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Asketes
04-21-2009, 01:01 PM
A buddy of mine has a similar build, minus the Intim/UMD

Thought it may be fun to play.

**NOTES**
- Bastard sword switched out for kopesh at level 12 for greensteel
- I don't use tumble or anything else, dumped into jump/swim (nothing better that I could see)
- I have an SP item for the CHA skills for Intim and UMD
- More than likely will be dual wielding Trip Pos weapons (not sure yet)
- Fighter feats are later on unfortunately, but it's the best I could figure out
- Not interested in The Exploiter, it's a pretty awesome build, but not where I want to go
- Not interested in The Monster (this is similar though)

I'd love your thoughts, opinions, comments

PLEASE comment and criticize this build and on things you like or don't like, if there is something you think could be bettered or taken out, suggest what you would do instead.

Thanks

-Rob


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Dwarf Male
(12 Fighter \ 2 Rogue \ 6 Ranger)

BAB: 19\19\24\29\29

Hit Points: 501
Rogue: 16
Ranger: 64
Fighter: 120
Con: 144
GFL: 30
Feat: 22
Racial Toughness: 30
Fighter Toughness: 30
GS Item: 45

Spell Points: 310 (10 base, GS Cha/SP item)

Saves:
Fortitude: 26/29(spells) (21 base, 5 resist, 3 spell defense)
Reflex: 24/27(spells) (19 base, 3 resist)
Will: 11/14(spells) (6 base, 5 resist, 3 spell defense)

AC: 30-36


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 15)
Strength 16 34
(16 base, 4 tome, 5 levels, 6 item, 3 fighter)

Dexterity 15 24
(15 base, 2 tome, 1 rogue, 6 item)

Constitution 16 28
(16 base, 4 tome, 2 dwarf, 6 item)

Intelligence 12 14
(12 base, 2 tome)

Wisdom 8 16
(8 base, 2 tome)

Charisma 10 18
(10 base, 2 tome, 6 item)

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Charisma used at level 1

+4 Tome of Strength used at level 18
+4 Tome of Constitution used at level 18

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 15)
Balance 7 46
(25 base, 6 Dex, 11 item, 4 GH)

Intimidate 5 63
(31 base, 4 Cha, 6 GS, 2 Kensai, 3 Skill Focus, 2 Bullheaded, 15 item)

Jump 8 24
(12 base, 12 Str)

Swim 8 24
(12 base, 12 str)

Use Magic Device 5 37
(23 base, 4 cha, 6 GS, 4 GH)


Level 1 (Rogue)
Feat: (Selected) Dodge
Enhancement: Dwarven Spell Defense I
Enhancement: Rogue Sneak Attack Training I


Level 2 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Intimidate I


Level 3 (Rogue)
Feat: (Selected) Mobility
Enhancement: Dwarven Constitution I
Enhancement: Rogue Dexterity I


Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Sprint Boost I
Enhancement: Dwarven Spell Defense II
Enhancement: Ranger Favored Damage I


Level 5 (Ranger)
Enhancement: Ranger Favored Resistance I


Level 6 (Ranger)
Feat: (Selected) Spring Attack


Level 7 (Ranger)


Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Favored Damage II


Level 9 (Ranger)
Feat: (Selected) Toughness
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Tempest I
Enhancement: Fighter Toughness I


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 11 (Fighter)
Enhancement: Racial Toughness III
Enhancement: Fighter Strength I


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Skill Focus: Intimidate
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Intimidate II
Enhancement: Fighter Toughness II


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Kensai I
Enhancement: Fighter Kopesh Mastery I
Enhancement: Fighter Strength II

Level 15 (Fighter)
Feat: (Selected) Bullheaded
Enhancement: Fighter Haste Boost III

Level 16 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Fighter Toughness III

Level 17 (Fighter)
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Attack Boost II

Level 18 (Fighter)
Feat: (Fighter Bonus)Weapon Specialization: Slashing Weapons
Feat: Power Attack

