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Doktr_Strangelove
02-09-2008, 05:43 PM
Based on the combinations listed on Cambo's thread (http://forums.ddo.com/showthread.php?t=132855) I thought I'd try making an acid damage weapon. So following the material combination line of Material + Dominion + Earth at both the alters of Invasion and Subjugation I produced these two results.

Invasion (http://img.enterwiki.net/page/Image:Green_Steel_Khopesh_Altar_of_Invasion_Upgrad e.JPG) Acid damage and Earth Affinity

Subjugation (http://img.enterwiki.net/page/Image:Green_Steel_Khopesh_Altar_of_Subjugation_Upg rade.JPG) Acid Burst damage and x2 clicky of a dense stone earth elemental.

Devastation (http://img.enterwiki.net/page/Image:Green_Steel_Khopesh_Altar_of_Devastation_Upg rade.JPG) Acid Blast and Earth Grab

At the third level going pure Material + Dominion + Earth the khopesh is now a +5 Supreme Tyrant Green Steel Khopesh of Earth.

I have to admit I haven't done much testing with it yet since I've been farming ingrediants on other toons and the Shroud raid doesn't lend itself to use of this weapon at stage 2. I'll have to confirm all the damage you'd get but on from what I can tell on a pefect hit, 6d6 acid, 2d10 acid burst and earth grab which, I'm really intrigued to see happen :P.

Borror0
02-09-2008, 06:33 PM
Cool, like I thought. :)

Btw, I have no issue at all with peopel using the wiki to uplaod any picture if you guys prefer it to photobucket. As long as it's DDO related.

Agarwaen
02-12-2008, 05:29 PM
Very sweet Khopesh Doktr. By chance have you confirmed how much acid damage you are getting? For instance, are you getting 2d6 acid on a non-crit or 1d6? I'm very curious about this weapon since its burst description doesn't mention the additional 1d6 acid damage like the other elemental bursts do.

Borror0
02-12-2008, 11:31 PM
I'm very curious about this weapon since its burst description doesn't mention the additional 1d6 acid damage like the other elemental bursts do.

It's a bug, see all other Acid Burst di the same.

Iron Cleaver:
http://i153.photobucket.com/albums/s220/jgould2005/DDO/Items/IronCleaver.jpg

Dragon Sword of Acid:
http://i153.photobucket.com/albums/s220/jgould2005/DDO/Items/DragonSwordofAcid.jpg

Same thing for Force Burst:

http://img.photobucket.com/albums/v294/CJGMURPG/DDOitems/GreenBlade.jpg

Nothing to do with not dealing the damage. there a bunch in-game description that are bugged. I'll be updating the items enhancments lately, I'll make a list and post them.:)

Agarwaen
02-14-2008, 07:35 AM
I'll have to confirm all the damage you'd get but on from what I can tell on a pefect hit, 6d6 acid, 2d10 acid burst and earth grab which, I'm really intrigued to see happen :P.

That does sound like fun. I wonder how it will work on teleporting mobs like bearded devils? It would be sweet if it would hold them in place, but I suspect they will just carry the grab along with them like they do when stoned. Congrats on completing your "uber earth" blade!

Geonis
02-14-2008, 07:38 AM
Based on the combinations listed on Cambo's thread (http://forums.ddo.com/showthread.php?t=132855) I thought I'd try making an acid damage weapon. So following the material combination line of Material + Dominion + Earth at both the alters of Invasion and Subjugation I produced these two results.

Invasion (http://img.enterwiki.net/page/Image:Green_Steel_Khopesh_Altar_of_Invasion_Upgrad e.JPG) Acid damage and Earth Affinity

Subjugation (http://img.enterwiki.net/page/Image:Green_Steel_Khopesh_Altar_of_Subjugation_Upg rade.JPG) Acid Burst damage and x2 clicky of a dense stone earth elemental.

Devastation (http://img.enterwiki.net/page/Image:Green_Steel_Khopesh_Altar_of_Devastation_Upg rade.JPG) Acid Blast and Earth Grab

At the third level going pure Material + Dominion + Earth the khopesh is now a +5 Supreme Tyrant Green Steel Khopesh of Earth.

I have to admit I haven't done much testing with it yet since I've been farming ingrediants on other toons and the Shroud raid doesn't lend itself to use of this weapon at stage 2. I'll have to confirm all the damage you'd get but on from what I can tell on a pefect hit, 6d6 acid, 2d10 acid burst and earth grab which, I'm really intrigued to see happen :P.



Can we get a screenshot and possibly the total number of items (still kind of a dummy with this "crafting").

