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View Full Version : Hireling Preview Tonight!



Tolero
11-12-2008, 05:20 PM
Don't forget that tonight from 6:00 PM - 10:00 PM EST (-5 GMT) you can preview Hirelings on the Live game servers! Vendors are located in the following locations:

The Harbor
The Marketplace
Gianthold
Meridia


Not sure how to use Hirelings? Be sure to read our Hireling guide for helpful tips by clicking here (http://forums.ddo.com/showthread.php?t=163357)!

When you're done previewing the Hirelings, feel free to provide us feedback through the game launcher or here on the forums (http://forums.ddo.com/showthread.php?t=163804)!

KoboldKiller
11-12-2008, 05:38 PM
Yay!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:d

KoboldKiller
11-12-2008, 05:38 PM
Yes Tolero, I am stalking you. :eek::D

HumanJHawkins
11-12-2008, 05:54 PM
Wow. That's a pretty short window. I won't get to make it. But that's cool. I am much more interested in when they are really coming to the game, rather than just for preview purposes.

Any hints? If no major bugs show up tonight, might they be like a week away? Or is it more like a month or two?

Thanks!

NiasTrams
11-12-2008, 07:35 PM
Not sure where you want this thread/post; here goes my first impressions with Isadora Ironclaw, 16th lvl cleric...why wouldn't she heal herself in combat, I would classify self-preservation to be very important in being able to help my character. Think I'll try a tank if there is still time.

hydra_ex
11-12-2008, 07:43 PM
Id like hirelings to be able to use levers on walls (that includes runes). Theyre pretty good, but its annoying that my cleric cant use a stupid wisdom rune :)

Dunken_Forge-Hammer
11-12-2008, 07:47 PM
well my cleric was levitating and trying to heal a rafter!! not impressed!!

Djeserit
11-12-2008, 07:51 PM
Castle, 11th WF fighter
- loves to run back and forth through live traps, at least he has plenty of HP though
- only seems to have one weapon, longsword, and it's not too effective against skeletons
- when he is in the high room, he won't jump down to join the lower fight; he walks all the way back around through the central room to the lower level
- moves a lot slower than the mobs unless buffed, can't keep up with the party

4th level cleric
- won't heal you when you are incap

We could have just done this with level 1 hirelings to stand on the spots and die, then forget about them. Overall a lot of fun for one evening, but I doubt hirelings will be worth much for real questing.

Don't worry sentient clerics, your job is safe for now. Also the Gods prefer sentient worshipers over digital, even in Xendrik.

...

Jarka
11-12-2008, 08:29 PM
Ok, took my fighter/pal/rog into Ataraxia with flower for some testing. When set to active, she acted like a very badly played (sentient) battle cleric. Would run off on her own to fight mobs while i was fighting, so cudnt maintain agro off of her, she died. Seemed to hitch a bit when deciding to heal herself, then almost always drank a pot first, then cast CSW. Seemed to prefer figting and sacrificing herself over self-preservation. All sentient clerics (should) know that a dead cleic is worthless lol. So, I tried passive; passve literally means standing there and only following you when you move. If any action is required, then the human controller must direct it.

Need to improve the self-preservation aspect of the hireling clerics, so they will preserve us :)

edit: If there is another preview, will play my lvl 6 cleric and try a pal/fghtr.

Lorien_the_First_One
11-12-2008, 08:50 PM
Zeran, Wiz 5 - not bad. Did some killing, stayed alive
Therzith, Sorc 5 - killed lots, a bit suicidal, but that just makes him a normal sorc :p

Neither Wiz nor Sorc had Repair spells - this should be a must have for at least one caster at each level (and if its only 1, tell us in their description)

Molin, Clr 5 - suicidal and useless on active. At one point I was at 10% HP, he ran by me without healing, attacked what I was fighting, and when I backed off I watched him slowly get beaten to death in melee combat. He didnt heal himself once although just before he died he did drink a cure pot. Took him to a shrine, he didn't think to use it until I told him too. Died during melee again a few minutes later (this was a L3 quest on elite). Took him to TR explorer, he did better but I watched him die in melee again, just didnt seem to know to heal himself enough.

LeeRoy
11-12-2008, 09:02 PM
Put Em On Passive Control Their Every Move And They Just Became Best Update Ive Seen In 5 Mods!!!!!!!!

NiasTrams
11-12-2008, 09:46 PM
Tried another cleric, Sarlona or something like that. Kept her on passive so she could heal me and the efreet I summoned. She also had 9 DVs that came in useful.

Had a fighter also, he fought better than my wizard, but not much.

I didn't notice any rogue hirelings. Rogue doesn't equal petty criminal in all cases, can include stealth reconnaissance; trap and lock specialist; point man on patrol.

I know hirelings aren't meant to be top of the line adventurers, they are retired, ex-military, city militia, and otherwise unemployed folks trying to earn a living.

