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dragonofsteel2
11-14-2008, 11:44 PM
For a game I use to love and had tons of fun playing this game is just becoming a boring grind. It seems they or more worried preventing players from soloing and short manning quest and raids they becoming more annoying. Even though I understand that u can do this still. The new random effect armor just seems like another long grind doing some quest do not even enjoy. Here my list of things, I do not enjoy lately.


1. Giants knocking you back when they miss and hit with swords. Sorry this just goofy, if they or going knock you back a barb using any weapons should be knocking them back with a 50 strength. It adds no fun to playing just a constant pushing your keyboard to get back in mêlée range.


2. The changes to old raids, sorry if they are old they should be getting beat easy that the point of old raids. To go back and fudge around with, that what I get replay value from. Fix the bugs stop changing old raids to challenge the new higher lvl players. Sorry never seen a game do this before and hate it.


3. Air ele's just plan and simple annoying, after the novelty wears off this buggers or just plain and simple annoying.


4. The new quest really way to much on evasion, even though my main a ranger which does not bother me much. It's just stupid sorry. Come up with new attacks stop using cheesy tactics. Yes, I know there players that use cheesy tactics, but think you should stop worring about them, but instead the bigger picture. Not a few hand full of players. (Oh yeah hate puzzles to beat down critters, making them stupidly tough to complete puzzles to win, Woot. Even though think can kill him by kitting) By the way I do love puzzles, but there time and place for them.


5. Its the fun factor you have been missing, grinds that or fun and not to extreme work, what you have been missing in mods lately.


This probably the biggest thing having me grow bored with this game. The new quest just seem like one big grind and forcing me to play the ones even do not like. Sorry I do not do the Demon Queen, Dragon or any grind quest to do a raid, because I rather be doing boring real life things, then a boring in game thing. (The quest I like the most is the last one in the four new high level quest). It seems of late more worried if the quest challenging people then the fun factor. (Besides the shroud the last good mod was the giant-hold). Why were these good, because they were fun. That is the point of a game is to be FUN, challenges can be fun but not always. My example is its hard get ready for that final exam, but it is not fun. This is the blow off time from work, life and other things. So, what again is more important then a challenge, it is the FUN FACTOR, which seems to be missing of late. This does not mean want the game to be a cake walk. Come up with attacks that bypasses the heavy fort. off toons for period of time, like the stunning blows and other attacks like these. Have enemy cast charm, make ourselves attack each other. Just a couple ideas, because if believe their is a problem and have no ideas then I should just be quite.


The last problem is the biggest factor when the game starts to feel like a grind its getting close to walking away time, sorry I really thought this game had so much potential, but seems you have been listening to a crowd that does not fit my style (. Even though I believe this is the wrong strategy it's your choice who you listen to and what you believe will bring in the numbers. Time and again I try to say need to hit the middle ground and stop trying to please both ends it will never happen and just makes the game a big grind. This is not a doom page some will call it, but just my vision of were the game is going. I will hang around til mod 9, but if that does not do it for me it will be moving on time. The other option was servers with different levels of difficulty.

GlassCannon
11-15-2008, 12:41 AM
"This game is becoming too much like WoW; constant grindfest for the best gear just so I can have a fighting chance at the Normal difficulty in upper level content."

Yeah, it's a mess. Monsters with 5,000 HP coming out of the walls... Dragons to kill with 50,000 HP running around all over the place making them nigh unkillable except by undodgeable spells/effects/attacks(I'm looking at the Rangers here using Point Blank "GET BACK HERE YOU @)*(!ING COWARD"). Dogs are schizophrenic cowardly paranoid psychopaths and act accordingly(Run all over the map aimlessly, with an untouchable hitbox.... then come back and use Trip as literally EVERY attack), Giants and Minotaurs can throw you around without even landing a single blow, Air Elementals toss you around without even being near you(the server 'thinks' they move close to you, even though they don't, and even if you save vs the EXTREME Knockdown DC, you get Knockdown and tossed anyway...), the Content can't pour out very fast with such a limited budget and such amazing attention to detail, there are bugs all over the place(albeit minor, like Devils still teleporting into walls... which in certain quests can be critically defeating)... That's all before you account for the mandatory Ultra Rare Named Loot.

