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wiglin
02-12-2008, 11:27 AM
Again with the release of Mod6 I am updating a few of my builds and posting them here for reference.

wiglin
02-12-2008, 11:28 AM
Race: Dwarf
Class: (1 Fighter / 15 Bard)

Hit Points: 392 +35Temp =427 Fully Buffed
Spell Points: 887

Saves:
Fortitude: 15 +4Item +4GH +2Luck =25 +5Spells =30
Reflex: 14 +4Item +4GH +2Luck +1Haste =25 +5Spells =30
Will: 15 +4Item +4GH +2Luck =25 +5Spells =30

Stats:
Strength 16 +2FavorTome +4Level +6Item +2Rage =30 (+10)
Dexterity 13 +1Tome +6Item =20 (+5)
Constitution 16 +2Tome +2Enhancement +2Rage +6Item =28 (+9)
Intelligence 9 +1Tome =10
Wisdom 8
Charisma 14 +1Tome +1Enhancement +6Item =22 (+6)

Tomes Used:
+2 Strength
+1 Dexterity
+1 Intelligence
+1 Charisma

Skills:
Balance 16
Concentration 26
Diplomacy 25
Jump 26
Perform 25
Tumble 10
Use Magic Device 28 +6Greensteel +4GH +2Command =40

Level 1 (Bard) Mental Toughness
Level 2 (Fighter) Power Attack
Level 3 (Bard) Force of Personality
Level 4 (Bard)
Level 5 (Bard)
Level 6 (Bard) Weapon Focus: Slashing Weapons
Level 7 (Bard)
Level 8 (Bard)
Level 9 (Bard) Toughness
Level 10 (Bard)
Level 11 (Bard)
Level 12 (Bard) Extend Spell
Level 13 (Bard)
Level 14 (Bard)
Level 15 (Bard) Skill Focus: Use Magic Device
Level 16 (Bard)

Enhancements:
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack III
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song II
Enhancement: Warchanter I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Toughness IV
Enhancement: Fighter Toughness I
Enhancement: Fighter Item Defense I
Enhancement: Bard Energy of the Music I
Enhancement: Bard Charisma I
Enhancement: Bard Wand Mastery II

Spells:
(1): Focusing Chant, Expeditious Retreat, Merfolk's Blessing, Remove Fear
(2): Rage, Blur, Cure Moderate Wounds, Invisibility
(3): Displacement, Haste, Cure Serious Wounds, Good Hope
(4): Freedom of Movement, Dimension Door, Cure Critical Wounds, Otto's Sphere of Dancing
(5): Greater Heroism, Mass Suggestion ,Shadow Walk

Attack Bonus:
12 Base
10 Str
2 Enhancement
1 Feat
1 Haste
1 Focusing Chant
3 Inspire Courage
3 IC Enhancements
2 Inspire Greatness
1 Warchanter
5 Weapon
-------------------
41
-5 Power Attack
-------------------
36
4 Divine Power Clicky
-------------------
39

Damage: Great Axe
15 Str
10 PA
3 IC
2 IIC
2 Warchanter
5 Weapon
------------------
1d12 +37 +Element or Bane

Armor Class:
10 Base
10 MBP
7 HMS
5 Dex
5 Protection
2 Chaos Guard
2 Defensive Fighting
3 Barkskin Potion
4 Inspire Heroics
(Add +4 Vs Giants)
---------------------
48 Selfed Buffed
3 Chattering Ring
---------------------
51
2 Ranger's Barksin
---------------------
53 51
4 Paladin's Aura
---------------------
55
6 Both
---------------------
57

Preferred Equpiment:
Head-----Minos Legen
Body-----Fearsome Chainshirt of Command
Goggles--Greensteel (300sp, +6Cha Skills, Haste Clikcky, Air Guard)
Trinket---Head of Good Fortune
Necklace-Emerald Claw Talisman
Back-----Cha+6
Bracers--Str+6,
Gloves---Dex+6
Belt-----Constitution +6, Bubble Belt
Ring-----Greater False Life
Ring-----+4 Resistance
Boots---Feather Fall of Springing +7

wiglin
02-12-2008, 11:29 AM
Race: Drow
Class: (3 Fighter / 11 Paladin / 2 Rogue)

Hit Points: 322 +Temp Buffs =350ish
Spell Points: 200ish +Magi / Wizardy(x) =300-500

Saves:
Fortitude: 24 +5Item +4GH +2Luck =35
Reflex: 24 +5Item +4GH +2Luck +1Haste =36
Will: 18 +5Item +4GH +2Luck =29 +5Enchantments =34

Stats:
Strength--------17 +2Tome +4Level +1Enhancement +6Item =30 (+10)
Dexterity-------13 +1Tome +2Enhancement +6Item =22 (+6)
Constitution----10 +6Item =16 (+3)
Intelligence----12 +2Tome =14 (+2)
Wisdom----------9 +1Tome +6Item =16 (+3)
Charisma--------15 +1Tome +2Enhancement +6Item =24 (+7)

Tomes Used:
+2 Str
+2 Int
+1 Dex
+1 Wis
+1 Cha

Skills:
Balance------------10
Intimidate---------26 +11Item +6Greensteel +4GH =46
Jump---------------20
Open Lock----------10 +15Item +4GH +7Tools +2RAB =38
Use Magic Device---29 +6Greensteel +4GH =39

Level Progression:
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Diplomacy (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness

Level 2 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)

Level 3 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Combat Expertise

Level 4 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)

Level 5 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)

Level 6 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Dodge

Level 7 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)

Level 8 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)

Level 9 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Rogue)
Skill: Balance (+4)
Skill: Intimidate (+1)
Skill: Jump (+4)
Skill: Use Magic Device (+1)

Level 11 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)

Level 12 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack

Level 13 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)

Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

Level 15 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Power Critical
Feat: (Selected) Skill Focus: Use Magic Device

Level 16 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)

Enancements:
Enhancement: Elven Dexterity I
Enhancement: Elven Enchantment Resistance III
Enhancement: Follower of the Sovereign Host
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma II
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness IV

