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View Full Version : more WF Feats Plz



Spell
05-22-2008, 02:59 PM
With the module coming up. I thought I would throw this out with some heavy wishing on the next mod.

How about giving WF a few more of their Feats offered in "Races of Eberron"
like the following:

Cold Iron Tracery = Unarmed Combat damage is treated as cold iron weapons. Also, gain +1 to will saves.

Construct Lock =+2 bonus to dmg against constructs. Critical hit gives another attack. If the 2nd attack deals damage enemy must succeed at a Fortitude save of (10 + 1/2 char level + Con Modifier) or be stunned for 1 round.

Jaws of death = bite attack that deals 1d6 dmg. treated as secondary weapon.

Silver Tracery = Unarmed Combat damage is treated as silver wepaons. Also, gain +1 to Fortitude saves.

Unarmored Body = Loses the normal +2 composite plating bonus, loses the light fortification bonus and has 0% arcane spell failure.

I know there's a couple more. But I'm looking at implementation in DDO.
The tracery's, jaws of death, and unarmored body should be no problem. They could probably tweak Construct Lock to a Favored Enemy option for WF.

Tin_Dragon
05-22-2008, 03:21 PM
Yeah, I think all of these ahve been asked for before, for some reason, they (Turb) is too busy with the NON core enhancements, instead of actually getting the Core/Eberron feats/classes/Races implemented.

/signed again though

Spell
06-04-2008, 03:03 PM
Now that we have monks, several of these feats become sort of important to a WF monk.
Fleshies got dragonmarks, how hard would it be to implement tracery for a WF.

Angelus_dead
06-04-2008, 04:29 PM
Unarmored Body = Loses the normal +2 composite plating bonus, loses the light fortification bonus and has 0% arcane spell failure.
Unarmored Body would be a huge amount of work, as by the rules it allows warforged to wear robes and humanoid armors. Not only would that be difficult for the devs, warforged running around in +5 mith fp would look pretty goofy.

Alternatively they could add a modified version of Unarmored Body which removes the +2 AC and 25% fort, but still lets you wear docents instead of robes. But since Warforged can already remove ASF with an AP, there'd be no reason to spend a feat on that. It would effectively be a trap for new WF caster players who aren't aware of the enhancement.