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Xyphos3
03-26-2008, 12:22 AM
My own creation, a major improvement over my old drow version.


Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(2 Paladin \ 2 Rogue \ 12 Sorcerer)
Hit Points: 107
Spell Points: 1116
BAB: 9\9\14
Fortitude: 14
Reflex: 19
Will: 23

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 16) (Level 16)
Strength 8 8 8
Dexterity 8 8 8
Constitution 8 8 8
Intelligence 18 18 18
Wisdom 8 8 8
Charisma 16 20 24

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 3 4 4
Bluff 7 12 12
Concentration -1 -1 -1
Diplomacy 7 11 11
Disable Device 8 23 24
Haggle 7 26 26
Heal -1 -1 -1
Hide 3 4 4
Intimidate 3 7 7
Jump 3 4 4
Listen 3 4 4
Move Silently 3 4 4
Open Lock 3 11 12
Perform n/a n/a n/a
Repair 4 4 4
Search 8 23 24
Spot 3 4 5
Swim 3 4 4
Tumble n/a n/a n/a
Use Magic Device n/a 8 8

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Feat: (Selected) Force of Personality
Feat: (Human Bonus) Insightful Reflexes
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Enhancement: Human Versatility I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I

Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion (Rogue)
Enhancement: Rogue Acid Trap Lore I
Enhancement: Rogue Cold Trap Lore I
Enhancement: Rogue Electric Trap Lore I
Enhancement: Rogue Improved Trap Sense I

Level 3 (Paladin)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Toughness
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Enhancement: Rogue Fire Trap Lore I
Enhancement: Rogue Sonic Trap Lore I
Enhancement: Rogue Spot I
Enhancement: Paladin Toughness I

Level 4 (Paladin)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Human Versatility II

Level 5 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Automatic) Magical Training
Spell (1): Hypnotism
Spell (1): Magic Missle
Enhancement: Human Adaptability Charisma I
Enhancement: Sorcerer Energy of the Dragonblooded I

Level 6 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Enlarge Spell
Spell (1): Detect Secret Doors
Enhancement: Human Improved Recovery I
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Wand Mastery I

Level 7 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (1): Nightshield
Enhancement: Human Versatility III

Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (2): See Invisibility
Enhancement: Human Improved Recovery II

Level 9 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Extend Spell
Spell (2): Fox's Cunning
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Wand Mastery II

Level 10 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (3): Haste
Enhancement: Human Versatility IV

Level 11 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (2): Knock
Spell (3): Heroism
Enhancement: Human Improved Recovery III

Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Spell Focus: Necromancy
Spell (4): Phantasmal Killer
Enhancement: Sorcerer Charisma II

Level 13 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (2): Eagle's Spendor
Spell (3): Displacement
Spell (4): Wall of Fire
Enhancement: Sorcerer Energy of the Dragonblooded III

Level 14 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (5): Teleport
Enhancement: Sorcerer Charisma III

Level 15 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (3): Rage
Spell (4): Dimension Door
Spell (5): Summon Monster V
Enhancement: Sorcerer Wand Mastery III

Level 16 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (6): Circle of Death
Enhancement: Sorcerer Wand Mastery IV



Toss in a Necro weapon in your off-hand and heal/buff wands in your main-hand.
Good rouge skills, save throws and a mass killer.
Not a bad build, if I say so myself, tho you'll have to wait to level 16 for it to get good.

oronisi
03-26-2008, 10:15 AM
What would be the benefit of doing this over a 2 rog/14 wiz WF?

I mean, the WF could heal himself, put all points into Int and use 1 feat to apply his int to his reflex saves, giving him good reflex saves for all the traps. He would have more spell points and be less stretched to max out multiple stats. If the goal is to make a caster that can disable traps, I'd go wizard. If the goal was to make a battlecaster, I'd make a cleric, bard, or 2 pal/ 14 sorc.