Level 19 (Fighter)
Enhancement: Fighter Strength III

Level 20 (Fighter)
Feat: (Fighter Bonus)Greater Weapon Specialization: Slashing
Enhancement: Fighter Kensai II
Enhancement: Fighter Kopesh Mastery II
Enhancement: Fighter Intimidate III

kingfisher
04-21-2009, 01:06 PM
just an opinion, but i would stick the the dwarven axes since the toon is a dwarf, and the enhancements are a nice little boost to to-hit/dam. you could take OTWF earlier, PA earlier, and then take khopesh later if you really want it.
or skip khopesh and go wit something to boost your will save, like iron will, which will help at early levels.
no doubt it will be a fun toon.

Asketes
04-21-2009, 01:11 PM
just an opinion, but i would stick the the dwarven axes since the toon is a dwarf, and the enhancements are a nice little boost to to-hit/dam. you could take OTWF earlier, PA earlier, and then take khopesh later if you really want it.
or skip khopesh and go wit something to boost your will save, like iron will, which will help at early levels.
no doubt it will be a fun toon.


Reasons I'm not using D.axes

- I have a couple toons using them right now, wanted something that will crit a bit more often (something different than my 2 main toons)
- I try to stay away from stuff that helps out in early levels, b/c later on it's usually not worthwhile (like the extra saves) (+3 spell saves i think will be useful throughout the game *crosses fingers)
- I have a whole slew of B.swords from lvl 1-14, so I don't have to outfit another toon with dual D.axes while leveling (that's why B.sword first, besides it's more base damage than Kopesh)

make sense?

Blazer
04-21-2009, 01:20 PM
- I don't use tumble or anything else, dumped into jump/swim (nothing better that I could see)

So if you don't use tumble, why do you think swim is a better choice of skill point allocation? I think open lock would be better. You don't even need max ranks in OL to have it reach a useable level.

I think you have a copy/paste error when calculating your UMD.

Why so much INT if you're not taking CE? Tied to that, why so many feats on Intimidate if you're not going to have the AC behind it to make it worthwhile? Intimidating trash requires a much lower check than the VOD boss.

Roman
04-21-2009, 01:29 PM
Looks fun, but that will save is going to be rough.

jmonty
04-21-2009, 01:33 PM
warforged might be worth it if you aren't interested in dwarven axes.

Asketes
04-21-2009, 01:37 PM
Looks fun, but that will save is going to be rough.
it's 3 times what i'm used to, so hehe it's an improvement.


So if you don't use tumble, why do you think swim is a better choice of skill point allocation? I think open lock would be better. You don't even need max ranks in OL to have it reach a useable level. (I don't care enough to do open locks or anything, it'll help out if I need to do the swim in crucible (lol all that for one quest, i know. I don't wanna rogue on anything (it would take away from UMD and Intim)

I think you have a copy/paste error when calculating your UMD.
you are right thanks, i was wondering how the hell I got it so high (lol)

UMD 37 (23 ranks, 4 Cha, 6 GS, 4 GH)

Why so much INT if you're not taking CE? Tied to that, why so many feats on Intimidate if you're not going to have the AC behind it to make it worthwhile? Intimidating trash requires a much lower check than the VOD boss (reaver is a good example)

Int is for the skill points. I called it an IntimiDPS not intimitank. I have low AC and intimidate. I have another toon with 43 intim and 25 AC. You just have to know how to work it, takes practice. If you limit intimidate to only AC builds, you're missing out on one of the best aggro control skills in the game!.

