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Rameses
03-07-2008, 11:11 PM
Halfling Pure Monk level 16

Str 26 (13 base, +1 tome, +6 Item, +4 attribute increases, +2 Rage Potion)
Dex 30 (20 base, +2 favor tome, +6 Item, +2 Halfling Enhancements)
Con 20 (12 base, +6 Item, +2 Rage Potion)
Int 15 (8 base, +1 tome, +6 Item) *Item usage situational*
Wis 22 (12 base, +1 tome, +6 Item, +3 Monk enhancements) *Speculating Monks get +Wis enhancements*
Cha 15 (8 base, +1 tome, +6 Item) *why not*

Guess-timated AC @ 16
10 Base
+1 Halfling Size Bonus
+10 Dex Stat
+6 Wis Stat
+3 Monk AC Bonus
+7 Armor Bracers
+1 Dodge Feat
+3 Natural (barkskin pots)
+5 Deflection
-2 Rage Potion
+1 Haste Potion
45 Self-Buffed AC

Guess-timated Hitpoints @ 16
128 Base
+20 Heroic Durability
+64 Con Bonus
+18 Toughness
+18 Minos Legens
+10 Argonnessen Favor
+16 Rage
+30 Greater False Life
304 total standing hit points

Guess-timated INSANE Saves @ 16 People a Halflings Saves can rival those of a Dwarf.
Fort 30 (10 Base +6 Con, +4 Item, +1 Racial, +4 Halfling Luck, +1 Luck, +4 GH)
Reflex 34 (10 Base +10 Dex, +4 Item, +1 Racial, +4 Halfling Luck, +1 Luck, +4 GH)
Will 30 (10 Base +6 Will, +4 Item, +1 Racial, +4 Halfling Luck, +1 Luck, +4 GH)

Rameses
03-29-2008, 09:51 AM
Or another consideration I was thinking about

Halfling Pure Monk level 16

Str 29 (16 base, +1 tome, +6 Item, +4 attribute increases, +2 Rage Potion)
Dex 27 (17 base, +2 favor tome, +6 Item, +2 Halfling Enhancements)
Con 18 (10 base, +6 Item, +2 Rage Potion)
Int 15 (8 base, +1 tome, +6 Item) *Item usage situational*
Wis 20 (10 base, +1 tome, +6 Item, +3 Monk enhancements) *Speculating Monks get +Wis enhancements*
Cha 15 (8 base, +1 tome, +6 Item) *why not*

Guess-timated AC @ 16
10 Base
+1 Halfling Size Bonus
+6 Dex Stat
+5 Wis Stat
+3 Monk AC Bonus
+7 Armor Bracers
+1 Dodge Feat
+3 Natural (barkskin pots)
+5 Deflection
-2 Rage Potion
+1 Haste Potion
40 Self-Buffed AC

Guess-timated Hitpoints @ 16
128 Base
+20 Heroic Durability
+46 Con Bonus
+18 Toughness
+18 Minos Legens
+10 Argonnessen Favor
+16 Rage
+30 Greater False Life
286 total standing hit points

Varr
03-29-2008, 10:15 AM
Excited to see the new class of monk. I think you may need 4 more creation stat points for Intelligence for the Combat Expertise. 13 Int as a pre item base is required I believe. Would think that mid 40's ac will still be very good for quests thru Giant Hold for sure. Will be curious to see how people play tank minded characters that have rougeish acs. Will be exciting to just get another class to explore.

Delacroix21
03-29-2008, 01:01 PM
do halflings suffer a penalty to trip and such though? That may be important.

Rameses
03-29-2008, 06:34 PM
Excited to see the new class of monk. I think you may need 4 more creation stat points for Intelligence for the Combat Expertise. 13 Int as a pre item base is required I believe. Would think that mid 40's ac will still be very good for quests thru Giant Hold for sure. Will be curious to see how people play tank minded characters that have rougeish acs. Will be exciting to just get another class to explore.

You're so right. I don't know what I was thinking.

Illuminati
03-29-2008, 06:47 PM
My multi class monk self buffs to 74 AC. Well, in my head it does till it released =)

Rameses
03-30-2008, 01:28 PM
My multi class monk self buffs to 74 AC. Well, in my head it does till it released =)

How are the voices in your head? Still telling you how great you are? :D


-Rameses!

Spectralist
04-21-2008, 05:07 PM
Str 26 (13 base, +1 tome, +6 Item, +4 attribute increases, +2 Rage Potion)
Dex 30 (20 base, +2 favor tome, +6 Item, +2 Halfling Enhancements)
Con 20 (12 base, +6 Item, +2 Rage Potion)
Int 15 (8 base, +1 tome, +6 Item) *Item usage situational*
Wis 22 (12 base, +1 tome, +6 Item, +3 Monk enhancements) *Speculating Monks get +Wis enhancements*
Cha 15 (8 base, +1 tome, +6 Item) *why not*
If you drop your Dex by one, put 2 of those build points in STR and one of your attribute increases into DEX you get one extra build point. Which can be popped into con and then evened out with a +1 tome. For a 22 con without sacrificing anything.

Typically you should try to never put attribute increases in a stat that was not at 3 points/buy at creation unless you didn't have any of them that high.

Naso24
04-23-2008, 09:23 PM
Your AC calcs are off for Dex. +6 corresponds to 22 dex, not 27. Raise AC bonus to +8.

Rameses
05-09-2008, 04:12 PM
So I've decided pretty much to go with the following stats on my Monk given a few guestimations with the enhancements. Which of course will be change once Monks go live.

Stats break down
Str 30 (14 Base, +4 Levels, +4 Positive Monk Fighting Stance Enhancements, +2 Tome, +6 Item.)
Dex 26 (16 Base, +2 Racial Enhancements, +2 Tome, +6 Item.)
Con 21 (13 Base, +2 Tome, +6 Item.) *always grinding away for a +3 tome*
Int 13 (11 Base, +2 Tome, +6 Item.) *some people have speculated that monks will get Combat Expertise for free, I'm not planning on that at this point.*
Wis 22 (15 Base, +2 Tome, +3 Monk's Wisdom Ehancement, -4 Negative Monk Fighting Stance Enhancements, +6 Item.)
Cha 10 ( 8 Base, +2 Tome.)



AC break down
Base 10
Armor 7
Dex 8
Wis 6
Monk AC 3
Natural 3
Haste 1
Deflection 5
Dodge 2
Feat 1
Size 1
Shield Clickie 4
Combat Expertise 5 *though I doubt that I'll be able to use CE and the Monks Fighting Stance at the same time :(
Total 56

Hit Points
Base 128
Con 80
Heroic Durability 20
Draconic Vitality 10
Toughness 18
Minos Legens 18
Rage 0
GFL 30
Total: 304

Yajerman01
05-09-2008, 04:22 PM
Hit Points
Base 128
Con 64
Heroic Durability 20
Draconic 10
Toughness 18
Minos Legens 18
Rage 0
GFL 30
Total: 288

What about the 10 hitpoints from Gianthold favor?

Rameses
05-09-2008, 05:06 PM
What about the 10 hitpoints from Gianthold favor?

it's called Draconic Vitality. I have it listed as Draconic.