Riggs

10-18-2009, 02:31 PM

It has been said already many times, but it needs to be said again.

For a cost of 5 feats , and heavy AP cost due to taking 2 enhancement lines that no one would max out otherwise - for...a +1 to combat dcs, intimidate...and +1 crit range. For one weapon. Kensai 2 get power surge, and and nothing else...unless you also buy the kensai damage boost which adds +2 damage and +2 seeker....for one weapon. Sure it is 'only' 1 AP...but why does it cost extra on top? Does a barb have to spend extra AP to get viscious added to FB?

A paladin can get 4d6, and 7d6 at level 20 on every single attack, including apparently 100% of glancing blows for the main monster type after level 16. And a crit multiplier on every smite

Frenzied bezerker costs about the same AP roughly, and only 1 feat, but gives 4d6 damage on ALL attacks on ALL weapons, including also apparently 100% damage on glancing blows. AND more str and con. AND FB3 adds a +2 crit damage multiplier to ALL weapons while raged/frenzied.

So for more feats and a bunch of wasted AP - you get a character with far less damage than say...any other melee prestige class gets, but it costs way more.

Kensai needs the crit multiplier for levels 2 and 3. So a kensai 2 should get a +1 crit damage multiplier, and kensai 3 a +1 crit range, and +2 crit damage with their chosen weapon. Or possibly just level 3, but then add another crit range generic +1 at level 12, and +1 crit damage at level 18 that any fighter can take regardless of prestige class, which would apply to all weapons.

The old argument against giving extra crit range was that barbs were way too powerful with the +2 crit range at level 14. Add in stat damagers and yeah it was a lot of crits. But now stat damage is less effective, and instead of simply losing a 'too powerful enhancement', FB 2 and 3 gives a more powerful one instead. Crit damage on ALL crits? People are doing what - 500 point crits now? AND 4d6 on all attacks and glancing blows to boot, thats an average of 14 damage AOE on pretty much everything all the time every other swing.

Gee that +36 damage for seeker on a greataxe sure looks powerful compared to the 160-200 extra damage on a crit a barb or pally gets.

A fighter gets lots of feats to either generalize, or specialize, and a Kensai, or fighter that specializes in one thing, should be equal to any other melee class at least - so they should be getting the same +2 crit multiplier that paladins and barbs get for their one weapon.

The glancing blow enchancement lines for fighter and WF are a total waste of time after being hyped up for months before mod 9. Each tic only adds like 2 % maybe max to the chance to get extra damage. I have everything you can possibly have on a kensai 2 so far, only short kensai 3 - and the 15% of the time I get a bit of extra holy damage on a glancing blow is pretty much completely unnoticable and a total waste of a ton of feats and AP.

Unless they add up to something like 50% - its not even worth considering.

For a cost of 5 feats , and heavy AP cost due to taking 2 enhancement lines that no one would max out otherwise - for...a +1 to combat dcs, intimidate...and +1 crit range. For one weapon. Kensai 2 get power surge, and and nothing else...unless you also buy the kensai damage boost which adds +2 damage and +2 seeker....for one weapon. Sure it is 'only' 1 AP...but why does it cost extra on top? Does a barb have to spend extra AP to get viscious added to FB?

A paladin can get 4d6, and 7d6 at level 20 on every single attack, including apparently 100% of glancing blows for the main monster type after level 16. And a crit multiplier on every smite

Frenzied bezerker costs about the same AP roughly, and only 1 feat, but gives 4d6 damage on ALL attacks on ALL weapons, including also apparently 100% damage on glancing blows. AND more str and con. AND FB3 adds a +2 crit damage multiplier to ALL weapons while raged/frenzied.

So for more feats and a bunch of wasted AP - you get a character with far less damage than say...any other melee prestige class gets, but it costs way more.

Kensai needs the crit multiplier for levels 2 and 3. So a kensai 2 should get a +1 crit damage multiplier, and kensai 3 a +1 crit range, and +2 crit damage with their chosen weapon. Or possibly just level 3, but then add another crit range generic +1 at level 12, and +1 crit damage at level 18 that any fighter can take regardless of prestige class, which would apply to all weapons.

The old argument against giving extra crit range was that barbs were way too powerful with the +2 crit range at level 14. Add in stat damagers and yeah it was a lot of crits. But now stat damage is less effective, and instead of simply losing a 'too powerful enhancement', FB 2 and 3 gives a more powerful one instead. Crit damage on ALL crits? People are doing what - 500 point crits now? AND 4d6 on all attacks and glancing blows to boot, thats an average of 14 damage AOE on pretty much everything all the time every other swing.

Gee that +36 damage for seeker on a greataxe sure looks powerful compared to the 160-200 extra damage on a crit a barb or pally gets.

A fighter gets lots of feats to either generalize, or specialize, and a Kensai, or fighter that specializes in one thing, should be equal to any other melee class at least - so they should be getting the same +2 crit multiplier that paladins and barbs get for their one weapon.

The glancing blow enchancement lines for fighter and WF are a total waste of time after being hyped up for months before mod 9. Each tic only adds like 2 % maybe max to the chance to get extra damage. I have everything you can possibly have on a kensai 2 so far, only short kensai 3 - and the 15% of the time I get a bit of extra holy damage on a glancing blow is pretty much completely unnoticable and a total waste of a ton of feats and AP.

Unless they add up to something like 50% - its not even worth considering.