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Artagon
07-31-2008, 07:04 PM
Ok folks, I'm tossing this one around in my head, and I need some help. I thought it would be pretty nifty, with Mod 8 making wind stance partially stack with all bonuses, if I were to go way of the acrobat to pick up the quarterstaff weapon speed increase, as well as the rogue haste boosts to really amp up my speed. I'm looking at rogue 6/monk 10.

Stats I have in mind are thus

14/16/14/12/14/8 before any tomes.

I'm thinking halfling, pumping up some of the flanking bonuses from rogue and halfling, maybe power attack, and of course toughness :P
Is this build even going to be worth building? I don't have a monk at this time, because I'm still waiting to see where folks will pan out on the monk, but the concept at least, sounded fun to me. I would go rogue, monk, monk as my leveling pattern, so that my rogue levels would allow me to fill in any skills lagging. UMD, unfortunately, won't fit into the build. So? Would there be any end-game reason to have this toon?

Geonis
08-01-2008, 04:31 AM
Been thinking about this myself. The problem with going Halfling, is the ability mod for staff is Str even with Weapon Finesse. So, Halfling puts you behind the curve already. After about 15 minutes, I'm thinking something similar to below, although the feats and enhancements could easily be changed.





Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Neutral Human Male
(4 Monk \ 12 Rogue)
Hit Points: 179
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 10
Reflex: 17
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 22
Dexterity 16 20
Constitution 14 14
Intelligence 12 12
Wisdom 10 12
Charisma 8 8

Tomes Used
+1 Tome of Strength used at level 16
+1 Tome of Dexterity used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 13
Bluff -1 -1
Concentration 4 24
Diplomacy 3 18
Disable Device 5 22
Haggle 3 3
Heal 0 1
Hide 3 5
Intimidate -1 -1
Jump 7 16
Listen 0 1
Move Silently 3 5
Open Lock 7 21
Perform n/a n/a
Repair 1 1
Search 5 20
Spot 4 17
Swim 3 6
Tumble 7 32
Use Magic Device 3 18

Level 1 (Rogue)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Power Attack
Feat: (Human Bonus) Toughness


Level 2 (Monk)
Skill: Concentration (+3)
Skill: Diplomacy (+1)
Skill: Search (+1)
Feat: (Monk Bonus) Stunning Fist


Level 3 (Rogue)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Cleave


Level 4 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Monk Bonus) Discipline


Level 5 (Rogue)
Skill: Concentration (+1.5)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 6 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Great Cleave


Level 7 (Rogue)
Skill: Concentration (+1)
Skill: Diplomacy (+3)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 8 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)


Level 9 (Rogue)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+2)
Feat: (Selected) Two Handed Fighting


Level 10 (Rogue)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+1)


Level 11 (Rogue)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+1)


Level 12 (Rogue)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Rogue)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)


Level 14 (Rogue)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)


Level 15 (Rogue)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)


Level 16 (Rogue)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Human Adaptability Strength I
Enhancement: Human Adaptability Wisdom II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Rogue Subtle Backstabber I
Enhancement: Way of the Patient Tortiose I
Enhancement: Fists of Light
Enhancement: Disciple of Breezes
Enhancement: Disciple of Candles
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Way of the Thief-Acrobat I
Enhancement: Way of the Thief-Acrobat II
Enhancement: Rogue Wrack Construct I
Enhancement: Rogue Wrack Construct II
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Monk Wisdom I

Redcoil
08-01-2008, 06:54 AM
You may lose some DPS, but you know you probably wont be the frontline agro magnet. With halfling enhancements stacking way way of the hound, you could be looking at... +8 Sneak attack Damage and another +4 to hit while flanking? And another +2 from hound?
Not bad considering the number of attacks you get with acrobat and quarterstaffs, vs the 1.5 dps you'll lose from the str mod... and the 2 AC you gain... and another +1 to hit as halfling...

Why 4 monk and not 2? The first 2 bonus feats are whatever, the third mandates you choose a path. No improved enhancements, no bonus feat at 4...
I could see why 3; use quarterstaffs, grab a stance, fist of light, and youd at least be able to do buffs n' whatnot, such as the -10% sp usage and the fire buff, as well as utilize the curse of healing.
So I could see pushing 3. But 4?

AT 13 rogue you bump it up to 7d6 sneak attack, and another special rogue ability. - Imp Evasion at 10 and Crippling strike at 13, maybe.