Ex. You need x Chipmunk funk, these combine to make y Tooty Fruity, which combine to make z Funky Chipmunks.

Thx
:D

Borror0
02-14-2008, 07:40 AM
That does sound like fun. I wonder how it will work on teleporting mobs like bearded devils? It would be sweet if it would hold them in place, but I suspect they will just carry the grab along with them like they do when stoned. Congrats on completing your "uber earth" blade!

I believe they'll teleport too...

Rekker
02-14-2008, 07:59 AM
Nice build. I was going to do the same thing with a Maul. Haven't decided what weapon I want to use yet.

Turial
02-14-2008, 08:32 AM
Hmmm I may have just found the path I want to take my bow down. Mmmm multiple earth grabs from manyshot...[drooling noises]

adamkatt
02-14-2008, 09:28 AM
Based on the combinations listed on Cambo's thread (http://forums.ddo.com/showthread.php?t=132855) I thought I'd try making an acid damage weapon. So following the material combination line of Material + Dominion + Earth at both the alters of Invasion and Subjugation I produced these two results.

Invasion (http://img.enterwiki.net/page/Image:Green_Steel_Khopesh_Altar_of_Invasion_Upgrad e.JPG) Acid damage and Earth Affinity

Subjugation (http://img.enterwiki.net/page/Image:Green_Steel_Khopesh_Altar_of_Subjugation_Upg rade.JPG) Acid Burst damage and x2 clicky of a dense stone earth elemental.

Devastation (http://img.enterwiki.net/page/Image:Green_Steel_Khopesh_Altar_of_Devastation_Upg rade.JPG) Acid Blast and Earth Grab

At the third level going pure Material + Dominion + Earth the khopesh is now a +5 Supreme Tyrant Green Steel Khopesh of Earth.

I have to admit I haven't done much testing with it yet since I've been farming ingrediants on other toons and the Shroud raid doesn't lend itself to use of this weapon at stage 2. I'll have to confirm all the damage you'd get but on from what I can tell on a pefect hit, 6d6 acid, 2d10 acid burst and earth grab which, I'm really intrigued to see happen :P.


Can this be made without earthgrab? How about put something useful on that part?

jjflanigan
02-14-2008, 09:42 AM
Can this be made without earthgrab? How about put something useful on that part?

How is earthgrab not useful? It basically works just like weighted in that when it hits you get auto-crits for the duration.

GeneralDiomedes
02-14-2008, 10:08 AM
How is earthgrab not useful? It basically works just like weighted in that when it hits you get auto-crits for the duration.

Depends what the DC is.

adamkatt
02-14-2008, 10:31 AM
How is earthgrab not useful? It basically works just like weighted in that when it hits you get auto-crits for the duration.

Nm i didnt read it correctly the first time. I was thinking earthgrab was a clicky... man i want one of those for my paly!

Cold_Stele
02-14-2008, 10:35 AM
Doc - can you confirm for us whether the Earth Grab allows auto-crits or not please?

You got the ntire melee community holding it's breath waiting to found out.

Paralyzer style holds would be nice, but auto-crits would make it by far the sickest thing in the game.

juniorpfactors
02-14-2008, 10:37 AM
wow wonder what would be better this or the holy good burst....wondering what is gonna be immune to either dmg wise...my toon is off timer tonight....jrp is ready to build and this looks really tempting.....u said it wasnt usefull in part 2? you getting immune from all the ready names on crits???

Shima-ra
02-14-2008, 01:27 PM
Earth is really awsome! Uber!
You'll auto crit with it, and off course auto burst.

binnsr
02-14-2008, 02:09 PM
with a 34 str, greater weapon spec and a bloodstone, this would do 150 damage on a perfect crit.. very nice

(1d10+12+6+4)*3 +2d10 + 6d6
(23-32)*3 +(2-20) +(6-36)
77-152 damage range

sheldie
02-14-2008, 02:18 PM
Nevermind, I seemed to be seeing something that's not there.

Rekker
02-14-2008, 02:33 PM
(1d10+12+6+4)*3 +2d10 + 6d6

Shouldn't it be 5d6 or did I miss something in the description?

Turial
02-14-2008, 02:33 PM
I think only items get tainted because weapons can feed their demonic nature by killing things.

binnsr
02-14-2008, 02:35 PM
Shouldn't it be 5d6 or did I miss something in the description?

As was noted previously, acid burst does 1d6 on a normal hit + 2d10 on a crit..

