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Impaqt
02-27-2008, 10:28 AM
Here are the release notes for Update 6.1
To celebrate the second anniversary of Dungeons and Dragons Online: Stormreach, all existing characters have received an anniversary gift in their inventory. NOTE: The Djinni of the birthday cake is very mischievous. We advise all players to pay close attention to the choices he offers, as he may try to trick you. Enjoy!
A "Report Harassment" button has been added to the Mail UI. Selecting a letter and reporting it will also delete all mail from the sender.
Clicking on a highlighted players name in the chat box will now open a context menu giving you the following options: Tell, Party Invite, Guild Invite, Add Friend, Squelch, Unsquelch, and Report Harassment.
The minimum level requirement for using the green steel raid weapons has been increased to 12.
The Deepwood Sniper enhancement no longer says it can be used under water.
Items placed in bags will now display their background along with the icon all of the time
The Twelve has requested that vandals cease placing tasty ham in to the stone of change. The stench at the base of the tower and outside Lordsmarch bank are unbearable!
New Spell: Panacea
Cleric, 4
"Channels powerful positive energy into a target to wipe away afflictions, restores 1d8 hit points +1 per caster level (max +20), and removes temporary ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feeble minded, insanity, nauseated, and poisoned. Against undead this spell will damage 1d8 hit points +1 per caster level (max +20) Undead who make a successful Will save reduce the damage by half."
The pvp matching UI will now close if you are in a party that is converted to a raid, or if you are invited into a raid group.
The General Vendor in Meridia, Belline Toulia, has learned the secrets required to repair dragonscale armor. She does not demand any special components to repair such armor, but does charge a premium for her repairs as though she were an expert smith.
In the Vault of Night, Haywire's Voice is no longer bound on acquire and will drop on death or leaving the dungeon.
Previously, when you leveled up while wearing an item that granted you the toughness feat (Minos Legens helm, for example), your HP gained from leveling would be reported incorrectly. This has been fixed.
Previously, getting hit repeatedly by the Black Abbot's "encase" ability would intermittently cause some other effects to be stuck on you permanently (staying through resting, death, etc, removable only by logout/login). This should no longer happen.
When your character has effects which increase your charisma active, logging out and then back in, will no longer change your remaining "Turn Undead Attempts".
There have been multiple improvements to Logitech G15 Keyboard support, including:
The LCD Display will no longer display SP for non-casters
It will now display temporary hit points
The Agents of the Twelve who have been studying the shroud have recently reported a shift in the 13th moon. They speculate the Moon of Death’s influence will wane in the northwest part of the valley.
Insightful Reflexes and Force of Personality feats previously required that you logout and login to take effect; now they take effect immediately.
Transmuting weapons should gain mithril damage in addition to magic damage.
The invading Shavarath portal keepers found in the shroud now function properly. Failing to kill a portal keeper quickly will result in quest failure. (Previously a Known Issue)
Vista players will no longer need to specify a port of 0 to work around chat problems.
The Lesser Dragonmark of Warding and the Lesser Dragonmark of Making had incorrect uses per day; they now start at two rather than three, as per the tooltip.
The following loading screen tips have been updated to reflect recent changes.
"Tip #61: High level clerics can cast the Raise Dead spell, which will return you to life with a few hit points."
"Tip #62: When you die on an adventure you can use a Resurrection shrine (marked with a flame symbol) to come back to life."
"Tip #199: Using the /death command while you are at 1 or more hp will kill your character and immediately send your spirit to your bind point. If you are at less than 1 hit point, /death will kill your character but won't release you."
"Tip #200: When you die, any non-stacking items you have equipped take some damage."
"Tip #201: Dragonshard Fragments can be combined at a Stone of Change if you place a large enough number of them into the device."
"Tip #202: Eldritch Devices usually require a power source. On failed recipe attempts, the power source is usually consumed but the rest of your materials will generally remain intact."
"Tip #203: Death is a traumatizing experience. When you die, you will be affected by resurrection sickness that goes away over time."
"Tip #204: Rest shrines reset five minutes after use on Solo difficulty, and fifteen minutes after use on Normal."
"Tip #205: Bound items never take permanent damage when repairing. You can bind an item you own using Khyber Dragonshard Fragments at the Stone of Change at the base of the Twelve's tower or next to the bank in the Marketplace."
"Tip #206: Devils are lawful evil and tend to dislike silver. Demons are chaotic evil and tend to dislike cold iron."
In Twilight Canyon, the way to the upper levels will now only open for players who speak to Paetus after he has been rescued.
The collectibles in The Shroud now have descriptions
The crimson foot spider shepherds and heralds have been fixed. They can now cast their full range of spells and can fight properly instead of just standing motionless and casting buff spells periodically.
In Ritiual Sacrifice, If you kill Ramak Orenah before the objective to do so appears, your quest won't break anymore.
Removed a troublesome wraith from Ghost of Perdition that was having physics trouble with melee attacks.
You can now use potions of Lesser Restoration while raging.
The following green steel raid loot effects have been changed as follows. Any items that already have these effects will update to the new ones automatically:
Acid, Electricity, Fire, and Cold Absorption 5% now absorb 10%.
Acid, Electricity, Fire, and Cold Absorption 10% now absorb 15%.
Weapons with Good Burst, Evil Burst, Good Blast, and Evil Blast will now bypass appropriate damage reduction properly and will have the holy or unholy particle effects on them. In addition, the blasts now do damage on criticals and additional damage on natural 20's.
Acid Blast, Shocking Blast, Flaming Blast, and Icy Blast now have their proper elemental particle effects. In addition these effects now do damage on criticals and additional damage on natural 20's.
The Aspect of Water effect now allows you to cast the new cleric spell "Panacea".
Ring of Troll's Regeneration description has been updated to mention that it heals via positive energy.
It is no longer possible to break some quests by having a pet trigger a monster entry (example: triggering the Gatekeeper in Gianthold Tor).
Randomly generated treasure accessories (necklaces, bracers, boots, rings, cloaks, etc.) that have a plus equivalence of +6 (which typically require minlevel 13) should now get their increased durability and hardness. On average, they will have a hardness of 8 and a durability of 70. The items that have already been generated without the increases cannot get the increases retroactively, but can still get a boost to their hardness and durability by going through the adamantine ritual at the Stone of Change.
The optional objective to find Cholthulzz was checking off as soon as you entered the dungeon, granting players optional XP. This has been remedied and the objective now completes at the appropriate time.
We have improved the way the game behaves when resizing your window. (When playing in windowed mode.)