you don't need AC to tank (vod is a bit different) you can do a variety of things with different bosses/raid bosses to keep aggro, not be a mana sponge, and let the group hack on it! or at least, I'm fully able to

kingfisher
04-21-2009, 01:39 PM
Reasons I'm not using D.axes

- I have a couple toons using them right now, wanted something that will crit a bit more often (something different than my 2 main toons)
- I try to stay away from stuff that helps out in early levels, b/c later on it's usually not worthwhile (like the extra saves) (+3 spell saves i think will be useful throughout the game *crosses fingers)
- I have a whole slew of B.swords from lvl 1-14, so I don't have to outfit another toon with dual D.axes while leveling (that's why B.sword first, besides it's more base damage than Kopesh)

make sense?

different is good for sure, and as a fighter you have the feats to go dwarf and use khopeses, but you might consider another race to take advantage of their enhancements if you are not using dwarven axes.
not to sure about the +3 spell saves, honestly, but will saves will be an issue on this build, especially at low level.
using the bastages early is a good plan if you have a set of them, but you will seemore crits/damaget higher level from khopeshes, rapiers, d-axes, etc., so swapping them out later is a sound plan.

most important thing is to make a character that you enjoy to play.

Asketes
04-21-2009, 01:39 PM
warforged might be worth it if you aren't interested in dwarven axes.


I thought about WF, i think the only thing holding me back is the measly +3 spell defense.

I think i just needed to hear it from someone else. I can probably take away from some of my enhancements for Power attack and Hate Generation enhancements.

DelScorcho
04-21-2009, 01:40 PM
I have that build on a human platform (more strength on mine, less con and charisma). Fun build. Human gets usable rogue feats (not maxxed) and can UMD heal scrolls by level 16, if you first get the air/air/air item for charisma skills and haste boost. I use Khopesh's on mine.

Dexxaan
04-21-2009, 01:50 PM
Nice DPS - Evasion Build.

I will say that given your Will-Save and Armor Class you're another "Tank" in the long line of DPS at any expense builds; And unless you can use Heal scrolls by L16 or so....Clerics are gonna remember your name!

Don't get me wrong, it's a nice powerful build; I'd do the following if in your shoes:

Drop OTWF (Silliest Feat in the game if your build is solid of course...and your's appears good); Take Cleave (One of my favorites, As designed, you'll be hitting the intimidate button but attacking one mob at a time, and this way you can smack em all and keep em by your side...)

I have a similar concept-build That at L20 will be a Dwarven Tempest Berzerker (Ranger 12 Barbarian 6 Fighter 2 / Currently 8 6 2); I guess like most High DPS'rs his low AC is (IMO) forgiven due to the fact he wields Dwarven Axes and Heavy Picks/Shortswords (I refuse to use Rapiers) has Barbarian Crit Range I (From Glitch) and Self Buffs-Rages to 40 STR.


Have fun with the build. Hope this helps.

Asketes
04-21-2009, 01:54 PM
Nice DPS - Evasion Build.

I will say that given your Will-Save and Armor Class you're another "Tank" in the long line of DPS at any expense builds.

Don't get me wrong, it's a nice powerful build; I'd do the following if in your shoes:

Drop OTWF (Silliest Feat in the game if your build is solid of course...and your's appears good); Take Cleave (One of my favorites, As designed, you'll be hitting the intimidate button but attacking one mob at a time, and this way you can smack em all and keep em by your side...)

I have a similar concept-build That at L20 will be a Dwarven Tempest Berzerker (Ranger 12 Barbarian 6 Fighter 2 / Currently 8 6 2); I guess like most High DPS'rs his low AC is (IMO) forgiven due to the fact he wields Dwarven Axes and Heavy Picks/Shortswords (I refuse to use Rapiers) has Barbarian Crit Range I (From Glitch) and Self Buffs-Rages to 40 STR.


Have fun with the build. Hope this helps.

I'm one of the few who rather likes cleave for what it's intened (not uber DPS, but to attract attn)

Downside of cleave: only your main hand is effected, it does not work for TWF
http://compendium.ddo.com/wiki/Feat:Cleave (scroll down to limitations/drawbacks)


I'm not a DPS at any cost, My other planned build is identical in DPS, minus tempest, minus evasion, raid buffed DPS ac at around 75-78 and raid buffed turtle AC at 91.

