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baylensman
07-18-2008, 08:52 AM
What who be your idea of the ultimate WF build.

Assume 32 pts and the ability to twink over some decent stuff (not necessarily uber but good)
pure build or multiclass.

Must be able to solo effectively on lvls 1-6.
Must be able to add to party effectiveness not just another DPS target for mobs.

i'm thinking along the lines of a Pally/rogue hybrid

what feats spells and enhancements i have no idea yet.

any ideas

Rickpa
07-19-2008, 11:44 AM
The ultimate build...period?

Probably warforged wizard. Self healing, high con, immunities, and better options for AC.

The ultimate melee?

That depends on what you value. I am playing a WF monk, and this is the most durable and effective build I have ever played. Perhaps not the highest DPS build, but my warforged monk has been pure enjoyment! The healing capabilities that you enjoy by level 7 make monkl a great solo class! Also, the healing enhancements you can choose make your warforged as healable by divine magic as a fleshie of any other class, but of course we have more options. ;)

Ghoste
07-19-2008, 04:45 PM
A lot of people ignorantly say warforged wizards are weak soloers early on.

Show me another build that at lvl 4 can solo a lvl 6 quest this easily (http://www.youtube.com/watch?v=fAjaH6aFiTg).

dragonruler
07-19-2008, 04:59 PM
gj ghoste it was somewhat difficult to watch because of vid quality but with your narration it explained a lot :P

hu-flung-pu
08-04-2008, 03:12 AM
A lot of people ignorantly say warforged wizards are weak soloers early on.

Show me another build that at lvl 4 can solo a lvl 6 quest this easily (http://www.youtube.com/watch?v=fAjaH6aFiTg).

That's pretty damn impressive.

orcbanian
08-04-2008, 01:04 PM
I knew I wasn't nuts when I took Melf's instead of Scorching ray on my WF sorc :)

Ultimate builds:
WF Wizard or Sorcerer are pretty damn strong, as are WF Barbarians. I have seen some fairly good multiclasses of WF Wiz/Barb and on Ghallanda there are 1 or 2 Sorc/Pali/Monks that act as self-buffing uber-save tanks. I don't think there's really a way to say that one is the best, but WF caster, Barb and caster/tank hybrid seem to be the best options.

Forceonature
08-04-2008, 01:23 PM
What would be your idea of the ultimate WF build.

All WF builds are the ultimate build, didn't you know? :D

I actually ran a shroud last night where there were more WF than dwarves. That was certainly a first for me.

I have a WF barbarian. High DPS machine, but drinks a lot of repair pots.
I have a WF tank with high AC, high UMD, high Intimidate and average DPS. It's fun to raise the cleric and gather all the mobs around you for your friends to mop up.
I have a WF Wizzy that does a little of everything. WF cleric, buffer, CC, etc.
I have a new WF warchanter that is fun to play too.

WF are a blast to play. I think it is more important to find the class(es) you want to play, then configure your WF to match it.

liamfrancais
08-27-2008, 10:47 AM
Adarforged is currently level 16 barbarian pure. I don't have much uber gear on him except reaver raid stuff. Well I just don't feel very useful. I get hit like mad because ac is 21 without a shield, my hp w/o rage is 456 gets to maybe 570 with a bunch of rages going. con is 26 dex 18 str 28 with items, if I get some tomes it could go a little higher. Took all barbarian enhancements all toughnesses have like 5 con enhancements WF and Barb. Do I just need to get the gear to salvage this character because through gianthold he was fun to play but now I just feel like dead weight.

Forceonature
08-27-2008, 12:01 PM
Adarforged is currently level 16 barbarian pure. I don't have much uber gear on him except reaver raid stuff. Well I just don't feel very useful. I get hit like mad because ac is 21 without a shield, my hp w/o rage is 456 gets to maybe 570 with a bunch of rages going. con is 26 dex 18 str 28 with items, if I get some tomes it could go a little higher. Took all barbarian enhancements all toughnesses have like 5 con enhancements WF and Barb. Do I just need to get the gear to salvage this character because through gianthold he was fun to play but now I just feel like dead weight.

