PDA

View Full Version : Community Spell List



Yagmoth
05-17-2008, 09:01 AM
This thread presents a location for spells the community would like to see added to DDO. I will update as often as I can. I work from 2 to 10pm Mountain time. I am aiming for a sticky on this thread. Check out my other thread, The Community Item List, here: http://forums.ddo.com/showthread.php?t=146548 if you want to see how a thread like this has worked so far.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------

--------------------------------------------------------------------------------------------------------------------------------------------------------------------
A) Posting Spell Rules. These will keep the post clean and updated:

Post your comments on as many spells as you can before you post your ideas.
When you post your ideas for spells follow the directions in the thread status. (Green light = post 1 to 3 spells. Yellow light = only post 1 spell. Red Light = Post no items and instead save your ideas to word for later posting.)
Keep your spells within the LV 1 - 20 powerlevel.
Do NOT post spells if your previous spells have not been balanced by the community and added to the final balanced spell list.
Do NOT use ideas other people have created in this post unless you ask their permission in a private message and then give them credit in your spell post.
Do NOT reply to any posts that are inflammatory, negative, or do not contribute to the spell idea thread in any way.
Do NOT edit ur own spells once you post them unless it is to fix spelling, punctuation, or such. This is because you might be editing while someone else is posting a quote that wont make sense if you edit. If you want to propose a change for your spell, then do it with a post reply and underline the changes.
Do NOT post spells that exist in DDO or pen and paper already. The developers can find these easy enough if they want. Lets aim for original material.
Please copy and paste this spell template*:Spell Name:
Cooldown:
Casting Time:
Target:
Save:
Duration:
Level:
Components:
School:
Metamagic:
Spell Resist:
Information:
Flavor:
Author:

*Template explained:
Spell Name: Name your spell here. Match the spell name to something the spell does or it will not make sense.
Cooldown: This is the interval you must wait to use the spell again usually in seconds.
New May 19. Casting Time: I will not bother with exact seconds here. It seems like spells casting times are short like Magic Missle or long like Otto's dancing sphere so that is what I am going with here. Short and Long. Do you agree?
Target: This is what you can target with the spell. Include all that apply. These include Friend (any ally), Self (caster), Foe (enemy), directional (you can fire this off without a target selected like fireball or lightning bolt), Breakable (You can target a breakable like a crate or barrel), and Positional (Also includes a target like self or foe. This spell has a radious effect centered on target like slow or haste.)
Save: This is the save vs the spell. Be sure to include information if a save negates or halves damage.
Duration: This is how long an effect of the spell lasts usually in seconds or minutes per level but some spells do have fixed durations.
Level: This is the minimun level required to use the spell for each class. You may have to list several levels for each spell if it is a spell many classes can cast like Resist Energy. Ex. Resist Energy would be Wizard/Cleric 3, Sorcerer/Ranger 4.
Components: List what components are required to cast this spell. These are material, somatic, and verbal. List special components needed as well like stoneskin uses for example.
School: Spells belong to one (or more very rare) school. These are as follows:
Abjuration - Spells that generally create or break down protective barriers like Shield and Dispel Magic.
Enchantment -Spells that force a target to do something like Hold Person or Charm Monster.
Evocation - Spells that create intangible forces like fireball and magic missile.
Necromancy - Spell dealing directly with fear, death, undead, or negative energy like Finger of Death and Chill Touch.
Transmutation - Spells that transform something like Bull's Strength or Disintegrate.
Conjuration - Spells that create tangibles like Glitterdust and Summon Monster V.
Illusion - Spells that distort reality like Blur and Displacement.
Divination - Rare spells that divine information like See Invisibility and Detect Secret Doors.
Metamagic: List what metamagic feats can affect this spell. There are 7 metamatic feats as follows:
Quicken - +100% casting speed and no interruption by enemy attacks.
Heighten - +Raises spell to highest level you can cast costing variable SP.
Empower - +50% damage and +15 SP.
Maximize - +100% damage and +25 SP.
Extend - +100% duration and +10 SP.
Enlarge - +100% range and +10 SP.
Eschew Materials - No material component needed and +2 SP.
Spell Resist: This is generally a simple yes or no depending on if this spell can be resisted using spell reistance.
Information: This is where you list any other information like damage type, damage dice, benefits at higher caster level,
Flavor: This is where you list any flavor for the spell like history or appearance or whatnot in italics. You can attribute the flavor to a source if you like. Ex. "...and raelock knew he had a masterpiece when he accidently combineds fireball and lightning bolt into this spell. Of coarse the highland troll dint think so." - No Shortcomings, Tales of a Halfling Wizard
Author: This is where you put your forum name. This makes it less work for me to copy paste the item right to the balance list when it is done.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------