I wanted to do something similar to my barbarian, but with evasion and all the fun feats fighters get.

thanks for the remarks and praise!;)

kingfisher
04-21-2009, 02:00 PM
I have a similar concept-build That at L20 will be a Dwarven Tempest Berzerker (Ranger 12 Barbarian 6 Fighter 2 / Currently 8 6 2); I guess like most High DPS'rs his low AC is (IMO) forgiven due to the fact he wields Dwarven Axes and Heavy Picks/Shortswords (I refuse to use Rapiers) has Barbarian Crit Range I (From Glitch) and Self Buffs-Rages to 40 STR.



i have one of these sitting at 12/2/2 and he is a blast to play. looking forward to having the 4 rages at lvl 20. with the extended rage enhancments, how long do your last at lvl 6? the rams/rage pot/rage/madstone str bonus is great. thinking about improved trip at 18.

DelScorcho
04-21-2009, 02:10 PM
My barb concept build went the other direction with 12B/6Rr/2r intended. Also a fun build, but the OPs present build has more synergy with UMD, as the barb's rages interfere with scroll castings. Kind of problematic to drop out of rage in the middle of a fight to throw a heal.

Blazer
04-21-2009, 02:40 PM
<snip>

I'm fully aware of the multiple uses for intimidate. My point was since you will not be inimitanking Sulu in VOD, there is no need to take both SF: Intim and/or Bullheaded. You'll be more than capable of catching all trash mobs and most, if not all, red names. One or both of those feats can be put to better use.

Asketes
04-21-2009, 02:41 PM
My barb concept build went the other direction with 12B/6Rr/2r intended. Also a fun build, but the OPs present build has more synergy with UMD, as the barb's rages interfere with scroll castings. Kind of problematic to drop out of rage in the middle of a fight to throw a heal.


you have a really interesting build. I started running numbers in my head before I finished reading your post. 15 minutes later I saw your comment about how rage interferes with the UMD. So much for that (I want umd for once hehe, should be fun w/ reconstruct scrolls on a WF)

maddmatt70
04-21-2009, 03:41 PM
Go halfling over dwarf or wf. The reasons are sneak damage and +4 potential to all saves.

You sound like a returning player by the way you talk about intimidate. People don't use intimidate much on Khyber anymore. Sure there are some intimidate guys around, but it just isn't needed. Irregardless since you are not really a build in particular that wants aggro my question is why buff it up..

Asketes
04-21-2009, 03:51 PM
Go halfling over dwarf or wf. The reasons are sneak damage and +4 potential to all saves.

You sound like a returning player by the way you talk about intimidate. People don't use intimidate much on Khyber anymore. Sure there are some intimidate guys around, but it just isn't needed. Irregardless since you are not really a build in particular that wants aggro my question is why buff it up..

3 things:

-I've only been playing for about 5 months
-I want ALL the aggro I can get

-Healers focus on healing me instead of everyone getting damaged
-If it's played smartly (is that a word?) you can minimized being bombarded with everything atking you and still hold everythings aggro

-it's tough, but in my opinion, tons of fun and provides me with a challenging way to play (i'm pretty good at it at least)
-most of the groups I get in with know me and my style, i've never not been allowed in a group for being an intimiDPS (w/e you wanna call it). It just a completely different philosophy of play than most people utilize


To each his own, se la vi

maddmatt70
04-21-2009, 04:02 PM
Your build does not have high ac, does not really have high hit points per say, does not have a high dr, or a high will save and you can do d6+3 sneak damage if you don't have aggro. So why do you want aggro? Sounds like a poor build for that purpose. Why not go 12 fighter 6 ranger 2 monk and upgrade your ac.. That would be a better build for your purposes of dps/intimidate..