You're a WF barb! You're supposed to have terrible AC. :D

The key stats for a barb are STR and CON. You have plenty of CON, and I think you have enough STR. You should max out the power rage enhancements, critical rage, and also have power attack. Here are some additional suggestions:

You're a low AC, high DPS melee. Don't be the first to hit things; you're not a tank. You want to run up to stuff the fighter has just hit and smack it with your axe. You want to kill it before it has a chance to turn around and hit you.
Set trip on your hotbar. You'll find that your mid-40 STR score will trip most mobs. This will prevent them from hitting you.
Get a fearsome docent. The mob will hit you once and then run away.
Bring plenty of repair and haste pots. They help in a pinch, and it saves cleric spellpoints if you top off yourself.
Ask (beg if you have to) casters to hit you with blur, displacement, and stoneskin. This will help mitigate the damage.

nbhs275
08-27-2008, 12:58 PM
best WF build? have you not seen my oat build? hmm., maybe i should do a repost. I still havent a ranger with as high an AC/DPS comparison.


wanders off....

liamfrancais
08-27-2008, 01:37 PM
You're a WF barb! You're supposed to have terrible AC. :D

The key stats for a barb are STR and CON. You have plenty of CON, and I think you have enough STR. You should max out the power rage enhancements, critical rage, and also have power attack. Here are some additional suggestions:

You're a low AC, high DPS melee. Don't be the first to hit things; you're not a tank. You want to run up to stuff the fighter has just hit and smack it with your axe. You want to kill it before it has a chance to turn around and hit you.
Set trip on your hotbar. You'll find that your mid-40 STR score will trip most mobs. This will prevent them from hitting you.
Get a fearsome docent. The mob will hit you once and then run away.
Bring plenty of repair and haste pots. They help in a pinch, and it saves cleric spellpoints if you top off yourself.
Ask (beg if you have to) casters to hit you with blur, displacement, and stoneskin. This will help mitigate the damage.

Thanks for the pointers. I have crit rage II, I will have to remember to use trip more often. Now as far as dps sure on a crit I usually hit for 100-115 depending on weapon but most swings it is high twenties to mid thirties with power attack on and rages hitting mobs is not a problem as far as I can tell I only miss on a 1 maybe a 5 and below on harry just feel like it I should be doing more damage, I must be doing a bit more then some because I do seem to draw aggro on already engaged mobs easily. Oh and I carry many pots probably why I am always broke, I would carry reconstruct scrolls to hand out but I learned long ago that giving casters ways to heal you only costs you because they rarely do and often walk away with whatever you gave them not all but many times. I their defense they came to nuke not heal otherwise they would play their cleric. I am beginning to think that I may have to bite the bullet and add some levels of wizard if upper levels of barbarian don't seem to add much to my playing experience.

Forceonature
08-27-2008, 01:56 PM
Thanks for the pointers. I have crit rage II, I will have to remember to use trip more often. Now as far as dps sure on a crit I usually hit for 100-115 depending on weapon but most swings it is high twenties to mid thirties with power attack on and rages hitting mobs is not a problem as far as I can tell I only miss on a 1 maybe a 5 and below on harry just feel like it I should be doing more damage, I must be doing a bit more then some because I do seem to draw aggro on already engaged mobs easily. Oh and I carry many pots probably why I am always broke, I would carry reconstruct scrolls to hand out but I learned long ago that giving casters ways to heal you only costs you because they rarely do and often walk away with whatever you gave them not all but many times. I their defense they came to nuke not heal otherwise they would play their cleric. I am beginning to think that I may have to bite the bullet and add some levels of wizard if upper levels of barbarian don't seem to add much to my playing experience.

Which feats do you have?

liamfrancais
08-27-2008, 02:07 PM
Which feats do you have?

Good question. I am not sure. Can't get to my character right now. I do know I have THF to at least improved maybe greater and weapon focus slashing. The rest I am not sure.