--------------------------------------------------------------------------------------------------------------------------------------------------------------------
B) Community Balancing. We as a community will need to balance each spell posted. Please keep in mind the following for posting comments:

Does this spell exist already in the game and hence the spell is redundant
Does the spell make sense? (ex: A spell called Icefall that did acid damage over time or a spell that did only damage that could only target friends.)
Is the spell overpowered? If so, then why.
Is the spell underpowered? If so, then why.
Is the spell in the right school? If not, then which is best?
Do you agree with the spell's cooldown, duration, targets, spell resist?
Your other thoughts on the spell. Did you like the spell idea? Dislike? If disliked, can it be fixed? Should the spell be scrapped?--------------------------------------------------------------------------------------------------------------------------------------------------------------------

--------------------------------------------------------------------------------------------------------------------------------------------------------------------
C) The Final Balanced Community Spell List.

Spells have balance scores kept track by me. Each verdict vote changes the balance score as follows: Balanced +0, Overpowered +1, and Underpowered: -1. An Incomplete verdict is special. One incomplete verdict will not prevent an item from being put on the balance list but more than 1 will. You will need to repost your original if your item has more than one incomplete verdict.
Note that each occurance of 1 underpowered verdict and 1 overpowered verdict = 1 balanced verdict.
Balance score needed to be considered for the final list scales as follows: -1,0, or +1 with at least 4 balanced verdicts, -2,0, or +2 with at least 8 balanced verdicts, -3,0, or +3 with at least 12 balanced verdicts, ect according to pattern. This system allows spells that have many underpowered or overpowered verdicts but an overwhelming number of balanced verdicts to get it.
Once a spell reaches the required balance score, I will ask if anyone objects that it be put on the final balanced community spell list. This is a chance for everyone to make a verdict if they have not, change their verdict, or provide some extra comment.
I am not the be all and end all in the balance field. My verdict only counts as 1 just like yours.--------------------------------------------------------------------------------------------------------------------------------------------------------------------
CURRENT FULLY BALANCED COMMUNITY SPELL LIST:





--------------------------------------------------------------------------------------------------------------------------------------------------------------------

--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Thank you for input, output, patience with me, and drive for the perfect avator of uberness in DDO. I loves you all, really I do. :) -MCsquishy (Bard 13, Sorc 1 my highest character)

Yagmoth
05-17-2008, 09:02 AM
This is the post status of the thread:

--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Post new items status: Green Light

Green light means 1-15 spells awaiting balancing. Go ahead and post up to 3 ideas after you give balance comments for as many items as you can.
Yellow light means 16-30 spells awaiting balancing. Go ahead and post 1 spell after you give balance comments for as many spells as you can.
Red Light means 31+ spells awaiting balancing. PLEASE DO NOT POST SPELLS and instead save your uber spell ideas to wordpad for posting at a later time as the community balances the backlog of spells.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Total number of forum peeps contributing: 3
Names of those forum peeps: Yagmoth, redoubt, Deaths Ward
--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Yagmoth
05-17-2008, 09:03 AM
This is the spell balance scores checksheet. Check to see how your spell is doing here. Remeber you are aiming for a score of 0 with balanced verdicts.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Total number of spells awaiting balancing: 8
Total number of spells balanced by community: 0
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Spell Consensus: This is a summary of people's verdicts by their name in the category he or she voted. If You dint explicitely use one of the verdict terms (underpowerd, balanced, overpowered, incomplete) then I inferred your take by ur comments.


