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Inspire
05-24-2008, 03:57 AM
So This Is What I Will Be Making Upon Mod7(If No Suprises)

Water Monk 101

Base And Capped(Before Stance):

14Str +4(Lvls) +6(Item) +2(Tome) = 26
16Dex +2(Enh) +6(Item) +2(Tome) = 26
13Con +6(Item) +1(Tome) = 20
11Int +2(Tome) = 13
15Wis +3(Enh) +6(Item) +2(Tome) = 26
8Cha +Why? = 8

Ac Breakdown:
10 Base
8 Dex
8 Bracers
5 Protection
4 Centered
8 Wisdom
1 Size
5 Combat Expertise
8 Dodge (Feat + Ring + Icy Raiments)
1 Ritual
4 Insight

62 Before Buffs

5 Paladin
5 Ranger Barkskin
10 Tumble
1 Stance (Water/Wisdom)
4 Bard
1 (Dex Crafted Item/2 If +3 Tome And +9 Dex Item)
4 Shield Clicky

90 MAX Buffs

Feats Will Be:
Dodge/2 Weapon Fighting/Improved 2 Weapon Fighting/Greater 2 Weapon Fighting/Imp Critical Blunt/Weapon Finesse/Toughness/Combat Expertise/Stunning Fist

Hit Points :
128 Base
80 Constitution
20 Heroic Durability
10 Draconic Vitality
18 Toughness
20 Racial
30 Greater False Life
45 Crafted(Mineral 2)(+6 Concentration Skill Too)

351(Add 16 With A +3 Tome)


Uses Mainly Water/Air Stances.

Edit; Mod8 2 Weapon Fighting With Unarmed.



Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Untouchable
Level 16 Lawful Neutral Halfling Male
(16 Monk)
Hit Points: 218
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 15
Reflex: 16
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 20
Dexterity 16 20
Constitution 13 14
Intelligence 11 13
Wisdom 15 20
Charisma 8 8

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 24
Bluff -1 -1
Concentration 6 21
Diplomacy -1 2
Disable Device n/a n/a
Haggle -1 -1
Heal 3 5
Hide 8 26
Intimidate -1 -1
Jump 3 21
Listen 3 7
Move Silently 8 26
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 3 5
Swim 3 5
Tumble 5 6
Use Magic Device n/a n/a

Level 1 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Weapon Finesse


Level 3 (Monk)
Feat: (Selected) Combat Expertise


Level 4 (Monk)


Level 5 (Monk)


Level 6 (Monk)
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Toughness


Level 7 (Monk)


Level 8 (Monk)


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Monk)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck II (Fortitude)
Enhancement: Lifting the Veil
Enhancement: Ten Thousand Stars
Enhancement: Way of the Elegant Crane I
Enhancement: Way of the Elegant Crane II
Enhancement: Way of the Elegant Crane III
Enhancement: The Receptive Earth
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Fists of Light
Enhancement: Rise of the Phoenix
Enhancement: Difficulty at the Beginning
Enhancement: Unbalancing Strike
Enhancement: Adept of Wind
Enhancement: Disciple of Breezes
Enhancement: Master of Thunder
Enhancement: Disciple of Pebbles
Enhancement: Disciple of Candles
Enhancement: Adept of Rain
Enhancement: Disciple of Puddles
Enhancement: Master of Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III

Inspire
05-25-2008, 06:44 PM
Guess This Is A Pretty Vanilla Build, Heh, Gl With All Your Builds Out There, Looking Forward To Seeing An All Monk Shroud ;)

Cheers - Inspire

Kadagan
05-29-2008, 12:09 PM
Couple questions for you...

Why weapon finess? You have both a 26 str and a 26 dex... don't you have the same ATR without the feat?

Have you considered picking up the string of dragonmarks? Looking at the list and considering my above question.. It appears that you could drop mobility, spring attack, and weapon finess to pick up the three levels of healing... With the monk +30% heal bonus that'd help out your dragonmarks as well.

Thanx

Draclaud
05-29-2008, 12:51 PM
Um, How in the world do people post builds requireing 4 +2 tomes? Those things don't grow on trees you know... ANY Build with 4 +2 tomes and a 32 point build will be good. If you want a "real" reply how about posting an attainable build, say no more than a +2 favor tome and +1 tomes per stat?

Rickpa
05-29-2008, 01:02 PM
I have always loved unexpected builds, and I thoroughly enjoy my halfling barbarian and fighter. They are pure joy to play! Likewise my elven bard. For me, D&D doesn't stand for Dwarf & Drow ........ though I do have a drow sorcerer. :rolleyes:

I came to this party expecting to make a halfling or elven monk. I came to realize that halfling is a great choice, and possibly the best choice.

