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Taerdra
02-26-2008, 03:38 PM
"Little Engine that could…", a neutral good or true neutral, 32pt Halfling, Barb/Rogue, for Mod7

This build essentially takes advantage of new Halfling enhancements to maximize burst/SA damage in combination with your typical (often duplicated) 2WF Barb build. Therefore, I take no credit for this build and see it only as an iteration of other builds. Nor have I reviewed whether it is indeed the burst DPS king vs. Halfling 15Rogue/1Melee builds. Given I've been working on it for a bit, I thought I would share.

On a burst basis, using 1 Main-hand crit and 1 Off-hand crit, this build provides 13%-23% better burst damage than other DPS 2WF Barb builds (cf. Comparison thread by Illuminati), while trailing on a regular basis by 11%-18%. Using 2 MH crits, burst damage improves to 20%-30% and regular only trails by 5-10%.

At the end of the day, this provides better burst damage along with agro management and UMD than your traditional DPS 2WF Barb build, while providing more survivability and similar burst damage to your traditional high-end SA build.

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Stats:
S 40 // 44 (16base+4Levels+2 Tome+6Item+10Rage+2Extended rage spell //+4Madstone)
D 26 (17base+1RaceEnh+6Item+2 Favor Tome)
C 34 // 42 (15base+2ClassEnh+1Tome+6Item+8Rage+2Extended rage spell //+8Madstone)
I 8 (8base)
W 14 (8base+6Item)
CH 14 (8base+6Item)

Level Progression: Barb 1-6, Rogue 1-2, Barb 7-14

Level Feats:
(1) Two-Weapon Fighting
(3) Power attack
(6) Improved Two-Weapon Fighting
(9) Improved Critical
(12) Greater Two-Weapon Fighting
(15) Oversized Two-Weapon Fighting

Enhancements:
Barb Critical Rage 2
Barb Extend Rage 3
Barb Extra Rage 3
Barb Hardy Rage 2
Barb Power Attack 2
Barb Power Rage 4
Barb Willpower 2
Barb CON 2
Rogue SA Accuracy 1
Rogue SA Training 1
Rogue Haste Boost 1
Half DEX 1
Half Cunning 3
Half Guile 3
Half Luck (Will) 2

Skills:
Jump 9 ranks
UMD 19 ranks
Diplo OR Bluff 9 ranks
Balance 7 ranks

Hit Points:
112 CON 26/256 Raged
168 Barb14
12 Rogue2
18 Toughness Helm
20 Heroic Durability
10 Favor

340 TTL/484 Raged

Saves:
F/R/W
+9/+4/+4 Barb
+0/+3/+0 Rogue
+0/+0/+7 Raged
+0/+0/+2 Enh
+1/+1/+3 Halfling Luck
+14/+8/+2 Stats
+4/+4/+4 Item
+4/+4/+0 GH

+32/+24/+22
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Damage Assumptions:
44 Strength (double Madstone) = +17 Modifier
A 10 attack sequence (though may be more difficult on this build to add STWF)
Improved Critical Pierce
Power Attack w/ +2 Enhancement
Sneak Attack Training 1 (+3 SA damage)
NEW Halfling Guile 3 (+6 SA damage)
MH: +4 Burst of Pure Good Pick *I saw on Auction House
OH: +1 Burst of Backstab +8 Heavy Pick *I saw on Auction House
Sneak Attack lasts through whole round b4 you gain aggro
+6 Seeker from Bloodstone
As Crit is at 20%, I’ve given 1 MH swing a crit and 1 for OH.


Halfling w/ Heavy Pick (Main Hand)
1d6+4 (~7.5) + 1d6 (~3.5 Elemental) + 17 (Strength) + 1d6 (~3.5 Good) +7 Power Attack = 38.5 (Round up 39)
*Critical adds (~22.5 base dmg, +4d10 elemental burst (~20.5), +51 Strength, +21 Power Attack + 24 Seeker) = 139
* Sneak Attack (1d6 (~ 3.5) + 3 (SAT1) + 6 (HG3) + 8 (Backstab) ) = 20.5 (Round up 21)

Halfling w/ Heavy Pick (Off Hand)
1d6+1 (~4.5) + 1d6 (~3.5 Elemental) + 8.5 (Strength) +7 Power Attack = 23.5 (Round Up 24)
*Critical adds (~13.5 base dmg, +4d10 elemental burst (~20.5), +25.5 Strength, +21 Power Attack + 24 Seeker) = 104.5 (Rounded to 105)
* Sneak Attack (1d6 (~ 3.5) + 3 (SAT1) + 6 (HG3) + 8 (Backstab) ) = 20.5 (Round up 21)

Sequence of 10 Swings w/ Heavy Pick (Crits on 18, 19, 20 x 4) * 20% Crit (MH = Main Hand, OH = Off Hand)
MH (39) + OH (24) + OH (24) + MH (39) + MH (39) + OH (24) + OH (24) + MH CRIT (178) + MH (39) + OH CRIT (129) = 559 + 210 (10 Sneak Attacks * 21) = 769

Comparison to other TWF builds
Vs. Dwarf DA (627) = -11% regular/+23% burst
Vs. Human HP (655) = -15% regular/+17% burst
Vs. Human Khopesh (679) = -18% regular/+13% burst

If MH Crit as opposed to OH Crit… 608 or 818 burst.

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Notes:

Though not optimal skill point-wise, Rogue levels were taken after 6 in order to fit 2WF feats in without a fighter level.
You can focus on Diplomacy or Bluff. Bluff fits better with enhancements and CE/ImpFeint feats, but then requires a fighter level later.
2 options to lvl 20 finish: Barb 17/Rogue 3 (Indomitable Will, +1d6 SA) or Barb 14/Rogue 4/Ftr 2 (2 feats – CE/Imp Feint, +1d6 SA, SAT2).


As always, open to any feedback, analysis and commentary. Thanks for reading.

cpampine
04-27-2008, 09:57 PM
hey so, how is this build coming along?

Taerdra
04-28-2008, 08:18 AM
To be honest, I haven't as I was going to wait until Mod7. This is what I would call a "nuance" build -- that is, take another build and add/drop certain factors. Given everything positive that has been said around Illuminati's and Shade's builds-- and the Jellybean build which was the original 2WF Barb build iirc--this build will probably perform very very well.

Personally, I would probably go 2F instead of 2R if it were me as I look at all the info out there on the forums at this point, but some people are just so use to UMD (myself included) at this point it is difficult to live without it. On a non-rogue build, you can probably get to 20 to equip weapons and such without too much trouble. You should go neutral good in that case, so you don't have to wait for ever to get Holy or Pure Good.

Illuminati
04-28-2008, 01:05 PM
I have a few test's waiting on Mod 7 as well =(

I wish they would get it on Risia already. One of the nice things about the halfling built-in's is they are basically worth 5 levels of rogue so a halfling 4 rogue and 12 of any else looks pretty good.

Taerdra
04-28-2008, 03:10 PM
Unfortunately, even after Mod7 comes to town, I want to develop one of my monk builds and level that before I get here as well... Choices, choices.:)

chewwook
05-26-2008, 12:37 PM
this outdoes anybody in the first round of combat with bursting weapons? How is it on the way up- just wondering if it is outdamaging at l10, l12, etc before barb crit rage 2