PDA

View Full Version : Anyone know what Divine Healing does?



Wraith
03-14-2008, 03:00 PM
Ok, I threw you a curveball...

Why don't people understand the divine heal? Out of combat I rely on them to keep my mana high and keep the party healed. However, as soon as the first small heal in the heal over time hits, the player whips out a wand and zing zing zing healed to full.

Now I don't mind if you heal yourself, but don't invalidate my DH and then tell people I wasn't healing you. The weakest version of this enhancement can heal 15-45 hp. this is WAY better than a cure light, cure moderate, and compares favorably with a cure serious and you can get it much earlier.

Is it because we are expected to be mana batteries? Sorry but after I went into Deleran's with a wiz that was gushing about his leet new spell and proceeded to mana dump in the first corridor on trash mobs and then turn to me and say "got any DVs?"... I don't worry so much about DVs. My cleric is a heal/buff bot. I make sure my party stays alive and is protected. YOU watch your mana.

(btw, my answer to the leet spell slinging wiz looking for a mana battery?... "nope, I use them for healing.")

Shaamis
03-14-2008, 03:07 PM
Can the cleric benefit from divine healing on himself? (I havent created a cleric yet high enough to have that, sorry I don't know)

If it does, that is a nice ability!

In defense of melee types (which i do play) I usually take a moment to wand whip myself after a battle, but at the fast pace some aventures go, the duration of divine healing can't keep up.

I'm talking about those adventure that are combat intensive, like SC, Threnal, Von 3, or the Devil Assault. when the party can slow the pace down to allow divine healing to work, I will enjoy letting it work, but sometimes the pace of the adventure (either adventure or other player driven) causes us to hate to wait 5 seconds per tick of healing.

I do agree with you that it has to be frustrating, and I would be mad too.

RACRGUY
03-14-2008, 03:12 PM
DV?, DH? What are these, and why would a cleric want them? :)

Wraith
03-14-2008, 03:16 PM
No, it's like other enhancements like DV and DC. We can only use it on others.

And I know melees will heal themselves if they can. I appreciate that and know that it gives me more mana for combat heals.

It's just the ones that wait for me to heal them, see the first couple of points in the HoT and figure I slapped a cure light on them and then get mad and break out the wand.

By the time we get to the next fight the DH will have you at full.

It's also great in combat for supplemental healing when you see the red dropping fast it slows it down and gives you more time to heal thread the critical and serious' back and forth.

I just wish more people understood what it does.

Wraith
03-14-2008, 03:20 PM
DV?, DH? What are these, and why would a cleric want them? :)

I know you are pulling my leg, but for those in the not-know...

DH = Divine Heal, it uses a turn undead charge but heals a party member for a number of d3s every 2 seconds for 30 seconds.

DV = Divine Vitality, it uses a turn undead charge but raises a party members mana by a number of d4s + n10 points.

DC = Divine Cleansing, it uses a turn undead charge but give a large bonus to FORT saves and cleans the party member of poison, disease, and all kinds of thing from feeblemind to exhaustion at higher versions.

Hvymetal
03-16-2008, 06:54 AM
My BC carries DH and not DV's, why? I had a 6 starting CHA and while 3 DV's wont do much appreciably 3 DH's will help me out and keep those equalizer bar like health bars from zipping down quite so fast.

Theadora
03-16-2008, 08:01 AM
If I am in a party and I am going to use DH, I will let them know. That way no one wastes charges of a wand or pots. But I have seen people do that even in our regular group. A simple "hey there....he's got DH on him. Wait until it ends." usually helps.

Communication is the key sometimes. People seem to not notice that they are glowing each tic of the counter :)

Mad_Bombardier
03-16-2008, 09:36 AM
It's not that they don't know what DH is. They just can't wrap their beans around the concept of slow healing over time. It just doesn't fit in the limited vocabulary of:

Owie. Ogre hit hard. Need heal. Now. Red bar full. Good. :rolleyes:

cinoaz
03-16-2008, 01:55 PM
I concur, everyone wants full heal right now. But the Divine Heals also have a huge pluses:

1. Range - Divine Heals have superior range, farther than any other heal spell
2. Cast through Barriers: Diving Heals can be cast to members on other side of Gates and Barriers. That alone has saved many a adventurers. (This is the same for any Divine Enhancements).

