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ThrasherGT
02-04-2009, 08:07 AM
Preamble: Yeah, I know it's fluff. Yeah, I know, "The Devs are WAAAAAAAY to busy to worry about that!" I just wanted to make the powers-that-be aware of a feature that "I" would like to see in the game at some future point.

That being said, I would like to see a new catagory in the box where You assign loot to other players.

It would be called "Put Item up for roll" and here's how it would work....

1. Player decides to put item "x" up for roll and clicks on appropriate choice in menu.

2. A small box appears with die # to be rolled (default would be d100).

3. Other players would have a set amount of time to get in (say, 30 secs.)

4. Players get in on roll by clicking on item in chest and clicking "OK" in pop-up box asking "Roll for this item?" (You could also cancel)

5. At the end of the given time frame, rolls are made (they would be displayed in party/general chat) and the item is assigned to the winner.

Aside from the player announcing that the item is up for roll, it would be nice if the border color changed to some other color when it is put up for roll, and a count-down timer on the item would be even nicer.

Now, I realize that this will most likely never be implemented, and that Turbine has limited resources, and They have many other things to worry about besides a fluff idea like this. I just thought that it was a good idea and that I should throw it out into the ether and see if it sticks to anything.

The main advantage I see to this system is that multiple items could be put up for roll by multiple people all at the same time and there would be less confusion about who is rolling for what.

Anyway, just My 2cp.............Discuss.

Lithic
02-04-2009, 08:11 AM
Maybe its just early, but I don't understand why DDO would be better with such a system in place, considering we already have /roll dXX available, not to mention party chat to tell others it is time for rolling.

Talcyndl
02-04-2009, 08:14 AM
Maybe its just early, but I don't understand why DDO would be better with such a system in place, considering we already have /roll dXX available, not to mention party chat to tell others it is time for rolling.

Personally, I don't trust the current /roll system.

Hendrik
02-04-2009, 08:29 AM
Maybe its just early, but I don't understand why DDO would be better with such a system in place, considering we already have /roll dXX available, not to mention party chat to tell others it is time for rolling.


Morning Lithic.

It's just fluff. I guess that the 9-10 keystrokes are just to much for some? WoW has it so we need it too? It would not make DDO better nor worse. It would make it like other games.

uncus2
02-04-2009, 08:30 AM
I believe LOTRO has a roll system - in fact, a few systems. How much of LOTRO's code DDO could borrow may be a sticky point - DDO's engine may be too different.

Talcyndl
02-04-2009, 08:30 AM
The system works fine. If you don't trust it, then I think it is a people problem, not a programing issue

just my 2cp

Have you ever tested it? Ie, how easy is it to cheat?

schroebj13
02-04-2009, 08:35 AM
Personally, I don't trust the current /roll system.


The system works fine. If you don't trust it, then I think it is a people problem, not a programing issue

just my 2cp

Dracolich
02-04-2009, 08:56 AM
Have you ever tested it? Ie, how easy is it to cheat?

Have you? If there were a way to cheat the dice rolling it would be so widespread by now it would have been fixed dont you think.

moorewr
02-04-2009, 09:00 AM
I like your suggestion, OP.

Lifespawn
02-04-2009, 09:21 AM
Have you ever tested it? Ie, how easy is it to cheat?

just make sure the roll shows up in party chat and general chat no way to cheat that way

Gunga
02-04-2009, 09:23 AM
Didn't the auto roll already happen as you opened the chest?


Garbage.

Talcyndl
02-04-2009, 10:30 AM
just make sure the roll shows up in party chat and general chat no way to cheat that way

Good suggestion.

How many folks check general chat? Because if no one in a group does, it is VERY EASY to fake the roll.

The_Cataclysm
02-04-2009, 11:02 AM
Good suggestion.

How many folks check general chat? Because if no one in a group does, it is VERY EASY to fake the roll.

Not if people are actually paying attention. The message for you talking in party is quite different from the message when you roll.

lostinjapan
02-04-2009, 11:09 AM
If we were looting corpses (and lots of them) like they do in LotRo I'd say sure, but we aren't.

Talcyndl
02-04-2009, 11:15 AM
Not if people are actually paying attention. The message for you talking in party is quite different from the message when you roll.

I've not seen any difference - when looking just in party chat. A guildy caught someone cheating but only did so because the cheater forgot to type a period at the end of the line. :shrug:

Hopefully, people will pay attention and no one will try it for fear of getting caught, but...

