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View Full Version : Idea for better manual spell lists for cleric hirelings (no more clw)



clamberty
02-18-2009, 12:02 PM
Level of cleric, 4 spell slots
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Tysus the Pious (elf)
1) CLW, REMOVE FEAR, BLESS, DIVINE VIT (1)

Mankoor, Finger of Doom (human)
2) CLW, DOOM, COMMAND, TURN UNDEAD

Klimdis the Stoic (dwarf)
3) CMW, RESIST ENERGY, LESSER RESTORE, DIVINE VIT (1)

Aurla, Combat Healer (halfling)
4) CMW, CLOSE WOUNDS, AID, TURN UNDEAD

Divinity Focum (Warforged)
5) CSW, PRAYER, MASS AID, DIVINE VIT (2)

Kyjarsh , Thorn of Vulkoor - wields shortsword (must be drow)
6) CSW, VULKOOR'S AVATAR, DIVINE CLEANSING(2), SUMMON MONSTER II -(scorpion)

Loriamar, BladeCaller - wields 2x scimitar - (must be elf)
7) CCW, UNDYING CALL, RESTORATION, DIVINE VIT (2)

Toturm of the Silver Flame (Elf) - Wields Longbow
8) CCW, SILVER FLAME EXORCISM, PROT EVIL 10', PANACEA

Solarim , Light in the Dark (Warforged)
9) CCW, RAISE DEAD, DEATH WARD, DIVINE LIGHT (turn)

Gansonsen of the Sovereign Host (Elf) - Wields Longsword
10) CCW, RAISE DEAD, UNYIELDING SOVEREIGNTY, GREATER COMMAND

Sharpsteel, Battlewarden (Warforged) - Wields Greatsword - Must be Warforged
11) HEAL, RAISE DEAD, BLADE BARRIER, BLADESWORN TRANSFORMATION

Vanmoor, Doomcaller (human)
12) HEAL, RAISE DEAD, COMET FALL, SUMMON MONSTER (6) - (Fiendish troll)

Serhedis the Dark (Halfling)
13) HEAL, RESURRECT, DESTRUCTION, CREATE UNDEAD

Lorigythm the Protector (Dwarf)
14) HEAL, RESURRECT, PROTECTION from ELEMENTS (mass), SPELL RESISTANCE (mass)

Celeste, Lover of the Flame (drow)
15) HEAL, RESURRECT, FIRESTORM, SUMMON MONSTER (7) - (Efreeti)

Sargurhn the Holy (human)
16) HEAL, RESURRECT, HOLY AURA, SUMMON MONSTER (8) - (Bezirika)

rayemo1
02-25-2009, 09:07 AM
yeah pretty good mostly, I'd make a few changes though.


Aurla the level 4, i'd go with Divine healing instead of Turn undead to stay with the healing theme.

The level 8 elf of the silver flame, i'd give normal turn (and improved turning feat) instead of panacea to go with the exorcism theme.

And the level 9 elf i'd go with Divine vitality III instead of the greater command, to have a highish cleric hireling with DV's.

crosscowy
04-25-2009, 04:08 PM
Having cleric hirelings to help with particular Series would be good..


A level 5 cleric to help with the bloody crypt for example might have these 4 user selectable spells:

Flavourwise they could be a mummy hunter or some such.

1) REMOVE FEAR
2) REMOVE CURSE
3) REMOVE DISEASE
4) CURE SERIOUS WOUNDS

Level 6 cleric to help with the bloody crypt maybe a vampire hunter that has heard of salasso.
1) SEARING LIGHT
2) PROTECTION FROM EVIL 10'
3) DIVINE LIGHT
4) CURE SERIOUS WOUNDS




plus whatever auto spell list they have.


A helper cleric (level 7) for the shadow crypts may well have these 4 user selectable spells:
1) DEATH WARD
2) NEUTRALIZE POISON
3) CURE CRITICAL WOUNDS
4) RESTORATION




Level 9 cleric could always have
1) RAISE DEAD
2) RESTORATION
3) CURE CRITICAL WOUNDS
4) SUMMON V (earth elemental)


The Level 11 one to help with the CURSED CRYPTS, they're varied so not a lot helps
1) HEAL
2) RAISE DEAD
3) COMET FALL
4) DEATH WARD