I am now trying to work out the possibility for a warforged monk. I have my suspicions about such a build, and the exceptional isn't always the obvious.

Inspire
05-29-2008, 01:14 PM
Couple questions for you...

Why weapon finess? You have both a 26 str and a 26 dex... don't you have the same ATR without the feat?

Have you considered picking up the string of dragonmarks? Looking at the list and considering my above question.. It appears that you could drop mobility, spring attack, and weapon finess to pick up the three levels of healing... With the monk +30% heal bonus that'd help out your dragonmarks as well.

Thanx

26 And 26 Is Correct, In Water Stance Thats 24Str 26Dex 28Wis, The +1 To Hit Is Nice, And Spring Attack Is Gonna Keep My AB When Attacking Mobs While In CE, Anything To Help With The -5AB.

Inspire
05-29-2008, 01:16 PM
Um, How in the world do people post builds requireing 4 +2 tomes? Those things don't grow on trees you know... ANY Build with 4 +2 tomes and a 32 point build will be good. If you want a "real" reply how about posting an attainable build, say no more than a +2 favor tome and +1 tomes per stat?

I Have These +2 Tomes, Including A Couple More I Will Most Likley Be Selling/Trading When Monk Come Around.

Dungnmaster001
05-29-2008, 01:17 PM
50 Way Of The Turtle :D


Unfortunately I haven't been able to play much on Risia so I haven't been able to get high enough for the 2nd rank to test it for sure, but I've heard reports Way of the Turtle's HP doesn't stack per rank, so it'd only be 20hp total with 4 ranks. If I'm wrong (I hope I am) could someone verify this please?

Inspire
05-29-2008, 01:26 PM
Unfortunately I haven't been able to play much on Risia so I haven't been able to get high enough for the 2nd rank to test it for sure, but I've heard reports Way of the Turtle's HP doesn't stack per rank, so it'd only be 20hp total with 4 ranks. If I'm wrong (I hope I am) could someone verify this please?

http://i230.photobucket.com/albums/ee123/stormlords/ScreenShot00038.jpg

Addtional Hps Stack, So Does Concentration.

Dungnmaster001
05-29-2008, 01:43 PM
http://i230.photobucket.com/albums/ee123/stormlords/ScreenShot00038.jpg

Addtional Hps Stack, So Does Concentration.

so you're saying that with rank 2, you had a total of +3 concentration and +15 hp? The screenshot by itself doesn't mean anything, I'd already seen what it gives, what I'm asking is if it stacked with the previous one or overwrites it. By the wording the hp should stack (though I'd be very surprised if the concentration bonus did). I've got a monk that's level 4.1, I'll log him in and try to grind out a level to test for sure.

Inspire
05-29-2008, 02:08 PM
http://i230.photobucket.com/albums/ee123/stormlords/ScreenShot00039.jpg

http://i230.photobucket.com/albums/ee123/stormlords/ScreenShot00041.jpg


My Correction, Your Statement Is Correct, They Do Not Stack, Changes Made.

Inspire
06-08-2008, 01:51 AM
Absolutly Loving This Build, To All The Monk Haters Out There, Ill Be 16 Soon Then You Can See What A Foot Can Do!!

Snoggy
06-08-2008, 12:44 PM
8Cha +Why? = 8


Come on now. Even with a haggle bot, there's still alot of junk we all sell at vendors. So ... + stat item + Haggle item. Why subject yourself to a money loss when you don't have to?

:)

Inspire
06-08-2008, 12:48 PM
Come on now. Even with a haggle bot, there's still alot of junk we all sell at vendors. So ... + stat item + Haggle item. Why subject yourself to a money loss when you don't have to?

:)

True Lol, But You Have To Ask Yourself, Is The 80Pp Worth A Couple Stat Points? Ring Of Lies Ftw!

Snoggy
06-08-2008, 12:54 PM
Anything To Help With The -5AB.

By the time you get all of that stuff working, you're at the level cap. And at the level cap, the -5 BAB doesn't really come into play on any content I've experienced thus far with my halfling fighter (I've been levelling a monk so haven't tried any of the new raids on my capped toon yet). Monks have really good BAB so I'm just guessing the experience will be similar.

Another way to put it is ... when "turtled" my fighter's never had a problem hitting bosses on elite quests. And in The Shroud, everyone's usually buffed to the gills, especially with combat buffs, so again, hitting things was never an issue. Just looking at monks and their offense, they shouldn't have any problem hitting things easily even with CE activated.

The problem with CE, for monks at least, is having to reactivate it frequently.

Snoggy
06-08-2008, 12:56 PM
True Lol, But You Have To Ask Yourself, Is The 80Pp Worth A Couple Stat Points? Ring Of Lies Ftw!

