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Emanon67
07-24-2008, 01:26 PM
May be trying this toon out. Would like some input if there is anything amiss here. Fell free to critique away freely but not to tear down a pwerson who does something you dont agree with. I play my charcters for fun not to be uber.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(6 Monk \ 10 Cleric)
Hit Points: 210
Spell Points: 605
BAB: 11\11\16\21
Fortitude: 15
Reflex: 15
Will: 18

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 10 10 10
Dexterity 18 20 22
Constitution 12 12 12
Intelligence 12 12 12
Wisdom 16 18 20
Charisma 8 8 10

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 8 16 16
Bluff -1 0 0
Concentration 5 19 21
Diplomacy 3 15 15
Disable Device n/a n/a n/a
Haggle -1 0 0
Heal 3 23 26
Hide 4 6 8
Intimidate -1 0 0
Jump 0 0 2
Listen 3 5 7
Move Silently 4 6 8
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 7 12 12
Swim 0 0 0
Tumble 8 13 13
Use Magic Device n/a n/a n/a

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Unarmed Strike
Enhancement: Disciple of Breezes
Enhancement: Disciple of Puddles


Level 2 (Cleric)
Skill: Heal (+3)
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Turn Undead
Enhancement: Jorasco Healing I
Enhancement: Cleric Heal I
Enhancement: Cleric Energy of the Zealot I


Level 3 (Monk)
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Empower Healing Spell
Feat: (Monk Bonus) Weapon Finesse
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Extra Dragonmark I
Enhancement: Halfling Dexterity I
Enhancement: Way of the Patient Tortiose I
Enhancement: Cleric Life Magic I


Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+3)
Skill: Diplomacy (+1)
Skill: Tumble (+1)
Feat: (Automatic) Fast Movement
Feat: (Automatic) Still Mind
Enhancement: Lifting the Veil
Enhancement: Monk Improved Recovery I
Enhancement: Cleric Divine Vitality I


Level 5 (Cleric)
Skill: Diplomacy (+1)
Skill: Heal (+2)
Enhancement: Cleric Wisdom I


Level 6 (Cleric)
Skill: Diplomacy (+2)
Skill: Heal (+1)
Feat: (Selected) Extra Turning
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Extra Turning I


Level 7 (Monk)
Skill: Concentration (+5)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Extra Dragonmark II


Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+2)
Enhancement: Cleric Life Magic II
Enhancement: Cleric Extra Turning II


Level 9 (Cleric)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Feat: (Selected) Lesser Dragonmark of Healing
Enhancement: Halfling Dexterity II
Enhancement: Jorasco Healing II
Enhancement: Cleric Energy of the Zealot II


Level 10 (Monk)
Skill: Balance (+2)
Skill: Diplomacy (+2)
Skill: Tumble (+1)
Feat: (Automatic) AC Bonus
Feat: (Automatic) Purity of Body
Enhancement: Way of the Patient Tortiose II
Enhancement: Cleric Charisma I


Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Enhancement: Cleric Wisdom II


Level 12 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Spot (+2)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Monk Bonus) Toughness


Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+2)
Enhancement: Extra Dragonmark III
Enhancement: Adept of Wind
Enhancement: Adept of Rain


Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+2)
Enhancement: Cleric Charisma II


Level 15 (Cleric)
Skill: Heal (+3)
Feat: (Selected) Extend Spell
Enhancement: Difficulty at the Beginning
Enhancement: Unbalancing Strike
Enhancement: Cleric Energy of the Zealot III


Level 16 (Cleric)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Heal (+2)
Enhancement: Cleric Divine Vitality II

Mentos3111
07-25-2008, 12:08 AM
should of put points into repair for when warforged are in your group. saves sp on reg heals.

amysrevenge
07-25-2008, 10:38 AM
should of put points into repair for when warforged are in your group. saves sp on reg heals.

???

amysrevenge
07-25-2008, 10:40 AM
One of the nicer things about the Dragonmarks is that you can get the Heal spell at level 9 if you take them as soon as you get access to them. If you can rejigger the order of your feats, you can probably accomplish that, and it might be more fun levelling through the dreaded 7-12 dead zone...