Even when I am having massive headaches I play Banter better than the 2 clerics I tried out, although Banter does need help going in the right direction during those days, LMAO.

vegabond1969
11-12-2008, 10:44 PM
The cleric I used worked fine, had to call him up a ladder once, but that was it. He opened doors, self healed, he even used the res shrine when we both got dropped lol. Tried a sorc on another quest, same thing. He had to be directed to open doors, but he ran fine. Considering how it was the first time I'd even seen one, let alone use one, things went okay.

ellamonster
11-12-2008, 10:54 PM
I hired Tobias (level 2 cleric) and he helped me out just great. I threw him on passive when I didn't want to launch around a corner or have him hit a trap. He self healed and did fairly well. I did have him heal himself some AI seems to be comfortable running lower HPs then me. I thought it went great though!

CombatMedic
11-13-2008, 05:53 AM
No more testing, make the cohorts live on all servers please please please. I've been running around GH with Natasha Thorston the level 16 Cleric. When she is in active mode she goes all battle cleric and decides it's a good idea to attack everything she sees. As with most battle clerics she is quickly stomped into dog snot. When you put her in passive mode and tell her to follow you, she is the perfect cleric. She heals you on demand, tosses her 6 DV for about 150sp and stays in the background carrying the lugagge and making the coffee. No whining, no demands for plat to pay for all her heal scrolls and if she dies? Who cares! Raise her, prop her in front of a shrine and away you go. All for the low low price of 3.7K plat....less than the cost of 40 cure serious pots... This just made solo play alot easier.

She also stays around until you leave the quest/adventure zone...been clearing GH for about an hour now and she is still going strong. Ive found that the best thing to have her do is stand ground, run to where you are going and then give her the follow command, she teleports right to you (Across GH from the entrance to Lord Jax). That way you don't have to keep an eye on her until it matters.

In the end the hirelings will not replace a real player. Even stupid players are smarter than the hireling AI (Of course the hirelings don't talk, drop group because they feel slighted or whine) Think of them not as another player, but as really useful cool pets.

GrayOldDruid
11-13-2008, 08:15 AM
Give hirelings striders appropriate for their level - 5%, 10%, 20%, 30% striding boots. They are sloooow.
Improve the "Self Preservation" AI for hirelings so maybe they won't get killed so easily.
At appropriate levels, give them featherfall and let them jump down from ledges, etc.
Cleric Priority should be heal first, defend second, fight third. Battle Clerics rock, but should be players only, AI isn't up to the challenge.
Hireling Casters should not run up to the target before backing off to cast a spell. It seems we have a LOT of near-sighted casters. :D
Aggro management course for hirelings??
Maybe a "stay with the group" course too?
....
..
.

NiasTrams
11-13-2008, 09:12 AM
How long before we can see that handy little command bar for summoned pets?

I am anxious to try hirelings again, they were fun, despite their faults.

rinnue
11-13-2008, 09:18 AM
I ran a few lobster quests with him. I had no problems resummoning him for each quest

Question 1: Worked perfect.

Question 2: I didn't use enough hirelings

Question 3: I didn't use enough hirelings


Pros:
When set to active he would battle away as expected. When I was getting beat on he would come to my aid quickly. He healed himself with no issues. All functions and buttons seemed to work as they should.

Cons:
Active AI seems to be a bit too sensitive to mobs. He would run off into rooms we were not in yet to attack mobs which we couldn't see. To counter act this I would just set him to Passive.


Other than that I had no issues with the way he performed. I look forward to hiring them in the future.

kaidendager
11-13-2008, 09:18 AM
Isadora (Lvl 16 clr) was an excellent healer. I took her into Let Sleeping Dust Lie and though she occasionally beat on the spiders she did heal me on command though I didn't notice her heal herself save with cure pots. After putting her on passive she felt more like a clicky, but was an excellent asset to a solo artist.

The level 9 cleric (I forgot the name) faired much worse. Took her into a necropoplis quest (slaying the vessels of faith part) and she actively stood in traps, healed the undead until she was out of sp and refused to use wands or pots (which I assume she would be carrying). She ended up occupying two slots in my backpack consistently and therefore is worse than just about any PUGger I've been with.

Mikayle (lvl 11 fighter) was an absolute killing machine. I wound up intimitanking with this guy and he made short work of anything near him. Unfortunately he never seems to heal himself and has a very VERY low AC (in his defense he is a THF though). He was better than alot of fighters I'd run with in the past and certainly gives me hope for the melee version of hirelings.

Allistair
11-13-2008, 09:18 AM
Tried a Halflin Wiz last night that was Defective.
It stayed at the quest entrance and wouldn't respond to any commands.
When we finally got rid of it, we summond an Elven Cleric. This one worked,
but my complaint would be, when we left it in the mode where it "interacts and does
what it thinks would be helpful.." Apparently healing was considered helpful.
In order for anyone to be healed, even the hireling, you had to manually target
the players and click on the spells.
So healing others wasn't considered helpful, but smashing an enemy with a morning star is??
Are all the hirelings AI broken? or did I just have a bad experience?

Talon_Moonshadow
11-13-2008, 09:26 AM
I was very impressed with my hireling Cleric last night.

She was about equal to an average PUG cleric. Better in some ways actually.
Tough. Surprisingly tough.

No hiccups that I noticed....

Although, I tried to rez her once and she did not take it......but it was under questionable circumstances.

