View Full Version : Proposal; Ooze II Greensteel Effects.

02-18-2009, 10:58 PM
Having crafted 3 OozeII weapons I would just like to firstly say that I really enjoy the Sunder effect and the Black Pudding concept with this particular weapon/item.

Having said that I would really like to be able to occupy the same space as the Puddings, in its current form you can get stuck "hanging" above of them, and since they are also undispellable and dont expire after a certian durration like normal summons they can cause/add to lag and block off certain areas of a quest so you cannot accomplish the objectives.

My suggestions;

1) Be able to occupy the same space as the spawns.

2) Be able to dispell the spawns.

3) Have the spawns banish back to thier origin after a certian time elapses.

For your consideration, any thoughts or constructive criticism is welcomed.

02-18-2009, 11:10 PM
/signed by a fellow ooze lover

02-20-2009, 11:40 AM
/signed by a fellow ooze lover

Glad Im not alone! :D

02-21-2009, 12:35 AM
They should make ooze weapons immune to oozes like everbright?

If they make the ooze appear behind the user it won't get stuck under spawns or walls that the user is facing.

02-21-2009, 12:51 AM
It is annoying when you are trying to stand right were the ooze is, somehow it knows exactly where to stand to not get hit. Maybe we should learn from it.....