Asketes
04-21-2009, 04:20 PM
Your build does not have high ac(I said this before I even posted the build specs), does not really have high hit points per say(501 not high? uh.... only possible to get say 20-40 more(racial toughness IV, Fighter toughness IV, 2 con for an extra 16 all that totals 40 HP) you really think 40 extra HP is that much more uber..? It's nice to have, but not absolutely necessary)) , does not have a high dr, or a high will save and you can do d6+3 sneak damage(it's pretty apparent I'm not basing this build on a measly D6+3 sneak attack) if you don't have aggro. So why do you want aggro? Sounds like a poor build for that purpose.(did you even read the build, just cuz you see rogue splash doesn't mean i'm aiming for a crappy sneak atk score) Why not go 12 fighter 6 ranger 2 monk and upgrade your ac(not high enough for mod9 without TONS of uber raid loot that will take me ages to acquire and/or craft). That would be a better build for your purposes of dps/intimidate.(you are wrong, i get halved on my intimidate, and NO chance of semi-decent UMD).


lol this build isn't based AT ALL on sneak attack I took one enhancement cuz it was there (not to be uber with it). Notice I have no diplo.

You don't NEED AC to be an intimidate user.

you need a 60 AC just for suulu on normal to be rather effective. it's gonna get higher for the next mod. there is NO point in creating a build to get around a 65-72 ac on the exploiter or the monster.

This style works beautifully, if you know how to use it.

I've gone into detail with other posters about my intimidate vs AC.

**NOTE** I'm sounding a bit critical to Madd's post here. It's just that I've already answered every one of his concerns either in the primary post, or in subsequent posts regarding other user's questions/comments.

I'm sorry if this comes off as trolltastic. I just find it funny people post b4 they read even the entire FIRST post.


NEXT TOPIC:


QUESTION ABOUT ENHANCEMENTS:

Do I take:
Ranger Favored Enemy Damage II
Ranger Favored Enemy Resistance I
Rogue sneak attack training I

OR

Warforged Brute Fighting II (15% hate generation on melee attack)
Healers Friend I (15% extra heals)


I've already found a way to fit Warforged Power Attack III into the build.

Asketes
04-21-2009, 04:21 PM
Your build does not have high ac(I said this before I even posted the build specs), does not really have high hit points per say(501 not high? uh.... only possible to get say 20-40 more(racial toughness IV, Fighter toughness IV, 2 con for an extra 16 all that totals 40 HP) you really think 40 extra HP is that much more uber..? It's nice to have, but not absolutely necessary)) , does not have a high dr, or a high will save and you can do d6+3 sneak damage(it's pretty apparent I'm not basing this build on a measly D6+3 sneak attack) if you don't have aggro. So why do you want aggro? Sounds like a poor build for that purpose.(did you even read the build, just cuz you see rogue splash doesn't mean i'm aiming for a crappy sneak atk score) Why not go 12 fighter 6 ranger 2 monk and upgrade your ac(not high enough for mod9 without TONS of uber raid loot that will take me ages to acquire and/or craft). That would be a better build for your purposes of dps/intimidate.(you are wrong, i get halved on my intimidate, and NO chance of semi-decent UMD).


lol this build isn't based AT ALL on sneak attack I took one enhancement cuz it was there (not to be uber with it). Notice I have no diplo.

You don't NEED AC to be an intimidate user.

you need a 60 AC just for suulu on normal to be rather effective. it's gonna get higher for the next mod. there is NO point in creating a build to get around a 65-72 ac on the exploiter or the monster.

This style works beautifully, if you know how to use it.

Maybe Maddmatt70 didn't read the posts after the first post. I've gone into detail with other posters about my intimidate vs AC.

**NOTE** I'm sounding a bit critical to Madd's last post here. It's just that I've already answered every one of his concerns either in the primary post, or in subsequent posts regarding other user's questions/comments.

I'm sorry if this comes off as trolltastic. I just find it funny people post b4 they read even the entire FIRST post.