Balanced:
Overpowered:
Underpowered:
Incomplete:
Balance Score: 0

Repair Light, Moderate, Serious, Critical Wounds, Mass
Balanced: Yagmoth
Overpowered:
Underpowered:
Incomplete:
Balance Score: 0

WF Raise Dead
Balanced: Yagmoth
Overpowered:
Underpowered:
Incomplete:
Balance Score: 0

WF Ressurrection
Balanced: Yagmoth
Overpowered:
Underpowered:
Incomplete:
Balance Score: 0

Black Dragon Tsunami
Balanced:
Overpowered: Yagmoth
Underpowered:
Incomplete:
Balance Score: +1

Rubber Arm Extenders
Balanced: Yagmoth
Overpowered:
Underpowered:
Incomplete:
Balance Score: 0

Manipulate Energy
Balanced:
Overpowered:
Underpowered:
Incomplete:
Balance Score: 0

Bow Alacrity
Balanced:
Overpowered:
Underpowered:
Incomplete:
Balance Score: 0

Circle of Rebirth
Balanced:
Overpowered:
Underpowered:
Incomplete:
Balance Score: 0
--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Yagmoth
05-17-2008, 09:03 AM
Spell List Balance Comments Template (Copy and paste this form to your post for easy comment access. Verdict terms we should use are underpowerd, balanced, overpowered, and incomplete.)

Like:
Dislike:
Verdict:

Repair Light, Moderate, Serious, Critical Wounds, Mass
Like:
Dislike:
Verdict:

Warforged Raise Dead
Like:
Dislike:
Verdict:

Warforged Ressurrect
Like:
Dislike:
Verdict:

Black Dragon Tsunami
Like:
Dislike:
Verdict:

Rubber Arm Extenders
Like:
Dislike:
Verdict:

Manipulate Energy
Like:
Dislike:
Verdict:

Bow Alacrity
Like:
Dislike:
Verdict:

Circle of Rebirth
Like:
Dislike:
Verdict:

Yagmoth
05-17-2008, 09:04 AM
Spells on the brink of final balancing: (Spells that have reaches the threshold explained in page 1 part C and will soon be added without an objection:

none

Yagmoth
05-17-2008, 09:04 AM
Here are my balance thoughts on all spells. As more ppl post spells I will add my balance thoughts to this page. I will try and remember to use yellow and a date for stuff added later. I will start this off if nobody else does with 3 spells of my design. Go ahead and post!

I have not got around to my spells yet....stay tuned for them.

Repair Light, Moderate, Serious, Critical Wounds, Mass
Like: WF love.
Dislike: I would keep the same progression of -1 spell level since it is WF only and make it 4 (light), 5(moderate), 6(serious), 7(critical). Its still good enough though.
Verdict: Balanced

Warforged Raise Dead
Like: More WF love
Dislike: No name. I propose Reforge.
Verdict: Balanced

Warforged Ressurrect
Like: Simple, to the point, and u used by template, and posted 3 ideas like my rules thing says...bravo.
Dislike: No name. I propose Reassemble.
Verdict: Balanced

Black Dragon Tsunami
Like: Name is coo! Sticky acid damage heh. Pointing out firewall is rigged? Who knew!? BBQ cat is out of the bag now!
Dislike: If Edra really wanted an alternative it would be the same level as firewall. Everyone will still use firewall till they get to this. This is just a minor quibble. This spell should by LV 8 and kept as is or LV 4 and downgraded. This spell extended would do incredible amounts of damage overtime at caster LV 15. Total duration = 3*15*2 = 90s. Tick every 6s = 15 ticks of 15d4 damage = 225d4 total overtime damage. Add in greater potency 7 (+40%) and enchancements (+40%) and we could be looking at 405d4 total overtime damage. Seems like too much to me.
Verdict: Overpowered

Rubber Arm Extenders
Like: Genious low level spell. Sexy if you use touch spells.
Dislike: Name is bad sorry!
Verdict: Balanced

redoubt
05-17-2008, 05:24 PM
If this is too mundane or too close to PnP (I don't play PnP, so help me out on that part, please) I will edit my post out to help keep your thread clean. I put my name under author for tracking, but I'm sure I'm not the only one to have though about these spells.

