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Aspenor
01-17-2008, 08:26 AM
Title says it all.

Dex-
Pros- More AC, Reflex saves for evasion

Cons- Less damage, requires a feat

STR-
Pros- More damage, does not require a feat, more carrying weight

Cons- Less AC, less reflex saves for evasion.

Deragoth
01-17-2008, 08:35 AM
That's a toughy. Probably Dex based, with a starting strength of 11 or 12. Not 100% sure.

I think flurry of blows with the right kamas could be fun.

rimble
01-17-2008, 08:41 AM
Depends a good deal on what stat enhancements they get and when the new races come out (Half-Orc Monks are pretty good in PnP) but, based on absolutely nothing, I think Dex (32pt Elf? 14/18/12/8/16/8) is the way to go. You'll need Weapon Finesse and Power Attack, I think, to make it work. If they don't reduce unarmed Halfling damage (probably won't since 'small' weapons aren't implemented either), Halfling Monks will be hilariously awesome (Shuriken enhancements to boot!), though they'll take that -4 on some tactical abilities.

sigtrent
01-17-2008, 10:31 AM
It should be... interesting.

Monks don't make especialy good tanks, and they arn't DPS gods. Uasualy in PnP their big benefit is mobility, and at higher levels, survival against spells and effects of various kinds. They make great caster hunters.

If you don't have the usual multi class restrictions then they make interesting multi class builds, offering a ton of save and potentail ac bonuses depending on the character.

High dex will be the most popular way to go, and it might work well in DDO for a survival build. In PnP I don't care much for Dex monks and have never seen one that was all that usefull. (Not that a monk should dump dex.) I tend to go for the modest Str, followed by wis, con, dex, int, cha. Monks are almost always ugly as sin and have all the personality of a moist towlette... after it was used.

KoboldKiller
01-17-2008, 10:32 AM
Monks, bah. I'm waiting for my Half-Orc Barbarian. :D

Impaqt
01-17-2008, 10:34 AM
Definaly Dex Based. Gonna need some points for Wisdom and CON.... Throwing STR in there too can stretch them out too thin.

Beherit_Baphomar
01-17-2008, 10:34 AM
My monk will be a half-orc barbarian.

KoboldKiller
01-17-2008, 10:37 AM
My monk will be a half-orc barbarian.

Well there ya go.:D

If I attempt a Monk I will probably try to balance it out as much as possible. Depends on enhancement lines. If I get a Monk Dex enhancement or say take Halfling for the dex enhancement then I would probably start with higher str and add the dex through enhancements.

Laith
01-17-2008, 10:45 AM
having never made a monk, i'm wondering why wisdom is really such a big deal for them.

wisdom modifies: ac, and quivering palm saves. that's it, aside from the standard skills/will save.

sure, i'd spend 4-6 points on wisdom at creation, but i really don't see any need to focus further.

am i missing something?

rimble
01-17-2008, 10:51 AM
having never made a monk, i'm wondering why wisdom is really such a big deal for them.

wisdom modifies: ac, and quivering palm saves. that's it, aside from the standard skills/will save.

sure, i'd spend 4-6 points on wisdom at creation, but i really don't see any need to focus further.

am i missing something?

Well, in PnP getting AC can actually matter, so maybe it's people just not shaking that feeling. Me personally, I'm not giving up on AC in DDO yet, which is why I mention a 16 Wis in my hypothetical build points above. I really think Mod 6 is going to bring AC back some...it sort of looks like they might be going towards swarms of enemies with good attack bonuses instead of a few enemies with ridiculous attack bonuses. Most devils are immune to fire, so your typical firewall, fireball, or delayed blast fireball won't help AoE them down en masse...sharpen up those cone of cold skills (though they actually have resistance to cold too). I was also making some assumptions about them using Wis for other, as yet unknown, things...maybe their self-healing ability and/or the DC on some other DDO Monk abilities.

sigtrent
01-17-2008, 12:33 PM
having never made a monk, i'm wondering why wisdom is really such a big deal for them.

wisdom modifies: ac, and quivering palm saves. that's it, aside from the standard skills/will save.

sure, i'd spend 4-6 points on wisdom at creation, but i really don't see any need to focus further.

am i missing something?

