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joker922
04-04-2008, 06:35 AM
Has anyone else noticed the change to Rams Might. It used to be a flat 25 minute duration. Last night it appearred to be operating under the 1 minute per level rule.

jjflanigan
04-04-2008, 07:00 AM
Has anyone else noticed the change to Rams Might. It used to be a flat 25 minute duration. Last night it appearred to be operating under the 1 minute per level rule.

When was it a flat 25 minute duration? It's been the 1m / level ever since I made my ranger.

honkuimushi
04-04-2008, 07:03 AM
I've never had mine last 25 minutes. It's always lasted 1 min/level for me. Did you turn off extend?

Illuminati
04-04-2008, 07:54 AM
Hes level 12 Ranger...

Perhaps you had Extend and had it turned off?

TFPAQ
04-04-2008, 10:54 AM
Hes level 12 Ranger...

Perhaps you had Extend and had it turned off?

It has always been 1 min/lvl. My Ranger 14/Wiz 1 loves 28 mins of Rams... almost like house p for free... and our crater buddy...

WeaselKing
04-04-2008, 10:56 AM
Always been 1 min/level for me as well.

The damage bonus is broken though. Low level rangers only get +1 dmg and +2 str and I think my high level ranger get +2 str and +3 or +4 dmg.

Glenalth
04-04-2008, 11:27 AM
Always been 1 min/level for me as well.

The damage bonus is broken though. Low level rangers only get +1 dmg and +2 str and I think my high level ranger get +2 str and +3 or +4 dmg.

Not sure if it's broken, but it doesn't match the description anyway.

At level 16 I get a total of +4 damage (+1 from 2 str, +3 extra).

Albel
04-04-2008, 05:06 PM
One of the devs admitted (shortly after the spell was added) that the effect was +1 damage during the lower levels (forget the range) then moves up to +2 then +3 as you get higher levels, and he/she said it was going to be changed although it was unclear if he/she was talking about the effects of the spell, or it's description that would be changing.