Forceonature
08-27-2008, 02:57 PM
Good question. I am not sure. Can't get to my character right now. I do know I have THF to at least improved maybe greater and weapon focus slashing. The rest I am not sure.

You should have IC: Slashing. If not, swap out WF: Slashing to get it.

liamfrancais
08-27-2008, 03:34 PM
You should have IC: Slashing. If not, swap out WF: Slashing to get it.

Will do, will have to look and see if I have it or not.

baylensman
08-28-2008, 09:18 AM
Well my Barb is at 14.4, did my first running with the devils, While my Kill count was not impressive, the party did rather well. After the run I was thanked by both of the caster for dishing it out enough so they could get in their licks. I've found at this level weapon selection is really important. I use mostly great axes with a smattereing of greatswords. Two pages of invnetory just devoted to weapons. Hitting with three red numbers is very satisfying!!! I too forgot about "trip" just moved it to my hotbar again. When i remember to use it it is very effective!! my Ac is 21 also, most of the time i can get stoneskin or barkskin from someone. If i can just find a bloodstone i may really come into my own with my +3 vorpal i just looted!!

As to the original post i have a fighter rogue 2/2/ and a rogue wiz 1/1, and a sorc 1 ready to level may give him a ranger level? haven't decided which is most functional yet as i'm trying to cap my barb.

BLAKROC
08-28-2008, 09:24 AM
the best I have seen was called Whirlpool,

was a side by side model with water and ice dispenser, saved my life many a time :eek:

Seacog
08-28-2008, 09:40 AM
Did i just see someone saying they were gonna add a level of arcane with their wf barb? I hope that was a joke...seriously... As a WF barb your ac is gonna blow, when raged mine is a 25 i believe..might be 23.. forget.. i have 573 hp at level 15, i have NOT eaten a ton of tomes, and yes, i am hard to heal, though i do have the increased 20% heal for warforged. Your job as a WF barb is to go in, and do one of two things. Distract the enemies so everyone else can destroy it, hope the hea;er keeps you up, or 2. allow another tank if you have one, or high ac char to do the same for you. You do damage.. that's your job. By taking a level of arcane you are reducing your hp and most likely even your BAB. Furthermore, i hate hearing barbarians of any type saying they need a blood stone. Yiur strength should be so high you don't miss accept on a 2, which means your confirmation for a critical hits unless you roll a 1 anyway. Get that p.o.s. of your avatar, and get a DUSKSTONE or some other built in blur item, FAR more important then a seeker. Seekers work best for fighters with insane crit ratios, which few barbs have, especially those of us prefering GAs and GSs. Also works great for rangers rogues monks etc things that dont have such an insane to hit bonus or strength. If you are worried about AC make a fighter,monk rogue or ranger and stop whining about your gimp barbie doll

The_LootBoot
08-28-2008, 12:17 PM
Hi All,

I'm currently running a paladin 7/wizard 1 WF. I know, scoff at it, horrible idea, this and that. I created this guy just because I have never had a two handed specialist strength build, and I didn't want to do barbarian, wanted to try something different. Looking at what is coming up also was part of this decision (zeal/etc. Divine Might). I also understand that a level of wizard is going to postpone critical feats to the next step up, but such is life. Anyway.

Focusing on Exhalted Smites and Divine Sacrifice hits, can greatly increase damage output. Now I know it is not going to compare with a barbarian in consistent damage, but what I was looking for is the greatest amount of damage you can do with one melee hit. I believe that is achievable through the smites and not only increasing threat range but also increasing multipliers. Add in Divine Favor as well as coming "Divine Might" and Power Attack and WF Power Attack, the coming "Zeal", and this two hander could compete. The one or two neat things about this is extended buffs for self sufficiency plus 2 minute shield spells and 2 minute up and coming spells (zeal again). And then on top of that, although not really in the equation, but fun, is the Bladesworn enhancement for additional hit and damage and str and natural ac (when ranger isn't around), etc which you can lay hands yourself during it so don't need to bother with normal healing.