Attack Bonus: Long Swords
15 Base
10 Str
1 Enhancement
1 Feat
3 DF
4 GH
5 Weapon
-5 Power Attack / Combat Expertise
-----------------------------------
34-39
+4 Net Bonus Bard Buffs
-----------------------------------
38-42

Armor Class
10 Base
10 MBP
6 Dex
7 HMS
4 Aura
3 Barkskin Potion
5 Protection
2 Chaos Guard
5 Combat Expertise
1 Dodge
4 Parry
1 Haste
-----------------
58
3 Chattering Ring
-----------------
61
4 Inspire Heroics
-----------------
65
2 Full Ranger Barksin
-----------------
67

wiglin
02-12-2008, 11:29 AM
Race: Dwarf
Alignment: Lawful Good
Class: (14 Paladin / 2 Rogue)


Hit Points: 344 Buffs
Spell Points: 300ish


Saves:
Fortitude: 22 5Item 4GH =31 / vs spells =35
Reflex: 23 5Item 4GH 1Haste =32 / vs spells =36
Will: 17 5Item 4GH =26 /vs spells =30


Stats
Strength---------16 2 Favor Tome 4Level 6Item =28 ( 9)
Dexterity--------14 1Tome 1Enhancement 6Item =22 ( 6)
Constitution-----12 1Tome 1Enhancement 6Item =20 ( 5)
Intelligence-----13 1Tome =14 ( 2)
Wisdom-----------9 1Tome 6Item =16 ( 3)
Charisma---------13 1Tome 2Enhancement 6Item =22 ( 6)


Tomes used at level one:
1 Dex
1 Con
1 Int
1 Wis
1 Cha


Skills:
Balance-----------14
Intimidate--------25 15Item 4GH =44
Jump--------------17 13Item 4GH =34 or 30Spell 4GH =51
Open Lock---------14 4GH 13Item 7Tools 2RSB =40 (Enough to open 90%ish)
Use Magic Device--28 3Item 1Item 4GH 2RSB =38


Level Progression:
Level 1 (Rogue) Toughness
Level 2 (Paladin)
Level 3 (Paladin) Combat Expertise
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin) Dodge
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Paladin) Improved Critical: Slashing Weapons
Level 10 (Rogue)
Level 11 (Paladin)
Level 12 (Paladin) Skill Focus: Use Magic Device
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Level 16 (Paladin) Power Attack


Enhancements:
Enhancement: Rogue Skill Boost I
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Toughness IV
Enhancement: Paladiin Bulwark of Good III
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Item Defense I
Enhancement: Paladin Charisma II
Enhancement: Rogue Dexterity I


Attack Bonus:
15 Base
9 Stat
1 Enhancement
1 Haste
4 GH
3 Divine Power
5 Weapon
---------------
37 / 1 vs Orcs and Goblins =38
-5 Power Attack /or Combat Expertise
---------------
32 / 1 vs Orcs and Goblins =33


Damage:
Instakill / Stat Effecting / Tanking = Dwarven Axe & Shield
DPS = Great Axe

Great Axe:
13 Str Bonus
10 Power Attack
3 Divine Power
5 Weapon
1 Rage Potion
---------------
32 Damage Per Hit
---------------
1d12 32 Element / Bane Damage Per Hit


AC: Tank Mode
10 Base
10 5 MBP
6 Dex Bonus
7 5 HMS
5 Protection
2 Chaos Guard
1 Aura
3 Enhancement
5 Combat Expertise
3 Barkskin Potion
1 Haste Potion
1 Parrying
1 Dodge
----------------
55 Standing / 4 vs Giants =59
2 Ranger in the party
----------------
57 Standing / 4 vs Giants =61
2 Chattering Ring
----------------
59 Standing / 4 vs Giants =63


spells: Swap Accordingly
L1: Divine Favor, Virtue
L2: Angel Skin, Resist Energy
L3: Cure Moderate Wounds
L4: Deathward, Holy Sword

wiglin
02-12-2008, 11:30 AM
Name: Wigs
Server: Ghallanda
Level 14 Lawful Good Dwarf Male
(2 Paladin / 2 Rogue / 10 Sorcerer)

Hit Points: 313 False Life Spell=333 other buffs.
Spell Points: 1100

Saves:
Fortitude:---22 4GH 5Item=31 / 34 vs. spells / 33 vs. poisons
Reflex:-------21 4GH 5Item 1Haste=31 / 34 vs. spells / 32 vs. traps
Will:----------14 4GH 5ITem=23 / 26 vs. spells

Stats:
Str-----15 3Level 6Item 2Favor Tome 2Rage=28 ( 9)
Dex---14 1Enhancement 1Tome 6Item=22 ( 6)
Con---16 2Enhancement 6 Item 2Rage=26 ( 8)
Int------12
Wis-----8
Cha----13 2Tome 3Enhancement 6Item=24 ( 7)

Skills:
Concentration 24 Item = Enough
Use Magic Device 27 3Cartouche 4GH 2Boost 1Rabbit Gloves=37

Level 1 (Rogue) Toughness
Level 2 (Paladin)
Level 3 (Paladin) Skill Focus: Use Magic Device
Level 4 (Rogue)
Level 5 (Sorcerer)
Level 6 (Sorcerer) Maximize Spell
Level 7 (Sorcerer)
Level 8 (Sorcerer)
Level 9 (Sorcerer) Extend Spell
Level 10 (Sorcerer)
Level 11 (Sorcerer)
Level 12 (Sorcerer) Power Attack
Level 13 (Sorcerer)
Level 14 (Sorcerer)

Other noted abilities:
Evasion, Lay On Hands=84 hp's, Smite Evil

Enahancements:
Enhancement: Rogue Skill Boost I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Toughness IV
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Charisma III
Enhancement: Rogue Dexterity I
Enhancement: Paladin Toughness I
Enhancement: Sorcerer Wand Mastery II

Spells:
L1 Jump, Expeditious Retreat, Ray of Enfeeblement, Shield
L2 Blur, False Life, Scorching Ray, Resists
L3 Haste, Displacement, Rage
L4 Firewall, Stoneskin
L5 Cloud Kill