Nott
02-04-2009, 11:19 AM
Personally, I don't trust the current /roll system.Then why would you trust another? Is it not the system, but people's ability to pay attention that you don't trust?


Not if people are actually paying attention.Any time you base the stability of a system working on people paying attention (or for that matter, people in general)... you either have something that a computer cannot do better than a human, or it's just not that important to maintain accuracy or integrity.

ThrasherGT
02-04-2009, 11:20 AM
Didn't the auto roll already happen as you opened the chest?


Garbage.

Wrong. This is about when You don't want something and want to let others roll for it.

As far as "garbage" goes, Meh, Your opinion.........

Talcyndl
02-04-2009, 11:24 AM
Then why would you trust another? Is it not the system, but people's ability to pay attention that you don't trust?


How about: I don't like the current system because it is easy to cheat if people aren't paying attention.

Lifespawn
02-04-2009, 12:06 PM
How about: I don't like the current system because it is easy to cheat if people aren't paying attention.

pay attention?

gfunk
02-04-2009, 12:20 PM
How about: I don't like the current system because it is easy to cheat if people aren't paying attention.

I usually haven't payed it much mind, assuming that most people have been relatively honest. It has occured to me that people could cheat that way, but I've never been motivated enough to closely observe the rolls. I guess I always figured that I'll generally get what I want at least by one of the 20th's anyways so no need to fuss.

Now that you mention it though, I kinda like it the way it is as it gives people the opportunity to find the dishonest people. If I ever catch anyone doing that sort of thing, I would definately notify all my guildies and people I regulariliy group with, warning them away from said person. It's not so much that I care that they obtained loot dishonestly, it's more that I just dont like dishonest people in general.

I'll be on the look out over the next little while... let the witch hunt begin!

baddax
02-04-2009, 12:26 PM
I believe LOTRO has a roll system - in fact, a few systems. How much of LOTRO's code DDO could borrow may be a sticky point - DDO's engine may be too different.

im sure ddo has some programmers who could implement a complex systems as this still on staff without borrowihng code from LotRO? If not its time for us all to find a new mmo cause that really would spell DDDDDDDDOOOOOOOOOOOOMMMMMMMM!!!!

baddax
02-04-2009, 12:27 PM
Preamble: Yeah, I know it's fluff. Yeah, I know, "The Devs are WAAAAAAAY to busy to worry about that!" I just wanted to make the powers-that-be aware of a feature that "I" would like to see in the game at some future point.

That being said, I would like to see a new catagory in the box where You assign loot to other players.

It would be called "Put Item up for roll" and here's how it would work....

1. Player decides to put item "x" up for roll and clicks on appropriate choice in menu.

2. A small box appears with die # to be rolled (default would be d100).

3. Other players would have a set amount of time to get in (say, 30 secs.)

4. Players get in on roll by clicking on item in chest and clicking "OK" in pop-up box asking "Roll for this item?" (You could also cancel)

5. At the end of the given time frame, rolls are made (they would be displayed in party/general chat) and the item is assigned to the winner.

Aside from the player announcing that the item is up for roll, it would be nice if the border color changed to some other color when it is put up for roll, and a count-down timer on the item would be even nicer.

Now, I realize that this will most likely never be implemented, and that Turbine has limited resources, and They have many other things to worry about besides a fluff idea like this. I just thought that it was a good idea and that I should throw it out into the ether and see if it sticks to anything.

The main advantage I see to this system is that multiple items could be put up for roll by multiple people all at the same time and there would be less confusion about who is rolling for what.

Anyway, just My 2cp.............Discuss.
/signed

Gunga
02-04-2009, 01:03 PM
Wrong. This is about when You don't want something and want to let others roll for it.

As far as "garbage" goes, Meh, Your opinion.........

Wrong. The assignable loot is far better. The system works, stop looking for another nerf.

Still garbage.

JoeyJoJoJr
02-04-2009, 01:08 PM
Personally, I don't trust the current /roll system.

neither do i... i always roll junk when i try for items.

Phidius
02-04-2009, 01:15 PM
I like the idea, OP... in fact, I thought the same thing myself quite a while ago, only without the neat features you described.

However, I chose to not post my idea on the forums 'cause my Resist Fire (30) doesn't seem to be enough at times :) Thanks for taking the intial aggro!

