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View Full Version : Combining Shield Bash into TWF? Please???



klobbermeister
02-29-2008, 09:16 AM
Heya Devs,

I'd mentioned this in the General Forum, but realized that this might be the place to post. Again, let me say I have no idea how hard something like this would be to code, but it seems fairly straightforward.

I don't know how difficult it would be, but it would really be awesome to be able to combine Shield Bash with TWF. It would be even *more* awesomer ( :p) for those with Improved Shield Bash as a feat (*not* me BTW).

As it is right now, being in a defensive stance 'offlines' your main weapon. Would there be a way (Shift + Ctrl? Shift + Alt?) to be able to go one step further and be able to fight with both the shield *and* a main weapon. Then, release the Ctrl/Alt key and go back to the defensive stance?

I have no idea if this has been brought up by anyone else in the two years of prior suggestions/play (I just started playing). But it seems that when using a shield as a weapon (as incidentally as it might be), those with the TWF feat should be able to fight with *two* weapons.

Just a thought/wish.

Thanks!

Knightrose
02-29-2008, 09:21 AM
Goood luck dude. Don't see this happening. I did find it funny that you made it clear that you do not have Imp. Shield Bash. Personaly I could care less. If you like to shield bash; great. But I won't be asking you to 'Superman' Velah any time soon :P

klobbermeister
02-29-2008, 09:25 AM
Goood luck dude. Don't see this happening. I did find it funny that you made it clear that you do not have Imp. Shield Bash. Personaly I could care less. If you like to shield bash; great. But I won't be asking you to 'Superman' Velah any time soon :P

Why don't you see it happening? Just curious. Is it just that it's used so infrequently?

EKKM
02-29-2008, 09:42 AM
I agree, allowing main and sheild attacks while in the blocking stance would go along way to making the sword and board style more appealing. Although I don't believe a shield blocking intimi-tank is as gimped as most people seem to.

MysticTheurge
02-29-2008, 09:44 AM
Why don't you see it happening? Just curious. Is it just that it's used so infrequently?

It would require significant investment on the part of the animators, who tend to be the choke point for all development.

Thus it seems unlikely that the Devs would choose to devote their time to this, when the animators time could be better spent on so many other things.

klobbermeister
02-29-2008, 09:53 AM
It would require significant investment on the part of the animators, who tend to be the choke point for all development.

Thus it seems unlikely that the Devs would choose to devote their time to this, when the animators time could be better spent on so many other things.

Thanks for the cogent explanation.

/lesigh

/leweep