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View Full Version : Suggested change to Greater Reincarnation



sirgog
10-12-2009, 08:33 PM
Here's something that I think will make everyone happy, while not being ridiculously tough to program. It's a system that allows removal of up to two splash levels and alignment changes.

Firstly, you cannot use Greater Reincarnation unless you are at least character level 3.

Upon using Greater Reincarnation, you start as a level 0 character (-1 XP, 20hp, no abilities, all ability scores 8+racial) and transported to a demiplane (like the Portable Hole) with one of each class trainer. All your gear is put in the Reincarnation Bank.

For each class level you had, you are given a token allowing you to level up once in that class at a series of trainers. Upon levelling to 1, you choose your race, then your stat point allocation (using 32 point builds if they are unlocked), and skill point allocation. Don't choose your alignment yet - you'll choose it as the final step, as you leave this demiplane. (Note that as you can only level up in classes you were previously a member of, you cannot create an alignment paradox like a Pal/Brd.)

You cannot leave this demiplane until you have 2 or fewer level up tokens left in your inventory. This prevents players using this to reset to level 1 and totally change their character..

After you finish levelling up to your previous level (or one or two levels lower, if you are doing this to remove a splash), your XP is set to the lowest amount possible to be your new level. (Example: A Wiz17/Rog1 that's only 135 XP short of level 19 goes through this procedure and leaves as a Wiz17, having decided to leave her trapsmithing days behind her. She finishes the proceedure as a level 17 Wizard, with the minimum possible XP to be level 17, and must re-earn the ~1.9 levels worth of XP through questing to return to her old level.) You then select an alignment (from all the alignments possible that do not conflict with your new class level choices), and you are good to go!

*Edit: Tomes apply as they do in the Lamania implementation of Reincarnation - your +2 tome is totally dormant until level 3 and isn't fully effective until level 7. If you have eaten a +2 tome and sacrifice enough levels to fall under level 7, you receive a binds-to-character +2 tome of that type (Min level 7) which sits in your Reincarnation Bank, and a +1 (ML3) tome if needed too.)*


This will allow players to:

1) Remove a splash (such as ClrXXX/Sor1) that may have been good once but is now regretted.

2) Fix alignment issues, allowing people to choose to splash monk, or to safely use that Litany of the Dead trinket they have in the bank

3) Re-order class levels, to allow players that made a mistake such as taking their first level of Rogue at a level other than 1 to correct these mistakes.

4) Change race. The Reincarnation spell in D&D lets you do this (in fact it forces you to).



I have quite a few characters I'd reincarnate this way that I wouldn't use one of the other reincarnations on.

Nyvn
10-12-2009, 09:04 PM
It looks better than having to reroll from lvl 1. Though the 2 or fewer tokens doesn't help people who more deeply multi classed, since you're already having to re-level, you can't just totally changing your character.

Thorzian
10-12-2009, 09:19 PM
I love it! exactly what we were all asking for! simple respec. imagine that turbine. someone came up with an idea to adress what the players actually want.

sirgog
10-12-2009, 09:30 PM
It looks better than having to reroll from lvl 1. Though the 2 or fewer tokens doesn't help people who more deeply multi classed, since you're already having to re-level, you can't just totally changing your character.

My idea for limiting the level loss to 2 came from thinking - a splash doesn't define 'who you are' - for instance, my main (Clr18/Ftr2 as soon as I get a few more XP) is first and foremost a member of the Cleric class. Were I an RPer, I'd think of them as a cleric that has had some fighter training - but the fighter training doesn't dominate who the character is.

Deeper multiclasses, however, have different identities. My toon Disector (Rog10/Rgr6/Ftr1) might have a Rogue icon in a group/raid, but would (in an RP sense) think of themself as a Tempest - the Rogue training simply improves their ability as a Tempest by granting Sneak Attack and Crippling Strike (plus trapsmithing as a bonus). Even at cap, when they are Rog13/Rgr6/Ftr1, they will still be a Tempest at heart.


So by allowing a two level loss, you allow a character to "forget" minor aspects of their past life, whilst still keeping the core of the toon intact. Allowing a more significant number of levels to be respecced feels like you are making a much more thorough change to the toon than a Greater Reincarnation should allow.

Nyvn
10-12-2009, 10:20 PM
So by allowing a two level loss, you allow a character to "forget" minor aspects of their past life, whilst still keeping the core of the toon intact. Allowing a more significant number of levels to be respecced feels like you are making a much more thorough change to the toon than a Greater Reincarnation should allow.


So with if this replaced Greater Reincarnation we'd have 3 options,

1) Lesser Reincarnation: Redo stats, feats, and skills. No changing class, alignment or race.

2) Greater Reincarnation: Redo stats, feats, skills, alignment, and up to 2 class levels. No changing race.

3) True Reincarnation: Complete redo.

Lorien_the_First_One
10-12-2009, 10:59 PM
I suggested something similar....

http://forums.ddo.com/showthread.php?t=206572

lanthan
10-13-2009, 10:10 AM
There is a reason they have you use the character creator ui to make changes to your lvl 1 decisions. I don't think they have a way for you to make those decision from inside the game world.

Allowing for lvl 0 characters and setting it up so you can select your race, appearance, and starting stat allocation would probably take a fair amount of dev time.

Also I don't see how dropping any number of unwanted lvls is a problem if you don't get to replace them for free but have to re earn the exp. It seems the devs would agree since true reincarnation exists.

I like the basic idea but if they do it this way I doubt we will see it in this update.