esoitl
03-26-2008, 10:32 AM
i don't know where to start with this

i have a pure sorc right now at lvl 12 and to be honest, not even he is a 'mass killer' like you say this build is
i know you can't be thinking of going melee with 8 str and 8 con either so i'm curious where the mass killing comes into play... my sorc has both higher sp and HP than this character with 4 additional levels

a 12 sorc will have at best PK and FtS for 'killing' which is moderate but it's not as if you're going to run the whole dungeon relying upon it as you'll run out of sp rather quickly


another thing i have to note is a lvl 16 caster with a -1 concentration is not at all wise
even with a +20 i still fail checks at times, this would be a nightmare having at best a +14.... i'm not even running more than lvl 13 quests either so the checks are a lot easier to make

looking at your spells i'm going to assume you don't play many casters to high levels
Circle of Death is useless, DSD is a clickie spell - NOT A SORC SELECTION, by lvl 9 and 13 if Eagle's and Foxes still have effect you are in trouble(they don't stack with items and you should be wearing a +6 by 13, even just a +4 if thats all you have), See Invis isn't a great spell as there isn't much that's actually invisible i the game(the phantom stalker in the Vale is the only one i can think of), most doors/chests are very difficult to klnock at lvl 11 and besides - YOU'E A BLOODY ROGUE - pick them

i can see 5 spells on that list i use at lvl 12 let alone 16 - PK, Wall of Fire, Haste, Displacement and DDoor... never really needed teleport much but i guess it could be useful in certain situations so i can give you that - Rage is nice just don't have the slot for it


i'm not trying to tear this up but have you actually played it through before?
i've seen sorcs grab 2 pally for the saves and i can understand that is nice boosting all your saves by 10 or more, i could see maybe splashing 2 rogue into a sorc as well for evasion
doing one wont gimp your casting that much as the lvl 8's aren't huge but you do lose a couple lvl 5's and 6's and 7's doing so
by splashing both you eliminate lvl 7's which is brutal as they are pretty key spells


the disclaimer of 'this build doesn't get good until lvl 16' is probably the biggest turn off
"YEAH, i get to go through 15 levels of **** to get a useless spell at 16!!"

do yourself a favor before you play this out - if you have i'm sorry
read sorc spell selections and redo most if not all of the spells you took
reevaluate the tri class build as casters suffer a lot multiclassing and triclass casters are pretty scarc(unless the caster is a splash) as they just plum lose too much


sorry if that was harsh but it's a reality
sorcs get so few spells they all have to count, having 10 of your 18 spells clickable/questionable/useless at lvl 16 is a recipe to end up on a lot of "do not group with" lists

as a side note, why a necro item?
you really have little necro spells that need it

Kistilan
03-26-2008, 12:04 PM
I've got a drow built *like* this, but... there are some major things he does differently.

For instance, 2 levels rogue are spread out by the Intelligence and skill gain so that an important skill can be maxed, whether it's hiding and move silently, or search and disarm, or umd and haggle. So my first level is rogue for mass skill points but my second level is paly and third sorc. My next level of rogue isn't anticipated until level 10 or 11, maybe even 12.

Secondly, I didn't burn all my points into Int. My Cha was 16, so end with a 24. However, I placed emphasis on Dex to create a fencing version of this class with finesse. I believe 10, maybe 12 was the strength but I pushed up the Dex to a 14 or 16.

By level 20 this class is a *good* idea. However, as one reply mentioned, the first 12-17 levels of this build are a chore. The Divine Grace from the Paly and the Evasion and possibly skill-mastery of 1 or 2 skills is what makes this class nice in the long run. A Sorcerer with a 30 - 32 Cha buffed gains what, a +10 or +11 to all Saves from Divine Grace? That's not too shabby for a caster. Also, wielding all martial weapons and the ability to use armors. Just find the right medium mithril twilight or light armor to use the +5 Dex bonus (20 Dex w/+6 Dex Item) and cast spells while evading and it's a good build. However, that's a lot of putting-it-all-together.

I will be ready by level 20 to show results of my 15 or 16 level Sorc w/Evasion & Divine Grace. Stay tuned next year.

Xyphos3
03-26-2008, 09:49 PM
Ok, back to the drawing board...
I admit, I'm still new at this game, and I am trying to find a good build that I like to use as a main, tho I find the mechanics of this game quite restricting.

what I'm looking for, is obvious; a hagglebot with high saves, rouge skills and the ability to hold his own in battle.
(i HATE melee builds)

esoitl
03-27-2008, 01:31 AM
while i won't claim to be a god at character creation i can try to flesh some things out in the character generator when i get off work to see what kind of things i can come up with to help you out here

it will be hard to get all 3 saves up high without taking pally and rogue skills as well means a tri-class unless you plan to go melee which you have ruled out
feating this out will be tricky, maybe wizard would serve better than sorc as the spell selection is broader and you'll lso get more spells to slot and get them quicer as well

as you maxed out INT your SP will be somewhat lower as a wiz but should be at a decent level still


i'll try to hash this out a bit and post what i can come up with
not sure if human is the best choice for it but would probably serve very well
without 32pt Drow will probably start with better stats but not a lot

Xyphos3
03-27-2008, 11:01 PM
I think I got it now.


Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(2 Paladin \ 2 Rogue \ 12 Sorcerer)
Hit Points: 100
Spell Points: 1100
BAB: 9\9\14
Fortitude: 14
Reflex: 18
Will: 21

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 16) (Level 16)
Strength 8 8 8
Dexterity 8 8 8
Constitution 10 10 10
Intelligence 18 18 18
Wisdom 8 8 8
Charisma 16 20 22

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 3 3 3
Bluff 7 10 10
Concentration 2 2 2
Diplomacy 3 6 6
Disable Device 8 23 24
Haggle 7 25 28
Heal -1 -1 -1
Hide 3 3 3
Intimidate 3 6 6
Jump 3 6 6
Listen 3 3 3
Move Silently 3 3 3
Open Lock 3 17 18
Perform n/a n/a n/a
Repair 4 4 4
Search 8 23 24
Spot 3 3 3
Swim 3 3 3
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Feat: (Selected) Force of Personality
Feat: (Human Bonus) Insightful Reflexes
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Enhancement: Human Versatility I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I

Level 2 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Automatic) Magical Training
Spell (1): Shocking Grasp
Spell (1): Detect Secret Doors
Enhancement: Sorcerer Energy Manipulation I

Level 3 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Maximize Spell
Feat: (Automatic) Defensive Fighting
Spell (1): Nightshield
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Charisma I

Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (1): Jump
Enhancement: Human Versatility II
Enhancement: Sorcerer Lineage of Energy I

Level 5 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (2): Melf's Acid Arrow
Enhancement: Sorcerer Energy Manipulation II

Level 6 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Empower Spell
Spell (2): Eagle's Spendor
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Lineage of Deadly Energy I

Level 7 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (3): Haste
Enhancement: Human Versatility III
Enhancement: Sorcerer Improved Empowering II
Enhancement: Sorcerer Improved Maximizing II

Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (2): Fox's Cunning
Spell (3): Heroism
Enhancement: Sorcerer Energy Manipulation III

Level 9 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Extend Spell
Spell (4): Acid Rain
Enhancement: Sorcerer Lineage of Energy II

Level 10 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (2): False Life
Enhancement: Human Versatility IV
Enhancement: Sorcerer Lineage of Deadly Energy II

Level 11 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (5): Teleport
Enhancement: Sorcerer Energy Manipulation IV

Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Mental Toughness
Spell (3): Displacement
Spell (4): Dimension Door
Spell (5): Summon Monster V
Enhancement: Sorcerer Lineage of Energy III

Level 13 (Sorcerer)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (6): Chain Lightning
Enhancement: Sorcerer Improved Maximizing III

Level 14 (Rogue)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+3)
Skill: Open Lock (+7)
Skill: Search (+1)
Feat: (Automatic) Evasion (Rogue)

Level 15 (Paladin)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Skill Focus: Haggle
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Enhancement: Sorcerer Improved Empowering III

Level 16 (Paladin)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Wand Mastery I




...these are NAKED stats ofc.
when equiped with +INT and +CHA on top of +Skill items, these stats will shoot up more.
I can only drool at the thought of what a 32pt drow would bring to the table.
shame you don't get a 32pt drow right out of the box; I still have to work on that...

esoitl
03-28-2008, 12:14 AM
drow are 32pt btw
even with 1750 you get 28.... they start with 3 +2's and therefore already are 32pt

esoitl
03-28-2008, 03:02 PM
for curiosiuties sake i decided to roll up a character based on what i think would work best
knowing that one can do without lvl 8 spells i splashed 2 rogue into the build as you wanted rogue skills, which i admit aren't superior but with items should suffice

i managed with taking halfing as the race, managed to feat out andf enhance the saves to quite a decent level thus saving you the pains of not having 7th lvl spells and tri classing to reduce the caster efficiency

if you like it go for it, the spells are what i would take at lvl but the end selection would be different


Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

snark
Level 16 Lawful Good Halfling Male
(2 Rogue \ 14 Sorcerer)
Hit Points: 104
Spell Points: 1428
BAB: 8\8\13
Fortitude: 11
Reflex: 14
Will: 17