Impaqt
02-27-2008, 10:29 AM
Kinda expected More Meat...

Lots of Bug Fixes, but looks like the WOrld Changing thing is all about the Gift?

ArkoHighStar
02-27-2008, 10:30 AM
Kinda expected More Meat...

Lots of Bug Fixes, but looks like the WOrld Changing thing is all about the Gift?

no its about the event the gift is very minor

JayDubya
02-27-2008, 10:32 AM
I'm going to predict that the worldchanging event is an actual physical change to the layout or presentation of the city of Stormreach. My assumption is some sort of catastrophe which will set the tone for Mod 7.

If it ends up being just the cake, I will probably be a little disappointed.

Impaqt
02-27-2008, 10:32 AM
no its about the event the gift is very minor


Many People could care less about Live Events..... I'll reserve judgement until Isee it, but seriously, I'm not typicly a person that gets excited abut Live events.

ArkoHighStar
02-27-2008, 10:34 AM
Many People could care less about Live Events..... I'll reserve judgement until Isee it, but seriously, I'm not typicly a person that gets excited abut Live events.

same here, but based on the gift, it looks like they have pinned all their hopes on the events, because the gift is underwhelming

moorewr
02-27-2008, 10:41 AM
I'm going to predict that the worldchanging event is an actual physical change to the layout or presentation of the city of Stormreach. My assumption is some sort of catastrophe which will set the tone for Mod 7.

If it ends up being just the cake, I will probably be a little disappointed.

They said that they had developed (for LOTRO) routines that lets them alter layouts in real-time.. from the wind-up there's something eye-catching coming. Not just dark skies.

Kerr
02-27-2008, 10:42 AM
same here, but based on the gift, it looks like they have pinned all their hopes on the events, because the gift is underwhelming

Has anyone actually logged in and TRIED the cake to see what CHOICES the Djinn gives? I mean because if you are already complaining about something you haven't actually seen, then you should at least wait until you see it.

liamfrancais
02-27-2008, 10:46 AM
Has anyone actually logged in and TRIED the cake to see what CHOICES the Djinn gives? I mean because if you are already complaining about something you haven't actually seen, then you should at least wait until you see it.

