View Full Version : ye know these buffs are on timer

03-02-2009, 12:39 AM
so im just here to whine at ye today. did yet another shroud with a friggin full to the rafters assortment of every imaginable buff. maybe im wrong but i cant recal actually needing a deathward for anything other than the kobold's vorpal in there. or a freedom of movement except for the earth elle. and so on and so forth.

sooo, after waiting against the wall after part 3 toe tapping away watching buff buff buff buff buff. we finally go through the portal. im thinking "yay" we can move on, crowd control goes up, i hit the rage quick key, and..... nothing. now im the guest in what is a 1/2 guild, 1/2 pug run so i also do nothing. well nothing but watch the timer go down on my madstone rage, my regular rage, my rage pot, bard songs and others. finally i cant take it anymore and i go aggro some fiends........ "someone started it so we'll have to just kill them now" i mustve missed something in guild chat?? in the end dead fiend, on to part 5.

my point is buffs are on a timer. (with a few exceptions like the pacts) this is especially important with the quicker to expire ones like rage (all of them) haste, and bard songs. it also is more noticeable at low levels. i would love to see the buffs that are needed thrown out there quickly, with the shortest ones thrown last, then the party gets down to business.... immediately.

im not saying zerg yer arse off running past all mobs for a guarenteed pain later. the missions can be run normally and rapidly at the same time believe it or not.

and finally, get extend fer crying out loud or dont buff. in the above mentioned shroud run every cleric buff was unextended. keep in mind this is an unshrined cleric at the end of 3. soooo there's only 2 reasons to not extend. ye dont have it or yer just dumb. i dont like to call people dumb. imagine a 16 min fire resist being down to 7 before the trash mobs are even aggro'd in part 4. and i aggro'd them earlier than they wished. every haste in part 1 was also unextended. to get back to the original point, being buffs are timed, extend just helps. in places like the hound just turn it off. it does that.. very handy.

so to recap;
-think about what buffs yer throwing and does the party need them
-try and cast the longer lasting ones first, the shortest last
-time it out so the bard, ranger, caster and cleric are all buffing at the same time
-try to extend the buff if the need for it will persist after an unextended one is gone
-get on with business immediately after the buffs are handed out to maximize their worth

to quote Brendik "can i get a big boy haste?"

03-02-2009, 07:54 AM
Or...if you want to use a short duration buff (rage, haste, displacement, etc.), make sure the group is actually ready to move out before hitting the button. Communication ftw ;)

03-02-2009, 11:15 AM
i took the disco ball, solid fog, and web as an indicator that i could rage up... silly me.

03-03-2009, 08:21 PM
My strategy is: haste means go. If that means i end up leading every charge, even on my squishies, then so be it. And so long as i still have haste i'm not going to wait for the slowbies to do whatever it is that causes slowbies to stand around after killing a group* i'm just going to keep running.

*Seriously, what is that? Nearly every group i'm in theres 2+ members who just stand there after killing a group for 10-30 seconds for no apparent reason. And if 2 of them stand there the rest of them do as well. And when that happens they chew me out for running ahead. Of course i'm going to run ahead everyone else is just standing there burning buff timers!

03-04-2009, 12:11 AM
My strategy is: haste means go.

There's a reason the haste icon is green people! Spectralist has the right idea.

03-16-2009, 11:45 AM
That's why i let so many squishies die on my cleric you sp sucking fools!

03-16-2009, 11:45 AM
oh and i stink at healing, that too