I went with the Divine Cleansing, used it a couple of times to remove poison effects, had party ask what spell that was. I was like, yeah right, not falling for that one. But they honestly didn't know, and when I also mentioned take a look at their Fortitude save, it was like the lightbulb that went on.

I built my Cleric with DH, DV, DC and redid it once to go with DL. I have to tell you, a Good Turn against Undead, hit the area with a Divine Light, followed up with a cure serious Mass or Cure Critical, is devasting to undead mobs. I love doing Delera's, especially that chest area that spawns all the ghost skeletons, talk about uber destruction, if, of course, you're specced for that type of battle.

Club'in
03-16-2008, 02:13 PM
I think people start wand whipping when it hits because it "dings" with each tiny uptick, which is annoying. They should remove the sound effect for devine healing. You can already see that it's working, what with the little green numbers popping over your head.

Zenako
03-16-2008, 03:41 PM
Problem is...posting in the Cleric forum is like preaching to the choir so to speak....

Carry them and carry them well. At the higher levels (DHIII, etc) I find people are not so quick to ignore them. Getting back basically 3 HP/sec for 30 Seconds, is a noticeable amount of healing, when used appropriately. I used to drop one on the guys pulling Fire and Ice to give them a little more margin for error. Have saved a few toons in rooms in PotP when I ended up with door duty (back when rez shrines did not reset). Can have good fun with Undead Spamming DLIII's, Mass CSW, etc. Too Bad things like Radience does not bump the DL damage like it would Searing Light, that would be vedy nice.

Wraith
03-24-2008, 03:41 PM
I must say this is very helpful. I returned for the veteran's week and realized I was dumb for ever leaving DDO in the first place so the DH, DC, and DLs were new to me. All we had before was DV. I had a free respec waiting when I came back and when I saw the DH and did the math I thought this is pretty nice.

After I started using it and had the problems listed above, including some people saying I wasn't healing them and they had to resort to wands when a DH was already on them, I thought the DH was just not used, that we were still mana batteries even though all these new divine X abilities came out.

Now that I see it was not just me and other clerics both use them, and face players that don't understand them helps me to feel more confident in them.

I have started to communicate the DH is active, and I have noticed as I have levelled up into the teens players understand them better and are far more appreciative of them. I have rank two in all of the divine types; heal, vitality, cleansing, and light.

cinoaz, two more things you can add to your list is the DH has no cast time making them instant, and you can use it at full run speed allowing you to heal on the move.

and Club'in, I think removing the repeating sound would be a good idea and replace it with one sound that happens as it is applied (where there is no sound currently)

LawfulGood
03-24-2008, 03:53 PM
Let's not forget that the Divine Healing effect doesn't get penalized when used on Warforged. It's a nice way to keep them topped off while saving your regular healing spells on fleshies.

Cowdenicus
03-24-2008, 04:38 PM
Charisma is over rated for a cleric.

That is all.

Mad_Bombardier
03-24-2008, 05:16 PM
Charisma is over rated for a cleric.

That is all.Well, we can see that Charisma is overrated for Cowdenicus. :p Clerics on the other hand have some nice options with high CHA. (not that I'd ever play a porta-shrine DV cleric.)

Cowdenicus
03-24-2008, 05:25 PM
Well, we can see that Charisma is overrated for Cowdenicus. :p Clerics on the other hand have some nice options with high CHA. (not that I'd ever play a porta-shrine DV cleric.)

Well You know, my first character (Vanash) is a 28 point generalist cleric build, he has a 32 wis, a 20 cha, a 20 str and 18 con, a 17 int and a 12 dex. He is a generalist and that worked for me while learning the game, heck it must have worked cause Van is just short of 2400 favor.

