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Laith
02-12-2008, 11:36 AM
There are 2 ladder bugs plaguing Stormreach, and this is a compilation of coordinates that they have been noticed at:

the coordinates we want posted are gained by:
1) Position your character at the point where the ladder hitch occurs
2) typing "/loc" (without the quotes) into any chat dialog, and hitting enter.
The Standard chat channel will respond with 2 lines of text that describe your current location completely.
3) Feel free to post your /locs by using ctrl+c/ctrl+v to copy/paste the general chat, or post your screenshots (containg the /loc response). Heck, even a general "in X quest, at Y ladder near A and B, i found a hitch" is enough to start the inquiry.

Thanks to everyone who contributed these location codes!

Bug #1: Ladder Hitching
This bug is due to multiple short ladders being combined to make longer ladders. Your character will have trouble transitioning between these ladder pieces when climbing and causes you to get stuck in the MIDDLE of the ladder.

It's easy to see that you are transitioning from one ladder to another, because the base of the next ladder flares out.

<< screenie showing this coming soon >>

Redfang:
r1 lx32 ly16 i2049 cInside ox-31.77 oy-23.70 oz-261.39 h270.0 --- Q:0x70002864
r1 lx32 ly16 i2049 cInside ox-8.22 oy-48.48 oz-286.36 h88.4 ----- Q:0x70002864
r1 lx32 ly16 i2049 cInside ox-12.42 oy-51.45 oz-291.36 h90.9 ---- Q:0x70002864
r1 lx32 ly16 i2049 cInside ox20.83 oy-66.74 oz-281.39 h181.1 ---- Q:0x70002864

ShanToKor part 1 -- The Kobold's Blockade
r1 lx432 ly16 i2050 cInside ox174.77 oy-261.23 oz-215.71 h167.6 - Q:0x70000DD8


Stop Hazadill’s Shipment / Retrieve the Stolen Goods (uses the same map)
r1 lx496 ly16 i2049 cInside ox184.40 oy214.76 oz-115.98 ---------- Q:0x7000292D ("h" value wasn't included)

-You have to jump to get on this ladder
r1 lx496 ly16 i2049 cInside ox71.79 oy107.10 oz-115.99 h180.0 ---- Q:0x7000292D

Garrison’s Missing Pack
r1 lx240 ly16 i2052 cInside ox24.98 oy-311.91 oz-90.89 h207.8 ---- Q:0x7000282B
r1 lx240 ly16 i2052 cInside ox-20.01 oy-311.91 oz-89.91 h207.8 --- Q:0x7000282B

The Waterworks part 1
-This ladder has three hitch points
r1 lx416 ly16 i2053 cInside ox-113.88 oy-45.18 oz-102.46 h216.6 -- Q:0x700028D7

-This ladder has three hitch points
r1 lx416 ly16 i2053 cInside ox-121.07 oy-54.88 oz-102.63 h37.8 --- Q:0x700028D7

WaterWorks part 2 -- The Kobold’s Den: Rescuing Arlos
-This ladder has two hitch points
r1 lx544 ly16 i2052 cInside ox6.75 oy-97.24 oz-205.31 h219.4 ----- Q:0x70000D46

WaterWorks part 3 -- Venn's Trail: Clan Tunnelworm
- in the central room (the one with the large shaft in the middle), the ladder up to the optional area with the Ogre
r1 lx 560 ly 16 i2049 cInside ox81.60 oy-80.00 oz-92.88 h90.0 ----- Q:0x70000D6D

- large water room that you reach by descending down the large shaft
r1 lx560 ly 16 i2049 cInside ox41.15 oy-77.36 oz-142.88 h326.o --- Q:0x70000D6D

WaterWorks Adventure Zone/ Invaders (uses the same map - This is a beholder room)
r1 lx416 ly16 i2050 cInside ox-113.89 oy-45.19 oz-108.03 h216 ---- Q:0x700028D7
r1 lx416 ly16 i2050 cInside ox-113.88 oy-45.18 oz-102.45 h216.6 -- Q:0x700028D7
r1 lx416 ly16 i2050 cInside ox-121.07 oy-54.88 oz-108.39 h37.8 --- Q:0x700028D7
r1 lx416 ly16 i2050 cInside ox-121.07 oy-54.88 oz-102.14 h37.8 --- Q:0x700028D7