It modifies the DC on stunning fist which is a pretty big part of monk combat tactics, and of course there is the dex and will save and eventualy the quivering palm action. Monks could have some of the best AC possible in DDO due to how dramaticly you can raise your stats in this game.

rimble
01-17-2008, 12:48 PM
It modifies the DC on stunning fist which is a pretty big part of monk combat tactics, and of course there is the dex and will save and eventualy the quivering palm action. Monks could have some of the best AC possible in DDO due to how dramaticly you can raise your stats in this game.

Yeah, I'm actually somewhat concerned for my current tank...Monks already have great saves and Evasion...I had to splash 3 Paladin/2 Rogue for that...if they can get their AC up there and still do decent damage things might not bode well for my 11 Fig/3 Pal/2 Rog. Get your high bonus Bracers of Armor (+8 exists in PnP), get a Shield bonus somehow (wand?)...gonna rock...real armor doesn't get any better (AC-wise) than +5 Mithril (aside from consolidating more enchantments on them)...but +8 bracers with no Dex cap plus an extra couple points from Monk inherent AC bonus and enhancements? Whoooo! Get that Dex up there and turn it into damage via Power Attack.

Laith
01-17-2008, 12:52 PM
It modifies the DC on stunning fist which is a pretty big part of monk combat tactics, and of course there is the dex and will save and eventualy the quivering palm action. Monks could have some of the best AC possible in DDO due to how dramaticly you can raise your stats in this game.ahh, missed that due to it being a seperate link.

somehow i'm doubting it'll be implemented though. I'm guessing monks will just be given stunning blow.

please Turbine, prove me wrong.

Geonis
01-18-2008, 12:57 AM
I think 32 point Human-

Str 15
Dex 15
Con 15
Int 8
Wis 15
Cha 8

and 4 +1 tomes!

xxDevlinxx
01-18-2008, 05:35 AM
Definitely off the chart

Id go with Wisdom instead cause monks are known healers and somewhat like a bard< Id have to say wisdom, like i said off the charts. Look at the game Guild wars and monks are their primary healers, but are the toughest off all and can be multiclassed with almost any other class effectively (in that game).

sigtrent
01-18-2008, 11:56 AM
Pure DPS Monk
Human 32 - Str 18 Dex 12 Con 14 Int 8 Wis 14 Cha 8

Indestructable Monk (crazy saves and good AC etc...)
Dwarf 32 - Str 14 Dex 16 Con 16 Int 8 Wis 16 Cha 6

Super AC Monk #1
Drow 28 - Str 10 Dex 18 Con 12 Int 10 Wis 16 Cha 10

Super AC Monk #2
Warforged 32 Str 11 Dex 17 Con 16 Int 8 Wis 14 Cha 6

Interesting mulit class builds
Paladin Monk - New and improved? evasion paladin with crazy AC
Cleric Monk - Robe wearing high AC clerics
Ranger Monk - Again wtih the ac boost on wisdom
Rogue Monk - Seeing a pattern here?

Aspenor
01-18-2008, 12:05 PM
Definitely off the chart

Id go with Wisdom instead cause monks are known healers and somewhat like a bard< Id have to say wisdom, like i said off the charts. Look at the game Guild wars and monks are their primary healers, but are the toughest off all and can be multiclassed with almost any other class effectively (in that game).

Guild Wars is not DnD. MONKS ARE NOT HEALERS!!!! Monks can SELF HEAL only, they do not have access to divine spells.

Twerpp
01-18-2008, 12:50 PM
We'll see....Soon™

Snoggy
02-02-2008, 12:40 PM
Title says it all.

Dex-
Pros- More AC, Reflex saves for evasion

Cons- Less damage, requires a feat

STR-
Pros- More damage, does not require a feat, more carrying weight

Cons- Less AC, less reflex saves for evasion.

Maybe I'm mixing up my rulesets, but I thought monks did not receive the Dex bonus to their AC?

Beherit_Baphomar
02-02-2008, 12:59 PM
My monk will be a half-orc barbarian.

I guess I was mistaken, cause I dont want to wait that long to make my monk.

Grimshadow
02-02-2008, 03:09 PM
Monks that are fully progressed are excellent dps. And building one correctly can yield an almost magically immune tank. Dont be fooled by the robe!

Let me list some things I remember they get by not multiclassing according to 3.5 rules

Level 20 Monk:

DPS
2d10 unarmed attacks(medium build) 2d8 (small build)
Flurry of blows maxed to like +5 additional attacks I think with no penalty (no need for twf, itwf, gtwf, stwf)
*May use kamas, quarterstaffs, shuriken. so stock up on vorpal, paralyzing, and maybe even a nice +X maladroit Qstaff of bone breaking.
Quivering Palm Fort save on successful hit or death (DC 10 + 1/2 the monk's level + the monk's wis modifier)

AC:
Wisdom Bonus = AC ie. a 20 wisdom wearing no armor or shield AND is unarmed yields +5ac
Innate AC bonus: +4ac at lvl 20 just cus DnD loves monks
*So to make it easy to figure out...