Nah, Cha is totally the dump stat for monks.

It's just you know, even on my most uncharasimatic toons, I still carry a haggle item and a cha item to swap into when approaching a vendor. It's kind of habit now, heh.

Inspire
06-08-2008, 01:00 PM
Nah, Cha is totally the dump stat for monks.

It's just you know, even on my most uncharasimatic toons, I still carry a haggle item and a cha item to swap into when approaching a vendor. It's kind of habit now, heh.

/Agree. I Hate When The Potion Vendors Try To Abuse My Barbarians For All Their Shiny Coppers!


Vendor: "Hey! You Cant Just Take Those Potions!"

Monk: *Waves Hand* "These Arent The Coppers Your Looking For"

Vendor: "Move Along"

Rekker
06-11-2008, 11:55 AM
Have you updated your build since you posted this? The screenshot of Untouchable in another thread looks like its stats don't match this build.

Inspire
06-11-2008, 01:17 PM
Have you updated your build since you posted this? The screenshot of Untouchable in another thread looks like its stats don't match this build.

The Screenshots You See Are Actually "Huckabie", Untouchable's Prototype On Risia;

Untouchable Is Currently 14 On Thelanis Server.

Inspire
06-11-2008, 01:22 PM
By the time you get all of that stuff working, you're at the level cap. And at the level cap, the -5 BAB doesn't really come into play on any content I've experienced thus far with my halfling fighter (I've been levelling a monk so haven't tried any of the new raids on my capped toon yet). Monks have really good BAB so I'm just guessing the experience will be similar.

Another way to put it is ... when "turtled" my fighter's never had a problem hitting bosses on elite quests. And in The Shroud, everyone's usually buffed to the gills, especially with combat buffs, so again, hitting things was never an issue. Just looking at monks and their offense, they shouldn't have any problem hitting things easily even with CE activated.

The problem with CE, for monks at least, is having to reactivate it frequently.

You Bring Up A Good Point, However I Will Not Soley Be Running The Shroud, And I Do Not Expect To Be Constantly Buffed, Currently Considering How I Can Sneak In 3 Dragonmarks.

Rekker
06-11-2008, 02:57 PM
The Screenshots You See Are Actually "Huckabie", Untouchable's Prototype On Risia;

Untouchable Is Currently 14 On Thelanis Server.

You posted a s/s on another thread of Untouchable's stats, at least it said Untouchable in the picture.

Inspire
06-11-2008, 02:58 PM
You posted a s/s on another thread of Untouchable's stats, at least it said Untouchable in the picture.

Yes, The Screenshots On This Thread Are Of Huckabie, Not Untouchable.

Inspire
06-12-2008, 04:56 AM
This Is Untouchable Currently At 14.

http://i230.photobucket.com/albums/ee123/stormlords/ScreenShot00056.jpg

http://i230.photobucket.com/albums/ee123/stormlords/ScreenShot00061.jpg

http://i230.photobucket.com/albums/ee123/stormlords/ScreenShot00059.jpg

Picture 2: I Have Str 4 Gloves On As Opposed To My +6 Because, Of The Heal +7 On Them For Shrining.
Picture 2: Wearing +5 Wisdom Necklace As I Traded My +6 For Losta Cash:D RR Halfling Min Lvl 11.

Borror0
06-12-2008, 05:15 AM
One hotbar?!:eek:

Inspire
06-12-2008, 05:20 AM
One hotbar?!:eek:

All My Toons Use Only 1 Hotbar, Cleric/Caster/Rogue/Fighter/Barb/Etc Etc.... Cant Stand The Clutter:D

Rekker
06-12-2008, 07:23 AM
Were you able to do any damage to Harry at all ???

Borror0
06-12-2008, 07:30 AM
Were you able to do any damage to Harry at all ???

We're going for it. we have an annoying PuG without a mic that has turned part 2 into a nightmare...

Inspire
06-12-2008, 08:11 AM
Were you able to do any damage to Harry at all ???

Yep, +5 Transmuting Quarter Staff Of Maiming, 25Str +2Rage, Plus I Was Spamming Mass CLW, And Curse Of Healing.

Was Averaging About 23-28 A Swing(+4 From Sneak Attack), 56-62 Crit W/ Bloodstone. Not Great, But Hey, Im Still Lvl 14.

Used A +3 Returning Shuriken Of Destruction Before I Went In, And In Part 5 Im Using +4 Transmuting Shuriken.