Vault of Night part 5 -- Vault of Night
-in the room with the puzzle wheels (north wing)
r1 lx1168 ly16 i2049 cInside ox80.08 oy328.37 oz-155.09 h270.0 --- Q:0x700054C0 (Q:hex code is speculation, wasn't submitted)

r1 lx1168 ly16 i2049 cInside ox-4.55 oy-86.88 oz-170.66 h315.0 --- Q:0x700054C0

Delera's Part 1
-the big water pit. Can clearly see where the two sections don't join cleanly.
r1 lx176 ly16 i2049 cInside ox-4.67 oy-3.21 oz-47.56 -------------- Q:0x70000CFF (no "h" value given)




Titan raid (which part: twilight forge [the entry section] or titan awakes [the boss fight]?)


quests checked and no issues found:
Alchemist lab/goodblades
Low Road
miller debt
sewer rescue
Hiding in Plain Sight - last room primarily
Thrall of the Necromancer (Deleras 4) - ooze pit
swiped signet
Caverns of Korromar (pit before phase spider nest)

Laith
02-12-2008, 11:37 AM
Bug #2: Ladder Rebound
This bug occurs when you approach a ladder and are continuously rebounded back to the ground(or water).
This behavior only occurs at the BASE of the ladder, and makes it very hard to begin your ascent.

This bug does not appear to be a behavior attached to any particular ladder, but rather a behavior when approaching ANY ladder. Therefor, gathering /locs might not actually be helpful.

<no /loc submitted>



Desert: gnoll city (where the air eles are and Stinkpelt), the first ladder at ground level you use to go up and see if the Gnoll Den Mother (or whatever she's called) is in residence.

Orchard: flooded crypt (western, near vol i think. might be eastern though). ladder coming out of the water (i know, i know: this is why i have you people submit locs) - Laith

CrazySamaritan
02-12-2008, 11:52 AM
Another thread on the same topic here:
http://forums.ddo.com/showthread.php?t=128775

Thanks for doing this, I think I lost track while I was trying it.

Keeper
02-12-2008, 12:58 PM
Thanks, this is a big help! :p

Hendrik
02-12-2008, 01:15 PM
*reserved for observations*

Teech
02-12-2008, 04:35 PM
Don't have /locs right now as I only have a lil time b4 work, but one place i rmb cause it happened so recently (needlessly spent cleric's mana...)

delara's last quest: thrall of necro. ladder at slime pit with collapsing floor. that really sucks if you don't have ff on...

captain1z
02-12-2008, 09:23 PM
Another thread on the same topic here:
http://forums.ddo.com/showthread.php?t=128775

Thanks for doing this, I think I lost track while I was trying it.

OMG thats an old post ....... even I forgot about it. I had a similiar 1 before the forum wipe and posted that just so it didnt get swept under the rug.

Alchemist lab/goodblades - no issue
Low Road - no issue
miller debt - no issue
sewer rescue - no issue
Swiped Signet - no issue
Garrissons Missing Pack
-(Standard): You are at: r1 lx240 ly16 i2049 cInside ox24.98 oy-311.91 oz-90.69 h207.8
(Standard): Q:0x7000282B
-(Standard): You are at: r1 lx240 ly16 i2049 cInside ox-20.01 oy-311.91 oz-90.69 h207.8
(Standard): Q:0x7000282B
WaterWorks 2/4
-(Standard): You are at: r1 lx544 ly16 i2050 cInside ox6.50 oy-97.55 oz-208.99 h219.5
(Standard): Q:0x70000D46
- (Standard): You are at: r1 lx544 ly16 i2050 cInside ox6.50 oy-97.55 oz-204.78 h219.5
(Standard): Q:0x70000D46
Steam Tunnels Adventure Zone/ Invaders (same area - This is a beholder room)
-(Standard): You are at: r1 lx416 ly16 i2050 cInside ox-113.89 oy-45.19 oz-108.03 h216.6
(Standard): Q:0x700028D7
-(Standard): You are at: r1 lx416 ly16 i2050 cInside ox-113.88 oy-45.18 oz-102.45 h216.6
(Standard): Q:0x700028D7
-(Standard): You are at: r1 lx416 ly16 i2050 cInside ox-121.07 oy-54.88 oz-108.39 h37.8
(Standard): Q:0x700028D7
-(Standard): You are at: r1 lx416 ly16 i2050 cInside ox-121.07 oy-54.88 oz-102.14 h37.8
(Standard): Q:0x700028D7
Water Works 3/4
-(Standard): You are at: r1 lx560 ly16 i2049 cInside ox81.59 oy-80.00 oz-92.87 h90.0
(Standard): Q:0x70000D6D
-(Standard): You are at: r1 lx560 ly16 i2049 cInside ox41.15 oy-77.36 oz-142.88 h326.0
(Standard): Q:0x70000D6D
- Room near acid with the switches and gates in WW (cant do that solo) Ive been stuck b4
cartamon quests 2 & 3 (same layout)
-(Standard): You are at: r1 lx496 ly16 i2049 cInside ox184.40 oy215.25 oz-115.76
(Standard): Q:0x7000292D
Hidding in plain sight (last ladder... was a pain to get to solo... someone /loc this plz)




