and gear, more content and lore would please me.

I should'ave bought those low level adventures packs while they were on sale (STK, Catacombs, Sharn) since I believe I would'ave gotten more TP each time I rerolled. XD Now I have to wait till they go on sale again.

Thailand_Dan
12-16-2009, 06:41 PM
Personally I find 3BC one of the most boring areas. Some people like it, others don't. I'm in the latter. There is one quest I like, Prove your worth, as it has quite a challenging ladder climb where you are jumping between ladders.

You'll find most of the content very hard to get a group for. Old Grey Garl and the other one in the 2 part series are rarely run outside of favor only runs high above level. Ghost of a chance is boring to tears. Scoundrel's run cannot be soloed and has a killer fire trap that will usually take most rogues 10+ times dying in order to finally make their saves and disarm (on elite difficulty). There is another 2 part chain in the fire caves that is challenging, but once again, hard to find a group for. Another quest has you guarding sailors while mobs spawn and try to kill them. I hate this design in quests (i.e. Desert Caravan, Cannith Crystal, Part one of Baudry's). It makes it very hard to solo and it becomes very difficult on elite settings.

The loot you'll find in these quests in not much different then the harbor. I can't think of anything unique and/or exciting about the loot in 3BC.

The explorer area is big and offers a good amount of explorers and rares. But, I find the mobs to be a bit hard for the level, and the XP given to be pretty minimal. One saving grace of it is that the scenery is quite nice outside. I think they put a lot of time into it.

Although I know I just have, I am not trying to dump on 3BC. It's just not for me. Eventually, I'll pick it up (simply for the favor), but the desert, Vale, Gianthold, VoN, the battlefield, and even the reaver's refuge will probably be first.

Thailand_Dan
12-16-2009, 07:02 PM
Concerning the build, I really don't know what to tell you. I've never made a fighter before, and I am, by no means, a master builder. Honestly, I usually let the builder guys argue over a build and take note of strengths and weaknesses brought up and suit it to my tastes. Personally, I like builds that can do a lot of things (i.e. traps, self-heal, descent DPS, survivability/high CON, etc.)

You can always give it a shot. That's the fun of DDO, especially now with reincarnation, it is hard to make a mistake which cannot be corrected or compensated for down the line. If you take a look in the Ranger section of the forums, I'm sure you can find a THF build.

That being said, I have run THF toons before, and prefer TWF. The reason for this is my favorite combination is to have a paralyzer in one hand and some sort of heavy DPS weapon (such as Holy/Pure Good) in the other. This allows you to incapacitate the mob while you are beating them senseless. Also, at higher levels, where mobs have really high HPs, dual-wielding vorpals, disrupters, banishers or smiters lets you take down a mob twice as fast as your THF counterpart. When using these weapons, the damage amount means nothing, as you are going for the insta-kill effect.

Lastly, if you are swinging one weapon, you usually want a lot of strength behind it to maximize the damage you are doing, and to increase your chances of hitting with each swing. This is why barbs are very popular for THF builds. I've tried one (posted at the bottom of my original post on page 1), and really enjoy it. But, like I said, it is really up to you. I hope this helps.

vettkinn
12-17-2009, 04:53 PM
Very well then comrade, I will save my TP for something better. Hopefully, the lowbie packs will be back on sale again soon, since I now have another urge to reroll :D

Thailand_Dan
12-18-2009, 09:06 AM
I tried to send you a private message, but apparently this in not allowed for F2P accounts. FYI - while rerolling continuously will produce more TPs quicker, it can get a bit boring running the same quests. However, if that is the strategy you are using, I would suggest a different tactic which makes it MUCH quicker.

Every time you reroll, you start over completely. Every dungeon you run into, you'll only be able to open normal on a F2P/Premium account, not to mention, you'll be level 1 and have to level up before you can take on the harder dungeons on elite where the big favor is. And lets face it, right now, PuGs can be difficult and time consuming.

However, if you find a like-minded friend, 1 person could re-roll while the other opens elite dungeons and does most of the fighting for you to get you up to 100. Once you reach it, you can jump on a higher level toon and do the same for the other person. You probably won't be getting any XP, but it doesn't really matter, as you are just going for favor, intending to reroll once you hit 100 favor.

This same strategy can be used without the help of someone else if you have 2 computers (and 2 Internet connections) and create a second account. You can usually get a toon up to 100 favor within an hour, then you reroll.

Doing this repeatedly will become VERY boring, but once a week, devoting 3 or 4 hours to grinding TP ins't bad. I've done it before when I was 100 TPs shy of an adventure pack that was on sale. Also, when you are dying for a new pack, but feel bad about paying full price for it (instead of waiting for a sale), grind out the difference. Not to mention, when you do buy a pack, you might find yourself worried sometimes that something you want will finally go on sale and you won't have the TPs to buy it. A day or two of grinding will get your TP balance back up to where you'll feel comfortable.

