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Quartzite
03-12-2008, 06:44 PM
For those of you familiar with the Games Workshop universes of Warhammer and Warhammer 40k you'll hopefully be able to understand this. For those not- basically the character is a cross between Van Helsing and a Spanish Inquisitor. The basic premise to make a character that is able to fight evil using every resource available. He/ she should be especially good at fighting casters, undead and demons. I like to think of the build as something of a batman variant, though with less tanking potential... The character was originally a human male, but as I don't have 32 point builds I decided to go for more of a "zombie hunter movie chick" feel to the character making a female Drow while still building the character in the same way.

My main dilemna is after picking up Tempest and Way of the Assassin along with 3 levels of Paladin (fear resist seems essential for the theme) I'm not sure where to from there. My two main ideas for level 20 are:
- 10 Rog/ 6 Rng/ 4 Pal for Turn Undead, basic Paladin spells, Imp Uncanny Dodge and the special Rogue ability at level 10
- 11 Rng/ 6 Rog/ 3 Pal for GTWF (without a feat), 3rd level Ranger spells and slightly better BAB

Knowing what to do at 20 is important in order to decide what to do at 16. It'll either be 4 Pal or 7 Rng and it'll basically lock me in to a particular path.

Quartzite
03-13-2008, 09:43 PM
I decided to take the full BAB, 2nd/3rd level Ranger spells and extra Ranger feats. Here's the build now as it's planned for 16- with the last 4 levels being taken as Ranger once the caps are increased:


Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Drow Female
(3 Paladin \ 6 Rogue \ 7 Ranger)
Hit Points: 158
Spell Points: 60
BAB: 14\14\19\24
Fortitude: 14
Reflex: 19
Will: 8

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 14 17
Dexterity 16 20
Constitution 12 12
Intelligence 14 14
Wisdom 10 10
Charisma 14 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 15
Bluff 6 8
Concentration 1 1
Diplomacy 2 2
Disable Device 6 21
Haggle 6 6
Heal 0 0
Hide 3 9
Intimidate 2 2
Jump 6 8
Listen 0 2
Move Silently 3 9
Open Lock 7 23
Perform n/a n/a
Repair 2 2
Search 6 27
Spot 4 25
Swim 2 3
Tumble 7 23
Use Magic Device 6 21

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Enhancement: Rogue Damage Boost I
Enhancement: Drow Melee Damage I
Enhancement: Elven Perception I

Level 2 (Paladin)
Skill: Disable Device (+1)
Skill: Search (+1)
Enhancement: Elven Keen Eyes I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Hide I

Level 3 (Paladin)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Enhancement: Elven Dexterity I
Enhancement: Paladin Charisma I

Level 4 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Search (+2)
Skill: Spot (+3)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Skill Boost I
Enhancement: Rogue Move Silently I
Enhancement: Ranger Search I
Enhancement: Ranger Spot I

Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Dexterity I

Level 6 (Paladin)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Selected) Mobility
Enhancement: Elven Perception II
Enhancement: Elven Keen Eyes II
Enhancement: Paladin Extra Lay on Hands I

Level 7 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+4)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+3)
Enhancement: Drow Melee Attack I
Enhancement: Rogue Sneak Attack Accuracy I

Level 8 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Enhancement: Drow Melee Damage II

Level 9 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Search II

Level 10 (Ranger)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Spot II
Enhancement: Ranger Energy of the Wild I

Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 12 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Tumble (+5)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack
Enhancement: Ranger Tempest I

Level 13 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+5)
Skill: Use Magic Device (+1)
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently II

Level 14 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+1)
Enhancement: Elven Dexterity II

Level 15 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Way of the Assassin I

Level 16 (Ranger)
Skill: Disable Device (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Enhancement: Ranger Skill Boost III
Enhancement: Rogue Improved Trap Sense I




I made a small mistake in planning and put skill points in Spot when I took my first Paladin level, even though it's a class skill for Ranger and Rogue, anyone wanting to duplicate the build would put the points in Open Lock or UMD instead.

I should be capable of doing almost anything a Rogue can do- the lack of Improved Evasion is the only real thing I can think of that'll hurt this build's trap skills. UMD is at the level it should be. Combat-wise this build should be strong. It can't fit Finesse until level 18, but it should be fine without it- that would just be icing on the cake. If enemies are hard to hit, she can fall back on her Heavy Repeater. Getting GTWF automatically at level 20 will open up another feat, too (possibly STWF or Point-Blank Shot).

Wu_Jen
03-14-2008, 02:08 AM
You do know that you'll soon be able to play a 'real' witchhunter class right? With Warhammer online being launched and the Witchhunter class being one of the launch classes. I'm excited about it myself.

Quartzite
03-14-2008, 07:39 AM
Yes, I know. I'm just seeing what I can do to fill my fix in the mean time.

Pity I don't get a cool hat in DDO- still gotta war for WAR for that one.