At highest level I will probably be switching to mithril body instead of adamantite, as I'll have enough dex to take full advantage and would cut down on spell failure for 2 minute shield spells (or just use wands since I can). So even wielding a two handed weapon, can easily get into the 40s to 50s for AC in end game.

Last, tons of immunities and very good saves. Beholders shouldn't be any problem at all.

At the current 7/1 level, with Carnifex, I crit on a normal hit for about 120 or so, with 20% chance at crit. With a crit on smite or sacrifice, I approach 300, my closest being 280ish, with a 25% chance of crit on those swings, and if crit, x4 multiplier. All level 8 quests and below I have been on, at least on normal, when I crit, the creature dies outright. Soloed Stormcleave (Normal), Gwylan's Stand (Normal), Delara's Full Series (Normal), Tangleroot (Normal and Hard), Redwillow (Normal), STK (Normal), All Harbor Quests (Normal/Hard/Elite), Irestone Inlet (Normal/Hard/Elite).

Below is the planned build. I only show the tomes I have used thus far. Just +1s I had laying around.



Character Plan by DDO Character Planner Version 2.90
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Warforged Male
(15 Paladin \ 1 Wizard)
Hit Points: 222
Spell Points: 304
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 6
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 17 21
Dexterity 10 10
Constitution 16 16
Intelligence 8 8
Wisdom 11 12
Charisma 12 13

Tomes Used
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 0 -5
Bluff 1 1
Concentration 3 3
Diplomacy 1 1
Disable Device n/a n/a
Haggle 1 1
Heal 1 1
Hide 0 -5
Intimidate 1 1
Jump 3 0
Listen 1 1
Move Silently 0 -5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 1 1
Swim 3 -5
Tumble n/a n/a
Use Magic Device 3 9.5

Level 1 (Paladin)
Feat: (Selected) Adamantine Body

Level 2 (Wizard)
Feat: (Selected) Extend Spell
Level 3 (Paladin)
Feat: (Selected) Two Handed Fighting

Level 4 (Paladin)

Level 5 (Paladin)

Level 6 (Paladin)
Feat: (Selected) Power Attack

Level 7 (Paladin)

Level 8 (Paladin)

Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Paladin)

Level 11 (Paladin)

Level 12 (Paladin)
Feat: (Selected) Improved Two Handed Fighting

Level 13 (Paladin)

Level 14 (Paladin)

Level 15 (Paladin)
Feat: (Selected) Greater Two Handed Fighting

Level 16 (Paladin)

liamfrancais
08-28-2008, 01:56 PM
Did i just see someone saying they were gonna add a level of arcane with their wf barb? I hope that was a joke...seriously... As a WF barb your ac is gonna blow, when raged mine is a 25 i believe..might be 23.. forget.. i have 573 hp at level 15, i have NOT eaten a ton of tomes, and yes, i am hard to heal, though i do have the increased 20% heal for warforged. Your job as a WF barb is to go in, and do one of two things. Distract the enemies so everyone else can destroy it, hope the hea;er keeps you up, or 2. allow another tank if you have one, or high ac char to do the same for you. You do damage.. that's your job. By taking a level of arcane you are reducing your hp and most likely even your BAB. Furthermore, i hate hearing barbarians of any type saying they need a blood stone. Yiur strength should be so high you don't miss accept on a 2, which means your confirmation for a critical hits unless you roll a 1 anyway. Get that p.o.s. of your avatar, and get a DUSKSTONE or some other built in blur item, FAR more important then a seeker. Seekers work best for fighters with insane crit ratios, which few barbs have, especially those of us prefering GAs and GSs. Also works great for rangers rogues monks etc things that dont have such an insane to hit bonus or strength. If you are worried about AC make a fighter,monk rogue or ranger and stop whining about your gimp barbie doll

Sorry did not mean to seem whiny I was just looking for some advice. I really enjoy playing this character especially for the inherent immunities. I guess like many players I want to be the best I can be and was looking for advice on how that could be achieved. I have a duskstone on my ranger and to tell the truth don't find it to be overwhelmingly effective. I swing mostly great axes some great swords, I have a few one handed weapons just because I have not acquired a two handed version ie banishing, smiting etc.
As for adding a level of caster it was just a thought that I guess did sound kind of whiny.