She also did not rez me in the heat of battle.......maybe she has to make concentration checks, cause she was getting pounded on at the time.

Didn't buff......didn't cast Blade barriers or destructions....etc.
Seemed to prefer melee combat.

But she healed! And even had DVs! And he own mana pots! Never ran out of mana while she was with me.
And was not a fragile tag-along.

Almost felt like a real person.....so ....yeah, I'm impressed.

I never expected one to really replace a live person.

But I would actually like having my own hireling in a group. Might save me money actually.

Talon_Moonshadow
11-13-2008, 09:31 AM
No more testing, make the cohorts live on all servers please please please. I've been running around GH with Natasha Thorston the level 16 Cleric. When she is in active mode she goes all battle cleric and decides it's a good idea to attack everything she sees. As with most battle clerics she is quickly stomped into dog snot. When you put her in passive mode and tell her to follow you, she is the perfect cleric. She heals you on demand, tosses her 6 DV for about 150sp and stays in the background carrying the lugagge and making the coffee. No whining, no demands for plat to pay for all her heal scrolls and if she dies? Who cares! Raise her, prop her in front of a shrine and away you go. All for the low low price of 3.7K plat....less than the cost of 40 cure serious pots... This just made solo play alot easier.

She also stays around until you leave the quest/adventure zone...been clearing GH for about an hour now and she is still going strong. Ive found that the best thing to have her do is stand ground, run to where you are going and then give her the follow command, she teleports right to you (Across GH from the entrance to Lord Jax). That way you don't have to keep an eye on her until it matters.

In the end the hirelings will not replace a real player. Even stupid players are smarter than the hireling AI (Of course the hirelings don't talk, drop group because they feel slighted or whine) Think of them not as another player, but as really useful cool pets.

Yeah, she was the one I tried too.
I thought she was tough though.....didn't seem to get beat up unless we were both in over our heads. I did cast blur and stonekin on her though....and sometimes displacement and haste.
But yeah, she seems to prefer whacking on things.
But healed decent.

Ninevrise
11-13-2008, 10:19 AM
tried out the level 6 elf sorceress in STK just to fool around and when I got to the 3 valves and swimming, she didnt teleport to me and when I made her move to me, she froze and no longer responded to any commands and even using the rest shrine didnt reset her.

Hirelings are a nice concept, but looks like theres still work to be done and being able to use 2 or even 3 by yourself would be nice as well, even if say, 2 of the 3 would go full AI, while you could control 1 of teh 3 more directly with the ability to switch which one you want control over.

Thadiues
11-13-2008, 12:23 PM
The cleric (Furgus) did well, while he had mana. Once out he was useful as a meat sheild. The wizard (Kethla or something like that) was a walking target....every spell he cast drew agro which he proudly stood there and laughed at....dying over and over and over again. He was able to land a few impressive cone of colds, and a mass charm....only problem was he charmed one of the three generals that you have to kill. The two biggest problems that my buddy and I came across were

1. The AI does not allow for the npcs to withdrawn when getting the **** beat out of
them, resulting in many raise dead scrolls used.

2. We could not get either of the npcs to use a rest shrine, no matter what we did or
clicked. This resulted in us taking two useless targets to the final boss fight.

Overall I enjoyed running with the npcs, especially since I am usual pressed for time and can't wait to fill a whole party.

KenKan
11-13-2008, 01:38 PM
I test the fighter, clr, and SOR last night

I will say i was happy with what I saw over all. However I did see a few errors and they are as follows

LVL 16 fighter
CE didn't work couldn't turn it on (Would say Okay and do nothing More often then not would stay still for and not move)
Trip didn't work (would say Right on it) but would stand there
Intimidate didn't work

Lvl 16 Sor
I was very happy with it even if I couldn't access any of the other spells

Lvl 16 clr was cool.

I don't know how many others had these problems either. But I know in my testing of things this is what I saw. One other thing I was very displeased with was there was no ROG. What gives Rogs aren't good enough to be consider.

marcolo
11-13-2008, 02:14 PM
A level 8 WF Ranger and a Lev 8 WF Sorcerer hired Tower. I think he is lev 8 WF fighter. He used a great sword and was pretty effective at wacking things. Of course we buffed him with Haste, Barkskin, Bulls Str, blur and resist energy. He didn't aggro mobs too unexpectedly considering how pets behave on other games. I would prefer some Rogues and Bards to be available. I tend to not get in many pick up groups and just play with a few RL friends. I don't expect a hireling to be the main damage dealer, but they could work great as a support character. A bard was what I was most hoping for, put it on passive and have it follow the party buffing would be fabulous. But there are also a number of quests that are very difficult without a rogue or in which you loose out on some chests. My ranger has poor Cha and no ranks in haggle and man are these hirelings expensive. The sorcerer got a much better price than I did but haggling was not a focus for her and we paid nearly 5000gp. We zurged a bunch of missions in the same area but were still hard pressed to turn a profit after spending that much on the hireling. Again my suggestions are: 1 - include Bards, 2 - include Rogues, 3 - let them interact with levers and stat based runes. 4 - lower prices so they are worth hiring.

Wildhuntsman
WF R7
Argonnessen Server