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View Full Version : Some great suggestions



spunkrawker
10-03-2009, 09:55 AM
Hey there Devs

I found this over on the free player forums, and I wanted to repeat it here because there are some excellent points brought up...

http://forums.ddo.com/showthread.php?t=204984



- Item specific search function in the auction house. ie. +2 alabastard sword of ubiquitous fantsticness as apposed to bastard sword. Often times you have to sift through 30+ pages of items as the search parameters are currently a little too wide.

- Server selection available in game @ character selection screen. Currently you have to shut down the game completely and restart to switch servers.

- Seperate control for showing player names and npc names. Personally I find showing player names creates an overly cluttered screen. I prefer to have them off, but I would like the npc names displayed. It would be great if there were seperate controls in the UI options for disableing either sperately.

- A simple way to verify the location (in game) of online friends and party members. Perhaps the friends panel could list where in game the player currently is or a mouse over on their party icon could provide this info.

- Visual representation of more items on character models. ex. A quiver on your back if one is equipped and you're using a ranged weapon; being able to actually sheathe your weapons and not have them vanish, but instead show the bow on your back or the shield, sword at your hip etc.; Show boots, gloves, cloak. ALL of the above visable on character selection screen.

- No gelatinous cubes or wyverns in game? Was sad to find out I was'nt going to watch a party member get enveloped by an ooze cube.

- When selecting spells at lvl up, the spells school is not listed, listing the school at this point could further assist in lvling choices without having to fire up ddo wiki or the like.

- A chance in game to respec ones alignment. Either by in game currency, Tpoints or better yet, a few small quest lines that would have you working toward evil or good ambitions, once completed you would be rewarded with the appropriate alignment change. Many new players (especilally those unfamiliar w/ 3.5) have little knowledge regarding the actual impact of alignment on the game mechanics. Providing the chance to respec this aspect would alliviate frustration at end game.

- Specific animations for trip, sunder etc. currently these skills are barely noticable when activated. Having specific animations/visual feedback may help to improve players use of these skills.

- Fix small bug where sometime mouse over tooltips will disappear almost instantly.

- Health bars/timers for summoned creatures. I use the hotkey cooldown as a timer for my summons but I find it frustrating that I am unaware of a summons current health with out targeting it. In the midst of battle it would be very helpful to have a small summons healthbar/info window similar to any party member or even hireling.

- Ability to see all items available to anyone in the ddo store regardless of lvl/class. Not sure why this barrier is in place. Being able to see everything at any time would allow you to better plan for the future.

I would add to this...

-Add a walk animation, instead of a slowed down version of the run.

-make weapon hotkeys toggle between weapons out/ weapons put away. Right now, if you have 2 weapons equipped and you want to put 1 of them away, you have to hit 3 hotkeys.

(eg: my Wiz has a sceptre of spell pen. in one hand, and a wand of scorching ray in another....if I want to just put away my wand, so I hit with just the sceptre and don't waste wand charges on the breakables, I have to hit an empty weapon set hotkey to put both away, then hit a hotkey with just the sceptre on it, then hit a wand/sceptre set hotkey to re-equip the original set...VERY time consuming and a waste of valuable hotkeys.)


I am also a returning player, and I'm very impressed with the game and hope to be in Eberron for some time. Please consider implementing some of these suggestions.

Angelus_dead
10-03-2009, 11:52 AM
-Add a walk animation, instead of a slowed down version of the run.
There is a button for this listed in the keymapping.


-make weapon hotkeys toggle between weapons out/ weapons put away. Right now, if you have 2 weapons equipped and you want to put 1 of them away, you have to hit 3 hotkeys.
The existing system is entirely adequate. Any reasonable set of item icons will naturally include some that would suffice for the need of breaking crates.


(eg: my Wiz has a sceptre of spell pen. in one hand, and a wand of scorching ray in another....
It is unhelpful for your character to hold equipment such as that. You'll want to go research exactly what spell pen is for.

Nyvn
10-03-2009, 05:51 PM
Replies in red.



- No gelatinous cubes or wyverns in game? Was sad to find out I was'nt going to watch a party member get enveloped by an ooze cube.

There are gelatinous cubes in game, you just have to level enough for it.

- A chance in game to respec ones alignment. Either by in game currency, Tpoints or better yet, a few small quest lines that would have you working toward evil or good ambitions, once completed you would be rewarded with the appropriate alignment change. Many new players (especilally those unfamiliar w/ 3.5) have little knowledge regarding the actual impact of alignment on the game mechanics. Providing the chance to respec this aspect would alliviate frustration at end game.

There is a respec system in the works, no real details yet.

spunkrawker
10-03-2009, 07:20 PM
There is a button for this listed in the keymapping.

Yes, I know there is a keymapping for "walk"....but my point is, it's NOT a walk. It's a slowed down version of the run animation. I'm not the only one who thinks it looks ridiculous.



The existing system is entirely adequate. Any reasonable set of item icons will naturally include some that would suffice for the need of breaking crates.

Well, its not adequate for my purposes. What do you do when you want to put away your off hand? All I want is an easy way to do this.



It is unhelpful for your character to hold equipment such as that. You'll want to go research exactly what spell pen is for.

I started playing D&D in 1983. I do know exactly what spell pen does. Why do you think it is unhelpful? My necro/enchanter specced wizard finds it very helpful.

Thanks for replying, but I think you missed the point.

hydra_ex
10-03-2009, 07:23 PM
Step 1: Drag your desired weapon into a weapon set, and drag weapon set onto your quickbar.
Step 2: Done. Use infinitely.

Angelus_dead
10-03-2009, 08:07 PM
I started playing D&D in 1983. I do know exactly what spell pen does. Why do you think it is unhelpful? My necro/enchanter specced wizard finds it very helpful.
Give an example of where you think it is helpful, and someone will probably point out an error.

spunkrawker
10-04-2009, 07:56 AM
Step 1: Drag your desired weapon into a weapon set, and drag weapon set onto your quickbar.
Step 2: Done. Use infinitely.

Thanks for the suggestion, hydra_ex. I tried something similar...I dragged the single weapon from my inventory to a hotkey. When I clicked it, if I had two weapons equipped, it didn't unequip the 2nd weapon. I'll try your method.



Give an example of where you think it is helpful, and someone will probably point out an error.

Yeah...why do I get the feeling that someone will be you? OK...off the top of my head...When trying to land a charm spell on any creature with spell resistance, spell penetration is helpful.

What are unhelpful are your responses to this thread. If you don't want to address my questions or stay on topic please stay away.