*Can somone run HiPs plz ()........... thnx for doing the others*

CrazySamaritan
02-13-2008, 08:26 AM
I don't forget, I just have an issue with going through, and making the SS. Most of the ladder bugs are now in locations where I don't visit with my new characters. (when I skip through ww, especially)

captain1z
02-14-2008, 04:05 AM
I think the H value represents Height. I tried several times in cartamons to get a /loc with an H value ... tried in several spots but it only shows when I get above a certain height ......... the sticky ladder is at ground level... just as you start to climb.

At any rate I think thats all of em in harbor and market. Ladders are not very wide spread outside those 2 areas.........

someone said Deleras(necro) and Titan raid but I think the ones you have compiled are the worst offenders


I seem to remember the caverns of korramor in the pit leading to the phase spider nest was a sticky ladder

but none of the 3 quests are "easily" soloed ... If I happen to end up in a group going to any of these quests I ll definately post the ladders I find here...... but I think thats about it for now.


Thnx Keeper for putting up with our rants and trying to resolve the ladder issue. Many on the boards see DEVs like a piece of raw meat
and when one shows up they tear into em like animals. Hopefully your trip out of the mournlands doesnt make you more recluse as I think we could all learn from each other a great many things ......... you may wanna take a cue from Tolero,Q and Codog


............. when you choose to hop on the forums:

- watch where you step
- bring body armor
- pack a stout club
- Don a cloak of vast mysteriousness


Be well and in the best of health, you and your growing family :)

Laith
02-14-2008, 08:49 AM
I think the H value represents Height. I tried several times in cartamons to get a /loc with an H value ... tried in several spots but it only shows when I get above a certain height ......... the sticky ladder is at ground level... just as you start to climb.thanks, i was hoping it didn't just get left out. kinda figured it was height though ;)

i haven't had much of a chance to get on and check out spots these past few days, so all this work is from other people... all i did was try and weed out the /locs that were obviously duplicates.

Many thanks to those involved!

parvo
02-14-2008, 11:44 AM
I still say I won the bet...;)

Stop Hazadill’s Shipment
--You have to jump to get on this ladder (can't count these)
(Standard): You are at: r1 lx496 ly16 i2049 cInside ox71.79 oy107.10 oz-115.99 h180.0
(Standard): Q:0x7000292D
--This ladder has the hitching bug (Solo, Normal, Hard, Elite = 4 hitching ladders)
(Standard): You are at: r1 lx496 ly16 i2049 cInside ox184.40 oy214.76 oz-115.98
(Standard): Q:0x7000292D


Retrieve the Stolen Goods
See above for location. (SNHE = 4 hitching ladders)

Garrison’s Missing Pack
--This ladder has the hitching bug (SNHE = 4 hitching ladders)
(Standard): You are at: r1 lx240 ly16 i2052 cInside ox24.98 oy-311.91 oz-90.89 h207.8
(Standard): Q:0x7000282B
--This ladder has the hitching bug (SNHE= 4 hitching ladders)
(Standard): You are at: r1 lx240 ly16 i2052 cInside ox-20.01 oy-311.91 oz-89.91 h207.8
(Standard): Q:0x7000282B

The Waterworks
--This ladder has three hitch points (1 hitching ladder)
(Standard): You are at: r1 lx416 ly16 i2053 cInside ox-113.88 oy-45.18 oz-102.46 h216.6
(Standard): Q:0x700028D7
--This ladder has three hitch points (1 hitching ladder)
(Standard): You are at: r1 lx416 ly16 i2053 cInside ox-121.07 oy-54.88 oz-102.63 h37.8
(Standard): Q:0x700028D7