VonBek
02-04-2009, 01:30 PM
I like it.

Lorien_the_First_One
02-04-2009, 02:16 PM
Have you ever tested it? Ie, how easy is it to cheat?

The only "cheat" method I know for /roll results in you cheating yourself into a lower roll :p

ThrasherGT
02-04-2009, 02:17 PM
Wrong. The assignable loot is far better. The system works, stop looking for another nerf.

Still garbage.

Wrong. If You actually read the OP, You would know that this would be an add-on, not a replacement. AND You wouldn't HAVE to use it, So where's the nerf?

Gunga
02-04-2009, 02:25 PM
Wrong. If You actually read the OP, You would know that this would be an add-on, not a replacement. AND You wouldn't HAVE to use it, So where's the nerf?

"Mama always said, stupid is as stupid does." - Forest Gump

Cool. As long as I can still make you roll and then give it to my guildie.

Garbage.

Talcyndl
02-04-2009, 02:28 PM
The only "cheat" method I know for /roll results in you cheating yourself into a lower roll :p

Not sure what you're talking about but I'm talking about the ability to choose your own roll.

Wizzly_Bear
02-04-2009, 02:38 PM
How about: I don't like the current system because it is easy to cheat if people aren't paying attention.
anybody who cares about the roll will be watching. i always check, even if its with people i know and trust.

ThrasherGT
02-04-2009, 02:38 PM
Cool. As long as I can still make you roll and then give it to my guildie.

Garbage.

Cool. You should just PM Me all Your Thelanis toon's names so I can add You to My "friends" list, K?

Still a good idea.

Gunga
02-04-2009, 02:42 PM
Cool. You should just PM Me all Your Thelanis toon's names so I can add You to My "friends" list, K?

Still a good idea.

I'll give you a guess at what 5 of the letters are, genius.

Garbage.

Kamboe
02-04-2009, 02:43 PM
I've not seen any difference - when looking just in party chat. A guildy caught someone cheating but only did so because the cheater forgot to type a period at the end of the line. :shrug:

Hopefully, people will pay attention and no one will try it for fear of getting caught, but...


The difference is:
An Actual Roll:
(Party): Kamboe rolls 100 (1d100).

Typed Roll
(Party): [Party] Kamboe* rolls 100 (1d100).

*Will be a differnet color

Wizzly_Bear
02-04-2009, 02:45 PM
The difference is:
A Actual Roll:
(Party): Kamboe rolls 100 (1d100).

Typed Roll
(Party): [Party] <rgb=#00ff00>Kamboe</rgb> rolls 100 (1d100).
even easier than that. do a fake roll at some pt and copy it. then paste with whatever number you want replaced.

Steiner-Davion
02-04-2009, 02:48 PM
I believe LOTRO has a roll system - in fact, a few systems. How much of LOTRO's code DDO could borrow may be a sticky point - DDO's engine may be too different.

LOTRO was built off of DDO's engine and code to a very large extent, which is why many of us are extremely frustrated that LOTRO has things that DDO does not.

This being one of many many things.

Additionally this system would also prevent griefing of people who won the roll fairly, when the person who is putting said item up for a roll gets a PM after the fact making a deal for the item from someone who lost.

Steiner-Davion
02-04-2009, 02:54 PM
Not if people are actually paying attention. The message for you talking in party is quite different from the message when you roll.

Ways to cheat the current player types /roll system

1) Player looses the manual roll off, and makes sweet deal to current owner. Player who won the roll off gets cheated because someone circumvented the roll off. Is it fair? to eahc his own. Is it cheating? To each his own (I'm not saying it is either or myself, just stating the perception and possibilities)

2) with a few seconds and attention to detail you could very well fake the roll yourself by manually typing in what would normally be displayed in party chat manually. You could then do the same thing in general chat with a quick copy&paste to cover yourbases, in case someone wants to check.

Gunga
02-04-2009, 02:54 PM
LOTRO was built off of DDO's engine and code to a very large extent, which is why many of us are extremely frustrated that LOTRO has things that DDO does not.

This being one of many many things.

Additionally this system would also prevent griefing of people who won the roll fairly, when the person who is putting said item up for a roll gets a PM after the fact making a deal for the item from someone who lost.

LOTR is reskinned from another very popular MMO which it emulates. This is why it doesn't feel like DDO at all.

