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Shade
10-11-2009, 03:16 AM
Anyone tested any of the past life feats yet?
I know a couple ppl did the true reincarnate,, did you get a past life feat?

Mainly curious about the duration on the various clickies. Especially the evasion one (monk) and rams might (ranger).

Info:

Past Life: Berserker's Fury
You recall more about your past life as a barbarian. You have +2 to your Intimidate skill and can enter a barbarian rage once per rest. Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.
Is it just a normal rage.. So duration 30 sec + con modifier? Or just capped at 30 seconds (useless)

Past Life: Bardic Dilettante
You recall more about your past life as a bard. You have +1 to all Charisma based skills and can Inspire Courage three times per rest. Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.
Aparently it's just normal bard songs, as a lvl1 bard. Enhancements do work on it tho. (useless feat)

Past Life: Initiate of the Faith
You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect three times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half.

Past Life: Acolyte of Divine Secrets
You recall more about your past life as a favored soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect five times per rest. Activate this favored soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels. A successful Fortitude save reduces the damage by half.
Sounds like a uber upgraded version of searing light, but has a save.. Should be no save. But if it works with enhancements/metas?, it would still be a strong nuke, especially on undead.

Past Life: Student of the Sword
You recall more about your past life as a fighter. You have +2 to your Intimidate skill and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit.
Duration: 1 Minuit per use.

Past Life: Disciple of the Fist
You recall more about your past life as a monk. You have +2 to your Concentration skill and can enter an evasive trance once per rest, granting the evasion feat for a short period of time.
Note: You must meet normal evasion requirements for this one. No medium or heavy armor, no heavy encumbrance.
Duration ?

Past Life: Soldier of the Faith
You recall more about your past life as a paladin. You have +2 to your Heal skill, and can recall your bravery three times per rest, casting the Lionheart spell on yourself or an ally. Activate this paladin ability to imbue yourself or a single ally with great bravery, making them immune to fear.
Duration?

Past Life: Warrior of the Wild
You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Ram's Might effect once per rest. Activate this ranger ability to cause your hands increase in size, granting a +2 size bonus to Strength and damage.
Duration: 1 minuit per level (character level)

Past Life: Sneak of Shadows
You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels, and a +1 bonus to hit with sneak attacks for every four levels..
It's only 3 use, 1 minuit duration each. All the bonuses only apply during that 1 minuit.

Past Life: Arcane Prodigy
You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest.
It's a clicky that gives you 10 random low power ray spells(cold ray, elec ray, fire ray, acid ray)

Past Life: Arcane Initiate
You recall more about your past life as a wizard. You have +2 to your Concentration skill and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.
Wizard one actaully sounds decent for a WF repair spec wizard. Especially since wizards get allot of feats. Hopefully full metas work and enhancments

Dretharis
10-11-2009, 10:03 AM
Anyone tested any of the past life feats yet?
I know a couple ppl did the true reincarnate,, did you get a past life feat?

Mainly curious about the duration on the various clickies. Especially the evasion one (monk) and rams might (ranger).

I'd be very interested in those two, as well as the duration on the rogue feat as well. Also, I'd want to verify the hide/MS bonuses stack with item and circumstance (camouflage, for example) bonuses.

Mhykke
10-12-2009, 02:02 AM
Anyone tested any of the past life feats yet?
I know a couple ppl did the true reincarnate,, did you get a past life feat?

Mainly curious about the duration on the various clickies. Especially the evasion one (monk) and rams might (ranger).

I'll have to test ram's might some more....It was 3 minutes at level 3, but I'm pretty sure I swapped out a feat right away and took it earlier and it was still 3 min.....I'll have to level a little bit more to confirm whether it's just 3 min. or if it's a min. per level...

Xenus_Paradox
10-12-2009, 03:23 PM
I'll have to test ram's might some more....It was 3 minutes at level 3, but I'm pretty sure I swapped out a feat right away and took it earlier and it was still 3 min.....I'll have to level a little bit more to confirm whether it's just 3 min. or if it's a min. per level...

3 minutes is decent even at 20th. Not amazing, especially if you only get 1/rest, but decent. Probably not worth a feat though, unless the higher PL feats that require it are fantastic.

Goldeneye
10-12-2009, 04:14 PM
Details HERE (http://forums.ddo.com/showthread.php?p=2473128#post2473128) that's all I know

Shade
10-13-2009, 01:34 AM
I'll have to test ram's might some more....It was 3 minutes at level 3, but I'm pretty sure I swapped out a feat right away and took it earlier and it was still 3 min.....I'll have to level a little bit more to confirm whether it's just 3 min. or if it's a min. per level...