Inspire
06-12-2008, 09:14 AM
Thanks To Brewgaurd(Shard Of Power, 6 High Energy Cells), Amme(Shard Of Great Power), Aubergine(Shard Of Supreme Power), Borror(Shard Of Supreme Power) I Was Able To Craft This On My First Run, At Lvl 14! Thanks Guys, And Thanks To The Clerics Of That Run For Sticking It Out Lol, Had A Few Crazy Cats In There, Thats For Sure!

http://i230.photobucket.com/albums/ee123/stormlords/ScreenShot00063.jpg

Uamhas
06-12-2008, 09:29 AM
That Shroud was a testament to stubbornness, cuz I don't think anything else would have kept me in there that long, under those conditions. All I can say is... ooftah! Thanks to the folks that contributed to the cleric's coffers on that one, it is very nice to have people help replenish the resources that got burned up in there. When it comes down to it- we beat him. 'Nuff said.

Inspire
06-15-2008, 08:17 PM
Taking New Pictures Of Untouchable After This Weekend When Im Home, His Ac/Hps/Saves Have Increased As He Hit Lvl 16. Hps Mostly He Sits Around 369 Now I Believe.

Inspire
06-24-2008, 12:21 AM
For Those Who Were Asking For Pictures At 16, Buffed In The Shroud:

http://i230.photobucket.com/albums/ee123/stormlords/ScreenShot00072.jpg

Edit: Ac Could Be 4 More With My Shield Clickies.

Inspire
06-24-2008, 05:08 AM
Just Got Head Of Good Fortune, And Spent My Last 4 Aps, +2 To All Saves, +1 To Reflex And Will Saves, Aka: +2 Fortitude, +3 Reflex/Will

moorewr
06-24-2008, 07:46 AM
Holy ****! Those are insane stats.. can you post the AC breakdown for that 77?

Inspire
07-05-2008, 02:44 AM
Hard To Say Exactly.

Paladin Aura, Bard Song, Barkskin, Etc Etc, Ill Take A Closer Look At My Current Max Ac, And Take A Picture Of It Today W/ Breakdown.

query
07-05-2008, 04:42 PM
How long until I get my +2 tome tree?


(*seen trying to pry off that helm*)

Not really interested in that helm for my monk; why do you ask?

stabbert
07-15-2008, 03:16 AM
Inspire can you post a feat level progression as well as what your enhancement and skill progression was?

This will be my first monk, it will be a 32 point build.

The feats are not really a problem, i know some have prereqs however.
The skills im assuming you went all con/balance/jump/tumble/spot??
The enhancements are a big issue though, I know you went Halfling Dex II
and Monk Wis III.
But what about the rest of the enhancements??
I know you are water stance specced but im not sure how monk enhancements work and a little
light shed on the subject would help me alot.
Thanks in advance and grats on your awesome monk!

-Stabbert

Inspire
07-15-2008, 04:33 PM
Ok, So Since I Posted On That 1 Forum Page ve Gotten About 40Ish Pm's So Here Is Untouchable's Build Layed Out In Planner Style.

Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Untouchable
Level 16 Lawful Neutral Halfling Male
(16 Monk)
Hit Points: 198
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 16
Reflex: 18
Will: 18

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 14 20 20
Dexterity 16 18 20
Constitution 13 14 14
Intelligence 11 13 13
Wisdom 15 17 20
Charisma 8 8 8

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 8 24
Bluff -1 -1
Concentration 6 21
Diplomacy -1 3
Disable Device n/a n/a
Haggle -1 -1
Heal 3 5
Hide 8 26
Intimidate -1 -1
Jump 3 21
Listen 3 7
Move Silently 8 26
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 3 5
Swim 3 5
Tumble n/a 6
Use Magic Device n/a n/a

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Hide (+4)
Skill: Move Silently (+4)
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Toughness


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Weapon Finesse


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Selected) Dodge


Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)


Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Spring Attack


Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)


Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)


Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons


Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)


Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)


Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)


Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)


Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Selected) Combat Expertise


Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck II (Fortitude)
Enhancement: Halfling Luck III (Fortitude)
Enhancement: Halfling Luck I (Reflex)
Enhancement: Halfling Luck II (Reflex)
Enhancement: Halfling Luck I (Will)
Enhancement: Halfling Luck II (Will)
Enhancement: Way of the Elegant Crane I
Enhancement: Way of the Elegant Crane II
Enhancement: Way of the Elegant Crane III
Enhancement: Way of the Elegant Crane IV
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Eagle Claw Attack
Enhancement: Fists of Light
Enhancement: Difficulty at the Beginning
Enhancement: Unbalancing Strike
Enhancement: Adept of Flame
Enhancement: Disciple of Candles
Enhancement: Adept of Rain
Enhancement: Disciple of Puddles
Enhancement: Master of Sea
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III




Now This Being Said/Posted, Im Sure There Are Plenty Of Ways To Improve, Or Build A Better Monk Altogether... However Im Very Much Enjoying This Build As He Scales Quite Well To Current End-Game Quests... Note That I Have Alot Of Uber Gear IMO, So It Will Be Difficult To Aquire Some Of It.