NEXT TOPIC:


QUESTION ABOUT ENHANCEMENTS:

Do I take:
Ranger Favored Enemy Damage II
Ranger Favored Enemy Resistance I
Rogue sneak attack training I

OR

Warforged Brute Fighting II (15% hate generation on melee attack)
Healers Friend I (15% extra heals)


I've already found a way to fit Warforged Power Attack III into the build.

Asketes
04-21-2009, 04:21 PM
Your build does not have high ac(I said this before I even posted the build specs), does not really have high hit points per say(501 not high?. only possible to get say 20-40 more(racial toughness IV, Fighter toughness IV, 2 con for an extra 16 all that totals 40 HP) you really think 40 extra HP is that much more uber..? It's nice to have, but not absolutely necessary)) , does not have a high dr, or a high will save and you can do d6+3 sneak damage(it's pretty apparent I'm not basing this build on a measly D6+3 sneak attack) if you don't have aggro. So why do you want aggro? Sounds like a poor build for that purpose.(just cuz you see rogue splash doesn't mean i'm aiming for a sneak atk score) Why not go 12 fighter 6 ranger 2 monk and upgrade your ac(not high enough for mod9 without TONS of uber raid loot that will take me ages to acquire and/or craft). That would be a better build for your purposes of dps/intimidate.(you are wrong, i get halved on my intimidate, and NO chance of semi-decent UMD).


lol this build isn't based AT ALL on sneak attack or AC I took one enhancement cuz it was there (not to be uber with it). Notice I have no diplo.

You don't NEED AC to be an intimidate user.

you need a 60 AC just for suulu on normal to be rather effective. it's gonna get higher for the next mod. there is NO point in creating a build to get around a 65-72 ac on the exploiter or the monster.

This style works beautifully, if you know how to use it.

I've gone into detail with other posters about my intimidate vs AC.

**NOTE** I'm sounding a bit critical to Madd's last post here. It's just that I've already answered every one of his concerns either in the primary post, or in subsequent posts regarding other user's questions/comments.

I'm sorry if this comes off as trolltastic.

NEXT TOPIC:


QUESTION ABOUT ENHANCEMENTS:

Do I take:
Ranger Favored Enemy Damage II
Ranger Favored Enemy Resistance I
Rogue sneak attack training I

OR

Warforged Brute Fighting II (15% hate generation on melee attack)
Healers Friend I (15% extra heals)


I've already found a way to fit Warforged Power Attack III into the build.

Asketes
04-21-2009, 04:24 PM
I may not go Warforged now that I think about it.


The way this build is played is to take aggro off of EVERYONE else, and me blunt most of the damage while I cart stuff around hitting it. With a WF i'll have quite a bit less healing (unless I spend ages getting healing amp gear)


Not sure what I should do now

maddmatt70
04-21-2009, 04:36 PM
lol this build isn't based AT ALL on sneak attack or AC I took one enhancement cuz it was there (not to be uber with it). Notice I have no diplo.

You don't NEED AC to be an intimidate user.

you need a 60 AC just for suulu on normal to be rather effective. it's gonna get higher for the next mod. there is NO point in creating a build to get around a 65-72 ac on the exploiter or the monster.

This style works beautifully, if you know how to use it.

I've gone into detail with other posters about my intimidate vs AC.

**NOTE** I'm sounding a bit critical to Madd's last post here. It's just that I've already answered every one of his concerns either in the primary post, or in subsequent posts regarding other user's questions/comments.

I'm sorry if this comes off as trolltastic.

NEXT TOPIC:


QUESTION ABOUT ENHANCEMENTS:

Do I take:
Ranger Favored Enemy Damage II
Ranger Favored Enemy Resistance I
Rogue sneak attack training I

OR

Warforged Brute Fighting II (15% hate generation on melee attack)
Healers Friend I (15% extra heals)


I've already found a way to fit Warforged Power Attack III into the build.