Aesop
08-01-2008, 07:31 AM
Honestly I'd go Human use the Human Versatility Enhancement for Skill and other action boosts andtake 13 rogue/3 Monk with the option for 6Monk when we cap to 20. With the Walk on the Sun finisher and the other Harmony Finishers you could have nice situational boosts for the party (including one to help with Traps aka WotS) Now this is a complete concept build but I'd thinka Weakening of Enfeebling Q Staff tap Diplo and hit Whirlwind Attack w/Crippling Strike 3-9 Strength Damage in an AoE and since Whirlwind attack does a double swing its more like 6-18 Str Damage AoE

Stay in Fire Stance for the Extra Ki and to Hit and use FoL and Healing Ki or set up Walk of the Sun as often as possible.

you'll be a little light on HP over all but with the right gear you an bum this up. If you can tap a +3 Str Tome you can get a 32 Str

toss in Stunning Blow for a little extra fun with Weighted Q Staff (I've found this extremely effective so far on my fighter ... and I don't have a weighted weapon on her and she was still hitting many of the giants in Tor with stunning blow and she's only 13 currently)

and with the right gear we see a decent ac even better with the right tomes

Anyway there ya have it

That's what I was thinking anyway



Character Plan by DDO Character Planner Version 2.95
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Stick
Level 16 Lawful Good Human Male
(3 Monk \ 13 Rogue)
Hit Points: 175
Spell Points: 0
BAB: 11\11\16\21
Fortitude: 10
Reflex: 16
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 23
Dexterity 14 20
Constitution 14 16
Intelligence 12 14
Wisdom 14 17
Charisma 8 10

Tomes Used
+1 Tome of Intelligence used at level 1
+2 Tome of Intelligence used at level 15
+2 Tome of Strength used at level 16
+2 Tome of Dexterity used at level 16
+2 Tome of Constitution used at level 16
+2 Tome of Wisdom used at level 16
+2 Tome of Charisma used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 19
Bluff -1 0
Concentration 2 23
Diplomacy 3 19
Disable Device 5 21
Haggle 3 19
Heal 2 3
Hide 2 5
Intimidate -1 0
Jump 7 17
Listen 2 3
Move Silently 2 5
Open Lock 6 24
Perform n/a n/a
Repair 1 2
Search 5 21
Spot 6 22
Swim 3 6
Tumble 6 18
Use Magic Device 3 22

Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Power Attack


Level 2 (Monk)
Feat: (Monk Bonus) Combat Expertise


Level 3 (Monk)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Stunning Blow


Level 4 (Rogue)


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Spring Attack


Level 7 (Monk)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Whirlwind Attack


Level 10 (Rogue)


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Rogue)
Feat: (Rogue Bonus) Improved Evasion


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device


Level 16 (Rogue)
Feat: (Rogue Bonus) Cripling Strike
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Human Adaptability Dexterity II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Way of the Patient Tortiose I
Enhancement: Monk Improved Recovery I
Enhancement: Fists of Light
Enhancement: Disciple of Candles
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Way of the Thief-Acrobat I
Enhancement: Way of the Thief-Acrobat II
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Monk Wisdom I

Silverjade
08-01-2008, 07:57 AM
What skills are you going to be picking up that keep you from geting umd?
Halfling would not hurt much starting with a 14str 4lev points 6item 2sun stance for a 26 then if you have a +2 str tome or the favor you can get to a 28 wich is not bad.

Artagon
08-01-2008, 08:31 AM
wow, ok, so you folks like the idea obviously, else you wouldn't have gotten out your char builders :P
so way of the thief acrobat II obviously trumps any higher lvl monk abilities in your minds. And come to think of it, you are probably not wrong. I think I'm gonna rework my build with that in mind.. I'm not sure I'm going to worry about the whirlwind attack, when I could easily pick up cleave/great cleave, and save myself some effort. The extra feats I'm saving at that point could be used to either boost my rogue skills, or boost my lower hit points.

Also, I understand that glancing blows and cleave/greatcleave would generate ki on all my hits, so I shouldn't have ANY problem keeping my combo's going, which is a nice plus. Maybe I should pick up the first lvl of 2handed fighting so that my glancing blows don't have a minus to hit?

MrCow
08-01-2008, 08:38 AM
Also, I understand that glancing blows and cleave/greatcleave would generate ki on all my hits

Cleave will produce ki on each hit monster.

Glancing blows produce no ki for each monster hit, only the main attack produces ki.

Sue_Dark
08-01-2008, 08:50 AM
Interesting concept character... I think i agree with most in going more rogue for acro II. Afterall, that will make you never need FoM again :)

I started to build one a short while back, but hosed it by starting monk. I've since shelved the idea in favor of a dragonmarked monk/cleric very similar to a build I saw on the forums a few days ago.