Spell Name: Repair Light, Moderate, Serious, Critical Wounds, Mass
Cooldown: same as cleric
Target: multiple
Save: NA
Duration: NA
Level: 5 (light), 6(moderate), 7(serious), 8(critical)
Components: Somatic, Verbal
School: Transmutation
Metamagic: emp, max, enlarge, quicken
Spell Resist: NA
Information: NA
Flavor: Arcane WF healer/cleric. Series of mass repairs that mirror the cleric mass cures.
Author: Redoubt

Spell Name: WF Raise Dead
Cooldown: same as cleric raise dead
Target: ally
Save: NA
Duration: NA
Level: 4 (lower than cleric because it only works on WF)
Components: Somatic, Verbal, Material
School: Transmutation
Metamagic: enlarge, quicken, eschew
Spell Resist: NA
Information: NA
Flavor: Arcane WF healer/cleric
Author: Redoubt

Spell Name: WF Resurrection
Cooldown: same as cleric resurrection
Target: ally
Save: NA
Duration: NA
Level: 6 (lower than cleric because it only works on WF)
Components: Somatic, Verbal, Material
School: Transmutation
Metamagic: enlarge, quicken, eschew
Spell Resist: NA
Information: NA
Flavor: Arcane WF healer/cleric
Author: Redoubt

Yagmoth
05-18-2008, 12:34 AM
This is the unbalanced community list of proposed spells. (Only the most current spell and its attempt number will be shown.)

Spell Name: Repair Light, Moderate, Serious, Critical Wounds, Mass
Cooldown: same as cleric
Target: multiple
Save: NA
Duration: NA
Level: 5 (light), 6(moderate), 7(serious), 8(critical)
Components: Somatic, Verbal
School: Transmutation
Metamagic: emp, max, enlarge, quicken
Spell Resist: NA
Information: NA
Flavor: Arcane WF healer/cleric. Series of mass repairs that mirror the cleric mass cures.
Author: Redoubt

Spell Name: WF Raise Dead
Cooldown: same as cleric raise dead
Target: ally
Save: NA
Duration: NA
Level: 4 (lower than cleric because it only works on WF)
Components: Somatic, Verbal, Material
School: Transmutation
Metamagic: enlarge, quicken, eschew
Spell Resist: NA
Information: NA
Flavor: Arcane WF healer/cleric
Author: Redoubt

Spell Name: WF Resurrection
Cooldown: same as cleric resurrection
Target: ally
Save: NA
Duration: NA
Level: 6 (lower than cleric because it only works on WF)
Components: Somatic, Verbal, Material
School: Transmutation
Metamagic: enlarge, quicken, eschew
Spell Resist: NA
Information: NA
Flavor: Arcane WF healer/cleric
Author: Redoubt

Spell Name: Black Dragon Tsunami
Cooldown: 6 seconds
Target: Foe, Directional, Breakable
Save: Reflex for half damage
Duration: 3 seconds per caster level
Level: Wizard 13, Sorcerer 14
Components: V,S,M
School: Evocation
Metamagic: Extend, Empower, Maximize, Enlarge, Heighten, Quicken, Eschew Materials, Enlarge
Spell Resist: No
Information: The caster calls forth a wave of rolling acid dealing 1d8 points of acid damage per caster level (Max 15d8) to all targets caught in its path, the acid clings to targets dealing and additional 1d4 points of acid damage per caster level (Max 15d4) every 6 seconds. A successful reflex save negates the initial damage, an additional fortitude save every 6 seconds halves the persistent damage.
Flavor: Tired of being looked down upon by all the Pyromancer's and their Wall of Fire Spell Erdra decided to create an acidic alternative.
Author: Deaths_Ward

Spell Name: Rubber Arm Extenders
Cooldown: 3 Seconds
Target: Self
Save: N/A
Duration: 1 Minute Per Caster Level
Level: Wizard 3/Sorcerer 4
Components: V,S
School: Transmutation
Metamagic: Extend, Quicken
Spell Resist: No
Information: The caster's arms lengthen allowing him to deliver touch based spells at range (Approximately the range of of a fireball spell)
Flavor: Having been constantly conked upon the head while trying to cast his favorite touch spells a crafty wizard devised this spell to reach out and touch someone.
Author: Deaths_ward

