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Emanon67
07-04-2008, 08:53 AM
Help with build I anm currently a 2nd level fighter. Next level I am supposed to take Barbarian. I am thinking of switching to Ranger.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Wulfgarr
Level 16 Chaotic Good Human Male
(12 Fighter \ 4 Barbarian)
Hit Points: 271
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 7
Will: 7

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 16 20 22
Dexterity 14 14 14
Constitution 14 14 15
Intelligence 12 12 12
Wisdom 14 14 14
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 2 2 2
Bluff -1 -1 -1
Concentration 2 2 2
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 4 11 11
Hide 2 2 2
Intimidate 3 18 20
Jump 7 23 23
Listen 2 9 9
Move Silently 2 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 2 2 2
Swim 7 23 23
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Fighter)
Skill: Heal (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Swim (+4)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Mobility
Feat: (Human Bonus) Toughness
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Toughness I


Level 2 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Intimidate I
Enhancement: Fighter Strength I


Level 3 (Barbarian)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+2)
Skill: Swim (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Human Improved Recovery I


Level 4 (Fighter)
Ability Raise: STR
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Flanking Mastery I


Level 5 (Barbarian)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+2)
Skill: Swim (+1)
Enhancement: Human Adaptability Strength I
Enhancement: Barbarian Constitution I


Level 6 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Spring Attack
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Intimidate II
Enhancement: Fighter Toughness II


Level 7 (Barbarian)
Enhancement: Barbarian Improved Damage Reduction I


Level 8 (Fighter)
Ability Raise: STR
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Enhancement: Fighter Armored Agility II
Enhancement: Fighter Item Defense II


Level 9 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Power Critical


Level 10 (Barbarian)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+3)


Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)
Skill: Swim (+1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+2)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Toughness


Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+2)


Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+2)
Feat: (Fighter Bonus) Two Handed Fighting


Level 15 (Fighter)
Skill: Heal (+2)
Feat: (Selected) Improved Two Handed Fighting


Level 16 (Fighter)
Ability Raise: STR
Skill: Heal (+1)
Skill: Intimidate (+2)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons

Emanon67
07-04-2008, 08:55 AM
need help choosing my enhancements either way


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Wullfgarr
Level 16 True Neutral Human Male
(12 Fighter \ 4 Ranger)
Hit Points: 255
Spell Points: 31
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 10
Will: 7

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 16 20 21
Dexterity 14 14 15
Constitution 14 14 14
Intelligence 12 12 12
Wisdom 14 14 14
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 2 2 2
Bluff -1 -1 -1
Concentration 2 2 2
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 4 13.5 13.5
Hide 2 2 2
Intimidate 3 15 17
Jump 7 22 22
Listen 2 9 9
Move Silently 2 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 11 11
Spot 2 9 9
Swim 7 21 21
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Fighter)
Skill: Heal (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Swim (+4)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Mobility
Feat: (Human Bonus) Toughness
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Toughness I


Level 2 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Intimidate I
Enhancement: Fighter Strength I


Level 3 (Ranger)
Skill: Heal (+2)
Skill: Jump (+1)
Skill: Listen (+2)
Skill: Search (+3)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Goblinoid
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Human Improved Recovery I


Level 4 (Fighter)
Ability Raise: STR
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Flanking Mastery I


Level 5 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+2)
Skill: Search (+3)
Skill: Swim (+1)
Enhancement: Ranger Dexterity I


Level 6 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Spring Attack
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Intimidate II
Enhancement: Fighter Toughness II


Level 7 (Ranger)
Skill: Search (+4)
Skill: Spot (+4)


Level 8 (Fighter)
Ability Raise: STR
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Enhancement: Fighter Armored Agility II
Enhancement: Fighter Item Defense II


Level 9 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Power Critical


Level 10 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+3)
Skill: Spot (+3)


Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)
Skill: Swim (+1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+2)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Toughness


Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+2)


Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+2)
Feat: (Fighter Bonus) Two Handed Fighting


Level 15 (Fighter)
Skill: Heal (+2)
Feat: (Selected) Improved Two Handed Fighting


Level 16 (Fighter)
Ability Raise: STR
Skill: Heal (+1)
Skill: Intimidate (+2)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons

Emanon67
07-04-2008, 08:57 AM
Should I drop 2 fighter levels and take 2 ranger for tempest enhancement??