All I am saying is my new Cleric Nuking has an 8 charisma, and I think he is alot more powerful then Vanash. He melees better, heals 95% as effectively, he can nuke like there is no tomorrow, and he has 8 more AP to spend on things much more useful than DV's and turning. Now if we could just get improved metamagics in for clerics life would be grand.

Merkinsal
03-24-2008, 06:20 PM
First time I used DC on a party member was the first time I had ever seen the graphic. I was so surprised. On my sorc I always carry all the disease, fear, blindness, and so on such pots, disease wands, and poison clickies and I'm always hearing party members begging for cures of one kind or another, which I don't understand. Why doesn't everybody carry this stuff?

I like to use DH on the front line just before a major fight because it noticeably makes keeping their HP up easier, at least so far on lower levels.

DVs can make a big difference in the groups success. Sorcs and Wizards don't neccessarily run out of SP because they are wasteful. I have a Sorc and if I am blowing thru SP it is because the melee are not putting a dent in the mobs HP, are taking big hits in their own HP, and I'm trying to save a party wipe and/or the clerics SP. So, yes, I carry DVs for the other casters because I can and they have little viable alternative. A caster without SP is a party one person short.

Wraith
03-24-2008, 07:57 PM
Charisma is over rated for a cleric.

That is all.

Your point is moot in this thread. I didn't put any points in CHA and it's only a 10 now. I still get tremendous usage out of the divine enhancement series.

So, it makes me wonder why you posted that here, unless you completely missed the point.

transtemporal
03-24-2008, 10:29 PM
Your point is moot in this thread. I didn't put any points in CHA and it's only a 10 now. I still get tremendous usage out of the divine enhancement series.

So, it makes me wonder why you posted that here, unless you completely missed the point.

Wait wait. If cowdenicus's point is moot, how can he have missed it in the first place? Or are you saying he missed the point because it was moot? I'm confused. This whole cleric thing is pretty difficult eh?

Cowdenicus
03-24-2008, 10:50 PM
Your point is moot in this thread. I didn't put any points in CHA and it's only a 10 now. I still get tremendous usage out of the divine enhancement series.

So, it makes me wonder why you posted that here, unless you completely missed the point.

No, my point is it is alot more effective to use your build points and enhancement points elsewhere then any of the Divine lines. (healing, Vitality, Light etc. etc.)

RACRGUY
03-25-2008, 01:20 PM
No, my point is it is alot more effective to use your build points and enhancement points elsewhere then any of the Divine lines. (healing, Vitality, Light etc. etc.)

/signed

Wormy
03-25-2008, 01:45 PM
Ok, I threw you a curveball...

Why don't people understand the divine heal? Out of combat I rely on them to keep my mana high and keep the party healed. However, as soon as the first small heal in the heal over time hits, the player whips out a wand and zing zing zing healed to full.

Now I don't mind if you heal yourself, but don't invalidate my DH and then tell people I wasn't healing you. The weakest version of this enhancement can heal 15-45 hp. this is WAY better than a cure light, cure moderate, and compares favorably with a cure serious and you can get it much earlier.

Is it because we are expected to be mana batteries? Sorry but after I went into Deleran's with a wiz that was gushing about his leet new spell and proceeded to mana dump in the first corridor on trash mobs and then turn to me and say "got any DVs?"... I don't worry so much about DVs. My cleric is a heal/buff bot. I make sure my party stays alive and is protected. YOU watch your mana.

(btw, my answer to the leet spell slinging wiz looking for a mana battery?... "nope, I use them for healing.")


I think that most wizards/sorcerors over use their mana. This is okay on a quest where the group overwhelms a dungeon. However, when I see an arcane caster out of mana and causing a group to struggle and think back to the numerous Finger of Death spells that were cast on single mobs I know they just don't get it. The sign of a good arcane caster to me is one that knows when and when not to use their mana.

unionyes
03-25-2008, 02:17 PM
I love the D lines. I have 10 of them at level 11, and will probably not increase the amount as this seems to be enough. Also my Charisma is 10.