/signed

ArkoHighStar
02-27-2008, 10:47 AM
/signed

yes these are your options

+1 permanent stat increase as if you had eaten a +1 tome, healed as if unyielding sovereignty were cast, a rez shrine, a rest shrine, a rain of tasty hams, humorous option

liamfrancais
02-27-2008, 10:49 AM
The Twelve has requested that vandals cease placing tasty ham in to the stone of change. The stench at the base of the tower and outside Lordsmarch bank are unbearable!

Plus Kargon will be in tears for weeks at the waste of Ham, unless this is a clue to put it in there for some special effect because to me it certainly seems to have come out of left field.

liamfrancais
02-27-2008, 10:51 AM
yes these are your options

+1 permanent stat increase as if you had eaten a +1 tome, healed as if unyielding sovereignty were cast, a rez shrine, a rest shrine, a rain of tasty hams, humorous option

OMW I hope Kargon doesn't get hold of a bunch of these it will be raining ham forever.

Shaamis
02-27-2008, 10:54 AM
OMW I hope Kargon doesn't get hold of a bunch of these it will be raining ham forever.

Hamtastic!

Hamtacular!

Kerr
02-27-2008, 10:56 AM
yes these are your options

+1 permanent stat increase as if you had eaten a +1 tome, healed as if unyielding sovereignty were cast, a rez shrine, a rest shrine, a rain of tasty hams, humorous option

Do the stat increases stack with a tome?

Killum
02-27-2008, 11:01 AM
Do the stat increases stack with a tome?

nope :mad:

dragnmoon
02-27-2008, 11:01 AM
Many People could care less about Live Events..... I'll reserve judgement until Isee it, but seriously, I'm not typicly a person that gets excited abut Live events.

Neither am I... that is why I never had high expectations of this minor Mod when Tolero said she was excited..

This is more of a Bug fix + Live event then a Mod..

But we will see on the Live event.. If it is game changing as they are hinting, maybe it will raise my enjoyment of the game

Kerr
02-27-2008, 11:03 AM
Either way, free +1 Tome of your choice is pretty sweet. I only have one character that has used at least a +1 tome on everything. All the other characters could probably use it to bump up some stat.

Some people can never be satisfied with free stuff.

Hendrik
02-27-2008, 11:04 AM
Neither am I... that is why I never had high expectations of this minor Mod when Tolero said she was excited..

This is more of a Bug fix + Live event then a Mod..

But we will see on the Live event.. If it is game changing as they are hinting, maybe it will raise my enjoyment of the game

They never said anything other then this was for the anniversary.

It's players that made some outlandish leaps to think otherwise. They will be disappointed and it is their own fault for it, but they will blame Turbine for their own failings, as usual.

Cowdenicus
02-27-2008, 11:13 AM
I dont even know if it is possible but in my humble opinion, they should have had auto scripted stuff happening in the public instances from the get go, and other live event stuff.......

Hendrik
02-27-2008, 11:19 AM
I dont even know if it is possible but in my humble opinion, they should have had auto scripted stuff happening in the public instances from the get go, and other live event stuff.......

Nice idea.

Maybe after this event we can see more? Got to test it out sometime, maybe this is that test?

:cool:

mgoldb2
02-27-2008, 11:23 AM
You can now use potions of Lesser Restoration while raging.

That alone make me very happy

ORCRiST
02-27-2008, 11:34 AM
Two 'updates' since mod 6 was released, and yet the feats 'Slippery Mind' and 'Defensive Roll' are still broken and unusable.

Thanks Turbine, sure am glad the tool tips and other BS minutia were addressed... :mad:

Thrudh
02-27-2008, 12:07 PM
I'm going to predict that the worldchanging event is an actual physical change to the layout or presentation of the city of Stormreach. My assumption is some sort of catastrophe which will set the tone for Mod 7.

I played a text-based MUD back in the late 90s that occasionally had monsters invading town... Lots of fun... but of course we always won...