Spell Name: Manipulate Energy
Cooldown: 1s
Casting Time: Short
Target: Self, Friend
Save: -
Duration: 1 min / LV
Level: 2 Bard, 3 Cleric, 3 Sorcerer
Components: V, S, M
School: Abjuration
Metamagic: Extend, Enlarge, Quicken, Eschew Materials
Spell Resist: -
Information: Buff type spells cast by those under the influence of this spell last 10% longer if Manipulate Energy's caster level is 2-6. 20% if 7-14. 30% if LV 15 +
Flavor: "Westin, Bard of the Icy North, pieced together his simplified incantation of Manipulate Energy by watching sorcerers and clerics somatics and not copying anything they did."
Author: Yagmoth

Spell Name: Bow Alacrity
Cooldown: 1s
Casting Time: Short
Target: Self
Save: -
Duration: 1 min / LV
Level: 3 Ranger
Components: V, S
School: Transmutation
Metamagic: Extend, Quicken
Spell Resist: -
Information: You fire an additional 10% faster when using a bow.
Flavor: "You are not firing fast enough if your hands and not a blur, your next target is not lined up, and your previous target dead." - Alacron, Senior Instructor at the Alacron Academy of Archery in House Deneith
Author: Yagmoth

Spell Name: Circle of Rebirth
Cooldown: 5s
Casting Time: Long
Target: Self, Friend, Positional
Save: -
Duration: 6 seconds / LV
Level: 8 Cleric, 7 Druid
Components: V, S, M (The material component for this spell is a Phoenix Feather which are looted rarely from lv 14+ chests)
School: Transmutation
Metamagic: Extend, Enlarge, Quicken, Eschew Materials
Spell Resist: -
Information: This spell has a 15 foot radious from the target. Each affected will automatically true resurrect 6 seconds after he or she dies one time. This spell is very useful to cast before a hard fight.
Flavor: "Preemptive death insurance denies the reaper one opportunity makin him more eager to collect his souls."
Author: Yagmoth

Deaths_ward
05-18-2008, 02:04 AM
As much as I think the the repair mass spells are in line, and should be added, if they add a warforged specific raise dead, and resurection spells then the standard priest spells of the same names would have to no longer affect warforged.

Spell Name: Black Dragon Tsunami
Cooldown: 6 seconds
Target: Foe, Directional, Breakable
Save: Reflex for half damage
Duration: 3 seconds per caster level
Level: Wizard 13, Sorcerer 14
Components: V,S,M
School: Evocation
Metamagic: Extend, Empower, Maximize, Enlarge, Heighten, Quicken, Eschew Materials, Enlarge
Spell Resist: No
Information: The caster calls forth a wave of rolling acid dealing 1d8 points of acid damage per caster level (Max 15d8) to all targets caught in its path, the acid clings to targets dealing and additional 1d4 points of acid damage per caster level (Max 15d4) every 6 seconds. A successful reflex save negates the initial damage, an additional fortitude save every 6 seconds halves the persistent damage.
Flavor: Tired of being looked down upon by all the Pyromancer's and their Wall of Fire Spell Erdra decided create an acidic alternative.
Author: Deaths_Ward

Spell Name: Rubber Arm Extenders
Cooldown: 3 Seconds
Target: Self
Save: N/A
Duration: 1 Minute Per Caster Level
Level: Wizard 3/Sorcerer 4
Components: V,S
School: Transmutation
Metamagic: Extend, Quicken
Spell Resist: No
Information: The caster's arms lengthen allowing him to deliver touch based spells at range (Approximately the range of of a fireball spell)
Flavor: Having been constantly conked upon the head while trying to cast his favorite touch spells a crafty wizard devised this spell to reach out and touch someone.
Author: Deaths_ward

Spell
05-18-2008, 02:24 AM
CANTRIPS!!!! How about ALL those level-0 spells.

Yagmoth
05-20-2008, 04:20 AM
I have submitted some spells....what u thinky