Just a suggestion.

killerzee
12-18-2009, 02:34 PM
The guide looks nice but for newer players playing a rogueish toon they may want spot as a skill more than jump or balance as they wont know were to find the traps.

Gercho
12-22-2009, 11:46 AM
Great guide Dan, you seem the right person to answer my question:

I want my main char to be a Drow, so i made an alt to farm 400 favor, which will be the fastest way to do that playing solo? I thought of my alt to try to level fast first, without worrying about favor (repeating the best xp quests in normal 3 times and then 1 in hard since i cant elite them at low level) so once i get a decent level and can do the elites easier i farm the lower level quests, so, which level should i gun for the leveling so i will be able to get 400 favor farming it? which path of quests you think would serve me best?
I know that a faster way would be to get someone with high levels to farm the favor for me, or even run in groups, but i dont like depending on other...
One more thing, i actually paid one month of vip and may extend it one month more so for the initial farming and the leveling of my main i will have all the content, and then when i drop vip i can buy only the high lvl packs for the raids...

Anarkius
12-22-2009, 04:26 PM
First of all I think this thread should really get 'sticky' status. It is a great guide on how to make the most out of favor given.

While the build you suggest does work well for the 'project'. I agree that it is not a 'must use' and would like to suggest that people not be afraid to try something different if you are not into the Ranger/Rogue. While Thailand_Dan has done a great job of giving away many secrets to success in this guide, I don't think his intent was for it to be taken as 'gospel' (but I could be wrong :p ).

Either way, it is great that you have devoted the time and effort to this and for the record I am using it as well on the F2P account started for the wife (oh yes, she will play DOO, she doesn't realize it yet, but she will ;) ). I will keep you posted on anything that I feel 'needs to be addressed'; but I am sure you have weighed a lot of the options and taken the feedback already provided into consideration :D

Sticky, FTW!! :cool:

Khayvan
12-22-2009, 06:50 PM
Dan, thanks for your guide. It's been a big help to me, not only in introducing me to a fun character to play but also in picking my first to adventure packs. I loved both Catacombs and Tangleroot. I probably wouldn't have even picked up on favor grinding on multiple servers if not for you. I have a few RL friends playing, for longer than me actually, and they didn't realize it could be done either. So you've helped all of us get some great adventures and have a lot of fun.

Thanks again.

Thailand_Dan
12-26-2009, 10:25 PM
Thanks for the comments guys, I am glad I could help. Sorry, if I've been a bit remiss in responding, but I've been doing some country hoping, lately.

Anyways, I have written up an addition for those wanting to try a cleric. I need to add some formatting, and color changes...come to think of it, I need to do that for the bottom half of the guide as well...so it may be a few days before I post it. I've gotten 3 clerics up to levels 8 - 12. They are fun toons, and great for soloing as well as parties. But, they do bring with them, some drama, and some conflict which I address in the post. So, stay tooned.

To respond to the posters:

killerzee

Great point about the spot skill. That slipped my mind, as I am used to knowing where most are. Once you know where the traps and the boxes are, spot becomes pretty useless, but if you are just starting out, it can be a life saver. If you've already rolled a character, you might want to pick up some spot goggles/ring which will help this stat out. I'll add this suggestion into the guide. Thanks for the feedback.


Gercho

You'll find 400 favor comes pretty quickly with the ranger/rogue build suggested. You could probably get that done, solo within a week or two if you play a lot. However, I was amazed at how easily the barb build, at the bottom of the guide, could blow through the korthos and the harbor (on elite difficulty), solo. Tangleroot (on normal), wasn't much of a challenge after level 4 or 5, STK was quite doable (but the Holds can be difficult), and catacombs were a joke. I rarely follow builds to the letter, but with that one I did, and it works. The bracers of assistance, and lots of them are crucial in the first few levels, but you easily top 100+ HPs within a few levels and it takes a lot to bring you down.

If you are looking for straight XP to level, Info is the Key, Kobold's New Ringleader, Waterworks, and STK are big ones that give great XP/min.


Anarkius

Thanks for the sticky push, and no, I don't expect people to take this as gospel. I just try to give suggestions and tell people what I would probably do if they have no idea what to do. When I started 2+ years ago, many people would try to help and say, it depends on what you want to do, do you want to go DEX based, STR based, do you want to have a finesse build, etc. Having no PnP background, I was thinking, I have no idea. So, for me, a how-to guide is a bit better fit, so I structured the guide as such. For people who want to try different things, I think that's great, but they can still probably use a lot of the information in the guide as well.

Due to the fear of not understanding how toons were built, I made several gimped fighters, rangers, barbs, etc., and eventually turned to the sorc class (Warforged), as they are really hard to screw up. It wasn't the most fun and easiest toon to get to cap, but once I was there, he was still viable (I still have him to this day and occasionally run reaver and shroud with him). This fear is what I hope to prevent by writing the guide, in addition to showing people how to unlock parts of the game for free, efficiently.