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 6 6
Dexterity 10 14
Constitution 10 12
Intelligence 16 16
Wisdom 8 8
Charisma 18 22

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 7
Bluff 4 6
Concentration 2 19
Diplomacy 8 15
Disable Device 7 21
Haggle 8 19
Heal -1 -1
Hide 3 7
Intimidate 4 6
Jump 0 2
Listen -1 1
Move Silently 3 7
Open Lock 4 7
Perform n/a n/a
Repair 3 3
Search 7 19
Spot 3 3
Swim -2 -2
Tumble 4 6
Use Magic Device n/a n/a

Level 1 (Rogue)
Feat: (Selected) Force of Personality
Enhancement: Rogue Skill Boost I
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Rogue Disable Device I
Enhancement: Rogue Search I

Level 2 (Sorcerer)
Enhancement: Halfling Luck I (Reflex)
Enhancement: Halfling Luck I (Will)
Enhancement: Sorcerer Concentration I
Enhancement: Sorcerer Elemental Manipulation I

Level 3 (Sorcerer)
Feat: (Selected) Extend Spell
Enhancement: Halfling Dexterity I
Enhancement: Sorcerer Charisma I

Level 4 (Sorcerer)
Enhancement: Rogue Open Lock I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Energy of the Dragonblooded I

Level 5 (Sorcerer)
Enhancement: Halfling Luck II (Fortitude)
Enhancement: Halfling Luck II (Reflex)
Enhancement: Sorcerer Subtle Spellcasting I

Level 6 (Sorcerer)
Feat: (Selected) Great Fortitude
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Energy of the Dragonblooded II

Level 7 (Sorcerer)
Enhancement: Halfling Fear Resistance I
Enhancement: Sorcerer Concentration II
Enhancement: Sorcerer Lineage of Deadly Elements I

Level 8 (Rogue)
Enhancement: Rogue Dexterity I

Level 9 (Sorcerer)
Feat: (Selected) Insightful Reflexes
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Charisma II

Level 10 (Sorcerer)
Enhancement: Halfling Dexterity II

Level 11 (Sorcerer)
Enhancement: Halfling Luck III (Fortitude)

Level 12 (Sorcerer)
Feat: (Selected) Heighten Spell

Level 13 (Sorcerer)
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Charisma III

Level 14 (Sorcerer)
Enhancement: Halfling Luck III (Reflex)

Level 15 (Sorcerer)
Feat: (Selected) Mental Toughness
Enhancement: Sorcerer Concentration III
Enhancement: Sorcerer Lineage of Deadly Elements II

Level 16 (Sorcerer)
Enhancement: Sorcerer Energy of the Dragonblooded IV

esoitl
03-28-2008, 03:25 PM
hmmm didn't list spells but anyways you can figure that out

basically i`ll let you know the essentials

1st - Jump and Tumble are pretty key for some areas, you`ll never cast most others so these slot well later on..... Chill Touch is nice for Ghosts of Perdition and Ray of Enfeeblement could be a 1st level you use once you hit the shroud... other than tha most 1st level spells have use only at lower evels

2nd - Blur is standard, Resist is fanatastic, Heightened Web is extremely underated(think of how great web is in the lower levels and apply it to lvl 13 quests... woot) Glitter Dust, and Scorching Ray with the enhaces does nice damage with 3-4 rays

3rd - Haste is essential and you`ll want extend before you get it, Protection is nice, Hold Person and Fireball works very well but take Heroism in place of Protectiuon untk you get GH

4th - Stoneskin, Wall of Fire, Solid Fog, Phantasmal Killer, and Dimension Door are the best bets... take Solid Fog over DD and hope to scroll it until you get acid fog which does the same but deals damage

5th - Cone of Cold, Hold Monster, Cloudkill the only ones you really need here

6th - lots to choose from - Flesh to Stone, Greater Heroism, Acid Fog, and Disintegrate..... your choice as to which you take but GH scrols are buyable... Disintegrate is useless scrolling..... your choice on taking 6th

7th Finger of Death or Otto`s Sphere of Dancing, Greater Teleport is scrollable and Mass Hold is nice but you may choos eotherwise

thats basically a sorc spell breakdown... do what you want to but there should be very few at lvl 14-16 not on this list if you want to be a decent sorc

Xyphos3
04-01-2008, 07:10 AM
I GOT IT!
finally perfected it.

http://xyphos.byethost13.com/Redhat.html