Aesop
08-01-2008, 08:56 AM
wow, ok, so you folks like the idea obviously, else you wouldn't have gotten out your char builders :P
so way of the thief acrobat II obviously trumps any higher lvl monk abilities in your minds. And come to think of it, you are probably not wrong. I think I'm gonna rework my build with that in mind.. I'm not sure I'm going to worry about the whirlwind attack, when I could easily pick up cleave/great cleave, and save myself some effort. The extra feats I'm saving at that point could be used to either boost my rogue skills, or boost my lower hit points.

Also, I understand that glancing blows and cleave/greatcleave would generate ki on all my hits, so I shouldn't have ANY problem keeping my combo's going, which is a nice plus. Maybe I should pick up the first lvl of 2handed fighting so that my glancing blows don't have a minus to hit?

well the reason I went with WA is because it is a double swing and I want combat expertise anyway for those I need an AC boost times... honestly the only time Power Attack would be used is for Red Named fights the rest of the time CE will probably be in effect. WA will basically double the effectiveness of Crippling Strike Cleave and Great Cleave are great...and I was actually thinking of putting them in there ... but I think WA would be more effective for this type of build. I use Cleave/Great on my fighter currently and I had created a WA fighter on a different server I'm really considering going back to the WA ... just saying

As for trumping Monk Abilities... it isn't so much that its that its a different build. If you wanted a Monk with Rogue abilities we'd be talking a different style completely but that's not the way we were presented with this. This was presented as a Q Staff Thief Acrobat... which was very intriguing to me to start with anyway. Its also tempting to grab Air Stance with those last few point for when it starts partially stacking with haste... just for a little extra love ;)

good luck with your build and kick some but.

jkm
08-01-2008, 09:24 AM
the sweet spot for this build would be 6 monk/10 rogue under current caps. you need water stance tier 2 and unbalancing strike. a guy in our guild has done it on his halfling and that little guy is deadly.

Aesop
08-01-2008, 09:27 AM
the sweet spot for this build would be 6 monk/10 rogue under current caps. you need water stance tier 2 and unbalancing strike. a guy in our guild has done it on his halfling and that little guy is deadly.

but you need 12rogue for WotTA II... which is immunity to trip and +% to Q Staff attack rate

Ironforge_Clan
08-01-2008, 09:33 AM
I actual saw the advantages of this type of build and rolled one up to see how it would play. I ended up scraping it around level 4 due to the fact that with only a 13 int at the start rogue skills stunk. Added to that the issue of being extremely squishy and this build is difficult to enjoy. There were other drawbacks as well but those were the two that killed it for me. I realize that at some point this type of build would rock, but I felt that it would be a long time coming and not be enjoyable to play until end game.

jkm
08-01-2008, 09:38 AM
but you need 12rogue for WotTA II... which is immunity to trip and +% to Q Staff attack rate

well, we are around 4 months from the level cap where you could grab it. the question is do you want perma sneaks or faster attack rate?

Aesop
08-01-2008, 09:45 AM
well, we are around 4 months from the level cap where you could grab it. the question is do you want perma sneaks or faster attack rate?

Hit diplo every 6 second for the Sneak Attacks til level 20 makes an appearance then pick up Monk 6...

especially since the DC on that strike is 1/2 Monk level +10 +Wis Mod= 13+Wis MOd... not too effective really

Aesop

Aesop
08-01-2008, 09:50 AM
I actual saw the advantages of this type of build and rolled one up to see how it would play. I ended up scraping it around level 4 due to the fact that with only a 13 int at the start rogue skills stunk. Added to that the issue of being extremely squishy and this build is difficult to enjoy. There were other drawbacks as well but those were the two that killed it for me. I realize that at some point this type of build would rock, but I felt that it would be a long time coming and not be enjoyable to play until end game.

Rogue skills should be fine unless you are running elite content 2-3 levels above you. You do need to think a little more withthis build as far as Rogue skills go but really get a Puzzle Cap and a decent DD and Search item and buy some +4-5 picks off the AH

use Human Versatility for a Skill Boost and at lvl 7 you can start firing off Walk of the Sun for a stackin +2 ... also you can grab Heroism Pots to help out as well.

So this is not a New Player build but anyone who has 32 points for the build anyway isn't really worried about that


Aesop

Ironforge_Clan
08-01-2008, 09:57 AM
Rogue skills should be fine unless you are running elite content 2-3 levels above you. You do need to think a little more withthis build as far as Rogue skills go but really get a Puzzle Cap and a decent DD and Search item and buy some +4-5 picks off the AH

use Human Versatility for a Skill Boost and at lvl 7 you can start firing off Walk of the Sun for a stackin +2 ... also you can grab Heroism Pots to help out as well.

So this is not a New Player build but anyone who has 32 points for the build anyway isn't really worried about that


Aesop

Agreed you definitely have to think a bit more with this type of build and it truly requires a 32 point build. I didn't set up my build as a human so I can comment on whether or not that might have helped. I went dwarf for the hp route hoping that migh help with the survivability. I found out quickly that you can pretty much forget about soloing, which is what I mainly do for all my builds through their first three or four levels.