And For Those Unbelievers, Having A 24Str(28Str Situational)/26Dex I Hardly Ever Miss My Targeted Mob, Unless On An Elite Vision, Which I Had Great Difficulty Hitting The Orthons Untill I Got A Destruction Off, From There it Was Smooth Sailing As Orthons Have A Terrible Reflex Save And Unblanacing Strike Does Wonders. When I Switched To Fire Stance (As I Do Not Particularly Enjoy Doing) It Felt Much Easier. But I Digress.

Enjoy Your Monks Out There Guys, I Know I Do, And Dont Let Other Discourage You From Making Yours.

Seeya In Game.

maddmatt70
07-15-2008, 04:53 PM
I have a question regarding the monk finishing move that reduces spell casters costs. How much does it reduce costs by? It appears to last about a minute. Have you thought about picking it up? It stacks with spellsinger and looks like it could be tremendous when running with a spellsinger bard.. A high ac when you don't have intimidate or a way of grabbing aggro - how truly great is that, but the added contribution of reducing arcanes and clerics spell costs in conjunction with a spellsinger is a possible monk effect that is worthwhile for raids..

Angelus_dead
07-15-2008, 04:56 PM
I have a question regarding the monk finishing move that reduces spell casters costs. How much does it reduce costs by? It appears to last about a minute. Have you thought about picking it up?
It gives a 10% reduction, which is the same as spellsinger, and stacks with it.

I wouldn't say anyone "picks it up", because most monks already have it, if they simply push water-pos-water to build the combo.

maddmatt70
07-15-2008, 05:01 PM
It gives a 10% reduction, which is the same as spellsinger, and stacks with it.

I wouldn't say anyone "picks it up", because most monks already have it, if they simply push water-pos-water to build the combo.

Yeah every monk should use that in raids.. It is huge.. It looks like it doesn't have a huge range so the monk I was running with in Vod would back out from fighting and do the finisher close to the clerics/casters. 20% more mana for every cleric/caster with the spellsong. The average cleric is in the 1500+ sp range - those two buffs add 300+ sp.

Inspire
07-15-2008, 05:05 PM
I have a question regarding the monk finishing move that reduces spell casters costs. How much does it reduce costs by? It appears to last about a minute. Have you thought about picking it up? It stacks with spellsinger and looks like it could be tremendous when running with a spellsinger bard.. A high ac when you don't have intimidate or a way of grabbing aggro - how truly great is that, but the added contribution of reducing arcanes and clerics spell costs in conjunction with a spellsinger is a possible monk effect that is worthwhile for raids..

Alligning The Heavens- I Use it Often; Durration 1Min, Water/Positive/Water, 10Sp Reduction.

Umm I Dont Classify Untouchable As A Tank But More Of A Support Build, Ac/Saves/Decent Hps, And Can Neutrailze Almost Any Mob In Game, -13 To Targets Ac(Even Boss Mobs), Stunning Fist Every 6 Seconds(Hardly Ever Fails On Normal-Hard Endgame Content, Except Orthons...) Now I Do Solo Alot With Him, So Far;

Noteables:
Gola-Fan- Elite
Ritual Sacrafice- Normal(Orthon Is A Pain In The Arse)
Coalesance Chamber- Normal
Rainbow In The Dark- Normal

Dont Need To Grab Agro Off A Stunned Or QP'd Mob, Or An Insta-Crit Mob(+2 Mal/Bone Bereaking Handwraps)

As For Boss Mobs, Ill Take Their Ac Down, Then Spam Healing Ki, Walk The Sun, Alligning The Heavens While Attacking Them.

maddmatt70
07-15-2008, 05:15 PM
Alligning The Heavens- I Use it Often; Durration 1Min, Water/Positive/Water, 10Sp Reduction.

Umm I Dont Classify Untouchable As A Tank But More Of A Support Build, Ac/Saves/Decent Hps, And Can Neutrailze Almost Any Mob In Game, -13 To Targets Ac(Even Boss Mobs), Stunning Fist Every 6 Seconds(Hardly Ever Fails On Normal-Hard Endgame Content, Except Orthons...) Now I Do Solo Alot With Him, So Far;

Noteables:
Gola-Fan- Elite
Ritual Sacrafice- Normal(Orthon Is A Pain In The Arse)
Coalesance Chamber- Normal
Rainbow In The Dark- Normal

Dont Need To Grab Agro Off A Stunned Or QP'd Mob, Or An Insta-Crit Mob(+2 Mal/Bone Bereaking Handwraps)

As For Boss Mobs, Ill Take Their Ac Down, Then Spam Healing Ki, Walk The Sun, Alligning The Heavens While Attacking Them.

