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xhereticx
09-12-2009, 10:07 PM
Like the title says what is the best starting class?

hydra_ex
09-12-2009, 10:09 PM
Like the title says what is the best starting class?

They are all equal.

IMO, one of the easiest starting ones is a fighter.

Angelus_dead
09-12-2009, 10:16 PM
Like the title says what is the best starting class?
The easiest starting class is Cleric... as long as you can resist letting other people tell you what to do.

Zombie
09-12-2009, 10:18 PM
They are all equal.

IMO, one of the easiest starting ones is a fighter.

Agreed, I found fighter easier to play than most anything else... though Cleric is quite nice too, self healing and the like.

bobbryan2
09-12-2009, 10:18 PM
It doesn't get easier than a melee cleric.

xhereticx
09-12-2009, 10:21 PM
They are all equal.

IMO, one of the easiest starting ones is a fighter.

Ya, I meant to say what class is the easiest to start with.

Lorien_the_First_One
09-12-2009, 10:49 PM
Ya, I meant to say what class is the easiest to start with.

Fighter, Barbarian, or Ranger are all excellent choices. All of them can be used with a minimum of "clickies" and without excess specialized equipment.

My personal choice, Dwarven Barbarian. VERY survivable, fun to play, easy to play. It lets you concentrate on learning the game without trying to figure out the 20 clickies you might have on another class.

sirgog
09-12-2009, 11:01 PM
Cleric (following the Warpriest path or one of the builds linked to in my sig) or some Paladin builds are the best starting characters, IMO, assuming you have no hand-me-down cure potions.

doppleganger
09-13-2009, 12:30 AM
In my opinion, the best starting class is the Ranger.

I would avoid all primary casting classes (cleric, favoured soul, wizard, sorcerer, bard) as they depend a lot on mana, and mana management is not something that comes easy. To have good mana management, you must basically know the quests, where are the rest shrines (where you get your mana back) in the quest. When you know the quests, you can more easily pace your use of mana.

I would absolutely avoid doing a healer type. You are likely to meet a lot of zergers that will be difficult to keep alive, it will be a source of frustration. I agree that for a veteran player starting anew on a different server, a cleric is a good choice. But for a beginner, I would only suggest it if I wanted said beginner to get disgusted real fast with the game and leave.

Avoid rogues or monks, too specialised for a beginner.

So, go with some melee.

Paladin is fine, but more difficult to pull off because you need to invest in lots of attributes, and their enhancements are not the simplest.

Barbarians are pretty simple, but costly on resources (lots of healing potions in particular), and you probably will not have the resources to pull this off.

Fighters are ok, but they have lots of feats and it might not be obvious what to take for a beginner. And they too depend on healing potions, which are costly.

Rangers, they come in a real nice package deal, lots of good stuff. Good fighting ability, they got a lot of the real good buffs you can hope for (in the form of spells), they have lots of skill points to spread around.

My suggestion, something like:
Human Lawful Good

'Human' gives you one extra feat at level 1 (and 1 extra skill point per level)
'Lawful' is just to keep the build open for some interesting multiclassing later on, to be more precise, to able to eventually take one level of monk if the desire strikes you, but forget I even mentionned it for now, just go for a pure class at first in your mind
'Good' is to let you use weapons that have some nice extra damage versus evil creatures

I suppose here you have 28 points builds only, so:

str 16
dex 14
con 14
int 10
wis 12
cha 8

at levels 4, 8, 12 etc, you can increase an ability by one point, always increase strength.

skills each level: jump, balance, spot, move silently, hide in shadows, concentration (you will have access to some healing spells later on, and this will help you actually using those spells during combat), and one other (could be use magic device, but since the new module that just came out, this skill is far less interesting).

Feats
level 1: dodge and toughness
level 3: mobility
level 6: spring attack (note, (dodge + mobility + spring attack) unlocks the Tempest 1 enhancement, which you should take)
level 9: improved critical slashing
level 12: power attack
level 15: exotic weapon Khopesh (could have taken it earlier, but this is a very good weapon and as such, you are not likely to have the resources to acquire nice khopeshes while you are leveling)
level 18: one of the 4 feats that will enable you to unlock Tempest 3 (Oversized 2 weapon figthing, etc)

the best spells:
level 1: Ram's Might and Resist Energy
level 2: Barkskin and Protection from Energy
level 3: Cure Moderate Wounds and some other (Neutralize poison)
level 4: Freedom of movement and Cure Serious Wounds

I know I suggested avoiding classes with spells, but the spell casting aspect of a ranger is really not much involved, much simpler to manage. If you run out of mana, you just stop buffing yourself and others, not the end of the world.