Seacog
08-28-2008, 02:06 PM
Sorry did not mean to seem whiny I was just looking for some advice. I really enjoy playing this character especially for the inherent immunities. I guess like many players I want to be the best I can be and was looking for advice on how that could be achieved. I have a duskstone on my ranger and to tell the truth don't find it to be overwhelmingly effective. I swing mostly great axes some great swords, I have a few one handed weapons just because I have not acquired a two handed version ie banishing, smiting etc.
As for adding a level of caster it was just a thought that I guess did sound kind of whiny.

I am willing to bet your ranger has far more ac then your barbarian, so therefore you wouldn't notice it as much. Lets just say average capped ranger has around 32-36 ac, average capped barb will have maybe 25-26 raged tops, without outside buffs or the best gear. This pretty much means the barb will be hit by any level 6 monster or more with relative ease. Those 10 points more ac on your ranger increases the ability to be missed by near 50% now factor in the duskstones chance of automiss 10% the time anyway... that will raise a barbs chance of being missed to... 15% optimally under those circumstances, yet the ranger is being hit maybe 50% of the time to begin with so how many misses from roll were because of blur? you would at BEST notice maybe 5% difference, so 55% chance of miss.. not a huge difference in increases again, until you notice on your barbarian... they are missing... thats what makes the difference, your barb isn't GOING to be missed unless already blurred, your ranger, will be. IMHO you have your trinkets backwards, give your duskstone to your barb, and your bloodstone to your ranger. I'd freakin kill for my barb to have a duskstone, unless i bring 100 pots i can't even solo TR norm past part 6 because EVERYTHING hits him. A 10% chance...welll if they miss me, they are dead before their next swing anyway, would come in handy in them 1 on 15 fights.

Varr
08-28-2008, 02:09 PM
Furthermore, i hate hearing barbarians of any type saying they need a blood stone. Yiur strength should be so high you don't miss accept on a 2, which means your confirmation for a critical hits unless you roll a 1 anyway. Get that p.o.s. of your avatar, and get a DUSKSTONE or some other built in blur item, FAR more important then a seeker.

Barbs are not interested generaly in the confirm to crit the seeker 6 of the bloodstone offers. They like the idea of 6 pts of damage x crit multiplier added to any weapon they swing and crit with. So...........If you are swinging that great axe, you can do an additional 18 pts of damage every time you roll a 17-20 with crit 2 at level 14+. Almost 4 points of damage per swing improvement on overall damage........or a free +8 to str equivalant on the damage side.

Seacog
08-28-2008, 02:21 PM
Furthermore, i hate hearing barbarians of any type saying they need a blood stone. Yiur strength should be so high you don't miss accept on a 2, which means your confirmation for a critical hits unless you roll a 1 anyway. Get that p.o.s. of your avatar, and get a DUSKSTONE or some other built in blur item, FAR more important then a seeker.

Barbs are not interested generaly in the confirm to crit the seeker 6 of the bloodstone offers. They like the idea of 6 pts of damage x crit multiplier added to any weapon they swing and crit with. So...........If you are swinging that great axe, you can do an additional 18 pts of damage every time you roll a 17-20 with crit 2 at level 14+. Almost 4 points of damage per swing improvement on overall damage........or a free +8 to str equivalant on the damage side.

And how far is that extra +4 damage going to affect a mob at the higher level? AS slow as that great axe or greatsword swings your talkin maybe 3 hits per second 12 damage, yet when my barb gets hit by anything in his level range it's about 70-80 someodd points of damage. Now obviously, this is base style, if someone can already cast blur on you then you dont need it, but if there is no wizard to cast, hands down duskstone. Unless you want to be one of those warforged barbarians that suck up all the clerics mana. The damage added by a seeker would only really stack up on a red named boss or something else with an extremly massive hp.