AC:
10 base
9 - 5 Mithral Chainshirt
6 - 22 Dex
5 - Protection Item
3 - Barkskin potion
2 - Chaos Guard
1 - Haste
1 - Paladin Aura
4 - Shield Spell
-2 - Rage
=39 self-buffed while Raged and 2hand fighting.
=43 vs. giants

With 5 Mithral Light Shield: -Rage=43
vs. Giants 4 =47 2 Defensive Fighting =49 Full paladin the group =52

To Hit:
8 BAB
9 STR
4 GH
1 Haste
5 Weapon
2 Enhancement
=29 Regular Mobs
=30 vs orcs and goblins

6 with Divine Power clicky
-5 Power Attack
=30 Bosses
=31 If boss is an orc or goblin

This build really needs one more level to shine. (3rd ray for scorching ray, 30-point resists)
The key to making this work is hot keying divine power clickies to keep you BAB = to a fighter.

The idea is to stand in your own firewall or cloud kill while dishing out damage.

Pros:
You can UMD heal scrolls on a 5 or better
Wand Mastery II boosts your CSW wands
AC is respectable
Evasion with a reflex save high enough to matter
Raise Dead scrolls without failure,
You can spam yourself (and the party) with stoneskin, blur, displacement, haste, GH (via scrolls
until level cap increase), false life, rage, and resists.
84 hp LOH for that uh-oh moment
350 hp's with buffs
1100 sp on a mellee dps

Cons:
-Relying on Divine Power clickies for hard to hit mobs
-Pugging



Here is a list of the weapons I have acquired.

DPS:
5 True Law Greataxe of Righteousness
5 Greataxe of Pure Good
2 Acid Greataxe of Greater Orc Bane
3 Shock Greataxe of Greater Aberration Bane

Stat Effecting and Instakill:
2 Vorpal Dwarven Axe (Use with a shield for maximum ac)
1 Dwarven Axe of Disruption (Use with a shield for maximum ac)
2 Paralyzing Dwarven Axe (Use with a sheild for maximum ac)
1 Paralyzing Great Axe (For quest like madstone where a little dps is needed with the paralyzing)
3 Cursespewing Great Axe (Use with a shield for maximum ac)
2 Dwarven Axe of Smiting (Use with a shield for maximum ac)

Equipment Layout:
Head: Power IX / Swap in a Diplomacy or Concentration item
Body: 5 Mithril Chain Shirt, Fearsome Robe of Moderate Fortification
Belt: 6 Con / Swap in Bubble Belt
Feet: 6 Dex
Gloves: 6 Str / Swap in Rabbit Gloves
Bracer: Chaos Guard
Ring: Greater False Life
Ring: Tumble 13
Neck: Protection 5 / Swap in Cartouche
Trinket: Kardin's Eye / Swap in Mummified Bat

wiglin
02-12-2008, 11:30 AM
Race: Dwarf
Class: (15 Wizard / 1 Bard)

Hit Points: 319 +Temp =369
Spell Points: 1400 + Magi / Greensteel =1500-1800

Fortitude: 13 +5Item +4GH =22 +5Spells =27
Reflex: 10 +5Item +4GH +1Haste =20 +5Spells =25
Will: 14 +5Item +4GH =23 +5Spells =28

Stats:
Strength--------8 +6Item =14 (=2)
Dexterity-------9 +1Tome +6Item =16 (+3)
Constitution---16 +2FavorTome +2Rage +6Item =26 (+8)
Intelligence---18 +2Tome +4Level +2Enhancement +6Item =32 (+11)
Wisdom----------9 +1Tome +6Item =16 (+3)
Charisma-------13 +1Tome +6Item =20 (+5)

Tomes Used:
+2 Int
+2 Con
+1 Dex
+1 Wis
+1 Cha

Skills:
Diplomacy---------23 +10Item +5Greensteel +4GH =42 +2Luck =44
Hide--------------15 +11Item +4GH +20Inv =50 +2Luck =52
Move Silently-----17 +15Item +4GH =36 +2Luck =38
Spot-------------12 +15Item +4GH =31 +2Luck =33
Use Magic Device--27 +5Greensteel +4GH +1FC =37 +2Luck =39

Level Progression:
Level 1 (Bard) Mental Toughness
Level 2 (Wizard) Maximize Spell
Level 3 (Wizard) Toughness
Level 4 (Wizard)
Level 5 (Wizard)
Level 6 (Wizard) Heighten Spell / Improved Mental Toughness (or Empower Spell)
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard) Greater Spell Penetration (Start out with Spell Focus then swap when running vale)
Level 10 (Wizard)
Level 11 (Wizard) Extend Spell
Level 12 (Wizard) Spell Penetration (Start out with Spell Focus then swap when running vale)
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard) Skill Focus: Use Magic Device
Level 16 (Wizard) Quicken Spell

Skill Progression:
Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Perform (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)

Level 2 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+1)

Level 3 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+1)

Level 4 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)

Level 5 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)

Level 6 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)

Level 7 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)

Level 8 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 9 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 10 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 11 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+0.5)
\cf5 Skill: Move Silently (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 12 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 13 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 14 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)

Level 15 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)

Level 16 (Wizard)
Skill: Hide (+1)
Skill: Move Silently (+2)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)


Enhancements:
Enhancement: Bard Extra Song I
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Toughness IV
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Intelligence II
Enhancement: Wizard Wand Mastery II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Energy Manipulation II
Enhancement: Wizard Energy of the Scholar III

Spells: (Swap Accordingly)
L1 Focusing Chant
L1 Jump, Chill Touch, Magic Missle, Ray of Enfeeblement, Expeditious Retreat
L2 Glitterdust, Scorching Ray, Resists, Web, False Life
L3 Haste, Displacement, Rage, Protection from Energy, Fireball (Halt Undead, Suggestion)
L4 Contagion, Dimension Door, Fear, Stoneskin, Wall of Fire (Solid Fog)
L5 Teleport, Break Enchancement, Cone of Cold, Cloudkill, Feeblemind
L6 Disintigrate, Acid Fog, Flesh to Stone, Mass Suggestion
L7 Finger of Death, Otto's Sphere of Dancing, Banishment
L8 Greater Shout, Otto's Irresistible Dance (Summon Monster VIII, Trap the Soul)