As a ranger, you will also have access to the use of Cure wands, which is cheaper than using potions.

Oh, and forget about trying to kill stuff with a bow, ranged combat is generally not efficient in DDO. Though,at level 6 you will automatically gain the feat Manyshot which allows you to fire volleys of arrows for 20 seconds every 2 minutes. That 20 second manyshot is nice, enjoy it, it comes for free!

All of this is of course, only my opinion. But this is seriously what I would suggest to a friend beginning in DDO.

Lehrman
09-13-2009, 12:41 AM
When I started, I played a WF fighter that was rerolled into a WF paladin (I spent a lot of time being affected by fear when I went fighter.) Then I played a cleric and I have to say, for me that was the right choice. A cleric can melee at low level while you are learning how to play, and heal at any level, so you do not have to reroll unless you want to do so.

For a starting dwarven cleric I recommend:

16, 8, 16, 8, 16, 6

sirgog
09-13-2009, 07:44 AM
The reason I recommended Cleric is that they are almost as good at melee as a fighter/paladin/ranger (if built in certain ways), and can heal themself better than any other class (save the Favored Soul).

Arianrhod
09-13-2009, 09:27 AM
I like paladin for starting with - immunity to fear is helpful for a new player getting through those early kobold quests. Once you get to 7th level or so, when spellcasters start having the edge over melee, you will hopefully have learned enough about the game and your playstyle (not to mention earned enough favor to unlock Drow) to have a better idea of what class suits you best.

QuintonReece
09-13-2009, 09:38 AM
I would suggest you start with a cleric.

I do not suggest a primarily mele cleric because of the griefing you would get for not being a healer. I personally dont care but many do.

I suggest a healer cleric because when you start you will be watching the fighting and learning about how people play. You will learn a lot of what "not" to do by learning who is sucking all your mana away from you unnecessarily. You will learn when its best to back out of a fight and heal or give time for the healer to heal you. You will learn to manage your mana well too.

This would also give you an opportunity to heal yourself when needed, learn a little about mele and a little about DDO spell casting both offensive and defensive as well as healing.

Additionally I doubt anyone will disagree that the cleric is the "most" accepted member in parties and the most often sought out.

78mackson
09-13-2009, 09:49 AM
well.. if your new:

if you want to melee, then paladin is by miles the best class, once u reach lvl14+ you will start to feel like a gimp on anyother melee without gear. Sure ranger n such is awesome up til that point.

WF-sorc/wizzy, or any race Cleric is fine aswell

DasLurch
09-13-2009, 04:11 PM
It depends on what you are trying to do.

As far as Melee classes go, I'd reccomend trying a straight Fighter for a few levels until you get used to the combat system. Ranger isn't a bad choice either, because of the flexibility of how they can engage an enemy mob. Barbarians are pretty easy to pick up as well. Paladins are somewhat rougher to figure out because of how thin they are on buld points (this means it is difficult to get your stats into the areas you will want them to be godd at what you need to do). Rogues are almost without question the hardest class to build for new players because they are fragile, have many stat needs like a pally, and they can be aggro nightmares for players that are not used to the way combat works.

If you are going the caster route, Cleric or Sorcerer is probably the best to start with. I'd give the edge to clerics in that regard because they have more HP most of the time. They also can heal themselves. Wizards are not "harder" to build than a sorcerer, but more expensive because of how many spells you will end up trying to buy in order to fill out your spellbook. Favored Souls, I'd call a little advanced for a 1st character. Bards are a greeat class for aiding a group, but probably not a great choice to start with either.

Good Luck and enjoy!

Xyfiel
09-13-2009, 04:34 PM
Any class that can heal itself, have good dps, and either good defense or enough healing to live thru fights.

Paladin, Cleric with melee ability, Ranger, Some Bards, Warforged Wiz/Sorc, Monk, Halfling with Dragonmarks.