The Kobold’s Den: Rescuing Arlos
--This ladder has two hitch points (Normal, Hard, Elite = 3 hitching ladders)
(Standard): You are at: r1 lx544 ly16 i2052 cInside ox6.75 oy-97.24 oz-205.31 h219.4
(Standard): Q:0x70000D46

Venn’s Trail: Clan Tunnelworm
--This ladder has the hitching bug (NHE = 3 hitching ladders)
(Standard): You are at: r1 lx560 ly16 i2050 cInside ox81.59 oy-80.00 oz-92.24 h90.0
(Standard): Q:0x70000D6D
--This ladder has three hitch points (NHE = 3 hitching ladders)
(Standard): You are at: r1 lx560 ly16 i2050 cInside ox41.15 oy-77.36 oz-142.87 h326.0
(Standard): Q:0x70000D6D

captain1z
02-14-2008, 07:32 PM
deleras and necro - no issue

VON5

(Standard): You are at: r1 lx1168 ly16 i2049 cInside ox80.08 oy328.37 oz-155.09 h270.0

party looted stuff b4 I could copy the rest...sorry. Rolled off the screen real fast.

Its in the room with the wheels

heres another:

von5
Standard): You are at: r1 lx1168 ly16 i2049 cInside ox-4.55 oy-86.88 oz-170.66 h315.0 - (Standard): Q:0x700054C0

Osharan_Tregarth
02-14-2008, 08:00 PM
Just wanted to remind everyone... The bug that Keeper is working on, is where you are climbing a ladder, and somewhere off the ground, you stop climbing. You end up pausing, or continually pushing trying to go up until you finally succeed. This is the one that started somewhere around mod 5.

The other, longstanding bug where you run up to a ladder and continuously rebound back to the ground(or water), doesn't belong in this thread.

Laith
02-15-2008, 10:17 AM
party looted stuff b4 I could copy the rest...sorry. Rolled off the screen real fast.
no problem. "the rest" is just the code for the instance (quest). should be the same as the other one you caught:


(Standard): Q:0x700054C0

Laith
02-15-2008, 10:29 AM
Just wanted to remind everyone... The bug that Keeper is working on, is where you are climbing a ladder, and somewhere off the ground, you stop climbing. You end up pausing, or continually pushing trying to go up until you finally succeed. This is the one that started somewhere around mod 5.

The other, longstanding bug where you run up to a ladder and continuously rebound back to the ground(or water), doesn't belong in this thread.well, actually... if we announce that distinction, i don't see why we couldn't put those in another section of the reserved posts.

captain1z
02-15-2008, 03:53 PM
Checked

HIPS, Deleras (necro), swiped signet = All 3 are fine




****( 2/17 ran Caverns of Korramarr = no problem on the ladder to the phase spiders)****

~Jules921
02-17-2008, 11:46 AM
WW part 3 - ladder after the underwater tunnel with multiple gates.

You are at: r1 lx560 ly16 i2050 cInside ox106.66 oy61.79 oz-91.83 h1.0
(Standard): Q:0x70000D6D

Ladder to ogre
(Standard): You are at: r1 lx560 ly16 i2050 cInside ox81.60 oy-80.00 oz-92.89 h90.0
(Standard): Q:0x70000D6D


Jules

GeneralDiomedes
02-25-2008, 12:32 AM
Delera's Part 1 .. the big water pit

(Standard): You are at: r1 lx176 ly16 i2049 cInside ox-4.67 oy-3.21 oz-47.56
(Standard): Q:0x70000CFF

Can clearly see where the two sections don't join cleanly.

~Jules921
02-27-2008, 04:09 AM
Found another in Baudrey's Part Two.

(Standard): You are at: r1 lx496 ly16 i2049 cInside ox184.40 oy215.25 oz-115.38
(Standard): Q:0x7000292D

Thanks for taking care of them (eventually :D)

Jules

Keeper
02-27-2008, 08:33 AM
Thanks again everyone for compiling this list, everyone. Between this and the ladder bugs that were reported through the bug reporting system, I have a lot of ladders to investigate now. :)

EspyLacopa
02-27-2008, 08:36 AM
Dev's be awake! Almost time for release notes for 6.1 ^_^

Wizzly_Bear
02-27-2008, 08:40 AM
Thanks again everyone for compiling this list, everyone. Between this and the ladder bugs that were reported through the bug reporting system, I have a lot of ladders to investigate now. :)
ah, couldnt remember who was handling this. i sent a couple through in game bug reporting and also to Tolero (to hand over to whoever it was that was doing this sinc ei couldnt remember). ill try to remember to send them to you directly.