1d10+modifiers for base damage
1d6 for acid
1d6+2d10 for acid burst
4d6 for acid blast
= (1d10+modifiers)*3 + 2d10 + 6d6

Rekker
02-14-2008, 03:14 PM
I thought the 1d6 in the bursting was a description typo and does not actually exist.

binnsr
02-14-2008, 03:19 PM
The bug is that it doesn't mention the 1d6 damage. All of the other elemental-burst weapons do the 1d6 in addition to their bursting damage. Been a long time since I had an Iron Cleaver, but thats how I remember it working too.

Mad_Bombardier
02-14-2008, 03:20 PM
I thought the 1d6 in the bursting was a description typo and does not actually exist.The fact that it is not listed is a typo. Acid Burst, such as the Iron Cleaver, does 1d6 per regular hit and adds +1d10/2d10/3d10 per crit.

Turial
02-14-2008, 03:46 PM
The fact that it is not listed is a typo. Acid Burst, such as the Iron Cleaver, does 1d6 per regular hit and adds +1d10/2d10/3d10 per crit.

So if I follow correctly, this item has, on a natural 20 and confirmed crit the ability to do 6d6+3d10 acid damage?
1d6 normally, 1d6 from the first part of acid burst, 3d10 on confirmed crit, and 4d6 on natural 20 confirmed crit.

Rekker
02-14-2008, 03:48 PM
2d10 burst for a kopesh.

Yajerman01
02-14-2008, 03:49 PM
now i need two weapon/kopesh proficiency and i will drool everywhere i go.

Mad_Bombardier
02-14-2008, 03:49 PM
So if I follow correctly, this item has, on a natural 20 and confirmed crit the ability to do 6d6+3d10 acid damage?1d10 for x2 crit weapons (everything else), 2d10 for x3 crit weapons (maul, longbow, warhammer), +3d10 for x4 crit weapons (none yet discovered).

But, yes. 1d6+1d6+Xd10+4d6 on a confirmed 20.

Jaywade
02-14-2008, 03:55 PM
honestly I think that's a great weapon on a crit (17-20 or 15-20 if you are a barb) just from the weapon you got 3d10 +1d6 +2d10 +your str mod....and on a 20 wow ...... so 34 str is a +12 + 5 from weapon +5 from power attack so 1d10 +22 +1d6 on a crit 3d10 +62 +2d6 + 2d10 and on a 20 3d10+ 62 + 6d6 +2d10 ...and maybe a chance for a earthgrab...very nice indeed

sheldie
02-14-2008, 04:04 PM
(17-20 or 15-20 if you are a barb)

Or you have Improved Critical: Slashing.

Mr._Dna
02-14-2008, 04:05 PM
Nah, 17-20 is WITH IC: Slashing.

sheldie
02-14-2008, 04:11 PM
Nah, 17-20 is WITH IC: Slashing.

Man, am I off the ball today or what? So how do you get from 19-20 to 17-20 without IC:Slash? Or was Jaywade already figuring it in?

juniorpfactors
02-14-2008, 04:15 PM
Man, am I off the ball today or what? So how do you get from 19-20 to 17-20 without IC:Slash? Or was Jaywade already figuring it in?

ic slashing Crit......if your a melee and you dont have it...you might as well go see Fred ASAP

Kraki
02-14-2008, 04:44 PM
So how do you get from 19-20 to 17-20 without IC:Slash? Or was Jaywade already figuring it in?

He mentioned Barbarian so he was counting Critical Rage I and II to get the 15-20 on Khopesh.

Kraki

Doktr_Strangelove
02-14-2008, 09:22 PM
Ok so the earth grab works occasionally what I'd suspect is 1 in 20, maybe better. There is no roll that you can see in the combat log but Quicktoez wanted me to test it on him in pvp to see what happens. It appears to be a DC 35 reflex save when it does occur.

On different mob testing it seems to land a lot more than it did in pvp and I haven't gotten it to land on a teleporter like a beareded devil but I can confirm it works on stuff like mephits, bats and ironically other earth elementals.

The big thing that everyone wants to know? YES it does AUTOCRIT and the earth grab lasts for around 5 seconds; more than enough time to mess that monster up. I have to tell ya it is hilarious and a lot of fun to use. As far as some of the concerns of the non-described acid damage it is like how some people have confirmed, the damage is there just not listed in the description. I really wanted a weapon that affects mostly everything as a nice go to all in one damage weapon and the alter of devastation upgrade was the big concern for me and I'm going to say that I'm pretty happy. I hope you all have a chance to at least beat the raid soon (if you already haven't) so you can upgrade whatever you're making and help contribute to the fun little experimentation.

Agarwaen
02-14-2008, 09:38 PM
Thanks for all the info Doktr! I look forward to seeing one of these in action on Thelanis--hopefully in the hands of my rogue.