Vormaerin
09-13-2009, 05:33 PM
Don't forget this is the F2P forum. A new player isn't going to have Warforged, Monks, Favored Souls, Drow, or Dragonmarks as options... You have to pay and/or play to unlock those things.

Arianrhod
09-13-2009, 06:06 PM
Don't forget this is the F2P forum. A new player isn't going to have Warforged, Monks, Favored Souls, Drow, or Dragonmarks as options... You have to pay and/or play to unlock those things.

Well, they can get a dragonmark with their level 3 feat, or use the free feat respec token to switch whatever feat they start with for a dragonmark. Can't create the character with it to use for the first few quests in Korthos, but don't have to roll a whole new character after unlocking either.

I sure hear enough people around the Harbor asking how to find Fred...some people must be doing the dragonmark quest ;)

foxx
09-13-2009, 06:09 PM
It doesn't get easier than a melee cleric.

and it doesn't get any more invites at high end.
go melee or go healer , don't gimp yer future.

Vormaerin
09-13-2009, 06:23 PM
and it doesn't get any more invites at high end.
go melee or go healer , don't gimp yer future.

What are you talking about? Going melee on a cleric doesn't gimp your healing or hurt your chances at the endgame. Idiots who play clerics thinking they are just fighters in cassocks gimp their chances in the endgame because they are too stupid to use all their abilities.

But you can be as good a healer as you'll ever need to be with only a small investment. What melee focus costs you in the endgame is your save or die spells and those aren't required to get into parties.

Xyfiel
09-13-2009, 06:28 PM
Don't forget this is the F2P forum. A new player isn't going to have Warforged, Monks, Favored Souls, Drow, or Dragonmarks as options... You have to pay and/or play to unlock those things.

We are unable to know what they have unless they inform us. Just because you are new or f2p doesn't guarentee you don't have them available. They asked the best starting class, no restrictions were given.

Vormaerin
09-13-2009, 06:31 PM
Yeah, but its pretty silly to expect that someone playing for free on their very first character will have already spent that kind of money. At the very least, you should point out that those options cost money if you recommend them.

TaigaMS
01-14-2010, 06:09 PM
Like the title says what is the best starting class?

i really dont know what is the best but like for spells cleric offensive spells wiz is good and socerer is good for melee fighter is good i think but i like using paladin and for special all is good but my favorite one is a rouge lol

shenthing
01-14-2010, 06:27 PM
You can learn a lot more with a melee toon, but you can fashion a cleric that will level a little easier.

studentx
01-15-2010, 04:20 AM
Bard! Build it to do just about anything.

z0mbyjr
01-15-2010, 03:32 PM
The easiest starting class is Cleric... as long as you can resist letting other people tell you what to do.

I love clerics... I hate playing them though.
Actually, I love playing Clerics... I hate playing them in PUGs though.

No, in PUG's, you're not expected to be a battlecleric. No, you're not expected to CC to make the party kill easier... Nor are you expected to cast damage spells. All a cleric is asked to do in a party is heal and buff... and if they do anything else, the party members complain about them wasting mana... until they die, which it's the clerics fault for not CC'ing, or killing the enemy.

I hate playing a cleric or a rogue... If anyone gets killed in your party, it's immediately your fault.

Monks are the most fun though. Hard to learn to play, but most fun.
Bardbarians are also very, very fun. Build a Barbarian/bard. Great at meleeing, with excellent self-buffs, and self-healing.

Zereth501
01-15-2010, 07:47 PM
There was a topic the other day that warned newcomers not to make a melee cleric, because they need lots of excellent gear at high level. Spellcasters cleric are just fine though.

I would still advise a fighter or a barbarian over a cleric though. You do not need to know the workings of dozens of spells to play them. Bards, wizards and sorcerers are strong and fun, but require the most game knowledge.

Also, I'm always playing in PUGS, and I have yet to see the cleric get that sort of griefing. Though what I have read in the forums lead me to think I have outstanding luck with my PUGS.

z0mbyjr
01-16-2010, 08:59 AM
There was a topic the other day that warned newcomers not to make a melee cleric, because they need lots of excellent gear at high level. Spellcasters cleric are just fine though.

I would still advise a fighter or a barbarian over a cleric though. You do not need to know the workings of dozens of spells to play them. Bards, wizards and sorcerers are strong and fun, but require the most game knowledge.