I still love the game. Just take a break, or roll up a Rog6/Ranger2/Paladin, spec it Bludgeon, and use Mauls and Warhammers as a THF/TWF spec build(Or jst go THF, with the stats 12/12/16/14/14/14), don't take any UMD, and see if you can cap said build without dying even one time. Yes, it's similar to Permadeath, only not really.

parvo
11-15-2008, 01:34 AM
Permadeath is a great way to eliminate the yawn factor. However, the bonk caster AI threatens even that.

theblaz
11-15-2008, 10:19 AM
Permadeath changes the "Yawn Factor" into a "Rage-Filled Roar Factor".

Not a great improvement.

alchilito
11-15-2008, 10:26 AM
take a break Gondore

It helps.

twix
11-15-2008, 11:02 AM
Takeing a break doesnt help much dont let people lie to ya.Unless you take a year break or so then you might come back with something new to do. Take 3,4,5 month break youll just come back to the same **** thats in game now. The grind fest is ****ing ridiculous. Id rather go stand in a tavern with my lowbie then participate in any of the new grindtastic ******** they put in this game. Not only is it a big grind fest but the new quests arent even that fun to begin with.

Varr
11-15-2008, 11:13 AM
It is still a great/the best game..........it becomes boring much like my buddies feel about their trophy wives after a couple years. Even perfect 10's make ya want a bit o strange after awhile..........that is where most people are at at the moment. If the bordom is unmanageable, take 6 months then come back and redescover your perfect 10.

Kerrn_Siff
11-15-2008, 11:14 AM
I've found myself spending more time reading the boards now than playing.

twix
11-15-2008, 11:15 AM
with the way this game puts out new content you better take a little longer then 6 month break.

KoboldKiller
11-15-2008, 12:22 PM
Then why don't you all leave? I'm serious if it's that boring and you feel so much negativity towards the game then leave. Your "this game is boring" posts aren't going to offer much encouragement to someone who might be considering this game.

vainangel
11-15-2008, 12:32 PM
can i pay a monthly fee to have the ability to complain?
can i?

silly humans
this game is too cool


unless you have farmed every raid zone over and over and over and over and over and over...

that gets a bit lame


make a new character on a different server
play styles and meeting gamers is 1/2 the fun right there!

Uska
11-15-2008, 12:50 PM
Yeah sometimes I get a little bored but then I look at whats out there and whats in the pipeline coming out and realize this is still the best game out there and the best to come for awhile at least for me, wont proably take any breaks as I dont wont to loose my special pricing but might not play sometimes for a bit(not that I have much time to play right now) If your bored take a break or just do something else for a week or two and then come back and join us.

BlackSteel
11-15-2008, 01:59 PM
I've found myself spending more time reading the boards now than playing.

ditto, but thats due to time constraints more than anything else (why log in for 20 minutes?)

I actually enjoy all the new quests quite a lot.

Kobold is a slaughterfest with an actually challenging end fight (and not everyone needs evasion, in fact its pretty easy if just one person has it)
Monastery is a blast, very fun quest, the mobs hit hard, and have an appropriate amount of hp; the quest is definetly the quick loot run in the mod
Prey can be annoying b/c if you're not doing con damage you might as well not be attacking at all; it is a fun and challenging quest, but the hp to con ratio is way over the top. Either they need a higher con score, or less hp. I consider it a sad sad day when even my THF barb is shopping for a wounding greataxe. Havent ran it on anything but Hard yet, maybe they have significantly less hp on normal, but on hard a 50 or 60 con would be about equivelent to their hp scores.

stealer of souls is the appropriate difficulty for the end quest in the mod; optional fight is awesome, the ice room, and fire rooms are quite a bit of fun. The earth room is kinda blah; and the air area is nice simply b/c the air eles are easier to destruct than in the reaver.

Avenir
11-17-2008, 06:53 AM
Then why don't you all leave? I'm serious if it's that boring and you feel so much negativity towards the game then leave. Your "this game is boring" posts aren't going to offer much encouragement to someone who might be considering this game.

I did, for alot of the stated reasons and more. Ranged combat, broken quests, lack of content, grinds, but mostly for the players and guilds who think their **** don't stink.

Leyoni
11-17-2008, 07:39 AM
"This game is becoming too much like WoW; constant grindfest for the best gear just so I can have a fighting chance at the Normal difficulty in upper level content."