Obviously there are times a different piece of gear can be called on for, but for most situations, the blur would be best for a barbarian, and if you think otherwise, then you dont understand the basics around the build

Varr
08-28-2008, 02:38 PM
You do damage.. that's your job.

+4 to every swing is like getting free weapon specialization and greater weapon specialization.........18 extra points of damage (your job as you mentioned) on every crit is a very nice addition to damage. If your running without a caster, or bard, or blur casting rogue, or anyone with umd enough to cast a blur wand on ya..........and you would rather give up the bloodstone dps instead of whatever your off hand ring is.....(ie put on a ring of shaddows for the 10% blur instead of loosing all that dps and putting on a dusk heart trinket) then feel free. But to say get the bloodstone (piece of sh!t) off your barb sounds........silly to me.

Then to say not understanding how nice 10% blur is better than 6x crit damage boost (in the wrong slot in my opinion if you really never run with a blurer) makes you just not understand the basics around the build.........great advice.

Seacog
08-28-2008, 02:46 PM
now you are confusing the issue by adding another piece of equiptment in, the two in question were duskstone and bloodstone, not the ring of shadows, we can't all go out and buy all the equiptment we want, or farm them repeatedly until we get them. He does have the other two however and he should switch them for mass effect. Yes the barbarians job is to do damage, it does not mean there job is to do damage regardless of any group dynamics and waste valuable resources of the party. If i save the wizard 1 cast of reconstruct thats equivilant to him casting one firewall, or finger, or enervation, saving the cleric 1 heal means the extra 150 hp he wastes by casting on me, might be used on someone more important then myself given the circumstances. any characters "job" is to maximize their own potential, assist in group dynamics and get the job done the most efficient was possible. This invo0lves a blur affect item if available to you, in this case, the duskstone, over a slight upgrade in dps of the bloodstone, especially if you dont need the confirmation for crits.

liamfrancais
08-28-2008, 02:51 PM
Don't know where this got confused but I do not have a bloodstone. Just a duskstone on baltaz who is level 9.

Varr
08-28-2008, 02:55 PM
Unless there has been an edit.............I dont see any mention of bloodstone nor dusk heart before your posting denouncing the bloodstone in the 18th post. In doing so, offered that the crit confirm was a poor reason to have it loaded. I then offered that that is only the secondary benifit, and all barbs likely would want it as there trinket item for the dps benifit. So to me you addd the 10% item to replace the bloodstone on generic barbs and I then suggested that if your going to add an item for 10% blur, do it in the off ring slot instead of harming your dps and setting asside the bloodstone.

So if there was an edit and Im missunderstanding this thread, point it out please. Otherwise, reread the thread a couple times like I have and understand my points because I understand yours and disagree/improved upon them. I would go so far as to contend, that since you are not likely to ever be soloing your non casting wf barb, and are already party dependant, do your job better and use the bloodstone, even if there is no blur available. Bloodstone dps is much better than one barb having 10% blur.

Seacog
08-28-2008, 02:56 PM
... okay my bad on that one, i speed read...and have add not a good combination, I somehow confused your post with baylen's. He was the one hoping to get a bloodstone for his vorpal, it was him i was attacking on that specific subject and yers on the caster <_< which is prolly why i was so hostile, for which i do apologize. I just couldn't believe someone would state two things in one post i find ridiculous, which apparently...didn't happen! hah! <points and laughs at self> However my opinion still stands, blur items > seeker items for barbarians

Varr
08-28-2008, 03:01 PM
Now we are all good! We deff disagree on this issue, but that is fine with me! I just sensed the hostility and didnt like it. Now, go get a shadow ring my friend and have the best of both worlds!!!