Also, I'm always playing in PUGS, and I have yet to see the cleric get that sort of griefing. Though what I have read in the forums lead me to think I have outstanding luck with my PUGS.

Warforged Bardbarian. /discussion... =D
Bardbarians: Ironskin Chant, WF Immunities, self-healing, self-buffing, self-hasting/displacing, tons of barbarian health, Rage, Frenzy, Rage Spell, as well as a massive pool of combat damage with a THF weapon.

KobeerNamtab
01-16-2010, 10:12 AM
I'm still new to the game, but I dished out for Monk and FvS, and went with the 18/2 Fvs/Monk build. So far I'm lvl 11 (9FvS/2Monk) and LOVING it. I can solo pretty damn decently, I have nice group buffs (with extend), and I've been going into elite mode lately in pugs, while dpsing and healing.

Yeah, it's a Melee FvS, that some people seem to love to hate, but I'm pretty sure they are just jealous.

Went the elf route as well.

My little brother has made a Wizard that splashes into rogue for 2 levels at the beginning, basically he's a trap monkey with Use Magic Device (you'll learn to love that skill in DDO) and can cast well. When he stocks up on potions and scrolls he can solo a decent amount of content as well.

I think Wizard splashed into Rogue is a pretty good starting caster, just for the skills you can get, and you can have an okay time on your own. Also, you're useful to groups.

Anyways, enjoy finding a build, that's been half the fun for me so far.

Talon_Moonshadow
01-16-2010, 10:23 AM
The easiest starting class is Cleric... as long as you can resist letting other people tell you what to do.

But people will tell you what to do.

And they will expect you to play a cleric like they want you to. (healer)(babysitter)

I think there are many advantages to starting as a cleric. But you run a real risk of getting a bad taste for the game. Because you will feel pressured into a backup/support role.

Everyone else gets to have fun killing things, but if you dare try to join in the fun, you will immediately get told off by others.

Varhann
01-16-2010, 10:30 AM
Like the title says what is the best starting class?

Any of them. Really.

Try out as many classes as you can at first and play them. You'll get a better feel for the game, learn about what the different classes can do and you'll be a better player for it. Then you can decide what YOU think is the best class for your playstyle.

Take the time to learn the game and you'll enjoy yourself more. Seriously.

Vanshilar
01-16-2010, 12:03 PM
Human barbarian. There's even a template for you here:

http://forums.ddo.com/showthread.php?t=147492

The reason for human is for the extra feat so that you can also have toughness early on. Very nice if you're just starting the game, as it will be worth something like an extra 20-30% of your HP early on (if you take the enhancements as well).

Barbarians have the highest HP of all the classes, meaning you have the biggest margin for error. Plus, as just a straight-out DPS melee character, your role in a group is simple to fulfill and easy to understand. Just whack anything that moves. If you were a rogue, people would expect you to be able to disable traps, which means learning the layout of the quest, having enough +items to search and disable, etc. If you were a cleric, people would expect you to heal them, even if they're the ones running all over the place, and you'd have to be good about mana management to know when to heal (the guys actually doing the work) and when not to heal (the guys just running every which way), and have a thick enough skin to ignore the complaints of groupmates who rush off and die. If you were a wizard, people would expect you to know where to firewall and haste and such, not to mention early on you'll die very easily. As a melee guy you have none of those concerns. Just consider yourself a sword-for-hire. Melee guys also are strong early on, so it's easier to learn about the game when you're just starting out.

Another consideration is that many of those classes (rogue, cleric, caster) fulfill some sort of group function; rogue makes the quests safer for everyone, cleric heals people, caster crowd control or nukes. However, as a melee your role is duplicated by the other melees in the party, and so the group is less likely to be dependent on you individually for success or failure -- in other words, less pressure on you. Think of it like football. Sure, everyone wants to be a quarterback. But it's probably easier to get into the game and learn about it if you're part of the offensive line and you're just responsible for pushing really hard, otherwise the whole team starts blaming you if you didn't see an opening, or someone intercepted your pass, or you get sacked, etc. When you're just starting out in the game, lower expectations can make your learning experience less frustrating.

Orbital-Dragon
01-24-2010, 06:23 PM
So I read most of these posts, and while I was looking through the home page I had decided that a Bard was most appealing to me, but after reading alot about it, I have determined that class may be a bit too difficult for a beginner.