Greensteel Goals:
Necklace: -EE, +EE, (+EE -EE) = +300sp, Int Skills +1, Cha Skills +5, Wis +6, Diplomacy +10, Haggle +10, Concordant Opposition

wiglin
02-12-2008, 11:31 AM
Race: Dwarf
Class: (14 Barbarian / 2 Rogue)

Hit Points: 463 +64Rage =527

Saves
Fortitude: 16 +5Item +4GH +4Rage =29 +5Spells =34
Reflex: 12 +5Item +4GH +1Haste =22 +4Traps +6UD =31 +5Spells =27
Will: 9 +5Item +4GH +6Rage =24 +2Luck =26 +5Spells =31

Stats:
Strength--------17 +1Tome +4Level +6Item +10Rage +2RagePotion =40 (+16)
Dexterity-------11 +2Tome +1Enhancement +6Item =20 (+5)
Constitution----15 +1Tome +2Enhancement +6Item +6Rage +2RagePotion =32 (+11)
Intelligence----13 +1Tome =14 (+2)
Wisdom-----------8
Charisma--------12 +2Tome +6Item =20 (+5)

Tomes Used
+2 Dex
+2 Cha
+1 Con
+1 Int

Skills:
Balance-----------13 +4GH =17
Hide--------------18 +4GH +20Inv +11Item =53
Intimidate--------23 +4GH +11Item =38
Jump--------------24 +4GH +6Rage =34
Open Lock----------9 +4GH +15Item +7Tools =35
Listen------------17 +4GH +15ITem =36
Move Silently-----13 +4GH +15Item =31
Use Magic Device--27 +5Greensteel +3Item +5GH =40

Level Progression
1) Rogue Toughness
2) Barbairan
3) Barbairan Force of Personality
4) Barbairan
5) Barbairan
6) Barbairan Stunning Blow
7) Barbairan
8) Barbairan
9) Barbairan Power Attack
10) Barbairan
11) Rogue
12) Barbairan Improved Critical: Bludgeon
13) Barbairan
14) Barbairan
15) Barbairan Skill Focus: UMD
16) Barbairan

Skill Progression:
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Open Lock (+4)
Skill: Hide (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)

Level 2 (Barbarian)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Use Magic Device (+1)

Level 3 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+1)

Level 4 (Barbarian)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Use Magic Device (+1)

Level 5 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+1)

Level 6 (Barbarian)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Use Magic Device (+1)

Level 7 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+1)

Level 8 (Barbarian)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Use Magic Device (+1)

Level 9 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+1)


Level 10 (Barbarian)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Use Magic Device (+1)

Level 11 (Rogue)
Skill: Hide (+5)
Skill: Move Silently (+4)
Skill: Use Magic Device (+1)

Level 12 (Barbarian)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Use Magic Device (+1)

Level 13 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+1)

Level 14 (Barbarian)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Listen (+1)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+1)

Level 15 (Barbarian)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Listen (+1)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+1)

Level 16 (Barbarian)
Skill: Intimidate (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Use Magic Device (+1)

Enhancements:
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Critical Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extra Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Intimidate
Enhancement: Barbarian Willpower II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Toughness IV
Enhancement: Barbarian Constitution I
Enhancement: Rogue Dexterity I
Enhancement: Barbarian Toughness III

Attack Bonus: Raging
15 Base
16 Str
5 Weapon
4 GH
1 HAste
-5 PA
--------------------
36

Stunning Blow / Trip DC
10 Base
16 Str
1 Enhancement
10 Item
-----------------------
37

Greensteele Goals:
Maul: MDP-MDE-MD(EP) +5 Holy, Acid Burst, Acid Blast, Transmuting, Slicing, Impact, Stoneskin x2, Hardness 215, Durability 23

wiglin
02-12-2008, 11:31 AM
Name: Wigz
Race: Halfling
Classes: 13 Wizard / 1 Bard
Hit Points: 202 Buffs
Spell Points: 1200ish

BAB: 6/6/11
Fortitude: 11 5Item 4GH =20
Reflex: 11 5Item 4GH 1Haste =21
Will: 15 5Item 4GH =24

Stats:
Strength------10 6Item 2Rage =18 ( 4)
Dexterity------11 1Tome 6Item =18 ( 4)
Constitution---13 1Tome 6Item 2Rage =22 ( 6)
Intelligence---18 3Level 3Enhancement 6Item 2FavorTome =32 ( 11)
Wisdom--------9 1Tome 6Item =16 ( 3)
Charisma------13 1Tome 6Item =20 ( 5)

Tomes Used
1 Tome of Dexterity used at level 1
1 Tome of Constitution used at level 1
1 Tome of Wisdom used at level 1
1 Tome of Charisma used at level 1



Skills
Balance-----------13
Concentration-----23
Diplomacy---------22
Jump--------------14 30Spell 4GH =48
Tumble------------10 10Spell 13Item 4GH =37 (Just for Flips...lol)
Perform------------6
Use Magic Device--22 1FC 4GH 3Item 1Item =31 (Raise Dead on a 3)


Level Progression:
Level 1 (Bard) Least Dragonmark of Healing
Level 2 (Wizard) Maximize Spell
Level 3 (Wizard) Empower Spell
Level 4 (Wizard)
Level 5 (Wizard)
Level 6 (Wizard) Heighten Spell / Lesser Dragonmark of Healing
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard) Greater Dragonmark of Healing
Level 10 (Wizard)
Level 11 (Wizard) Empower Healing Spell
Level 12 (Wizard) Spell Focus: Necromancy
Level 13 (Wizard)
Level 14 (Wizard)



Enhancements:
Enhancement: Bard Extra Song I
Enhancement: Extra Dragonmark IV
Enhancement: Halfling Luck I
Enhancement: Wizard Improved Heighten II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Bard Song Magic I
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence III
Enhancement: Wizard Wand Mastery II