I also have that problem with DH, people don't know that they have it so they wand whip or potion chug and run ahead, complaining, to the next fight. However, it keeps on working for 30 seconds. I threw it on a WF before a fight and he was incapped twice and stood up again both times just by the DH. He had no idea what was happening, he thought he was bugged.

DC is also great because it frees up several spell slots because you don't need remove curse, remove disease, remove blindness, stuff like that.

And DV's are great for those casters that blow through manna far too quickly, and need some to kill the marut/giant/whatever at the end. If there is another cleric in the group (happens sometimes!) I usually give them my DV's. IMO it is kind of funny to have two clerics DV'ing each other after buffing while the caster just sort of watches.

When the casters are asking for DV's, I usually hold back 3 or 4 clicks in case of poison, blind, disease, etc.

BTW, if you think DH is misunderstood, try Repair Construct from the Rogue Way of The Mechanic enhancement. It is just like DH but only useable on WF's, and the visual is the same as the disable device, so it looks like you are tying their shoes for them. On my rogue I usually do it once, if they run away while I am doing it then I just forget about it because they don't know a good thing when it happens.

wamjratl1
03-25-2008, 02:35 PM
I always try to be mindful of a cleric's spell points and wand usgae so I do carry lot's of wands and pots for self and backup healing. I have only ever complained about one cleric in my time in game and only because he was a jerk (in other words, anyone who is healing/buffing/DVing me at all is a friend and who am I to criticize them on how they do it?). When combat is over, I usually wait a few seconds to see if the cleric is going to hand out heals before I wand myself (I usually tell them that between combat I will self heal to preserve their resources). So tell me, since I do not play a cleric, how do I know if I have Divine Healing cast on me? Is there a way to know instantly? I hate wasting resources (mine or anyone else's) and don't want to irk my clerics so let me know!

Cowdenicus
03-25-2008, 05:08 PM
I always try to be mindful of a cleric's spell points and wand usgae so I do carry lot's of wands and pots for self and backup healing. I have only ever complained about one cleric in my time in game and only because he was a jerk (in other words, anyone who is healing/buffing/DVing me at all is a friend and who am I to criticize them on how they do it?). When combat is over, I usually wait a few seconds to see if the cleric is going to hand out heals before I wand myself (I usually tell them that between combat I will self heal to preserve their resources). So tell me, since I do not play a cleric, how do I know if I have Divine Healing cast on me? Is there a way to know instantly? I hate wasting resources (mine or anyone else's) and don't want to irk my clerics so let me know!

green numbers over your head every sec. between 1 and 9.

Zenako
03-25-2008, 05:15 PM
green numbers over your head every sec. between 1 and 9.

1-3 for DHI
2-6 for DHII
3-9 for DHIII

Each one lasts for 30 seconds and will tick off every 2 seconds. You get 15 ticks of healing for an average of 30,60 or 90 points of healing if it runs its course. 90 points is like 4 to 5 Cure Serious Pots or wand changes. Having 10 or more DHIII's is like having an extra CSW wand to blow between every rest.

Wraith
03-25-2008, 10:04 PM
Charisma is over rated for a cleric.

That is all.

First post...


No, my point is it is alot more effective to use your build points and enhancement points elsewhere then any of the Divine lines. (healing, Vitality, Light etc. etc.)

Second post.

First post was about the value of charisma to a cleric. Your second post states your point all along was about enhancements even though that isn't even mentioned at all in your first post. In short you changed your point to continue an argument.

I think your real point is about trolls; As in trolling this thread.



Wait wait. If cowdenicus's point is moot, how can he have missed it in the first place? Or are you saying he missed the point because it was moot? I'm confused. This whole cleric thing is pretty difficult eh?

Context, google it.

transtemporal
03-27-2008, 10:07 PM
Context, google it.

What is this "google" witchery of which you speak? Tis surely the work of the summoners and scryers and agents of the devil! :D

Cowdenicus
03-28-2008, 12:17 AM
First post...



Second post.