ShadowFox1978
07-04-2008, 09:23 AM
Tempest does you know good, since you are not TWFing. Ranger is still good for Ram's might and a few other buffs. Why no Greater THF? Seems a waste not to get the last feat in the chain. Power critical is a wasted feat. Drop it and use it to move feats around so you can get greater THF.

Emanon67
07-04-2008, 10:36 AM
hows this looking instead

any recommendations on enhancements.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Wullfgarr
Level 16 True Neutral Human Male
(12 Fighter \ 4 Ranger)
Hit Points: 222
Spell Points: 31
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 10
Will: 7

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 16 19 19
Dexterity 14 15 15
Constitution 14 14 14
Intelligence 12 12 12
Wisdom 14 14 14
Charisma 8 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 2 2
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 4 13.5
Hide 2 2
Intimidate 3 15
Jump 7 21
Listen 2 9
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 11
Spot 2 9
Swim 7 20
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Fighter)
Skill: Heal (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Swim (+4)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Mobility
Feat: (Human Bonus) Toughness


Level 2 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 3 (Ranger)
Skill: Heal (+2)
Skill: Jump (+1)
Skill: Listen (+2)
Skill: Search (+3)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Goblinoid


Level 4 (Fighter)
Ability Raise: DEX
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)


Level 5 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+2)
Skill: Search (+3)
Skill: Swim (+1)


Level 6 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Spring Attack
Feat: (Fighter Bonus) Two Handed Fighting


Level 7 (Ranger)
Skill: Search (+4)
Skill: Spot (+4)


Level 8 (Fighter)
Ability Raise: STR
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)


Level 9 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Improved Two Handed Fighting


Level 10 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+3)
Skill: Spot (+3)


Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)
Skill: Swim (+1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+2)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+2)


Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+2)


Level 15 (Fighter)
Skill: Heal (+2)


Level 16 (Fighter)
Ability Raise: STR
Skill: Heal (+1)
Skill: Intimidate (+2)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons

ShadowFox1978
07-04-2008, 10:42 AM
At least 2 wasted feats. You have no reason to get Tempest. You are not TWF'ing. Tempest only boosts your dual-weilding attack speed. Better of with PA/cleave instead of Mobility/spring attack.

Emanon67
07-04-2008, 11:02 AM
PICKED UP
power attack, cleave and great cleave


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Wullfgarr
Level 14 Chaotic Good Human Male
(10 Fighter \ 4 Ranger)
Hit Points: 211
Spell Points: 31
BAB: 14\14\19\24
Fortitude: 13
Reflex: 9
Will: 6

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 16 19 20
Dexterity 14 14 15
Constitution 14 14 14
Intelligence 12 12 12
Wisdom 14 14 14
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 2 2 2
Bluff -1 -1 -1
Concentration 2 2 2
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 4 10.5 10.5
Hide 2 2 2
Intimidate 3 13 15
Jump 7 22 22
Listen 2 9 9
Move Silently 2 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 11 11
Spot 2 9 9
Swim 7 21 21
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Fighter)
Skill: Heal (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Swim (+4)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Power Attack
Feat: (Human Bonus) Toughness
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Toughness I


Level 2 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Intimidate I
Enhancement: Fighter Strength I


Level 3 (Ranger)
Skill: Heal (+2)
Skill: Jump (+1)
Skill: Listen (+2)
Skill: Search (+3)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Goblinoid
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Human Improved Recovery I


Level 4 (Fighter)
Ability Raise: STR
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Flanking Mastery I


Level 5 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+2)
Skill: Search (+3)
Skill: Swim (+1)
Enhancement: Ranger Dexterity I


Level 6 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Cleave
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Intimidate II
Enhancement: Fighter Toughness II


Level 7 (Ranger)
Skill: Search (+4)
Skill: Spot (+4)


Level 8 (Fighter)
Ability Raise: STR
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Enhancement: Fighter Armored Agility II
Enhancement: Fighter Item Defense II


Level 9 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Great Cleave
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 10 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+3)
Skill: Spot (+3)


Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)
Skill: Swim (+1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+2)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Improved Two Handed Fighting


Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+2)


Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+2)
Feat: (Fighter Bonus) Greater Two Handed Fighting

ShadowFox1978
07-04-2008, 11:11 AM
2 questions. Are you wholly married to the human idea? Anything against dwarf? Would you be willing to reroll from level 2? Ok that was 3 questions. Reroll isn't necessary, but there are some changes you could make. I.E. Max strength, take stunning blow instead of Khopesh, if u go dwarf use racial and class enhancements for stunning blow DC.