As one who has not run every quest in the game and who has only ever had 2 level capped characters (one long since deleted but two more getting really close) I have to agree with GlassCannon's statement. How can that be when I haven't even run all the quests? Easy. Just take a look at the latest updates (not just this last one) or see what people are doing.

It looks like Turbine has given up on building a Dungeons and Dragons game and instead is interested in meeting the expectations of the MMO community. Grinding and repetition are the norm so why not make it a part of DDO as well?

The result is a game that is rapidly losing the D&D feel as it tries to appeal to a different type of RP and MMO population. It really started with the decision to go with crafting and the Vale/Shroud mod. It has continued down that road since.

Probably a good marketing decision -- it has to be attracting new players, right? But, it was a horrid Dungeons and Dragons decision because that is not the mainstay of D&D and was not the appeal of DDO.

What made DDO appealing is that it was Dungeons and Dragons in an online game. Now it is becoming just like any other "let's create a role-playing game and use it as an excuse to sit around and socialize" rip-off. I bought DDO because it was Dungeons and Dragons. That is what I want -- to join adventuring groups and go off into "dungeons" to fight "dragons", whether it is an actual dungeon or not and whether it is dragons or not. The distinctive difference between D&D and other RPGs is that it is mindless, gratuitous, dragon-bashing with a dose of rags-to-riches tossed in. I don't want to craft, I don't want to grind, I don't want to farm -- I just want dungeons and dragons.

Kerrn_Siff
11-17-2008, 08:13 AM
Then why don't you all leave? I'm serious if it's that boring and you feel so much negativity towards the game then leave. Your "this game is boring" posts aren't going to offer much encouragement to someone who might be considering this game.

Mainly for me I am hoping someone listens at Turbine to the (large) percentage of players who are not happy with things before I end up having to leave.

ShaeNightbird
11-17-2008, 08:52 AM
It looks like Turbine has given up on building a Dungeons and Dragons game and instead is interested in meeting the expectations of the MMO community. Grinding and repetition are the norm so why not make it a part of DDO as well?

The result is a game that is rapidly losing the D&D feel as it tries to appeal to a different type of RP and MMO population. It really started with the decision to go with crafting and the Vale/Shroud mod. It has continued down that road since.

Probably a good marketing decision -- it has to be attracting new players, right? But, it was a horrid Dungeons and Dragons decision because that is not the mainstay of D&D and was not the appeal of DDO.

What made DDO appealing is that it was Dungeons and Dragons in an online game. Now it is becoming just like any other "let's create a role-playing game and use it as an excuse to sit around and socialize" rip-off. I bought DDO because it was Dungeons and Dragons. That is what I want -- to join adventuring groups and go off into "dungeons" to fight "dragons", whether it is an actual dungeon or not and whether it is dragons or not. The distinctive difference between D&D and other RPGs is that it is mindless, gratuitous, dragon-bashing with a dose of rags-to-riches tossed in. I don't want to craft, I don't want to grind, I don't want to farm -- I just want dungeons and dragons.

/signed
Hear hear. I completely agree. In my opinion, a solid, dedicated fan base who will stay with the game is what makes the best financial sense. Throwing good money after bad in the attempt to cater to a gaming crowd who plays a game, any game, EVERY game for 6 months then ditches it because some newer, cooler, awesome-er game comes out is counterproductive. The solid fan base won't stick, and the new ones will just be gone anyway due to aforementioned attitudes of juvenile vicissitude. Lose lose situation. Sad, because I love this game. I want Dungeons and Dragons too. :(

Leyoni
11-17-2008, 09:12 AM
Then why don't you all leave? I'm serious if it's that boring and you feel so much negativity towards the game then leave. Your "this game is boring" posts aren't going to offer much encouragement to someone who might be considering this game.

Well, maybe some of us are thinking the same thing about people like you. :)

Of course, it is unfair to characterize you just from the one post and to lump you in with those who seem to be driving the "make DDO more like every other MMO grind so I can be the bestest, most uber ever" crowd. It is just that it is easy to do when you make blanket statements like "why don't you all leave?"

I understand that you don't like the negative vibes but I seriously doubt that they are discouraging people from playing. And I think you are missing a very important point -- the complaints are geared towards our trying to tell Turbine that we don't want DDO to turn into just another grind-fest uber "me" MMO. What we want is for Turbine to make DDO Dungeons and Dragons online rather than in our living and dining rooms.