Ustice
02-27-2008, 08:59 AM
Thanks again everyone for compiling this list, everyone. Between this and the ladder bugs that were reported through the bug reporting system, I have a lot of ladders to investigate now. :)

I don't know if you are allowed to have caffeine or not, but I think that you might need some coffee there. ;)

Thanks for looking in to it.

Keeper
02-27-2008, 11:40 AM
I don't know if you are allowed to have caffeine or not, but I think that you might need some coffee there. ;)

I was sucking on my coffee ration as I wrote that. *sigh*

Laith
03-11-2008, 11:29 AM
oh, thanks again guys. between RL and shroud runs, i've only managed to play lowbies a little since this thread started. you guys rock.

just a note: when i see newly reported coords that are within 2.00 for each and every coordinate, i've been considering them duplicates. remember: the coordinate we're dealing with are incredibly precise, and the odds of getting them to be EXACTLY the same is unlikely.

My assumption is that Keeper will find the ladder in question, and test it in it's entirety (all the way up and down). I'll go ahead and ask her if my assumption is correct, or if i should stop screening for duplicates. ;)

Keeper
03-11-2008, 12:19 PM
Yo. :) I’ve been meaning to pop back in here with a report. To my surprise, these were not the same ladders that I had visited on my previous ladder-fixing rounds. I was able to fix eighteen ladders, while five remain to-be-fixed, or (in the case of the Vault of Night ladders) due to game-play reasons, should probably be left as they are.

Only about a third of these ladders had been reported through the bug reporter, so a big thanks to everyone who helped compile the list! I did also find and fix a few that hadn’t been listed here.

The number of ladders really surprised me, and indicates that there are probably still quite a few more out there in need of fixing in other elderly dungeons. Please continue to use the report bug feature if you come across any.

These fixes will be coming your way in the next update. I would say “stay tuned”, but, you know, these are just ladders. . . ;)



My assumption is that Keeper will find the ladder in question, and test it in it's entirety (all the way up and down). I'll go ahead and ask her if my assumption is correct, or if i should stop screening for duplicates. ;)

Yep – coordinates that are close together indicate a duplicate. To add to the fun, many of the ladders I fixed had been cobbled together from three or four very small ladders, resulting in multiple hitching spots. I can only imagine that early in DDO’s development there had been some technical worry about having an extra-long ladder shoved down through the floor of a dungeon.

Mad_Bombardier
03-11-2008, 12:25 PM
To add to the fun, many of the ladders I fixed had been cobbled together from three or four very small ladders, resulting in multiple hitching spots. I can only imagine that early in DDO’s development there had been some technical worry about having an extra-long ladder shoved down through the floor of a dungeon.That was pretty obvious from the flared ladder base overlapping the narrow ladder top at the hitching point. Hurray for fixes and I hope you get a new ladder stretching utility for use in creating new dungeons! :)

Pfamily
03-11-2008, 12:27 PM
I don't have the coordinates, but I noted a type-2 ladder bug in the desert last night. In the gnoll city (where the air eles are and Stinkpelt), the first ladder at ground level you use to go up and see if the Gnoll Den Mother (or whatever she's called) is in residence...the rebound from the base is just silly.

Thanks to all who are chasing these things down and swatting them!

HumanJHawkins
03-11-2008, 05:03 PM
<CUT>I was able to fix eighteen ladders<CUT>

Let me guess... You know about 3-4 more, but didn't want to fix them because if you reached a total of 20, you would have lost your bet? :D

captain1z
03-11-2008, 07:07 PM
Yo. :) I’ve been meaning to pop back in here with a report. To my surprise, these were not the same ladders that I had visited on my previous ladder-fixing rounds. I was able to fix eighteen ladders, while five remain to-be-fixed, or (in the case of the Vault of Night ladders) due to game-play reasons, should probably be left as they are.

Only about a third of these ladders had been reported through the bug reporter, so a big thanks to everyone who helped compile the list! I did also find and fix a few that hadn’t been listed here.

The number of ladders really surprised me, and indicates that there are probably still quite a few more out there in need of fixing in other elderly dungeons. Please continue to use the report bug feature if you come across any.