Spells:
L1 Focusing Chant
L1 Jump, Magic Missle, Ray of Enfeeblement, Tumble, Sheild
L2 Blur, Glitterdust, Web, Resists, Scorching Ray
L3 Displacement, Haste, Fireball, Rage, Ray of Exhaustion
L4 Stone Skin, Wall of Fire, Fear, Dimension Door, Bestow Curse
L5 Cloudkill, Teleport, Cone of Cold, Symbol of Pain
L6 Flesh to Stone, Symbol of Fear, Mass Suggestion
L7 Finger of Death, Otto's Disco Ball


Pros:
Under the Mod 5 metamagic changes, the Jorasco Mage has 1100sp worth of free healing per shrine.
--9 Maximized Empowered CLW =243-540 hp's restored / shrine
--7 Maximized Emplowered CSW =574-1240 hp's restored / shrine
--5 Empowered Healing Heals =2000 possible hp's restored / shrine
=2817-3780 hp's restored per shrine.
DC is not based on caster level so multiclassing one level does not hinder spellcasting DC's.


Cons:
Loses 1 point of spell penetration from the bard level.
100ish sp's behind a pure wizard that takes Improved Mental Toughness.

wiglin
02-12-2008, 11:32 AM
Race: Dwarf
Alignment: Neutral Good
Class: (1 Rogue / 13 Ranger)

Hit Points: 320
Spell Points: 300ish

Saves:
Fortitude:---14 5Item 4GH =23 /vs spells=28
Reflex:-------16 5Item 4GH 1Haste =26 /vs spells =31 (A little low vs. traps, but thats what 300 hp's are for.)
Will:----------- 8 5Item 4GH =17 /vs spells =22

Stats:
Strength--------17 3Levels 6Item =26 ( 8)
Dexterity-------13 1Tome 2Enhancement 6ITem =22 ( 6)
Constitution---13 1Tome 2Enhancement 6Item =22 ( 6)
Intelligence----15 1Tome 6Item =22 ( 6)
Wisdom--------11 1Tome 6Item =18 ( 4)
Charisma--------6 6Item =12 ( 1)

Tomes Used at level 1:
1 Dex
1 Con
1 Int
1 Wis


Skills:
Balance-----------------15 (Trip DC used to be 15 need to confirm?)
Disable Device--------23 13Item 7Tools 4GH 5RSB =52
Jump---------------------20 30Spell =50
Open Lock-------------24 13Item 7Tools 4GH 5RSB =53
Search------------------29 13Item 4GH 5RSB =51 (Cabal Hard=51)
Spot----------------------32 13Item 10Spell 4GH =59
Tumble------------------12 13Item 10Spell 4GH =37 (Flips)
Use Magic Device---21 3Item 1Item 4GH 5RSB =34 (Raise Dead on a 2)


Level Progression:
Level 1 (Rogue) Skill Focus: Search
Level 2 (Ranger) Favored Enemy: Undead
Level 3 (Ranger) Weapon Focus: Slashing Weapons
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger) Favored Enemy: Giant / Toughness
Level 7 (Ranger)
Level 8 (Ranger)
Level 9 (Ranger) Skill Focus: Use Magic Device
Level 10 (Ranger)
Level 11 (Ranger) Favored Enemy: Construct
Level 12 (Ranger) Power Attack
Level 13 (Ranger)
Level 14 (Ranger)


Enhancements:
Enhancement: Ranger Skill Boost IV
Enhancement: Rogue Skill Boost I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Toughness IV
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search III


Typical Spell List:
L1 Jump, Resists
L2 Barkskin, Protection from Energy
L3 Wild Instincts, Cure Moderate Wounds
L4 (Obtained at Ranger level 14) Freedom of Movement


AC:
10 Base
10 5 Mithril BP
5 Dex Bonus
5 Protection
2 Chaos Guard
5 Barkskin
----------------
37 During 2wf / 41 vs giants

7 5 Heavy Shield
----------------
44 Sword n' Board

4 vs Giants
----------------
48


Attack Bonus:
13 Base
8 Str
5 Weapon
1 Weapon Focus
2 Axe Enhancement
4 GH
-2 Dual Wield
----------------
31/ 31/ 31/ 36/ 36/ 41/ 41

-5 Power Attack
----------------
26/ 26/ 26/ 31/ 31/ 36/ 36


Damage Bonus:
8/ 4 Str
5 Weapon
1 Axe Enhancement
5 Power Attack
-------------------
19/ 15 Over 1 Round = 117 (On top of weapon affects and bane effects)

vs Favored Enemies
------------------
26/ 21 = 162 (On top of weapon affects and bane effects)

The Average 2-Handed Fighting dps build w/ power attack will do 160 damage per round. This build can hit that watermark and then some with 3 extra attacks per round allowing for weapon effect and bane damage. Only the pure dps focus builds will do more than 40 per hit.

Attack Bonus w/ Bow
+13 Base
+6 Dex
+5 Weapon
+4 GH
----------------------
+28 Not to Shabby. Could be a nice way to open a fight. Many Shot and then mellee.