Seacog
08-28-2008, 03:04 PM
Believe me i have been trying very hard for a duskstone or ring of shadows, i even offered someone last week 3 large ingreds for a duskstone they pulled on our way to chains of flames, they turned me down :/ large stone, scale and shrapnel, def a decent trade imo...sigh... i keep that thing ransacked.. even though i have to die 4 times clearing the chest alone.....well one time i made it and didn't die, recalled rushed to tavern to eat and died before food took affect cause rage wore off... /sigh

Varr
08-28-2008, 03:07 PM
Post your server in your signiture and by tonight you will have 10 people willing to trade you a duskheart for those three ingrediants. Im on khyber and thelanis, and would gladly steal.....I mean trade ya one for them.

liamfrancais
08-29-2008, 08:13 AM
A little update here I switched my duskheart to Adarforged and it does help not get beat so much, I tried to swap out weapon focus slashing for improved crit slashing but I took WF as a level one feat so I could not switch it oh well.

nbhs275
08-29-2008, 11:12 AM
A little update here I switched my duskheart to Adarforged and it does help not get beat so much, I tried to swap out weapon focus slashing for improved crit slashing but I took WF as a level one feat so I could not switch it oh well.

put PA at lvl 1

Seacog
09-02-2008, 09:37 AM
A little update here I switched my duskheart to Adarforged and it does help not get beat so much, I tried to swap out weapon focus slashing for improved crit slashing but I took WF as a level one feat so I could not switch it oh well.

Glad to see it's helping :) despite my utter total confusion i think i got my prior point across, lol. Swapping feats does suck, seacog has to go through 4 feat changes just to change 2 away, lol. Incidentally, I'm from Sarlona for the guy that asked :)

Aeneas
09-02-2008, 09:55 AM
Did i just see someone saying they were gonna add a level of arcane with their wf barb? I hope that was a joke...seriously... As a WF barb your ac is gonna blow, when raged mine is a 25 i believe..might be 23.. forget.. i have 573 hp at level 15, i have NOT eaten a ton of tomes, and yes, i am hard to heal, though i do have the increased 20&#37; heal for warforged. Your job as a WF barb is to go in, and do one of two things. Distract the enemies so everyone else can destroy it, hope the hea;er keeps you up, or 2. allow another tank if you have one, or high ac char to do the same for you. You do damage.. that's your job. By taking a level of arcane you are reducing your hp and most likely even your BAB. Furthermore, i hate hearing barbarians of any type saying they need a blood stone. Yiur strength should be so high you don't miss accept on a 2, which means your confirmation for a critical hits unless you roll a 1 anyway. Get that p.o.s. of your avatar, and get a DUSKSTONE or some other built in blur item, FAR more important then a seeker. Seekers work best for fighters with insane crit ratios, which few barbs have, especially those of us prefering GAs and GSs. Also works great for rangers rogues monks etc things that dont have such an insane to hit bonus or strength. If you are worried about AC make a fighter,monk rogue or ranger and stop whining about your gimp barbie doll



Duskheart is utterly worthless, how often do you run without somebody who can give you blur? Bloodstones don't only add to crit confirmation rolls, they also deal 6 extra damage BEFORE multipliers on a critical hit. So crit'ing with a bloodstone and a greataxe adds 18 damage. Dusk and blur do not stack.

liamfrancais
09-02-2008, 10:17 AM
Duskheart is utterly worthless, how often do you run without somebody who can give you blur? Bloodstones don't only add to crit confirmation rolls, they also deal 6 extra damage BEFORE multipliers on a critical hit. So crit'ing with a bloodstone and a greataxe adds 18 damage. Dusk and blur do not stack.

I run many favor quests solo so not many people to give me blur that way.

Seacog
09-02-2008, 10:31 AM
yea, and theres always some one to cast death ward too so why use deathblock ever? ever hear of dispel? anitmagic field? nuthing like running into the subterraen meeting up with 7-8 renders and a beholder, bam buffs gone, reavers all hit me and down my hp goes... yet that blur, would buy casters time to heal me, since THAT would still be in affect.. i dont like to trust in buffs they are too easily lost. Rez mid fight, that dusk might save ya a hit as the cleric quickly heals ya.