I also feel that this build is VERY gear dependent even at the lower levels since you have to have both your skills and stats boosted to as high as possible to be effective at traps. Problem is that at levels 1-4 you can't pick up items that are going to make up for the low int score. They will help don't get me wrong, but this character will be a less than average trap monkey until he comes into his own and gets the right gear.

Artagon
08-01-2008, 10:15 AM
Ok, let's take a look at this, and see if it'll work..

Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(3 Monk \ 13 Rogue)
Hit Points: 172
Spell Points: 0
BAB: 11\11\16\21
Fortitude: 9
Reflex: 16
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 20
Dexterity 16 20
Constitution 14 14
Intelligence 14 14
Wisdom 12 14
Charisma 8 8

Tomes Used
+1 Tome of Strength used at level 16
+1 Tome of Wisdom used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 28
Bluff -1 0
Concentration 4 22
Diplomacy -1 0
Disable Device 6 24
Haggle -1 0
Heal 1 3
Hide 7 20
Intimidate -1 0
Jump 6 22
Listen 1 4
Move Silently 7 20
Open Lock 7 24
Perform n/a n/a
Repair 2 3
Search 6 22
Spot 5 22
Swim 2 6
Tumble 7 28
Use Magic Device 3 19

Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Nimble Fingers


Level 2 (Monk)
Feat: (Monk Bonus) Power Attack


Level 3 (Rogue)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons


Level 4 (Monk)
Feat: (Monk Bonus) Toughness


Level 5 (Rogue)


Level 6 (Monk)
Feat: (Selected) Cleave


Level 7 (Rogue)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Two Handed Fighting


Level 10 (Rogue)


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Great Cleave


Level 13 (Rogue)
Feat: (Rogue Bonus) Cripling Strike


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 16 (Rogue)
Feat: (Rogue Bonus) Skill Mastery
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Human Adaptability Dexterity II
Enhancement: Human Adaptability Strength I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Way of the Faithful Hound I
Enhancement: Fists of Light
Enhancement: Disciple of Breezes
Enhancement: Disciple of Candles
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Way of the Thief-Acrobat I
Enhancement: Way of the Thief-Acrobat II
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Monk Wisdom I
Enhancement: Rogue Improved Trap Sense I

Dark-Star
08-01-2008, 02:54 PM
Been playing around with a similar build.

Asked this question in another thread, and so far no response:

What is the quarter staff speed increase from taking Acrobat 2? Have read/heard 10% and 20%.

flaggson
08-02-2008, 02:19 PM
Ok, let's take a look at this, and see if it'll work..

Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(3 Monk \ 13 Rogue)
Hit Points: 172
Spell Points: 0
BAB: 11\11\16\21
Fortitude: 9
Reflex: 16
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 20
Dexterity 16 20
Constitution 14 14
Intelligence 14 14
Wisdom 12 14
Charisma 8 8

Tomes Used
+1 Tome of Strength used at level 16
+1 Tome of Wisdom used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 28
Bluff -1 0
Concentration 4 22
Diplomacy -1 0
Disable Device 6 24
Haggle -1 0
Heal 1 3
Hide 7 20
Intimidate -1 0
Jump 6 22
Listen 1 4
Move Silently 7 20
Open Lock 7 24
Perform n/a n/a
Repair 2 3
Search 6 22
Spot 5 22
Swim 2 6
Tumble 7 28
Use Magic Device 3 19

Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Nimble Fingers


Level 2 (Monk)
Feat: (Monk Bonus) Power Attack


Level 3 (Rogue)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons


Level 4 (Monk)
Feat: (Monk Bonus) Toughness


Level 5 (Rogue)


Level 6 (Monk)
Feat: (Selected) Cleave


Level 7 (Rogue)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Two Handed Fighting


Level 10 (Rogue)


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Great Cleave


Level 13 (Rogue)
Feat: (Rogue Bonus) Cripling Strike


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 16 (Rogue)
Feat: (Rogue Bonus) Skill Mastery
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Human Adaptability Dexterity II
Enhancement: Human Adaptability Strength I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Way of the Faithful Hound I
Enhancement: Fists of Light
Enhancement: Disciple of Breezes
Enhancement: Disciple of Candles
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Way of the Thief-Acrobat I
Enhancement: Way of the Thief-Acrobat II
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Monk Wisdom I
Enhancement: Rogue Improved Trap Sense I




I'd get rid of the skill mastery and get improved evasion imho I think that the extra survivability it offers trumps a +1 to your skills.... over all tho a great build good job arty