Pros:
Good Saves
300 Hit Points
5 Barkskin
30-Points Resists
Can handle %99 of all traps.
Respectable AC in 2wf mode
Good AC if sword n' board

Cons:
Cannot find the trap in Cabal while on Elite setting
Reflex save is a little lower then I would like
Very gear dependent

wiglin
02-12-2008, 11:32 AM
Race: Drow
Class: (1 Fighter / 15 Bard)
Alignement: True Nuetral

Hit Points: 218 (Includes 56Con +30GFL +10DV)
Spell Points: 893 + Magi / Wizardy = 993-1193

Saves:
Fortitude: 11 +4Item +4GH =19
Reflex: 17 +4Item +4GH =25
Will: 8 +2Racial +4Item +4GH =18 +3Enhantments =21

Stats:
Strength 8
Dexterity 18 +2Enhancement +6Item =26 (+8)
Constitution 12 +6Item =18 (+4)
Intelligence 12
Wisdom 8
Charisma 18 +4Level +1Tome +3Enhancement +6Item =32 (+11)

Skills:
Balance 21
Concentration 27
Diplomacy 29
Jump 18
Perform 29
Tumble 26
Use Magic Device 32 +3Item +4GH +1FC =40

Level Progression:
Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Jump (+4)
Skill: Perform (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Mental Toughness

Level 2 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow

Level 3 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Rapid Reload

Level 4 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 5 (Bard)
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Diplomaccy (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)

Level 6 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell

Level 7 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 8 (Bard)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 9 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Penetration

Level 10 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 11 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 12 (Bard)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons

Level 13 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 14 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 15 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Penetration

Level 16 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)

Enhancements:
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Spellsinger I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Bard Lyric of Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Spell Penetration I
Enhancement: Bard Spell Penetration II
Enhancement: Bard Spell Penetration III
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III
Enhancement: Bard Wand Mastery I

Attack Bonus: Heavy Repeater
12 Base
8 Dex
7 Songs
3 House D Ammo / +5 Ammo
----------------------------
30-32
4 DP Clicky
----------------------------
34-36

Spells:
Spell (1): Expeditious Retreat
Spell (1): Focusing Chant
Spell (1): Merfolk's Blessing
Spell (1): Remove Fear
Spell (2): Blur
Spell (2): Soundburst
Spell (2): Rage
Spell (2): Glitterdust
Spell (3): Haste
Spell (3): Displacement
Spell (3): Charm Monster
Spell (3): Fear
Spell (4): Cure Critical Wounds
Spell (4): Otto's Sphere of Dancing
Spell (4): Freedom of Movement
Spell (4): Hold Monster
Spell (5): Greater Heroism
Spell (5): Mass Suggestion
Spell (5): Shadow Walk

wiglin
02-12-2008, 11:33 AM
Reserved

wiglin
02-12-2008, 11:33 AM
Race: Lawful Good Halfling Male
Class: (2 Paladin / 13 Rogue / 1 Cleric)

Hit Points: 263 +30Temp =296 (-21 If you take gtwf instead of toughness)
Spell Points: 471 w/ Greensteel

Saves:
Fortitude: 21 +4Item +4GH +2Luck =31
Reflex: 23 +4Item +4GH +2Luck +1Haste =35
Will: 18 +4Item +4GH +2Luck =28

Stats:
Strength-------12 +6Item =18 (+4)
Dexterity------16 +2Tome +4Level +4Enhancement +6Item =32 (+11)
Constitution---14 +6Item =20 (+5)
Intelligence---14 +2Tome +6Item =22 (+6)
Wisdom---------10 +2Tome +6Item =18 (+4)
Charisma-------14 +1Tome +1Enhancement +6Item =22 (+6)

Tomes Used
+2 Dex
+2 Int
+2 Wis
+1 Con
+1 Cha

Skills:
Balance-----------17
Diplomacy---------25 +10Greensteel +5Greensteel +4GH =44
Disable Device----29 +15Item +1Item +1Greensteel +4GH +7Tools +5RAB =62 (DC82 Possible)
Hide--------------31
Jump--------------21
Move Silently-----31
Open Lock---------34 +15Item +4GH +7Tools +5RAB =65 (DC85 Possible)
Search------------30 +15Item +1Wand +1Greensteel +4GH +5RAB +1Item =57
Spot--------------27 +15Item +4GH =46
Tumble------------21
Use Magic Device--28 +5Greensteel +4GH +2Luck =39 /or pre-raid loot +3Item +4GH +5RAB =40

Level Progression:
Level 1 (Rogue)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)

Level 2 (Paladin)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)

Level 3 (Paladin)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)

Level 4 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+3)

Level 5 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 6 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 7 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 8 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+3)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 9 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 10 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)

Level 11 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)

Level 12 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 13 (Cleric)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)

Level 14 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+2)

Level 15 (Rogue)
Skill: Balance (+3)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 16 (Rogue)
Skill: Balance (+3)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Feats: Ranged Focused
1) Toughness
3) Exotic Weapon Proficiency: Repeating Heavy Crossbow
6) Rapid Reload
9) Weapon Finesse
12) Skill Focus: Use Magic Device
15) Improved Critical: Ranged Weapons
(Rogue Bonus) Improved Evasion
(Rogue Bonus) Crippling Strike

Feats: Mellee Focused
1) Toughness
3) Weapon Finesse
6) TWF
9) ITWF
12) Improved Crit: Peircing
15) Skill Focus:UMD
(Rogue Bonus) Improved Evasion
(Rogue Bonus) Crippling Strike

Enhancements:
Enhancement: Rogue Skill Boost IV
Enhancement: Rogue Acid Trap Lore I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning II
Enhancement: Halfling Luck II (Fortitude)
Enhancement: Halfliing Luck II (Reflex)
Enhancement: Halfling Luck III (Will)
Enhancement: Rogue Item Defense I
Enhancement: Way of the Mechanic I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search III
Enhancement: Rogue Spot II
Enhancement: Paladin Charisma I
Enhancement: Rogue Dexterity II
Enhancement: Paladin Toughness I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I

Attack Bonus: Ranged
11 Base
11 Dex
4 GH
4 Flanking
1 Haste
1 Racial
1 DF
3 Ammo
----------------
36
3-10 Outside Buffs / Clickies
----------------
39-46

Damage: Ranged
1d10 Base
2d6 Elemental
5 Weapon
1 DF
2 SA Training
7d6 Sneak Attack
-------------------
11-72 Per Bolt + Crit

Attack Bonus: Mellee
11 Base
11 Dex
4 GH
4 Flanking
1 Haste
1 Racial
1 DF
1-5Weapon
-------------------
34-39
-2TWF
-------------------
32-37
3-10 Outside Buffs / Clickies
-------------------
35-44

Damage: Mellee
1d6 Base
2d6 Elemental
5 Weapon
1 DF
5 Str Bonus /w Rage
2 SA Training
7d6 Sneak Attack
--------------------
14-73 + Crit