These fixes will be coming your way in the next update. I would say “stay tuned”, but, you know, these are just ladders. . . ;)



Yep – coordinates that are close together indicate a duplicate. To add to the fun, many of the ladders I fixed had been cobbled together from three or four very small ladders, resulting in multiple hitching spots. I can only imagine that early in DDO’s development there had been some technical worry about having an extra-long ladder shoved down through the floor of a dungeon.

thnx so much keeper. The ladder thing was an annoying problem for far to long. Im glad to see some relief on the way. I will squell like a school girl (and record it for replay if you like) when/if it appears in the WDA.


Thnx for being on this and putting up with our egos in the process.

Cambo
03-11-2008, 07:41 PM
Bug #2: Ladder Rebound
This bug occurs when you approach a ladder and are continuously rebounded back to the ground(or water).
This behavior only occurs at the BASE of the ladder, and makes it very hard to begin your ascent.

<no /locs yet submitted>


This can happen on any ladder (when jumping onto it at leaast). so no loc needed.
Its a real pain on the ladder in Von 3 heading to the Oozes....End quest....
On this ladder I jumped on at the lower end but not the bottom so It hink it can happen at any entry point to the ladder not just the bottom.
It is obvioulsy an issue of not being perfectly square enough to the ladder when jumping onto it.
I think there should be a little more tolerance for the angle or have a clear cut/ mis vs get it so rebounding does not occur.

parvo
03-12-2008, 05:57 PM
Yo. :) I’ve been meaning to pop back in here with a report. To my surprise, these were not the same ladders that I had visited on my previous ladder-fixing rounds. I was able to fix eighteen ladders, while five remain to-be-fixed, or (in the case of the Vault of Night ladders) due to game-play reasons, should probably be left as they are.

Only about a third of these ladders had been reported through the bug reporter, so a big thanks to everyone who helped compile the list! I did also find and fix a few that hadn’t been listed here.

The number of ladders really surprised me, and indicates that there are probably still quite a few more out there in need of fixing in other elderly dungeons. Please continue to use the report bug feature if you come across any.

These fixes will be coming your way in the next update. I would say “stay tuned”, but, you know, these are just ladders. . . ;)



Yep – coordinates that are close together indicate a duplicate. To add to the fun, many of the ladders I fixed had been cobbled together from three or four very small ladders, resulting in multiple hitching spots. I can only imagine that early in DDO’s development there had been some technical worry about having an extra-long ladder shoved down through the floor of a dungeon.


So, I win the bet?

Laith
03-12-2008, 06:01 PM
This can happen on any ladder (when jumping onto it at leaast). so no loc needed.


i was beginning to think that actually, as it's really hard to recreate even on the same ladder. doesn't hurt to keep a lookout though ;)

sirgog
03-12-2008, 07:20 PM
Had a bad problem with a Type 2 bug inside Ritual Sacrifice (the ladder leading out of the water near the first shrine)

captain1z
03-12-2008, 09:55 PM
So, I win the bet?

LOL!!!

I dont remember if the original bet was for a dozen or 1/2 a dozen ladders......... but I think its safe to raise your hand in victory.

Luckily ...... when you win, we all win, in the sense that there is a fix now on the way.

Keeper
03-13-2008, 08:03 AM
So, I win the bet?

Sure, here's a cookie.

Missing_Minds
03-13-2008, 08:07 AM
I don't have the coordinates, but I noted a type-2 ladder bug in the desert last night. In the gnoll city (where the air eles are and Stinkpelt), the first ladder at ground level you use to go up and see if the Gnoll Den Mother (or whatever she's called) is in residence...the rebound from the base is just silly.

Thanks to all who are chasing these things down and swatting them!

Got reminded of that one again last night. I don't think that one actually touches down firmly to the ground the way it acts.

~Jules921
03-13-2008, 06:53 PM
Keeper,

Thank you so much for tracking down and fixing the hitching ladders. It is much appreciated. :D Can I assume that these will be in the next mod release which should be mod7? Would it be better for us to to post the /loc of any hitching ladders in the dungeons after mod 7, or should we bug report them?

Thanks in advance,
Jules

Keeper
03-14-2008, 07:11 AM
Would it be better for us to to post the /loc of any hitching ladders in the dungeons after mod 7, or should we bug report them?


Just bug-report them. Thanks! :)