Up until the turn towards crafting and the Shroud/Vale (is that mod 6?) that is what DDO was. Good old fashioned hack-and-slash adventuring with a fair amount of puzzles and traps to keep us entertained. Unless you are <30 that is what made Dungeons and Dragons different from every other RPG and it is what many of us expected and got when we first started playing a game called Dungeons and Dragons Online.

So, it is wrong to lump you in with those who play an MMO to boost their self esteem by being 1337. And it is wrong of you to assume that when we note that we are bored, frustrated, disappointed, angry, <insert appropriate emotion here> that we are being destructive or counter-productive.

As I said earlier, I don't want to craft, I don't want to grind, I don't want to farm -- I just want dungeons and dragons. :)

Laith
11-17-2008, 09:38 AM
yep, mod6 denoted a major change in DDO: they decided how they were going to keep melees viable to level20 (and perhaps beyond). I realize how we got here (here being the land of red named, immunities, rediculous HP, and now leashing in quests), but i'm not necessarily pleased with the end result.

That being said, i'm still having fun with DDO. The only time i stopped enjoying myself was when i forgot that "fun" should always come before "loot".

Varr
11-17-2008, 09:40 AM
I don't want to craft, I don't want to grind, I don't want to farm -- I just want dungeons and dragons. :)

You are not forced to do any of these things. Most all the quests are fun one timers if you dont want to repeat them for crafting materials........staying true to the D&D quest oreinted playstyle. The only real complaint is we dont get 15 or so new quests a month to keep the content fresh for people that play 3 days a week but dont want to farm. Sadly not practical it appears. Now if you dont want to reroll also, then you've got a problem. As and example, I just rolled a cha based Pali for the first time that is intimidator and will take advantage of the new enhancments...............and will spend 150 hours leveling him and gearing him..........that is 3 months of casual play. Plenty of entertainment.

Beherit_Baphomar
11-17-2008, 10:03 AM
Then why don't you all leave? I'm serious if it's that boring and you feel so much negativity towards the game then leave. Your "this game is boring" posts aren't going to offer much encouragement to someone who might be considering this game.

If any more leave there may be no game for those considering DDO KK.

People are frustrated. Knowing that the NPE was needing is very little consolation when we're stuck grinding the same quests, no random loot to even worry about and no new raids. Hell even the new quests are old quests stuck together with some new traps...

Its frustrating at endgame and its hard for people to just put up with it.

Leyoni
11-17-2008, 10:09 AM
You are not forced to do any of these things. Most all the quests are fun one timers if you dont want to repeat them for crafting materials........staying true to the D&D quest oreinted playstyle.

I almost made a comment on this earlier. I alluded to it in my first post where I noted that I had not run all of the quests that exist. I intentionally avoid several quests or run them infrequently in order to avoid the grind/farm.

The problem comes when I want to run new content. Because I don't have a wounding of puncturing weapon I have trouble contributing. Because I don't have a Shroud crafted item I have trouble contributing. And, because the quests are so difficult to complete without these, or similar types of hard to acquire items, it means that I will possibly never get to do the content.

I don't like that. I don't like that Turbine has made it almost a requirement to grind/farm. That is what the OP is saying. To do the newer content -- really mods 7 & 8 -- you have to do the grind.

Now, maybe that isn't true -- but it certainly is how it appears, both in game when you are looking at the LFMs and here in the Forums when you read the posts. Where I come from we say, "If it looks like a duck, waddles like a duck and quacks like a duck then it must be a duck."

Right now it looks like and sounds like and plays like you need to have done the grind/farming and have all of the proper items in order to be successful on new content. For most people that means those are needed. And, because doing the grinding and farming is not fun it makes the game not fun.

The game was fun when those things were not needed. It isn't fun now that they are. It won't be getting any better as long as Turbine continues down what looks to be its current development path.

rimble
11-17-2008, 10:15 AM
I'm not a huge fan of the Giant knockback either, but just because something doesn't do any damage, doesn't mean it didn't hit you. I'm not just talking about DR, AC represents more than just avoiding a blow. It represents avoiding damage, not necessarily avoiding getting hit.

A high AC character in full plate and a tower shield is practically always getting hit, he's just so armored up that it's not doing any damage.

Alternately, the robe wearing high Dexterity characters are actually dodging most attacks and it would make some sense here for them to occasionally not be knocked back, but since we don't have Touch AC in the game that's not really possible.