Phidius
09-19-2008, 11:16 AM
yea, and theres always some one to cast death ward too so why use deathblock ever? ever hear of dispel? anitmagic field? nuthing like running into the subterraen meeting up with 7-8 renders and a beholder, bam buffs gone, reavers all hit me and down my hp goes... yet that blur, would buy casters time to heal me, since THAT would still be in affect.. i dont like to trust in buffs they are too easily lost. Rez mid fight, that dusk might save ya a hit as the cleric quickly heals ya.

I mostly play arcanes, and I have to agree - if someone dies, there's usually a reason for it, so re-casting blur, GH, stone skin, etc... is something I do once everything is under control again.

Pallol_One-Eye
09-19-2008, 11:31 AM
Liam,

I have run with Adarforged on several occasions, I have never seen an issue with the build. If you are going to use THF, may I suggest getting GTHF feat as well, it adds to the glancing damage..it can add up to a nice amount.

I also suggest you get to work on a nice crafted Shroud GA. I have my 3x positive done, which can lay some SERIOUS lumber. I should be finishing my MIN II this weekend, had a little drunk crafting accident earlier with it that I wish not to replicate:o. Also, a MIN II GA, even at tier 2 gives you 2x of stoneskin..always useful!

I would also suggest trying to get a Docent of Defiance, a set of Levik's Bracers from the Hound( you will be able to be healed on par with a fleshy after that) and get yourself a nice collection of Guard Docents to deal incidental damage if the time comes that you need to turtle.

My own WF Barb is lvl 16 and pure. I don't have the correct feats/enhancements as I got no intim at all currently. I sit at 28 STR, 22 DEX and 32 CON unraged. I have an unbuffed AC of 32 in most instances. I take a fair amount of damage, but deal significantly more than I take.

Anyway, I would STRONGLY advise that you either stay pure Barb, or take a splash or 2 of fighter for the added feats. Other than that, kill stuff, have fun and Raid till your face falls off!

Gunga
09-19-2008, 11:40 AM
best WF build? have you not seen my oat build? hmm., maybe i should do a repost. I still havent a ranger with as high an AC/DPS comparison.


wanders off....

Nonsense.

striker1922
09-20-2008, 07:50 AM
i have a warforge monk not he highest dps but an awesome build(wanngchunng) realy fun to play he is a 5wiz/6monk i plan on finnish with monk levels but may take another level of with for extra buffs and repaire critical.

Amabel
09-29-2008, 10:36 PM
Change the title of the thread or stop talking about barbarians please!

For my money the ultimate warforged build will have mostly WIZARD levels. Sorcerer is acceptable too.

My most fun character to level to date is 1 fighter/15 wiz warforged, max INT, high CON, reasonable STR that swings a mineral 2 greataxe and uses intimidate to bring things into his firewalls. Bored of that? Throw a few holds and carve them up, or chuck a few instakill spells around.

Wizzies are one of the most fun characters to start with, thanks to the versatility. Add a decent number of hit points, self healing and warforged immunities to that and it only gets better.

Inspire
09-29-2008, 10:56 PM
best WF build? have you not seen my oat build? hmm., maybe i should do a repost. I still havent a ranger with as high an AC/DPS comparison.


wanders off....

:rolleyes:

Ghoste
09-29-2008, 11:08 PM
Change the title of the thread or stop talking about barbarians please!
The sad thing is Turbine seems to have pegged barbs mainly as raid boss (and some particularily tough red named) beaters.

For anything else I'd rather be playing either my tactics fighter, or my ranger. Speaking of melee classes of course, since I'd rather play wiz over any of those most of the time.

Spell
09-29-2008, 11:09 PM
I started a solo build and so far (just made level 6) it's been running great.
Currently: WF - 3Wiz/2Pal/1Rog
Future: 12Wiz/2Pal/2Rog