If this was a solo contest I would build a wf wiz with 1 rogue level for the rogue skills (probably give it good melee skills as well) and trump your monk build so what is your point. Rangers make great soloists and can cast resists on themselves, pallys too with an evasion splash. There are better builds for soloing quests.

Inspire
07-15-2008, 05:22 PM
If this was a solo contest I would build a wf wiz with 1 rogue level for the rogue skills (probably give it good melee skills as well) and trump your monk build so what is your point. Rangers make great soloists and can cast resists on themselves, pallys too with an evasion splash. There are better builds for soloing quests.

Didnt Say This Was A Contest... Hmmm Sorry You Took It That Way.

Twerpp
07-15-2008, 06:01 PM
When I try to think of an optimal monk build, this is very close to how I would do it. Only I would have started with 18 dex and put all levels into dex for highest AC/to-hit with GTWF, slashing, and finesse. Ocean stance, dual greensteels (1 mineral with 4 ac and +1 wis, 1 lightning with holy/shock/+2dex) and I would try my best to max halfy guile and get Tharnes goggles for +16 sneak damage you would probably get every swing since the build would rarely get aggro. Like a ghost whos just contributing to the dps and not needing any cleric attention whatsoever. I just dont see the point of building a monk if you dont take advantage of their strength, the AC.

Inspire
07-15-2008, 06:11 PM
When I try to think of an optimal monk build, this is very close to how I would do it. Only I would have started with 18 dex and put all levels into dex for highest AC/to-hit with GTWF, slashing, and finesse. Ocean stance, dual greensteels (1 mineral with 4 ac and +1 wis, 1 lightning with holy/shock/+2dex) and I would try my best to max halfy guile and get Tharnes goggles for +16 sneak damage you would probably get every swing since the build would rarely get aggro. Like a ghost whos just contributing to the dps and not needing any cleric attention whatsoever. I just dont see the point of building a monk if you dont take advantage of their strength, the AC.

Yeah, I Have The Goggles On Untouchable... So Hitting Stuff Isnt Much Of A Problem Either Way, +2 To hit Is Nice I Suppose, But I Went Str For Damage, And Since I Wont Have PA Untill Lvl 18 I Thought It Would Be A Good Idea.

2wF Dosent Appeal To Me Much(Except Pearce), But If I Need It Ill Switch Out Feats If I Fall Too Far Behind In DPS.

Rekker
10-30-2008, 08:01 PM
Any changes with the latest update ???

Inspire
10-30-2008, 11:55 PM
Any changes with the latest update ???

Yes, see the feats in the OP. :D

Uamhas
02-02-2009, 03:08 AM
bumping to save build for my own purposes

Inspire
02-02-2009, 09:43 AM
bumping to save build for my own purposes

You beat me to it, sneaky sneaky... :D

Inspire
02-13-2009, 04:13 PM
Updated with 3.0 Planner.

vtecfiend99
02-24-2009, 12:59 AM
If this was a solo contest I would build a wf wiz with 1 rogue level for the rogue skills (probably give it good melee skills as well) and trump your monk build so what is your point. Rangers make great soloists and can cast resists on themselves, pallys too with an evasion splash. There are better builds for soloing quests.

Is it a career you have chosen to be a **** every time you post?

Inspire
02-24-2009, 01:37 AM
Is it a career you have chosen to be a **** every time you post?

While he came off a bit rash, he made his point. I just wanted to prove at the time that a Monk, if built well, is not as gimped as people were/are making them out to be, as proven by Untouchables many solo achievments. I agree, this is not an optimal build for soloing, but I believe I have shown that I can do it, and do it well even at our current endgame.

Uamhas
03-07-2009, 08:09 PM
I just wanted to say thanks for the build. I've used it as a template, and tweaked a thing or two here and there. I like the harmonious light path, so having much ki is pretty spiffy. I use fire stance more than any other, unless I know I'm going to need the other stance benefits for short bursts. I love playin Bhudah... she's not quite to where she could solo whatever, but with the way I play... I prefer to socialize... and duoing things is a cakewalk... especially with a rogue as my opposite number.

BobioG
03-08-2009, 07:37 PM
theres a lot fun stuff whith monks like madatation ad ways of the monk and i think one of the ways of the monk gives u 1 raise dead and i build my monk

15 strength
10 dexterity
15con
14 wis
8 intelegeince
8charisma

and actually pretty nice and for sklls....