Other Benefits:
11 DV's = 11(3d4+10) =143-242 sp/shrine
1 LOH = 72 Hit Point Incap Rescuer

Spells:
L1) CLW, Divine Favor, Remove Fear, Obscuring Mist (Blur Effect)

Greensteel Goals:
Dagger: PDM, EMD, (EOE +OE) = Holy, Acid Burst, +4ac, Transmuting, Slicing, Keen, Stoneskin Clicky
Necklace: -EE, +EE, (+EE -EE) = +300sp, Int Skills +1, Cha Skills +5, Wis +6, Diplomcay +10, Haggle +10, Concordant Opposition

wiglin
02-12-2008, 11:34 AM
Reserved

wiglin
02-12-2008, 11:36 AM
Dwarven Battle Cleric

Race: Dwarf
Class: (2 Paladin / 2 Rogue / 12 Cleric)

Hit Points: 330 +48Temp Buffs =378
Spell Points: 900 +Magi / Wizardy(x) =1000-1200

Saves:
Fortitude: 24 +5Item +4GH =34 +4Spells =38
Reflex: 19 +5Item +4GH +1Haste =29 +4Spells =33
Will: 21 +5Item +4GH =30 +4Spells =34

Stats:
Strength 16 +2Tome +4Level +6Item +2Rage =30 (+10)
Dexterity 13 +1Tome +6Item =20 (+5)
Constitution 11 +1Tome +2Enhancement +6Item +2Rage =22 (+6)
Intelligence 11 +1Tome =12 (+1)
Wisdom 13 +1Tome +2Enhancement +6Item =22 (+6)
Charisma 13 +1Tome +2Enhancement +6Item= 22 (+6)

Tomes Used
+2 Str
+1 Dex
+1 Con
+1 Int
+1 Wis
+1 Cha

Skills:
Balance 15
Diplomacy 25
Jump 16
Open Lock 12 +15Item +4GH +7Tools +2RAB =40
Use Magic Device 28 +3Item +4GH +2RAB =37 (GH / Stoneskin Scrolls)

Level Progression:
Level 1 (Rogue) Feat: (Selected) Toughness
Level 2 (Paladin)
Level 3 (Paladin) Feat: (Selected) Power Attack
Level 4 (Rogue)
Level 5 (Cleric)
Level 6 (Cleric) Feat: (Selected) Mental Toughness
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric) Feat: (Selected) Maximize Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric) Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric) Feat: (Selected) Skill Focus: Use Magic Device
Level 16 (Cleric)

Enhancement:
Enhancement: Rogue Skill Boost I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Toughness IV
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Vitality III
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Wand Mastery II

Attack Bonus:
12 Base
10 Str
2 Enhancement
4 GH
3 DF
1 Haste
2 Recitation
1-5Weapon
-5 Power Attack
----------------
35-40
4 Divine Power
----------------
39-44

Damage:
1d12 +10PA +15Str +5Weapon +3DF =33 +Element or Bane
1d12 +2d6 +33 =36-57 Per Hit *3 Crit =99-171

Armor Class:
Self Buffed to Mid 40's

Spells:
1) 5 Divine Favor, Remove Fear, Bane, Shield of Faith, Nimbus of Light
2) 5 Aid, Resists, Lesser Restoration, Remove Paralysis, Spawn Screen, Deific Vengeance
3) 5 Contagion, Prayer, Protection, Searing Light, Mass Aid
4) 4 Death Ward, Freedom of Movement, Recitation, Restoration
5) 4 Raise Dead, Spell Resistance, True Seeing, Flame Strike
6) 3 Heal, Blade Barrier, Comet Fall

Pros:
12 Maxed DV's =204-456 SP Restored
Survivabilty (300+ Hit Points, Self Heal)
Damage can come from Weapon and Spells
Back Up healer or full healer for shortman groups
Soloing
Saves 30+
Evasion
Open Lock DC 60

Cons:
DC Spells will not land reliably enough to bother
Reflex Save for half damage may nullify the worth of damage spells
Armor Class is low for anything pass the desert

wiglin
02-12-2008, 11:41 AM
Jorasco Sniper

Race: Halfling
Alignment: Lawful Good
Class: (2 Paladin / 1 Rogue / 13 Ranger)

Hit Points w/ Rage Potion: 303
Spell Points: 223 +Magi /Wizardy(x) =323-623

Saves: (W/ Rage Potion)
Fortitude: 25 +5Item +4GH =34
Reflex: 29 +5Item +4GH +1Haste =39
Will: 19 +5ITem +4GH =28

Stats:
Strength-------12 +2Tome +2RamsMight +6Item =22 (+6) +2RagePotion =24 (+7)
Dexterity------16 +1Tome +4Level +5Enhancement +6Item =32 (+11)
Constitution---13 +1Tome +6Item =20 (+5) +2Rage =22 (+6)
Intelligence---13 +1Tome =14 (+2)
Wisdom---------12 +6Item =18 (+4)
Charisma-------14 +Tome +1Enhancement +6Item =22 (+6)

Tomes Used:
+2 Str
+1 Dex
+1 Con
+1 Int
+1 Cha

Skills: Before Skill Boosting Items
Balance-----------15
Diplomacy---------25
Hide--------------32
Jump--------------18
Move Silently-----32
Open Lock---------22
Spot--------------21
Tumble------------16
Use Magic Device--28 +3Item +4GH +5RAB =40

Level Progression:
Level 1 (Rogue) Toughness
Level 2 (Ranger) Favored Enemy: Undead
Level 3 (Ranger) Weapon Focus: Ranged Weapons
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger) Favored Enemy: Evil Outsider / Feat: Point Blank Shot
Level 7 (Ranger)
Level 8 (Ranger)
Level 9 (Ranger) Improved Critical: Ranged Weapons
Level 10 (Ranger)
Level 11 (Paladin)
Level 12 (Paladin) Weapon Finesse
Level 13 (Ranger) Favored Enemy: Construct
Level 14 (Ranger)
Level 15 (Ranger) Skill Focus: Use Magic Device
Level 16 (Ranger)