None of the autoroll systems that I've seen give you the option of handing it off to another player before you roll. Would you give up the ability to hand it to someone for the new autoroll system?

Not I.

Wizzly_Bear
02-04-2009, 02:59 PM
2) with a few seconds and attention to detail you could very well fake the roll yourself by manually typing in what would normally be displayed in party chat manually. You could then do the same thing in general chat with a quick copy&paste to cover yourbases, in case someone wants to check.
you can attempt this, but while people are looting and might not be paying attention you wont get it in the right spot in both areas. when theyre not looting and are paying attention someone will notice the delay.

ThrasherGT
02-04-2009, 03:01 PM
LOTR is reskinned from another very popular MMO which it emulates. This is why it doesn't feel like DDO at all.

None of the autoroll systems that I've seen give you the option of handing it off to another player before you roll. Would you give up the ability to hand it to someone for the new autoroll system?

Not I.

It's an ADD-ON! No one is saying change the current system except you.

Steiner-Davion
02-04-2009, 03:02 PM
Wrong. The assignable loot is far better. The system works, stop looking for another nerf.

Still garbage.

Couldn't we have both?

Kistilan
02-04-2009, 03:06 PM
I believe LOTRO has a roll system - in fact, a few systems. How much of LOTRO's code DDO could borrow may be a sticky point - DDO's engine may be too different.

I like it.

And yeah, LOTRO has a similar system. It would be nice to have auto-roll & auto-assign systems on the UI.

I cannot count how many times I've blazed favor trails and wanted to hand off all my loot to the new players, but unfortunately I have to manually manuever every item. If the player loots something I *really* need for a low-level character, I'm 99% sure they would give it to me after helping them out through 400 favor in 4 hours.

Kistilan
02-04-2009, 03:10 PM
Nope. THAT IS GARBAGE, and people "wonder" why your guild has a bit of a bad rep...

Some people don't wonder. :D Of course I try to help someone's guild out by having some dorf on ignore.

Steiner-Davion
02-04-2009, 03:13 PM
LOTR is reskinned from another very popular MMO which it emulates. This is why it doesn't feel like DDO at all.

None of the autoroll systems that I've seen give you the option of handing it off to another player before you roll. Would you give up the ability to hand it to someone for the new autoroll system?

Not I.

No I wouldn't give up the option entirely, but again why can't we have both, the auto-rol lsystem and the manual hand-off/assignable system?

(Note: there is something strange going on with the time delay in getting responses to this thread in my email, forum ninjas are at it in full force)

Gunga
02-04-2009, 03:35 PM
No I wouldn't give up the option entirely, but again why can't we have both, the auto-rol lsystem and the manual hand-off/assignable system?

(Note: there is something strange going on with the time delay in getting responses to this thread in my email, forum ninjas are at it in full force)

I don't think that DDO has the money to invent the wheel, but they could probably reskin programming that exists.

Have you ever seen, in any MMO, the ability to both hand off loot or roll on it?

Steiner-Davion
02-04-2009, 03:40 PM
I don't think that DDO has the money to invent the wheel, but they could probably reskin programming that exists.

Have you ever seen, in any MMO, the ability to both hand off loot or roll on it?


Can't say that I have, but I will admit that my MMO experience is limited, but why not? Pelase tell me why Turbine could not or won't do this? And I don't want to hear any nonsense about it detracting form real game content development or any kind of lack of resources.

Ikuryo
02-04-2009, 08:06 PM
I have actually seen the ability to either roll or hand off loot. I've tested and played a lot of MMO's though so I can't place which one it was.

It would not take much change in the interface, on the drop down that you can click on to assign the loot to someone just have a up for grabs option that would open a roll window leading to the ability to get in on the roll as described.

Of course even the option to change the loot to freely lootable would be nice. There are times you don't want something and most of the group just does not care about it. Gems and ammo comes to mind. I've been collecting gems of all types and picking up ammo that I can use but I hate having to ask various people to assign it to me. If they could just put it up for free looting those of us that will collect such things can pick them up without bothering the original looter.

muffinlad
02-04-2009, 08:29 PM
I believe LOTRO has a roll system - in fact, a few systems. How much of LOTRO's code DDO could borrow may be a sticky point - DDO's engine may be too different.

Thats the real key here for me. If LOTRO has this, and the code can be taken from Engine to Engine, let it rip. It is a decent enough of a request, and lots of parties do use the "roll" option when it is self generated.