I am a brand new player, nothing purchased, nothing unlocked yet either. I think I have decided to go with Barbarian, as I have found that class usually fun in other games. I think I will take a Bard secondary class later after I get the mechanics down.

Here is my situation though, of all the races, for some reason the Halfing stands out to me, I just have this crazy desire to play one of those little guys now. It seems as though strength wise they are the weakest, which is probably something a Barbarian needs.

So my question is, how ideal/dumb would it be to go with a Barbarian/Bard Halfing for a first character?

z0mbyjr
01-24-2010, 06:26 PM
So I read most of these posts, and while I was looking through the home page I had decided that a Bard was most appealing to me, but after reading alot about it, I have determined that class may be a bit too difficult for a beginner.

I am a brand new player, nothing purchased, nothing unlocked yet either. I think I have decided to go with Barbarian, as I have found that class usually fun in other games. I think I will take a Bard secondary class later after I get the mechanics down.

Here is my situation though, of all the races, for some reason the Halfing stands out to me, I just have this crazy desire to play one of those little guys now. It seems as though strength wise they are the weakest, which is probably something a Barbarian needs.

So my question is, how ideal/dumb would it be to go with a Barbarian/Bard Halfing for a first character?

Not dumb at all... actually, quite fun. I'd recommend Dwarf for it though, since Halfling has STR penalty... WF is optimal, if not, use dwarf.

Amazing damage, self-healing, buffs, etc.

Orbital-Dragon
01-24-2010, 06:29 PM
Not dumb at all... actually, quite fun. I'd recommend Dwarf for it though, since Halfling has STR penalty... WF is optimal, if not, use dwarf.

Amazing damage, self-healing, buffs, etc.


But if I do choose a Halfling how crippled would I be? I am one that likes to go against the grain a little bit lol. I know I wouldnt be going out for maximum potential here, but surely even with a Str penalty it cant be that bad can it? If nothing else it might benefit my Bard side in the end?

Anderei
01-24-2010, 06:33 PM
bard, since you can fight and heal and people don't tell you what to do :)

Otherwise I think all classes are fine choices, it really depends on your personality what style of playing mostly fits to you.

Muldamai
01-24-2010, 06:51 PM
But if I do choose a Halfling how crippled would I be? I am one that likes to go against the grain a little bit lol. I know I wouldnt be going out for maximum potential here, but surely even with a Str penalty it cant be that bad can it? If nothing else it might benefit my Bard side in the end?

Try it out and see. I have been playing for just over a month now, and my 1st creation is rather disfunctional 6 levels in. Lots of really good advice in this thread, but nothing makes up for learning the ins and outs on your own.

Don't get too hung up on loot either here. In the better MMO's (which I do include this) skill>gear in a person playing. Learning what to do and what not to do will take you much further than a +5 Babelfish of Self Indulgence. Better gear will give you greater margins of error, but don't sweat it.

z0mbyjr
01-24-2010, 07:04 PM
Try it out and see. I have been playing for just over a month now, and my 1st creation is rather disfunctional 6 levels in. Lots of really good advice in this thread, but nothing makes up for learning the ins and outs on your own.

Don't get too hung up on loot either here. In the better MMO's (which I do include this) skill>gear in a person playing. Learning what to do and what not to do will take you much further than a +5 Babelfish of Self Indulgence. Better gear will give you greater margins of error, but don't sweat it.

I have to disagree...

Gear is everything... while you may be insulted for appearing to be gimped, in reality, you may be better off than the person insulting you... Someone can have the best build in the world and still be weaker than someone who has better gear.

Granted, it isn't that hard to find decent gear. Amazing gear is a bit harder to come by, but decent enough gear is relatively easy to get.

For a sorcerer, it's easy to find a scepter of the magi (which is useful for buffing)... but it takes a while to find a Torc.

Krag
01-24-2010, 08:02 PM
So I read most of these posts, and while I was looking through the home page I had decided that a Bard was most appealing to me, but after reading alot about it, I have determined that class may be a bit too difficult for a beginner.

Bard is a very good choice.
Go dwarf, put your points into str, con and a bit into cha, take BIG AXE and have fun. You can self-heal, self-buff and kill stuff in melee. You can have best skills in this game: balance, haggle and UMD.

The good thing is you don't need best gear to contribute well. Your buffs alone make you worthy party member.