4 concentration
4 tumble
4 umd
4 move silently

so that was skills heres feats....

stunning feats

granted feats i dont remember i just now 1

finishing moves

at lvl 2 u get

meditation

and u put them all together u get 11 points of daage.but really it was 15 strength.
and te best thing for a monk is halfling.http://monkboy

BobioG
03-08-2009, 07:55 PM
oh and another good 1 is a dwarf monk.and im really mad jk wow 1 time i did ww i got a chest that gave me a 1+thundreing kama and i had my monk sincrely monkby.and i cant beleive people hate monks?

Red_Knight
03-08-2009, 10:50 PM
oh and another good 1 is a dwarf monk.and im really mad jk wow 1 time i did ww i got a chest that gave me a 1+thundreing kama and i had my monk sincrely monkby.and i cant beleive people hate monks?

In game I haven't really encountered much monk hate... but then again I don't see that many monks playing. Why do people assume a monk either has no DPS or no AC? I mean, come on. My monk has slightly better AC then my pally does.

wiglin
03-09-2009, 11:51 AM
Monk do great while leveling. You run into the lack of DPS when you are start fighting mobs that have dr that monks cannot overcome. Monks really only excel against trash mobs. My monk is level 16 and is alot of fun to play, but I have no way to overcome the dr of certain mobs. This kills the monks dps in most raids. AC isn't the issue, it's the lack of handwrap options for overcoming dr.

feynman
03-09-2009, 02:47 PM
Monk do great while leveling. You run into the lack of DPS when you are start fighting mobs that have dr that monks cannot overcome. Monks really only excel against trash mobs. My monk is level 16 and is alot of fun to play, but I have no way to overcome the dr of certain mobs. This kills the monks dps in most raids. AC isn't the issue, it's the lack of handwrap options for overcoming dr.

It's not just the handwraps; they only affect DPS against DR and a few other opponents. The lack of critical threat/range leaves us out in the cold as far as trash mobs go, with the new prestige classes that is only going to get worse, and that's without even considering what the (two) decent capstones will do.

Monk is a spectator class; we get to watch, but we can't affect things a whole lot one way or the other.

Red_Knight
03-10-2009, 11:55 AM
It's not just the handwraps; they only affect DPS against DR and a few other opponents. The lack of critical threat/range leaves us out in the cold as far as trash mobs go, with the new prestige classes that is only going to get worse, and that's without even considering what the (two) decent capstones will do.

Monk is a spectator class; we get to watch, but we can't affect things a whole lot one way or the other.

No handwrap to bypass a specific DR? Which DR is that? Adamantine? We can bypass that unarmed naturally at high enough level. Lawful? We bypass that too naturally after a while. How about DR of */blunt? gotcha. Anything else, get a good pair of transmutating kama?

As for the lack of critical threat making us suck vs trash mobs, I call bull on that. Monks get higher base damage to begin with. While your 'requiring' a crit range of 15-20 to be able to deal 'decent' damage vs a trash mob, I'm likely keeping up or almost keeping up without having to crit all the time. If your idea of "decent damage" vs a trash mob is dealing 200 damage more then their health on every attack... I feel sorry for you. I don't see how you could stand leveling if you require that much damage or you feel gimped.

I know mobs get more health as you go up in levels, but I'm already thinking my monk does pretty good damage. And it'll get better still. I'm glad I'm not one of those min/max guys like you. I can have fun without dishing out more damage then should be possible for a D&D character.

I mean really, DDO is the only form of D&D where I've ever heard of someone dealing over a hundred damage with an axe regularly. I'm personally thinking that DDO didn't really need the enhancement system. I like it, but it's not needed. People look at it, and forget the enhancements are suppose to be nice extras you can use to customize your abilities with, not core features.

Inspire
03-10-2009, 12:06 PM
No handwrap to bypass a specific DR? Which DR is that? Adamantine? We can bypass that unarmed naturally at high enough level. Lawful? We bypass that too naturally after a while. How about DR of */blunt? gotcha. Anything else, get a good pair of transmutating kama?

As for the lack of critical threat making us suck vs trash mobs, I call bull on that. Monks get higher base damage to begin with. While your 'requiring' a crit range of 15-20 to be able to deal 'decent' damage vs a trash mob, I'm likely keeping up or almost keeping up without having to crit all the time. If your idea of "decent damage" vs a trash mob is dealing 200 damage more then their health on every attack... I feel sorry for you. I don't see how you could stand leveling if you require that much damage or you feel gimped.

I know mobs get more health as you go up in levels, but I'm already thinking my monk does pretty good damage. And it'll get better still. I'm glad I'm not one of those min/max guys like you. I can have fun without dishing out more damage then should be possible for a D&D character.

I mean really, DDO is the only form of D&D where I've ever heard of someone dealing over a hundred damage with an axe regularly. I'm personally thinking that DDO didn't really need the enhancement system. I like it, but it's not needed. People look at it, and forget the enhancements are suppose to be nice extras you can use to customize your abilities with, not core features.