Sure, thinking that way won't help your burnout any, but nothing will, right? It happens.

MetaSyn
11-17-2008, 10:21 AM
/agreed, sad to say, but if not said over and over by the players, Devs will never know how we feel.

game need something new and exciting, not silly grinds to fill time gaps ( lame way to drag out a game, wont keep players this way, and havent )
FIX silly things that are broken already and stop screwing with the things that arn't, damn how long does it take, luv getting hit after a hold,trip,stunning blow,ect,ect, luv the elly earth grab from a mile away, that probaly my fav . Whats its been like over a year (poor) oh wait we have hirerlings now, sorry

Nevthial
11-17-2008, 10:31 AM
I'm not a huge fan of the Giant knockback either, but just because something doesn't do any damage, doesn't mean it didn't hit you.

Jumping stops Giant knockback. I will post a vid demonstrating how to do this when I get home. I will post a link on this thread by Sunday. ( Nov 23rd ) I should be home by then.

Varr
11-17-2008, 10:39 AM
The problem comes when I want to run new content. Because I don't have a wounding of puncturing weapon I have trouble contributing. Because I don't have a Shroud crafted item I have trouble contributing. And, because the quests are so difficult to complete without these, or similar types of hard to acquire items, it means that I will possibly never get to do the content.



Hehehe, I almost addressed this in my first post but ran out of time. Your points are very valid, and Im not intending to be confrontational to you Leyoni, just your comments are the most interesting to me and I have responses.

As a point of referance, two days ago I ran my Halfling Rogue thru two of the new quests, the monestary, and the white dragon quests on hard/normal respectivly. About my Rogue.........he is a level 9/6 Assassin/non tempest ranger (took the healing dragon marks instead of spring attack.) Pros......he has a bloodstone, a wounding bow for many shot bursts, a set of black dragon leather for looks, has improved crit slash and uses curse spewer of enfeebling and body feeder of enfeebling scimmys, built well by a rogue lover (me.) Cons..........no shroud items or weapons, no improved evasion yet, dex built character that uses scimmys (non fennessable), no wounding or even puncturing melee weapon set.

As described, this character in a good guild ran very very effectivly...........didnt die (overly much, hehe), dominated kill counts (meh, who cares, but did his job), took care of the traps on hard in monestary actually. Was an asset to the team, which would not have significaly deminished if the one really item of note was removed (bloodstone.) Just wanted to put this out there..........if you want to play high end content but dont have all the most uber equiptment...........Everyone will tell ya, it is by far more about the player than the toys........fear not, you will be wanted and appreciated in a party, and be able to excell without all the stuff.

Leyoni
11-17-2008, 11:17 AM
Jumping stops Giant knockback.

Yep! I'm a huge fan of jumping around during combat. Works on minotaurs too (usually). :)

Leyoni
11-17-2008, 11:20 AM
As described, this character in a good guild ran very very effectivly.

Ah, now I see what I'm doing wrong. :D

Varr
11-17-2008, 11:23 AM
Hehe, unless your a hyper tweeked sorc/cleric/ranger.......hard for the common man to run this stuff smoothly solo (carry the team) style. That is 100% D&D there! Gots to have a solid team, from playstyle to atittude.

shores11
11-17-2008, 11:32 AM
See my notes below:


1. Giants knocking you back when they miss and hit with swords. Sorry this just goofy, if they or going knock you back a barb using any weapons should be knocking them back with a 50 strength. It adds no fun to playing just a constant pushing your keyboard to get back in mêlée range.

I do not see this as an issue. A giant no matter how strong a barbarian is would be almost impossible to knock back. While a really strong barbarian might have a strength of 50 buffed up a strength of 50 for a giant would be low by DDO standards. While the barbarian might get close to the strength of a weak giant he will never get close to his weight. This feature seems appropriate to me.


2. The changes to old raids, sorry if they are old they should be getting beat easy that the point of old raids. To go back and fudge around with, that what I get replay value from. Fix the bugs stop changing old raids to challenge the new higher lvl players. Sorry never seen a game do this before and hate it.

I also do not see a problem with developers going back and tweaking older quests or raids. To me a developer that did not do this would be a bad developer.