Total Feats:
Toughness
Weapon Focus: Ranged
Diehard
3 Favored Enemy
Improved Crit: Ranged
Weapon Finesse
Skill Focus: UMD
Rapid Shot
Bow Strength
Two Weapon Fighting
Improved Two Weapon Fighting
Greater Two Weapon Fighting
Many Shot (4 Arrows)
Evasion
Lay On Hands (72 Hit Point Incap Rescuer)
Die Hard
Improved Wild Empathy
Precise Shot
Improved Precise Shot

Enhancements:
Enhancement: Ranger Skill Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Follower of the Silver Flame
Enhancement: Halfling Dexterity II
Enhancement: Halfling Luck III (Wiill)
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Item Defense I
Enhancement: Ranger Deepwood Sniper I
Enhancement: Ranger Hide II
Enhancement: Ranger Move Silently II
Enhancement: Paladin Charisma I
Enhancement: Ranger Dexterity III
Enhancement: Paladin Toughness I

Attack Bonus: Longbows
15 Base
11 Dex
1 Racial
1 Enhancement
1 Feat
3-5Ammo
1 Haste
4 GH
-----------------------
37-39

Damage: Silver Longbow
1d10 Base
7 Str
2 Rams Might
3-5 Ammo
2d6 Holy
-----------------------
15-36
10 Favored Enemies
-----------------------
25-46 +Crit w/ Deepwood Sniper Ehancement and ManyShot

Attack Bonus: Vorpal..etc
15 Base
11 Dex
1 Racial
1 Haste
1-3Weapon
4 GH
-2 2WF
-----------------------
31-34

Armor Class: Situational
10 Base
11 Dex
1 Racial
6 Robe
7 HMS
5 Barkskin
5 Protection
2 Chaos Guard
2 Defensive Fighting
1 Haste
------------------------
51 Self Buffed
3 Paladin
3 Chattering Ring
4 Inspire Heroics
------------------------
61 Perfect Scenerio

Armor Class: Realistic
10 Base
11 Dex
1 Racial
6 Robe
5 Barkskin
5 Protection
2 Chaos Guard
1 Haste
------------------------
41

Spells: (Swap Accordingly)
L1) Rams Might, Resists (Jump, Merfolks Blessing)
L2) Barkskin, Protection (Mass Camouflage)
L3) Wild Instincts, Summon Natures Ally III
L4) None

wiglin
02-27-2008, 10:45 PM
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Diplomacy (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)

Level 2 (Ranger)
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)

Level 3 (Ranger)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+2)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)

Level 4 (Ranger)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)

Level 5 (Ranger)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 6 (Ranger)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 7 (Ranger)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 8 (Ranger)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 9 (Ranger)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 10 (Ranger)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 11 (Paladin)
Skill: Diplomacy (+4)

Level 12 (Paladin)
Skill: Diplomacy (+4)

Level 13 (Ranger)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+3)

Level 14 (Ranger)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 15 (Ranger)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 16 (Ranger)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

wiglin
03-17-2008, 09:48 PM
Race: Dwarf
Class: (1 Fighter / 15 Bard)

Hit Points: 390 +35Temp =425
Spell Points: 900ish (Tier3 Greensteel)

Saves:
Fortitude: 16 +4Item +4GH +2Luck =26 +5Spells =31
Reflex: 13 +4Item +4GH +2Luck +1Haste =24 +5spells =29
Will: 15 +4Item +4GH +2Luck =25 +5Spells =30

Stats:
Balance-----------20 +4GH +2Luck =26
Diplomacy---------25 +4GH +11Item +2Luck =42
Hide---------------23 +4GH +20Inv +2Luck =49
Jump--------------26 +4GH +2Luck =32
Listen-------------17 +4GH +15Item +2Luck =38
Move Silently------23 +4GH +15Item +2Luck =44
Perform------------24
Use Magic Device---27 +6Greensteel +4GH +2Luck =39 +1FC +3Item =43

Tomes Used:
+2 Str
+2 Cha
+1 Dex
+1 Con
+1 Int

Stats:
Balance-----------20
Diplomacy---------25
Hide--------------23
Jump--------------26
Listen------------17
Move Silently-----23
Perform-----------24
Use Magic Device--27

Level Progression
1) Bard------Toughness
2) Fighter---WF:Slashing
3) Bard------Force of Personality
4) Bard
5) Bard
6) Bard-----Power Attack
7) Bard
8) Bard
9) Bard-----Extend
10) Bard
11) Bard
12) Bard----Skill Focus:UMD
13) Bard
14) Bard
15) Bard----Mental Toughness or Improved Critical
16) Bard

Skill Progression:
Level 1 (Bard)
Skill: Balance (+2)
Skill: Diplomacy (+4)
Skill: Hide (+4)
Skill: Jump (+3)
Skill: Listen (+2)
Skill: Move Silently (+4)
Skill: Perform (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)

Level 2 (Fighter)
Skill: Jump (+2)
Skill: Use Magic Device (+1)

Level 3 (Bard)
Skill: Diplomacy (+2)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)

Level 4 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+1)

Level 5 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)

Level 6 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill:: Perform (+1)
Skill: Use Magic Device (+1)

Level 7 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)

Level 8 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)

Level 9 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)

Level 10 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)

Level 11 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)

Level 12 (Bard)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+2)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)

Level 13 (Bard)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Listen (+3)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)

Level 14 (Bard)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Listen (+3)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)

Level 15 (Bard)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+2)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)

Level 16 (Bard)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)

Enhancements:
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack III
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song III
Enhancement: Warchanter I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Toughness IV
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I
Enhancement: Fighter Item Defense I
Enhancement: Bard Wand Mastery II

Attack Bonus:
12 Base
10 Str
1 Enhancement
1 Feat
1 Haste
1 Focusing Chant
3 Inspire Courage
3 IC Enhancements
2 Inspire Greatness
1 Warchanter
5 Weapon
-------------------
40
-5 Power Attack
-------------------
35
4 Divine Power Clicky
-------------------
39