View Full Version : Arcane Archer/Rogue advice

03-16-2008, 09:08 PM
Joining back up today after about half a year since I last played. I am looking to make an AA/rouge without taking the ranger levels. I played around in the character planner and came up with a few questions.

1. What advice can you give for level balance I was thinking 13wiz/3rog for the extra sneak attack but from what I have read most builds only have 1 or 2 levels of rouge.

2. If I where to take 6 levels of rouge would I be able to take one of the Ways along with Arcane Archer? The character planner let me do it but not sure if you can actually have two specialties.

3. What should I be shooting for spell points by end game? (consider that I won't be using spells much for damage... see the next question)

4. Is it feasible to depend on my bow and sneak attacks for most of my damage and my spells for utility and crowd control?

From what I have read ranged combat is still not that popular and I have not seen a ton of posts on Arcane Archer in general but I am looking for fun and uniqueness in my build over being "uber". Though being completely useless is also something I want to avoid.

Any advice that would help me down this path would be greatly appreciated.

03-16-2008, 10:00 PM
This is the build I came up with for 10wiz/6rog

Might swap Mechanic for Assassin but would loose out on the skill bonuses and the skill boost ability. Also missing out on higher level spells especially Greater Heroism, True Seeing, and Flesh to Stone which all would be valuable to this build.

Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 True Neutral Elf Female
(6 Rogue \ 10 Wizard)
Hit Points: 80
Spell Points: 893
BAB: 9\9\14
Fortitude: 4
Reflex: 13
Will: 8

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 8 8
Dexterity 18 20
Constitution 8 8
Intelligence 18 24
Wisdom 8 8
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 8 9
Bluff -1 -1
Concentration 1 16
Diplomacy 3 3
Disable Device 8 30
Haggle -1 -1
Heal -1 -1
Hide 8 20
Intimidate -1 -1
Jump 3 5
Listen -1 1
Move Silently 8 20
Open Lock 8 28
Perform n/a n/a
Repair 4 9
Search 8 29
Spot 3 17
Swim -1 -1
Tumble 8 11
Use Magic Device 3 13

Level 1 (Rogue)
Feat: (Selected) Point Blank Shot

Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell

Level 3 (Wizard)
Feat: (Selected) Rapid Shot

Level 4 (Wizard)

Level 5 (Rogue)

Level 6 (Rogue)
Feat: (Selected) Mental Toughness

Level 7 (Wizard)

Level 8 (Wizard)
Feat: (Wizard Bonus) Enlarge Spell

Level 9 (Wizard)
Feat: (Selected) Weapon Focus: Ranged Weapons

Level 10 (Rogue)

Level 11 (Rogue)

Level 12 (Rogue)
Feat: (Selected) Improved Mental Toughness

Level 13 (Wizard)

Level 14 (Wizard)

Level 15 (Wizard)
Feat: (Selected) Spell Penetration

Level 16 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Elven Arcanum I
Enhancement: Elven Arcanum II
Enhancement: Elven Arcanum III
Enhancement: Elven Arcanum IV
Enhancement: Elven Dexterity I
Enhancement: Elf Ranged Attack I
Enhancement: Elf Ranged Attack II
Enhancement: Rogue Fire Trap Lore I
Enhancement: Elven Arcane Archer I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Way of the Mechanic I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock I
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Rogue Dexterity I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Rogue Improved Trap Sense I