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Vinne
04-15-2008, 09:43 AM
http://i257.photobucket.com/albums/hh214/swiftivan/ScreenShot00012.jpg

Shoudn't +4 resistance item be lower lvl than a cha +1 with resistance +4, and also didnt we have resistance items that was no RR with a min lvl of 11?

Lorien_the_First_One
04-15-2008, 09:49 AM
price and ML goes up for the increased durability and hardness the loot generated attached to the +4 item... dumb, but that's how they do it...

Aspenor
04-15-2008, 09:50 AM
level goes up for the increased durability and hardness on the +4 item... dumb, but that's how they do it...

Yes but that's a byproduct of the higher ML, not the other way around.

The reason for this is that the ML on resistance items is hopelessly broken and you never know what the minimum level on a +3 or +4 is going to be.

Lorien_the_First_One
04-15-2008, 10:30 AM
Yes but that's a byproduct of the higher ML, not the other way around.

The reason for this is that the ML on resistance items is hopelessly broken and you never know what the minimum level on a +3 or +4 is going to be.

huh... I had assumed the ML went up as the "hardness" feature was added....well if you're right of the cause/effect then it makes even less sense.

Mad_Bombardier
04-15-2008, 10:31 AM
+4 resistance items are supposed to be ml:13 or 15. We do have broken examples of lower ml:.

Aspenor
04-15-2008, 10:33 AM
huh... I had assumed the ML went up as the "hardness" feature was added....well if you're right of the cause/effect then it makes even less sense.

Will you just take my word for it that Graal posted somewhere that the ML's were buggy and that the hardness/durability was a byproduct of the ML, and not the other way around? I'd rather not go searching right now ;)

Lorien_the_First_One
04-15-2008, 10:51 AM
Will you just take my word for it that Graal posted somewhere that the ML's were buggy and that the hardness/durability was a byproduct of the ML, and not the other way around? I'd rather not go searching right now ;)

No I believe you, you don't tend to make stuff up, it just surprised me that it was even less logical than I realized....

GlassCannon
04-15-2008, 12:56 PM
Haven't you also noticed your loot tables in the Vale quests? You will pull a +3spot +6 CHA item, and right below it will be a pure CHA item, which rightly should be +7, but is instead +5...

Resistance items are broken in the same way. So are Potency items. I'd say they were trying to hold us back.

Cyr
04-16-2008, 04:24 PM
Lol, just give up trying to figure out the logic to the loot tables...they have been messed up for a long time now and only got worse with this mod...see the horns debacle, the clearly messed up 'hidden' power on earth clothing, and of course our favorite resistance items ;)

Hopefully, in next mod we will see some clearing up of this clutter (oh oh almost forgot the laggy fragments) and a large number of new potential item powers appear on the loot table as well as the proper upgrading being available on items (ie caster items).

/crosses fingers

Vinne
04-16-2008, 05:43 PM
Let me add this one 2

http://i257.photobucket.com/albums/hh214/swiftivan/ScreenShot00013.jpg

Looks like to me that the 15th lvl one is broken because the +1 cha with +4 resistance is a correct jump to lvl 13 if the base +4 resistance is lvl 11...