View Full Version : Phiarlans Champion

06-30-2008, 03:56 PM

I wanted to create an elfen character who can accomplish stuff no other race could do better (especially our short, hairy friends ).

The only usefull and unique thing elfs have is their Dragonmark of Shadow, so i build around that.
Besides that i wanted the build to be versatile and self-sufficient, which i accomplished.

Ladys and Gentleman, i present you Phiarlan´s Champion. The Elf who can dish out some serious beating when they look, and even more when they dont. All the while without being a burden to the cleric ,as he is practically Perma-Displaced.
Ohh, before i forget it,he is also a competent trapsmith. So better send all those trap-monkeys back to the harbor where they can hunt Kobolds.

Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Elf Male
(4 Fighter \ 8 Rogue \ 4 Ranger)
Hit Points: 205
Spell Points: 12
BAB: 14\14\19\24
Fortitude: 12
Reflex: 15
Will: 3

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 24
Dexterity 16 18
Constitution 13 14
Intelligence 10 10
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 14
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device 4 19
Haggle 2 2
Heal -1 -1
Hide 3 4
Intimidate -1 -1
Jump 8 23
Listen -1 1
Move Silently 3 4
Open Lock 7 15
Perform n/a n/a
Repair 0 0
Search 4 24
Spot 3 22
Swim 4 7
Tumble 4 5
Use Magic Device 3 18

Level 1 (Rogue)
Feat: (Selected) Least Dragonmark of Shadow

Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider

Level 3 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting

Level 4 (Rogue)

Level 5 (Ranger)

Level 6 (Rogue)
Feat: (Selected) Lesser Dragonmark of Shadow

Level 7 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting

Level 8 (Rogue)

Level 9 (Ranger)
Feat: (Selected) Extend Spell

Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons

Level 11 (Rogue)

Level 12 (Fighter)
Feat: (Selected) Toughness

Level 13 (Rogue)

Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting

Level 15 (Rogue)
Feat: (Selected) Power Attack

Level 16 (Rogue)
Enhancement: Rogue Skill Boost I
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Elven Enchantment Resistance III
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Attack II
Enhancement: Elf Melee Damage I
Enhancement: Elf Melee Damage II
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Elven Keen Eyes I
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Extra Dragonmark IV
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Ranger Energy of the Wild I
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II
Enhancement: Rogue Improved Trap Sense III

Some comments on the build:
- I was tempted to include Tempest in the build, but decided against it, as that first and foremost means taking 3 dead feats, which i plainly didnt have. And also lowering Fighter down to 2 levels to be able to raise Ranger to 6. Which also would cost 14 HP (as no Fighter´s Thoughness II and less base HP) and HPs are every elf´s weak side. And cutting into the Rogue levels would have meant less sneak attack damage and an additional lowering of STR to raise INT, to still be able to do a decent Trap-Job. In the end the price would have been to high.

- Before Raid and Crafted Items he will have standing HP-Total of 311. (GFL 30, Argonessen 10, +6CON-Item 48, Minos 18) This in combination with Evasion and Perma-Displacement should make him capable of tanking almost all enemys, if the need arises.

- I used three +1 tomes in the creation process, as they are relatively easy to obtain for someone who has PB32 unlocked, which in turn is an absolute prereq for this character.

- His Strengh will be 32 (with +6 Item and self-buffed Rams Might , which i dare to include as semi-permanent, as he will be able to keep it up through the whole quest)

- His Defense isnt AC, so dont be afraid to ask for a Rage-Spell from your friendly Arcane Caster. And wear a Fearsome-Armor all the time.

- When crafting Shroud-Items for him look for HP-Raisers, as this is his Achilles´ heel. Also a Radiance II Rapier will be really nasty in his hands.

- When the level cap rises to 18 he will take 2 Rogue Levels and Weapon Specialisation as Feat.

- Last but not least: Enjoy playing a Non-Dwarfen Melee who can take some punching around!

06-30-2008, 04:15 PM
How about Elf Rgr7/Ftr4/Wiz5..........and @ lvl 20 Rgr11/Ftr4/Wiz5.

Dragon marks
3 Ftr combat feats
10 min shield spell w/extend
7th lvl jump and resists
1 min haste and some other great Wiz buffs.

Just a thought.

07-02-2008, 08:18 AM
The point of the build was to have access to Displacement without needing to take arcane classes, and so have more room for DPS and trap-skills.