View Full Version : Halfling Pure Monk Potential

Rameses

03-07-2008, 11:11 PM

Halfling Pure Monk level 16

Str 26 (13 base, +1 tome, +6 Item, +4 attribute increases, +2 Rage Potion)

Dex 30 (20 base, +2 favor tome, +6 Item, +2 Halfling Enhancements)

Con 20 (12 base, +6 Item, +2 Rage Potion)

Int 15 (8 base, +1 tome, +6 Item) *Item usage situational*

Wis 22 (12 base, +1 tome, +6 Item, +3 Monk enhancements) *Speculating Monks get +Wis enhancements*

Cha 15 (8 base, +1 tome, +6 Item) *why not*

Guess-timated AC @ 16

10 Base

+1 Halfling Size Bonus

+10 Dex Stat

+6 Wis Stat

+3 Monk AC Bonus

+7 Armor Bracers

+1 Dodge Feat

+3 Natural (barkskin pots)

+5 Deflection

-2 Rage Potion

+1 Haste Potion

45 Self-Buffed AC

Guess-timated Hitpoints @ 16

128 Base

+20 Heroic Durability

+64 Con Bonus

+18 Toughness

+18 Minos Legens

+10 Argonnessen Favor

+16 Rage

+30 Greater False Life

304 total standing hit points

Guess-timated INSANE Saves @ 16 People a Halflings Saves can rival those of a Dwarf.

Fort 30 (10 Base +6 Con, +4 Item, +1 Racial, +4 Halfling Luck, +1 Luck, +4 GH)

Reflex 34 (10 Base +10 Dex, +4 Item, +1 Racial, +4 Halfling Luck, +1 Luck, +4 GH)

Will 30 (10 Base +6 Will, +4 Item, +1 Racial, +4 Halfling Luck, +1 Luck, +4 GH)

Rameses

03-29-2008, 09:51 AM

Or another consideration I was thinking about

Halfling Pure Monk level 16

Str 29 (16 base, +1 tome, +6 Item, +4 attribute increases, +2 Rage Potion)

Dex 27 (17 base, +2 favor tome, +6 Item, +2 Halfling Enhancements)

Con 18 (10 base, +6 Item, +2 Rage Potion)

Int 15 (8 base, +1 tome, +6 Item) *Item usage situational*

Wis 20 (10 base, +1 tome, +6 Item, +3 Monk enhancements) *Speculating Monks get +Wis enhancements*

Cha 15 (8 base, +1 tome, +6 Item) *why not*

Guess-timated AC @ 16

10 Base

+1 Halfling Size Bonus

+6 Dex Stat

+5 Wis Stat

+3 Monk AC Bonus

+7 Armor Bracers

+1 Dodge Feat

+3 Natural (barkskin pots)

+5 Deflection

-2 Rage Potion

+1 Haste Potion

40 Self-Buffed AC

Guess-timated Hitpoints @ 16

128 Base

+20 Heroic Durability

+46 Con Bonus

+18 Toughness

+18 Minos Legens

+10 Argonnessen Favor

+16 Rage

+30 Greater False Life

286 total standing hit points

Excited to see the new class of monk. I think you may need 4 more creation stat points for Intelligence for the Combat Expertise. 13 Int as a pre item base is required I believe. Would think that mid 40's ac will still be very good for quests thru Giant Hold for sure. Will be curious to see how people play tank minded characters that have rougeish acs. Will be exciting to just get another class to explore.

Delacroix21

03-29-2008, 01:01 PM

do halflings suffer a penalty to trip and such though? That may be important.

Rameses

03-29-2008, 06:34 PM

Excited to see the new class of monk. I think you may need 4 more creation stat points for Intelligence for the Combat Expertise. 13 Int as a pre item base is required I believe. Would think that mid 40's ac will still be very good for quests thru Giant Hold for sure. Will be curious to see how people play tank minded characters that have rougeish acs. Will be exciting to just get another class to explore.

You're so right. I don't know what I was thinking.

Illuminati

03-29-2008, 06:47 PM

My multi class monk self buffs to 74 AC. Well, in my head it does till it released =)

Rameses

03-30-2008, 01:28 PM

My multi class monk self buffs to 74 AC. Well, in my head it does till it released =)

How are the voices in your head? Still telling you how great you are? :D

-Rameses!

Spectralist

04-21-2008, 05:07 PM

Str 26 (13 base, +1 tome, +6 Item, +4 attribute increases, +2 Rage Potion)

Dex 30 (20 base, +2 favor tome, +6 Item, +2 Halfling Enhancements)

Con 20 (12 base, +6 Item, +2 Rage Potion)

Int 15 (8 base, +1 tome, +6 Item) *Item usage situational*

Wis 22 (12 base, +1 tome, +6 Item, +3 Monk enhancements) *Speculating Monks get +Wis enhancements*

Cha 15 (8 base, +1 tome, +6 Item) *why not*

If you drop your Dex by one, put 2 of those build points in STR and one of your attribute increases into DEX you get one extra build point. Which can be popped into con and then evened out with a +1 tome. For a 22 con without sacrificing anything.

Typically you should try to never put attribute increases in a stat that was not at 3 points/buy at creation unless you didn't have any of them that high.

Naso24

04-23-2008, 09:23 PM

Your AC calcs are off for Dex. +6 corresponds to 22 dex, not 27. Raise AC bonus to +8.

Rameses

05-09-2008, 04:12 PM

So I've decided pretty much to go with the following stats on my Monk given a few guestimations with the enhancements. Which of course will be change once Monks go live.

Stats break down

Str 30 (14 Base, +4 Levels, +4 Positive Monk Fighting Stance Enhancements, +2 Tome, +6 Item.)

Dex 26 (16 Base, +2 Racial Enhancements, +2 Tome, +6 Item.)

Con 21 (13 Base, +2 Tome, +6 Item.) *always grinding away for a +3 tome*

Int 13 (11 Base, +2 Tome, +6 Item.) *some people have speculated that monks will get Combat Expertise for free, I'm not planning on that at this point.*

Wis 22 (15 Base, +2 Tome, +3 Monk's Wisdom Ehancement, -4 Negative Monk Fighting Stance Enhancements, +6 Item.)

Cha 10 ( 8 Base, +2 Tome.)

AC break down

Base 10

Armor 7

Dex 8

Wis 6

Monk AC 3

Natural 3

Haste 1

Deflection 5

Dodge 2

Feat 1

Size 1

Shield Clickie 4

Combat Expertise 5 *though I doubt that I'll be able to use CE and the Monks Fighting Stance at the same time :(

Total 56

Hit Points

Base 128

Con 80

Heroic Durability 20

Draconic Vitality 10

Toughness 18

Minos Legens 18

Rage 0

GFL 30

Total: 304

Yajerman01

05-09-2008, 04:22 PM

Hit Points

Base 128

Con 64

Heroic Durability 20

Draconic 10

Toughness 18

Minos Legens 18

Rage 0

GFL 30

Total: 288

What about the 10 hitpoints from Gianthold favor?

Rameses

05-09-2008, 05:06 PM

What about the 10 hitpoints from Gianthold favor?

it's called Draconic Vitality. I have it listed as Draconic.

Powered by vBulletin® Version 4.2.3 Copyright © 2019 vBulletin Solutions, Inc. All rights reserved.