Get out there, try different stuff, screw things up...that's half the fun of learning the game.


Khayvan

Glad I could help out!

Mjoll
12-27-2009, 03:43 AM
Scoundrel's run cannot be soloed and has a killer fire trap that will usually take most rogues 10+ times dying in order to finally make their saves and disarm (on elite difficulty).Just saying... If you are thinking about the lever that controls multiple doors then it can be soloed, no hireling involved. But since the quest layout is horrible it involves making a long detour and head bashing your desk until you find the way.

Murderface
12-27-2009, 04:13 AM
While I agree it can be done, I think running nothing but free content to level 13 - 14 would be difficult without resources/gear/weapons, not to mention, pretty boring. Even on my VIP account, I get a bit bored with the 9 - 12 levels with access to all content, in addition to tons of plat and gear from my mule toon. On Sarlona, where my mains are, bringing up lowbees on my F2P account is easy with some generous gifts from their VIP relatives. But, on every other server, where I have no VIP toons, it's rough even with the packs I've bought.

That being said, I've shelved my toons on each server, moving on to a different one, once they reach 500 favor. By that time they are usually around level 8 or 9. I could probably get them up to 700 - 800 favor, and somewhere around level 11 - 12. But, I think I'd be bored. No Thernal, no Gianthold, no Desert, no Orchard, no thanks. It's possible I feel that way because I've seen what's to come, so there's no rush. But, I usually like to take it slow, and would rather enjoy my time bringing up toons then rushing to power level them.

In the past few days, I've decided to hold off on getting Delera's. It's a great pack, but it's expensive. Instead I think I'll take the desert, one of my favorite areas. The desert is 100 TPs more than Delera's and you get huge amounts of XP, favor, and rare drops, not to mention a raid you only have to flag for once.

no gianthold how you gonna get madstone boots lol

Thailand_Dan
12-27-2009, 06:28 PM
Just saying... If you are thinking about the lever that controls multiple doors then it can be soloed, no hireling involved. But since the quest layout is horrible it involves making a long detour and head bashing your desk until you find the way.

I'll be honest, it's been well over a year since I ran that quest. And when we did, it was an elite favor run, far above level. I was referring to the the levers, and was not aware there was a work around to get past it, solo. I do remember our rogue dying about 10 times on the fire trap, though. Oh I hate that quest, lol. The map is basically useless, and the mobs are minotaurs which are not that big a deal in a group, but solo or 2-manned can really cause you problems when knocked down.

Thx for the info...if I'm feel masochistic, I'll give solo a shot on my ranger/rogue.

colfax
01-16-2010, 05:56 AM
Edit: The sale is over now. Hopefully they will have some more packs at 50% off sometime.

Looks like a good time to buy these at 50% off if you have the TP:

Shan-To-Kor Adventure Pack- 50% Off
Old Price: 250 Points
New Price: 125 Points

Catacombs Adventure Pack- 50% Off
Old Price: 250 Points
New Price: 125 Points

Tangleroot Adventure Pack- 50% Off
Old Price: 550 Points
New Price: 275 Points

Three Barrel Cove Adventure Pack- 50% Off
Old Price: 650 Points
New Price: 325 Points

The Sharn Syndicate Adventure Pack- 50% Off
Old Price: 350 Points
New Price: 175 Points

Kielbasa
01-25-2010, 02:01 PM
Love your guide. I've used your ranger/rogue as a template for the ones I've been rolling up across all servers. My opinion of them from level 1 to 6 is that I'm missing on difficult content more than I'd like to be. So if your going to be running elite content the korthos set that give +2 to hit may be a better option than grabbing the mana recharge necklace that you suggest. I have to say I agree with you on going good alignment at least if its your first character. I made the newbie mistake of going true neutral on all my builds due to reading about alignment damage that happens much later on in high level content. I wish I hadn't so I could actually use some of the pure good weapons I've found.

An easy enjoyable build I've found is this Warchanter Bard build by Rachna. Drop the starting cha to 16 and put the left overs in dex or int for a 28pt build. Breezes through low level content like a 2h barbarian so far but you get self healing and lots of nice buffs once you hit lv4. I didn't follow the spell selection because it has endgame in mind pick what you feel you need at level and tweak as you level.

http://forums.ddo.com/showthread.php?t=159539

bodyart
02-17-2010, 07:27 PM
Extremely informative post. Thanks for taking the time to put this together! :) I've had good success with both the xploiter ranger and the barbarian templates you listed.

Thailand_Dan
06-25-2010, 02:42 AM
Hey guys. I am glad this guide has helped a lot of new players. Things in DDO are changing rapidly, and it is hard to keep up. Honestly, I've been playing on my VIP account a lot, and RL has thrown me a few curve balls. While I would love to say I am going to revamp the guide, in truth, I am about to start my own business, so there is no way I will find the time.

I hope the guide, even though it is a bit dated now, continues to help new players along.