Finally, one time, we were invaded by some REALLY tough stuff, and half the town got burned to the ground. All the text descriptions changed to reflect that... We all lost access to our bank accounts for about 2 weeks (since the bank burned down). Half the player-base was very angry, the other half thought it was awesome...

In any case, I still remember that event 10 years later... so I'd say it was a success...

Thrudh
02-27-2008, 12:13 PM
yes these are your options

+1 permanent stat increase as if you had eaten a +1 tome, healed as if unyielding sovereignty were cast, a rez shrine, a rest shrine, a rain of tasty hams, humorous option

How does this work? Are those random? or can you always choose what you want? Is it one use only?

If everyone gets a +1 tome of their choice, I'd hardly call that underwhelming. Do you have any idea how many players have never seen a tome? Or only have gotten 1 or 2?

Man, the uber-elite in this game are jaded... Amazing how it's impossible for them to see anything from any perspective but their own

Dimicron
02-27-2008, 12:16 PM
I played a text-based MUD back in the late 90s that occasionally had monsters invading town... Lots of fun... but of course we always won...

Finally, one time, we were invaded by some REALLY tough stuff, and half the town got burned to the ground. All the text descriptions changed to reflect that... We all lost access to our bank accounts for about 2 weeks (since the bank burned down). Half the player-base was very angry, the other half thought it was awesome...

In any case, I still remember that event 10 years later... so I'd say it was a success...

I think that happened in that Dragonlance setting MUD too, can't remember the name. Arctic?

Freeman
02-27-2008, 12:24 PM
Two 'updates' since mod 6 was released, and yet the feats 'Slippery Mind' and 'Defensive Roll' are still broken and unusable.

Thanks Turbine, sure am glad the tool tips and other BS minutia were addressed... :mad:

I haven't used them myself, so I was curious how these were still broken? I know they were at the initial release of the module, but I was under the impression that they were working after the first patch.

Ringos
02-27-2008, 12:50 PM
I have very few expectations, so I'm usually not disappointed!

I am fine with the changes. The cake is cool, and appreciated. Hopefully I'm around for any live events, as those are pretty cool.


Did Rangers get access to the Oversided Weapon feat yet?!?!

Hendrik
02-27-2008, 12:53 PM
How does this work? Are those random? or can you always choose what you want? Is it one use only?

If everyone gets a +1 tome of their choice, I'd hardly call that underwhelming. Do you have any idea how many players have never seen a tome? Or only have gotten 1 or 2?

Man, the uber-elite in this game are jaded... Amazing how it's impossible for them to see anything from any perspective but their own

They sure are.

The hate-speak coming from them is astounding.

:mad:

Turial
02-27-2008, 01:08 PM
I can fix my armor without relics...*pulls out the wagon of broken armor* I sure hope this repair person accepts tasty hams.

Spell
02-27-2008, 01:21 PM
World changing??!

Let's see...... they're going to remove the gate between the harbor & marketplace.

Uhmm... Stormreach is going to drop into the ocean like the lost city of Atlantis, taking all the vendors, AH & banks with it.

Oooh Ooohh Oohh.... The gnomes are ticked off that they weren't included as a character option and created a giant mechanical gerbil that will devour half of the city.

Vormaerin
02-28-2008, 02:19 AM
I dont even know if it is possible but in my humble opinion, they should have had auto scripted stuff happening in the public instances from the get go, and other live event stuff.......

Well, I don't know about scripted stuff. But there's new sky and weird lights and other oddities around town.

ViVid7th
02-28-2008, 02:26 AM
Oooh Ooohh Oohh.... The gnomes are ticked off that they weren't included as a character option and created a giant mechanical gerbil that will devour half of the city.

Gerbil?! Gnomes don't do... Gerbils. If it is that, it will be a 75 foot tall armored mechanical chicken with rockets and laser eye beams. And Chain guns, lots of chain guns.

tekn0mage
02-28-2008, 04:14 AM
Glad to see them actually fixing bugs at least. And I just love the hustle that we see from Turbine when it comes to exploits and unintended rewards. Just goes to show you that they really can move when they are motivated...

It's just a shame they aren't motivated to do this on a regular basis and only when it's a crisis. They should take lessons from Blizzard and NCSoft instead of choosing to be 'vast and mysterious' with their gameplan.