I am done because you truely don't understand, but why should you have the aggro over other melee in the party - that is the point. They are better suited to having the aggro then you.. You are a mana sink. As a player who has 3 clerics and a healing bard all I can say is keep your darn finger off the intimidate button end of story..

Junts
04-21-2009, 05:26 PM
matt is the guy who wants intimidate removed from the game, so i would take his feedback with a grain of salt on that particular issue.

i woulddefinitely go wf for the dod, your build will need some kind of dr functionality with all that aggro.

maddmatt70
04-21-2009, 05:29 PM
matt is the guy who wants intimidate removed from the game, so i would take his feedback with a grain of salt on that particular issue.

i woulddefinitely go wf for the dod, your build will need some kind of dr functionality with all that aggro.

Dont give me that Junts. I mean seriously just about every other melee build would make a better intimidator other then perhaps a low ac rogue. Tell me if I am wrong..

Asketes
04-21-2009, 05:39 PM
Dont give me that Junts. I mean seriously just about every other melee build would make a better intimidator other then perhaps a low ac rogue. Tell me if I am wrong..


HOW AM I A ROGUE?'

it's taken ONLY for the purposes of maintaining UMD and INTIMIDATE and evasion

Rydin_Dirtay
04-27-2009, 06:30 PM
I like your build better than my sorta similar one (I didn't use intimi and went elf...a real cleric groaner...but that's another story)

Based on your posts here, I am amazed that you have only been playing 5 months...you seem to have good knowledge, etc. In contrast, I have been playing 7 months and still don't have a 1750 toon...and not that many tomes...

Cearina
04-29-2009, 04:54 PM
This may be a hair off the topic but I have to ask. How do you get rons planner to goto lvl 20? Is there a mod or is it something else?

Asketes
05-01-2009, 12:11 AM
This may be a hair off the topic but I have to ask. How do you get rons planner to goto lvl 20? Is there a mod or is it something else?

Hope this helps.



I've been toying with the data files in order to try and get it running for personal implementation and planning for mod9.

So far, the only thing that has caught my eye:

where do I unlock/add levels 17-20?

Did I miss the place to code them in? ( i didn't see them coded anywhere, that's why i ask)

thanks always
-Rob

Hey Rob,

Unfortunately, you can't. The level unlocking has to be done through the C++ code, not through the text files. You can add the DATA for levels 17-20, but it won't unlock those bars (in fact, the program won't even load that data, it'll just ignore it).

The good news is that an update for Mod 9 is on the way. In fact, we've about finished all the code changes, and the text files have been updated. We're just going through the text files again to make sure everything is up to date, and getting the missing graphics in as well. That part takes a while, heh.

Another bit of news you might (or might not) be interested in is that I will very soon be opening up the code to the community (not quite open source, but pretty close), so in fact in the very near future* you will be able to make changes to the code itself if you like.

* By "very near future" I mean reallly soon. I've got the code on a server which is now able to be semi-public and is accessable across the web but still allows for a point-of-control access (to prevent anything bad from getting put into it). I have a couple of people testing out the server and it seems to be working (as of yesterday, in fact), so as soon as I get a web page up on how to access it, I'll be letting the community know.

More than you wanted to know, I guess :) But that's where things are at.

Jay203
05-01-2009, 12:27 AM
ah.... so this is what you've been working on eh :P
well, personally i'd go 12 barb/6 ranger/2 rogue in your case
since you aren't really into defensive intimidating, why not move on further for higher offense?
with 12 barb, you can actually go for frenzy barb with barbarian intimidate, put them in frightened state while you're at it =P
of course,
since you're going twf, i'd suggest going dwarf/elf/drow over wf since their damage enhancements apply to both hands without penalty (no?)

anyway, just personal opinion =P

Cearina
05-01-2009, 01:27 PM
Thanks for the great news! I can't wait to start using it.

Goldeneye
05-01-2009, 01:36 PM
Ha ha, almost the same build as Krythan, just w/ Rogue (+UMD) Instead of Monk