PDA

View Full Version : DDOcast Episode 90!



Mockduck
10-18-2008, 09:31 PM
Hi everyone! Episode 90 of DDOcast is now ready to go. Here's a LINK (http://www.cyberears.com/cybrss/4237.mp3) to the episode - just left-click to play, right-click and 'save as' to download as an mp3. You can also find the show on many podcast aggregators, including iTunes.

This week's show features a ton of news about Mod 8 along with some great stuff from the DDOcast crew. Lessah has some fun and celebrates a year of "Know Your Role", Rheebus has good "stuff you don't know about DDO", Steiner-Davion talks Tangleroot and the Necropolis on "Definitive Collectibles", Alex has permadeath monk talk on "Inside the Monestary", Rowanheal has her Risia thoughts on "Girl Gamers" and Mical the Wise has more spell talk on "The Caster Corner".

Thanks for listening!

:00 welcome and some initial Risia thoughts
3:10 Downtime talk
4:48Corrections
7:08 Risia Notes and Thoughts
28:20 Turbine California
30:40 Trial Accounts
31:22 Lag
32:51 Massively.com and DDO
43:03 QA talk
34:29 Thanks Codemasters!
35:20 Break
39:10 Know Your Role
44:20 Rheebus Top Ten
56:40 Inside the Monestary
1:01:27 Definitive Collectibles
1:10:36 Caster Corner
1:14:59 Girl Gamers
1:29:12 Events
1:29:51 Emails
1:37:54 Trivia

Jerry

Jefro
10-18-2008, 10:56 PM
Falconer's spire is name of the tower in marketplace.

4 high level adventure areas are available.
The fourth area is called the Eerie forest, it is accessible by getting 6 exclusive gems that are unique to 6 adventure areas, Orchard, Desert, giant Hold, and the 3 adventure areas in reaver's refuge.

Mockduck
10-19-2008, 11:24 AM
I knew it was Falconer's spire, just skipped my mind when I was recording.

The other info's very good! I wasn't sure how it worked. Thanks!

Gratch
10-20-2008, 03:07 PM
Good podcast...

Sounds like your hireling info still wasn't quite correct.

Hirelings will stay with you once the contract is done until you move to a PUBLIC instance.

If you don't bounce to the tavern at all, you could run a hireling through the entire tangleroot quest series. About 20 instance switches in total between Inner and Outer splinterskull as well as to the Tangleroot outdoor instance. So have your non spell bar characters bring the hirelings... if your cleric/casters need to recall to the inn.

Podcast sounded like leaving your instance if the contract is done would lose your hireling. That's only true when going to a public instance.

parvo
10-20-2008, 06:26 PM
A note for Alex. None of the major permadeath guilds use raise shrines.

Hraust
10-20-2008, 08:43 PM
A note for Alex. None of the major permadeath guilds use raise shrines.

Ah, well, with a minor tweak the build could acquire the Rise of the Phoenix enhancement and be able to res at 9th...if that is allowed and assuming the character lives that long.

However, the Diehard feat would still allow the monk to get up after being knocked unconscious, run like a (very fast) little girl and escape the dungeon to let the guild know what happened to the rest of the party!


Better dead than Fred!

-Alex

Mockduck
10-20-2008, 08:57 PM
Good podcast...

Sounds like your hireling info still wasn't quite correct.

Hirelings will stay with you once the contract is done until you move to a PUBLIC instance.

If you don't bounce to the tavern at all, you could run a hireling through the entire tangleroot quest series. About 20 instance switches in total between Inner and Outer splinterskull as well as to the Tangleroot outdoor instance. So have your non spell bar characters bring the hirelings... if your cleric/casters need to recall to the inn.

Podcast sounded like leaving your instance if the contract is done would lose your hireling. That's only true when going to a public instance.

Yup, I'll mention it next week. That is actually what I meant to say, it just didn't come out right on the show. I've been struggling to get my hireling info correct. The main culprit is a lack of time and a super-busy "real life" work schedule. Sorry about that.

Impaqt
10-20-2008, 09:09 PM
A note for Alex. None of the major permadeath guilds use raise shrines.

I heard him say Rest shrine.. not Res.... WHichmakes sense suince he was talkignabout taking the DIe hard Feat and Getting back up after going incap.

Hraust
10-20-2008, 10:12 PM
I heard him say Rest shrine.. not Res.... WHichmakes sense suince he was talkignabout taking the DIe hard Feat and Getting back up after going incap.

Nope, Parvo had it correct. I said (and meant) "Res Shrine" as in Resurrection. I was suggesting that a monk with Diehard could pop up after a party wipe (if only incapacitated) and drag the stones back to a shrine where the party could res themselves. I was unaware that Resurrection Shrines were on the banned list for permadeath.


-Alex

Impaqt
10-20-2008, 10:26 PM
Nope, Parvo had it correct. I said (and meant) "Res Shrine" as in Resurrection. I was suggesting that a monk with Diehard could pop up after a party wipe (if only incapacitated) and drag the stones back to a shrine where the party could res themselves. I was unaware that Resurrection Shrines were on the banned list for permadeath.


-Alex

k, I guess you would know.. I didnt connect the Hraust = Alex DOts.... Persoanlly, I would of run with it though :)