I know that some may feel it would lead to a Manditory rolling system(or peer preasure to do so), but as a convention to help people who prefer this, it is fine.

If we find that the engine is close enough from LORTO to DDO, I would hope both could share Dungeon design content (even if the creatures would have to change).

Regards,

muffindalf

Talcyndl
02-05-2009, 01:08 AM
anybody who cares about the roll will be watching. i always check, even if its with people i know and trust.

I'm pretty familar with game mechanics and I didn't know about the issue until a few weeks ago. And I didn't know about the "general chat" check until this thread. So I doubt most folks know how to check, even if they knew there was a reason to do so.

Angelus_dead
02-05-2009, 01:26 AM
Right, so this means that it could never be done by anyone, ever. Are You really this dense? This would be a MINOR project at the most.
It's understandable that one might THINK it's a minor change. However, investigating how long it takes DDO to actually put in even a simple GUI change will tell you the truth: they have barely any capability to do this kind of thing, and shouldn't waste it on silliness.

For example, do you have individual volume sliders for each player?
Do you have a way to decline the Rage spell if you don't want it?
Are there multiple map graphics for vertical instances?
Can I tell which blue dot is which character?
Can I say "yes" and "no" with keybinds if I don't have a microphone?
Can I use Barbarian Damage Boost without reducing my attack rate?
Can I set Displacement to always Extend and Stoneskin to never Extend?
Can I activate the Quicken feat quickly?
Can I tell if another character has ability damage or negative levels?
Can I tell if a Blade Barrier is friendly or enemy?

Those are all minor UI changes that could actually help gameplay. They have far more priority than a system that would barely ever be useful: nearly every DDO item that drops falls into one of two categories:
(a) It's a desirable thing, so the character who pulled it either wants to keep it, or take it to a mailbox and send it to a friend.
(b) It's a cheap thing, so there's almost no contention for it and you may as well let anyone grab it.

It's quite rare for an item to not be wanted by the puller, but also to be wanted by more than one other member. For those rare occasions, /roll is just fine. For the common case where the puller wants it, the current system is fine. For the other common case where he doesn't want it, they may as well add a button so you can make the object lootable by whoever clicks on it first.

Wizzly_Bear
02-05-2009, 02:13 AM
It's understandable that one might THINK it's a minor change. However, investigating how long it takes DDO to actually put in even a simple GUI change will tell you the truth: they have barely any capability to do this kind of thing, and shouldn't waste it on silliness.

For example, do you have individual volume sliders for each player?
Do you have a way to decline the Rage spell if you don't want it?
Are there multiple map graphics for vertical instances?
Can I tell which blue dot is which character?
Can I say "yes" and "no" with keybinds if I don't have a microphone?
Can I use Barbarian Damage Boost without reducing my attack rate?
Can I set Displacement to always Extend and Stoneskin to never Extend?
Can I activate the Quicken feat quickly?
Can I tell if another character has ability damage or negative levels?
Can I tell if a Blade Barrier is friendly or enemy?

Those are all minor UI changes that could actually help gameplay. They have far more priority than a system that would barely ever be useful: nearly every DDO item that drops falls into one of two categories:
(a) It's a desirable thing, so the character who pulled it either wants to keep it, or take it to a mailbox and send it to a friend.
(b) It's a cheap thing, so there's almost no contention for it and you may as well let anyone grab it.

It's quite rare for an item to not be wanted by the puller, but also to be wanted by more than one other member. For those rare occasions, /roll is just fine. For the common case where the puller wants it, the current system is fine. For the other common case where he doesn't want it, they may as well add a button so you can make the object lootable by whoever clicks on it first.
qft. if youre going to fix something "minor", fix something minor that is important.

Uska
02-05-2009, 02:26 AM
I dont really like it. The system we have for rolling is fine. I mean if there is a caster item I put up for a roll I dont want some fighter taking it for cash if someone takes it just for cash it will be me.

Angelus_dead
02-05-2009, 02:57 AM
qft. if youre going to fix something "minor", fix something minor that is important.
For the record, the poster acknowledged that originally:

Now, I realize that this will most likely never be implemented, and that Turbine has limited resources, and They have many other things to worry about besides a fluff idea like this.
But somewhat strayed from that position as time went on.

