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Gunga
02-26-2008, 02:00 PM
Working on a WF Tempest idea...please let me know your thoughts:


Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Lawful Good Warforged Male
(4 Fighter \ 3 Paladin \ 9 Ranger)
Hit Points: 259
Spell Points: 80
BAB: 16\16\21\26\26
Fortitude: 20
Reflex: 13
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 24
Dexterity 12 14
Constitution 15 18
Intelligence 8 8
Wisdom 8 8
Charisma 11 12
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Strength used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 7
Bluff 0 1
Concentration 3 4
Diplomacy 0 1
Disable Device n/a n/a
Haggle 0 1
Heal -1 -1
Hide 1 0
Intimidate 0 1
Jump 8 22
Listen -1 -1
Move Silently 1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 5
Search -1 -1
Spot 3 12
Swim 4 3
Tumble 3 6
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Mithral Body
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Composite Plating
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Resistances
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Sprint Boost I
Enhancement: Warforged Healer's Friend I
Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Dexterity I
Level 3 (Ranger)
Feat: (Selected) Dodge
Feat: (Automatic) Diehard
Enhancement: Warforged Constitution I
Level 4 (Ranger)
Ability Raise: STR
Enhancement: Ranger Sprint Boost II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Ranger Energy of the Wild I
Enhancement: Warforged Inscribed Armor I
Level 6 (Ranger)
Feat: (Selected) Mobility
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Favored Damage II
Level 7 (Ranger)
Feat: (Automatic) Improved Wild Empathy
Enhancement: Ranger Item Defense I
Level 8 (Ranger)
Ability Raise: STR
Level 9 (Ranger)
Feat: (Selected) Spring Attack
Feat: (Automatic) Evasion (Ranger)
Enhancement: Ranger Sprint Boost III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Tempest I
Enhancement: Ranger Energy of the Wild II
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor II
Level 10 (Paladin)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Smite Evil
Level 11 (Paladin)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 12 (Paladin)
Ability Raise: STR
Feat: (Selected) Toughness
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 13 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Critical Accuracy I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Charisma I
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Ranger Favored Damage III
Enhancement: Fighter Strength I
Level 15 (Fighter)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Ranger Favored Resistance II
Level 16 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Flanking Mastery I
Enhancement: Fighter Jump I
Enhancement: Ranger Spot I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Construct Thinking II

MysticRhythms
02-26-2008, 02:26 PM
1) I don't see why you are bothering with Paladin levels when you have Warforged immunities.
2) Why aren't you abusing Warfoged Power Attack more?
3) With good Constitution, I don't think Toughness is necessary. I'd try finding room for some tactical feats.
4) Does Mithril Body really buy you anything?

MysticRhythms
02-26-2008, 02:43 PM
Since all of your spells are Divine, you won't need Warforged Inscribed Armor unless you plan on using UMD with arcane scrolls. I would advise against that though since your Charisma doesn't make UMD an attractive option.

That saves some action points.

I also think that you'd be better off spending action points on Warforged Damage Reduction insteead of Armor Class improvements.

nbhs275
02-26-2008, 02:44 PM
go look at my oat build, much better.

MysticRhythms
02-26-2008, 02:47 PM
A few other points ...

I'm not sure that Spot I and Jump I are worth the action points. You'll have access to the Jump spell and you're not really a trapfinder. you'll have enough skill points to spend on the Spot skill to see hidden enemies and that's all you will need with such a character.

That said, that's 2 more action points you can use to spend on other quality enhancements.

I'd probably go with more Ranger levels (11th gets you some wonderful feats, better Resistances and 12th gets you better Barkskin) instead of the 3 Paladin levels.

Gunga
02-26-2008, 02:59 PM
go look at my oat build, much better.

Sure thing bud. Post a link.

Gunga
02-26-2008, 06:14 PM
1) I don't see why you are bothering with Paladin levels when you have Warforged immunities.
2) Why aren't you abusing Warfoged Power Attack more?
3) With good Constitution, I don't think Toughness is necessary. I'd try finding room for some tactical feats.
4) Does Mithril Body really buy you anything?

Thanks for the constructive ideas Mystic. I'm not the master toonsmith, but as far as I can see:

1) The Pali levels will give me +5 to all saves, a couple LOHs and a point to ac.
2) It seems like diminishing returns at some point...have to hit it to hurt it.
3) The toughness barely gets me up to the mid 300's which, IMO, is the starting point of where melee fighters should sit.
4) With a +5 docent is the same as wearing +5 mithril breast plate...still can benefit from evasion. What would the alternative be?

Gunga
02-26-2008, 06:20 PM
Since all of your spells are Divine, you won't need Warforged Inscribed Armor unless you plan on using UMD with arcane scrolls. I would advise against that though since your Charisma doesn't make UMD an attractive option.

That saves some action points.

I also think that you'd be better off spending action points on Warforged Damage Reduction insteead of Armor Class improvements.

Good Points. Def not a umd build. Not a big fan of damage reduction compared to ac, even though both are such small differences anyway (1/dr or 2 ac). Besides, don't the dr enchantments work with adamantine?

Gunga
02-26-2008, 06:41 PM
A few other points ...

I'm not sure that Spot I and Jump I are worth the action points. You'll have access to the Jump spell and you're not really a trapfinder. you'll have enough skill points to spend on the Spot skill to see hidden enemies and that's all you will need with such a character.

That said, that's 2 more action points you can use to spend on other quality enhancements.

I'd probably go with more Ranger levels (11th gets you some wonderful feats, better Resistances and 12th gets you better Barkskin) instead of the 3 Paladin levels.

I agree...some of the APs I used were just to spend them. The enchantments where I would like to use them hadn't opened up yet due to the level requirements. As they open up, I'll respec em.

There's no doubt that higher levels of ranger get you some cool stuff. I'd like to grab gtwf in addition to the resists and bark skin...just not sure whether they are worth losing the pali benefits. Gotta sleep on it some...

nbhs275
02-26-2008, 10:08 PM
http://http://forums.ddo.com/showthread.php?t=126943


There ya go. If your looking to do ranger with just a splash of rogue 15/1 is probably your best bet, can even fit all of the necessary feats for tempest comfortably

1 mithral
3 dodge
6 mobility
9 spring attack
12 IC
15 xxxx