Interesting. I'm hoping it's 1 minuit per level - same as the spell itself, as caster level = character lvl for these feats. If it is.. I may lvl my barbarian as a ranger just so I can get the +2 str/dmg heh.

A guy ingame - Soulsmasher, said he had it and it was 5 minuits. Perhaps he was lvl5, or simply mistaken.

Another guy ingame mention the details of the rogue one.. 1 minuit, and the sneak attack bonuses only apply during that 1 minuit.. Weak.

Shade
10-14-2009, 07:49 AM
I'll have to test ram's might some more....It was 3 minutes at level 3, but I'm pretty sure I swapped out a feat right away and took it earlier and it was still 3 min.....I'll have to level a little bit more to confirm whether it's just 3 min. or if it's a min. per level...

lvl him more yet to confirm?

Shade
10-18-2009, 12:30 AM
Well a bunch more people have done the TR since the event.. Anyone wanna share some details on these feats?

Lufia
10-18-2009, 01:27 AM
Actually if your trying to max out intimidate, Barbarian>Fighter Kensai>Fighter Stalwart defender----and choosing the past life feats will give it more oomph~ 4 more points to be exact with student of the sword and berserkers fury

Raiderone
10-18-2009, 01:01 PM
Student of the Sword is 1 minute per use. 3 uses.
+4 to hit.

Shade
10-20-2009, 01:37 PM
Student of the Sword is 1 minute per use. 3 uses.
+4 to hit.
Addded. Thanks.

Still lots of info missing.

redoubt
10-20-2009, 04:22 PM
Are these like favored enemy where you get an extra slot, but can only access a small selection of feats OR does it count as one of our normal feats?

Dark-Star
10-20-2009, 04:31 PM
Ram's Might is 1 minute per level, making it a contender for the best past life feat.

Xenus_Paradox
10-21-2009, 05:57 PM
Ram's Might is 1 minute per level, making it a contender for the best past life feat.

Confirmed? Sweet. This one is awesome as it gives a mod that stacks with every other effect and is self-cast only and limited to one class.

Turbine, pay attention. You need to make the others this useful.

Phidius
10-21-2009, 06:19 PM
Confirmed? Sweet. This one is awesome as it gives a mod that stacks with every other effect and is self-cast only and limited to one class.

Turbine, pay attention. You need to make the others this useful.

1. Turbine doesn't roll that way - this is an open invitation to nerf the ranger's Past Life Feat.
2. Wait - Turbine loves rangers.
3. **** - Why would a ranger take this feat if they were going to reincarnate to another ranger?

Yeah, it'll be nerfed soon. Probably right after a significant number of people reincarnate to a ranger just to earn this feat.

If you're fast, you can get a few weeks of enjoyment out of it.

SirShen
10-22-2009, 09:00 AM
Just to let you know its 3 bard songs not 1 but still useless as a bard, nice if you are not a bard.

Saaluta
10-22-2009, 09:31 AM
[QUOTE=Shade;2477065]Anyone tested any of the past life feats yet?
I know a couple ppl did the true reincarnate,, did you get a past life feat?

Past Life: Arcane Prodigy
You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest.
What spells? High lvls like meteor swarm, polar ray and DBF? Or just weak ones like acid spray, magic missles, flaming hands?

It's a clicky that gives you 10 random low power ray spells(cold ray, elec ray, fire ray, acid ray) No, you can't choose what kind you get...and didn't get high enough yet to see if metas affect it. Kinda sucks when you use it on an elemental type creature(mephits as I only did a few Korthos quests to test it) and it fires the same type of ray...i.e. ice mephits and it fires cold ray, so waste of a use there or undead and cold ray. Mainly reserved them for fighting non elemental creatures after that.

Will probably try to level to 3 today after work and see if metamagics affect them :)

Saal :)

Shade
10-23-2009, 12:32 AM
updated with new infos.

assamite
10-28-2009, 07:30 PM
Does anybody know if there is anything special for staying pure all 60 lvls? Im rerolling my fighter and he will be staying pure fighter forever and ever. Would be cool to get some sort of epic capstone :D know what im sayin.

spifflove
10-29-2009, 11:06 AM
Does anybody know if there is anything special for staying pure all 60 lvls? Im rerolling my fighter and he will be staying pure fighter forever and ever. Would be cool to get some sort of epic capstone :D know what im sayin.

It would probably be a better idea to reroll as a ranger then back to a fighter currently.