3. Air ele's just plan and simple annoying, after the novelty wears off this buggers or just plain and simple annoying.

I agree that air elementals can be annoying however if you have a well balanced party air elementals are really no problem at all as they can be better dealt with. I see the issue as some players wantng to have their particular class choice be able to beat all dungeons by themselves. This is not the intent of D&D.


4. The new quest really way to much on evasion, even though my main a ranger which does not bother me much. It's just stupid sorry. Come up with new attacks stop using cheesy tactics. Yes, I know there players that use cheesy tactics, but think you should stop worring about them, but instead the bigger picture. Not a few hand full of players. (Oh yeah hate puzzles to beat down critters, making them stupidly tough to complete puzzles to win, Woot. Even though think can kill him by kitting) By the way I do love puzzles, but there time and place for them.

No real comment on this point although I agree, I don't like players that try to exploit a dungeon. It is more fun to complete a quest the way it was intended to be played


5. Its the fun factor you have been missing, grinds that or fun and not to extreme work, what you have been missing in mods lately.


Been playing now for almost 3 years and the game is just about as fun for me as it was then. Why, I play the game from a perspective of I don't have to grind for special loot or special purposes. Do I have some very nice items or weapons, you bet I do but most of that has come to me in the normal course of playing the game. I do not understand why some players feel they have to have 70+ AC or 50+ strength in order to be competative. My ranger has a 26 strength and a 40 AC when buffed and I kill just as much as I want to and sometimes lead in kills. I enjoy the party play of the game thats the secret.

shores11
11-17-2008, 11:36 AM
Hehe, unless your a hyper tweeked sorc/cleric/ranger.......hard for the common man to run this stuff smoothly solo (carry the team) style. That is 100% D&D there! Gots to have a solid team, from playstyle to atittude.

BINGO - Wow I could not agree more if you solo zergers will stop complaining about quests that are near impossible to solo and then when you do solo it you say oh I'm bored now, you would enjoy the game much more. This is now WoW this is D&D, D&D is a group based game and that is the way it is intended to be played thats why players that build their characters for party play enjoy the game much more.

Way to go developers the more party based quests the better for this games survivability.

Dark_Uncle72
11-17-2008, 11:38 AM
It's only boring if you do nothing to make it more appealing to your taste, and run a quest differently than you normally do. Maybe you should be more interactive w/ other players to see what different play styles are. Or if you don't like to "interact" w/ other players, maybe you should try soloing some other quests and find a particular play style that appeases you. All in all, remember folks it's just a friggin game. :rolleyes:

KoboldKiller
11-17-2008, 11:38 AM
Ok, I may have been a bit rash but the truth is everything will run it's course eventually. I don't want the game to become a grind or WoW clone but this is a niche game and in order to keep up it may have to lean that direction. This may have the effect of driving off the older players but bring in more subscriptions overall. I don't play as much as I used to either. As for needing certain equipment to complete the new quests that's more of a preference to make it as easy as possible not really a need for completion. I don't have any w/p other than a bow or a tier 2 crafted item and I do fine. Yes Turbine was a little shortsighted with the drop rates of uber equipment and underestimeted the power of the crafted items thus creating overblown hp and immunities on MOBs. At this point in time however it's to late to fix it. You can't take everything away from the older players and tell them to start over and the newer players suffer from a reduced drop rate. The only solution is to put in a crafting grind system to try and level the playing field for incoming players. Yes there are many things that frustrate me and I avoid them, I don't craft much, I haven't done much in the new areas, I avoid air eles so i don't do reaver anymore. Granted I have only capped 3 guys and I don't mind re-rolling so I always have a new build to try out and bring up. I'm not trying to discount others frustrations but all these posts are getting redundant to the point that 1) I should avoid them and 2) If I were Turbine I would turn a deaf ear as it's been said a million tmes. Yes the forums are for us to voice our opinions good or bad and maybe I'm a bit cranky towards negativity, but look at all the bad in the world you could put your efforts into instead of worrying so much about a recreational activity. Look at Ramses or how about others who have passed away this year, or others who have gotten ill or lost loved ones. If we as a communtiy put as much effort into trying to fix real world things that matter as we do into trying to change this game maybe things would be a bit better for all. I know that was a bit preachy but I am being serious. As for what I intend to do to make the real world better, I am filing my application to volunteer for the special olympics. Anyway, I do not pretend to be better than anyone nor am I giving permission to post whatever as some seem to think I do, I am stating my opinion as others have, take it for what you will.