Lorien_the_First_One
02-05-2009, 05:30 AM
/hyjack



Can I use Barbarian Damage Boost without reducing my attack rate?.

Really? Apparently I don't pay enough attention... is this still the case? So is Barbarian Damage Boost basically a loosing proposition?

Aspenor
02-05-2009, 07:15 AM
too much work for turbine to institute a mechanic that can be accomplished in-game already by players.

/not signed

ThrasherGT
02-05-2009, 07:17 AM
It's understandable that one might THINK it's a minor change. However, investigating how long it takes DDO to actually put in even a simple GUI change will tell you the truth: they have barely any capability to do this kind of thing, and shouldn't waste it on silliness.

While history would seem to support Your position, I submit that it could simply be Turbine being unwilling to change various aspects of the game by choice, and not because of inabilty or difficulty.

For example, do you have individual volume sliders for each player?
We don't know if the chat prog. they use is capable of doing this.
Do you have a way to decline the Rage spell if you don't want it?
We don't have the ability to decline any friendly spell.
Are there multiple map graphics for vertical instances?
Agreed, this should be fixed.
Can I tell which blue dot is which character?
Yes. Just hover Your mouse pointer over it.
Can I say "yes" and "no" with keybinds if I don't have a microphone?
Yes. Macros FTW.
Can I use Barbarian Damage Boost without reducing my attack rate?
Wasn't aware of this, as I don't have a Barb.
Can I set Displacement to always Extend and Stoneskin to never Extend?
This one, I believe, is NOT a "minor fix"
Can I activate the Quicken feat quickly?
Activation times are set by Turbine, not us.
Can I tell if another character has ability damage or negative levels?
Again, this is a choice By Turbine to not let us know that.
Can I tell if a Blade Barrier is friendly or enemy?
Same as last answer.

Those are all minor UI changes that could actually help gameplay. They have far more priority than a system that would barely ever be useful: nearly every DDO item that drops falls into one of two categories:
(a) It's a desirable thing, so the character who pulled it either wants to keep it, or take it to a mailbox and send it to a friend.
(b) It's a cheap thing, so there's almost no contention for it and you may as well let anyone grab it.

And I believe My suggestion would help gameplay. Barely useful? How about in every raid We run? How about the Skellie in the Sub-T? GoP? Anywhere there is a rune in RR? C'mon now, there are plenty of places where this would be useful.

It's quite rare for an item to not be wanted by the puller, but also to be wanted by more than one other member. For those rare occasions, /roll is just fine. For the common case where the puller wants it, the current system is fine. For the other common case where he doesn't want it, they may as well add a button so you can make the object lootable by whoever clicks on it first.

I understand that You are just voicing Your opinion, so let's just agree to disagree. All the things You mentioned could be seen as "unimportant' to others when compared to something else, as well. It's just a personal choice as to what's "important" and what's "fluff".

One final thought: Where exactly did I "stray" from My OP in regards to realizing that this is a minor thing? I don't believe that Arguing with Gunga qualifies.

Gunga
02-05-2009, 07:50 AM
One final thought: Where exactly did I "stray" from My OP in regards to realizing that this is a minor thing? I don't believe that Arguing with Gunga qualifies.

You seem pretty heated up over a trivial little idea like this.

Gunga
02-05-2009, 08:05 AM
Nah, just Your attitude and lack of intelligence.

STILL a good idea.

Nah, it's not. I like the current system that we have where the item is able to be handed off. Your idea isn't original. There is quite a lot of programming dedicated to how loot gets doled out in WoW, AoC and War.

I've never seen both options offered, and for good reason I'm sure. A dice roller that can't be hacked would'nt be a bad idea though. And I'm sure that can be implemented quite easily.

See? Garbage.

uncus2
02-05-2009, 10:19 AM
Have you ever seen, in any MMO, the ability to both hand off loot or roll on it?

Yes, LOTRO has it. When you group, the leader sets the loot options - there are quite a few, including free-for-all, assigned, and roll-to-assign [not the actual names, other than free-for-all, but I rarely play LOTRO anymore]. I believe in the assigned version that you can re-assign it - - just like the hand-off here would be. <My wife & I play free-for-all so I have only a little experience with the other modes - for a while the mode would reset when creating a group, I believe that it has been fixed since>

Pyromaniac
02-06-2009, 09:01 AM
I'd just like the ability to /roll in guild chat only...