First post was about the value of charisma to a cleric. Your second post states your point all along was about enhancements even though that isn't even mentioned at all in your first post. In short you changed your point to continue an argument.

I think your real point is about trolls; As in trolling this thread.




Context, google it.


No the point is that clerics have better things to spend their:

A. Build Points
B. Enhancements
C. and Feats (think extra turning)

on then the divine lines. This includes: Divine Light, Divine Healing, Divine Vitality, and Divine Cleansing. The points that are wasted in charisma could easily be put into stats that matter like str, con, and wisdom. The feats can be put into something useful like spell penetration, metamagics, and Mental Toughness lines. The enhancements can be put into much more useful things like a Faith line, increased spell pen (for crowd control), increased spell points, increased stats, or heck just about anything else.

The points are related, because having a high charisma is a great way to make yourself into a walking shrine, and if somebody wants to play a gimped cleric like that, fine. But if somebody wants to have fun as a cleric, have some survivability, and be a contributing member of a group in ALL capacities, then they may wish to overlook charisma.

I did not think I needed to explain it completely out since you are also a founder, but since you had some questions on my part of the DDO universe, I am happy to educate you.

Good Day


Uhm

I said Good Day!!!

Newtons_Apple
01-20-2010, 10:13 PM
Ok, I threw you a curveball...

Why don't people understand the divine heal? Out of combat I rely on them to keep my mana high and keep the party healed. However, as soon as the first small heal in the heal over time hits, the player whips out a wand and zing zing zing healed to full.

Now I don't mind if you heal yourself, but don't invalidate my DH and then tell people I wasn't healing you. The weakest version of this enhancement can heal 15-45 hp. this is WAY better than a cure light, cure moderate, and compares favorably with a cure serious and you can get it much earlier.

Is it because we are expected to be mana batteries? Sorry but after I went into Deleran's with a wiz that was gushing about his leet new spell and proceeded to mana dump in the first corridor on trash mobs and then turn to me and say "got any DVs?"... I don't worry so much about DVs. My cleric is a heal/buff bot. I make sure my party stays alive and is protected. YOU watch your mana.

(btw, my answer to the leet spell slinging wiz looking for a mana battery?... "nope, I use them for healing.")

DH is decent up to a point - that point would be when your mass cures start to catch up. I would say that by the time you're casting the Heal spell that DH can readily be dropped and traded for something more useful. I remember one particular Shroud wipe where one of the clerics insisted on using DH to help keep the DPS alive. He was so busy throwing around DH he forgot to mass-cure the party....

parvo
01-20-2010, 10:20 PM
Try using these right before a big combat. Drop them on every member that will be taking damage. Have a mechanic tie the warforged shoes too. It's been too long for me to say it has any decent affect at the cap, but I used it wonderfully on my last PUG character when the cap was 14.

Strakeln
01-20-2010, 10:32 PM
Have a mechanic tie the warforged shoes too.
*ROFL*

I like it :D

edit: also, when two clerics DV each other, I call it the Cleric Mating Ritual

GorumT
01-21-2010, 11:12 AM
No, my point is it is alot more effective to use your build points and enhancement points elsewhere then any of the Divine lines. (healing, Vitality, Light etc. etc.)

I greatly disagree. It depends on what you intend the build to do. I myself like the utility of being able to cleanse and DH my friends. I like being able to do alot of damage to undead or make them run in fear. I have a decent Chr, not great, but decent.

I still hit pretty hard in Melee, and enjoy some great healing as well as damaging spells. I'm a General Cleric on my most recent one, and that role works for me. If you enjoy the Battle Cleric build that has almost no utility, then great. But don't come into a thread touting your haufty "I'm better then you cus I do what I want" attitude.

Chr is a great stat for Healers and General Utility builds that want the extra perks from Turn Undead attempts.

Missing_Minds
01-21-2010, 11:39 AM
Sure Cow, you're forgiven.

Just don't be such a jerk next time.

Nice 2 YEAR necro let alone shoving words into his mouth. How classy.