Stunning Fist on trash mobs with Weighted 5% Handwraps = DPS

On Arreatrikos and Suulomades Untouchable uses either +3 Shocking Burst or Greater Evil Outsider Bane or +5 Transmuting Kama of Decpetion and a +5 Transmuting Kama of Slowburst, however, I like the Handwraps over the Kamas on Normal difficulties.

Crits are in the 55-70s range on my Monk which isnt terrible considering Master of Thunder and constantly stunned mobs.

Im hoping M9 throws Monks another bone.

Inspire
03-10-2009, 12:08 PM
theres a lot fun stuff whith monks like madatation ad ways of the monk and i think one of the ways of the monk gives u 1 raise dead and i build my monk

15 strength
10 dexterity
15con
14 wis
8 intelegeince
8charisma

and actually pretty nice and for sklls....

4 concentration
4 tumble
4 umd
4 move silently

so that was skills heres feats....

stunning feats

granted feats i dont remember i just now 1

finishing moves

at lvl 2 u get

meditation

and u put them all together u get 11 points of daage.but really it was 15 strength.
and te best thing for a monk is halfling.http://monkboy

I dont understand any of this.

feynman
03-10-2009, 12:52 PM
No handwrap to bypass a specific DR? Which DR is that? Adamantine? We can bypass that unarmed naturally at high enough level. Lawful? We bypass that too naturally after a while. How about DR of */blunt? gotcha. Anything else, get a good pair of transmutating kama?

Yea, go try that on Harry or Suulo; you know, the boss fight, usually the only fight in any quest where DPS actually matters?


As for the lack of critical threat making us suck vs trash mobs, I call bull on that. Monks get higher base damage to begin with. While your 'requiring' a crit range of 15-20 to be able to deal 'decent' damage vs a trash mob, I'm likely keeping up or almost keeping up without having to crit all the time. If your idea of "decent damage" vs a trash mob is dealing 200 damage more then their health on every attack... I feel sorry for you. I don't see how you could stand leveling if you require that much damage or you feel gimped.

You don't play end game quests at all, do you? Monks didn't used to be allowed on shroud runs at all; it only started happening after everyone got good enough to carry a dead weight character, and you still won't see more than one or two monks in any shroud run. Well, any shroud run that actually completes, anyway.

As for higher base damage, I've run the numbers 5 times now, and it just doesn't add up.


I know mobs get more health as you go up in levels, but I'm already thinking my monk does pretty good damage. And it'll get better still. I'm glad I'm not one of those min/max guys like you. I can have fun without dishing out more damage then should be possible for a D&D character.

I am absolutely not a "min/max guy"; my monk hits 30 in STR, DEX, or WIS depending on stance. Level up a real DPS character, then go back to your monk and you will never say anything like "monk does pretty good damage" again.


I mean really, DDO is the only form of D&D where I've ever heard of someone dealing over a hundred damage with an axe regularly. I'm personally thinking that DDO didn't really need the enhancement system. I like it, but it's not needed. People look at it, and forget the enhancements are suppose to be nice extras you can use to customize your abilities with, not core features.

DDO is also the only form of D&D where monsters have thousands of HP, unlimited spellcasting, blanket immunities, complete invulnerability (xzizzy), etc. Now, you might argue that it should be different, and I might agree, but I don't play the game the way it's supposed to be, I play it the way it is.

gamerguy11
04-10-2009, 06:16 PM
Would this build be viable as a drow to make up for not having 32 point builds?

apacheizm23
06-30-2009, 03:53 AM
Quote:
Originally Posted by maddmatt70
{If this was a solo contest I would build a wf wiz with 1 rogue level for the rogue skills (probably give it good melee skills as well) and trump your monk build so what is your point. Rangers make great soloists and can cast resists on themselves, pallys too with an evasion splash. There are better builds for soloing quests.}

{VTECFIEND99}Is it a career you have chosen to be a **** every time you post?

LOL :D Maybe its a lack of Puddy.

Zubrecht
12-12-2009, 09:48 AM
Okay, I know this post hasn't been updated since June, but I'm curious...there's 2 templates posted with 2 different use of skills and enhancements (one on page 1 and another on page 20).

I'm guessing the template in the original post is the most current, having used Planner 3.0, but was just curious.

Are either of these still viable?

I'm new to the whole Monk thing and am trying to get current info for a Halfling, mostly solo Monk.

Any info is greatly appreciated.

LeslieWest_GuitarGod
12-17-2009, 08:58 PM
Im currently leveling a similar build now (didnt see this build before I rolled him... but its very close). Early indication... this dude is fast and connects virtually every time. Definitely a fun build.

However, looking forward to Inspire's comments on this build in current DDO climate.