AC Bonuses:*easily attainable for experienced player
+4 20th lvl monk
+6 @22wis
+10 @30dex
---------
+20 AC

+10 naked starting
+1 dodge
+2 chaos guards
+6 dragon robe
+2 ring of stability
+5 pro item
-------
46 AC unbuffed and comparable with tank classes

*not getting into pots, CE, chatterings etc. BUT I bet there will be some monk gear, enhancements etc.. that will enhance AC.

Dex or Str you ask?
answer: Depends on personal preference. If you want a human then spend the extra feat on power attack WITH weapon finesse, and keep the high dex for ac, reflex and +to-hit. Btw, kamas are finessable



Other nice things:
High Saves: All
Still Mind: +2 saves vs spells and enchanments. *stack with dwarven? hrmm
Immunity to disease and poisons
Perfect Self:DR 10/magic
Spell Resistancemonk lvl +10 starting @lvl13. So SR 30 @lvl20!
Evasion and Improved Evasion: nuff said...
Adamantite/Lawful Fists: @16
Wholeness of Body: Heal yourself for 2x your monk lvl each day. Good spot for an enhancement dont ya think?
+50% run speed: @18
Empty Body: become etheral twice a day, displacement spell basically
Stunning blow and Cleave *sometimes left out as automatic feats

:rolleyes:Other things to think about:
Dont forget monks must be Lawful
1D8 hit dice CON/Toughness more important
Monks Base Attack Bonus: Medium, so they are totally dependent STR or DEX for unarmed attacks. *Not sure about +Attack bonus gloves so it kinda forces us to wait or go totally in STR or DEX direction.
Dragonmark Feats for Healing?
Halfling Monk: pros: AC bonus +2Dex @start and enhancements, more saves avail, and who doesn't love them!?!
cons: 2d8 fists, -2str @ start
Dwarven Monk: pros: +2Con @ start and racial bonus, dwarven toughness, hardiness verse spells
cons: none
Warforged Monk: Too early to even begin thinking about. Could start a whole other page on possiblities.

jmonty
02-07-2008, 09:31 PM
think i'll do some form of monk/cleric. :)

Slayer918
02-07-2008, 10:00 PM
*If* I was to have any character with any monk in it... it would be a 12/3/1 ranger/paladin/monk halfling... dex based crazy high AC/saves... dual wielding crit based rapiers...

I just don't like monks (I don't like the RP perspective for them but thats just me...)

Now druids there is a ton I would want to do with them :D

CrazySamaritan
02-07-2008, 10:09 PM
I wonder if the WIS +atk and the WIS +dmg feats are going to make it in at the same time :D

I think it's likely, so I'll be making my monk WIS based :D :D :D

Kalanth
02-08-2008, 07:26 AM
If I do build a Monk, I will be focusing on Dex and Wisdom. Considering that you add your wisdom modifier to your AC, I want my character with no armor to be as hard to hit as I can make him. The strength can be made up for by using items, so I would likely start that with a 14 or so.

Maybe something like an elf with these stats after adjustments 14 / 18 / 12 / 8 / 16 / 8. Course, without knowing the enhancement line it would make it tough to know just where to focus, but I would likely put 2 in Dex and 2 in Wis, with Elven Dex II.

Shaamis
02-08-2008, 07:48 AM
I played high level monk builds in D&D 3.0 when it first came out (lvl 14 monk) and my stats were:

S:14(+4 Str item)
D:16(+2 for lvls)(+4 Dex item)
C:12(+4 Con item)
I:10
W:16(+1 for lvls)(+4 Wis item)
Ch:8

And I couldn't be hit much, and spells were evaded/bounced off, but I couldn't DPS at all, compared to ftrs in the group.

Grimshadow
02-10-2008, 07:37 AM
Slayer as you wrote "*If* I was to have any character with any monk in it... it would be a 12/3/1 ranger/paladin/monk halfling... dex based crazy high AC/saves... dual wielding crit based rapiers..." I think monks aren't supposed to get wisdom bonus to AC unless they are unarmed. Some games don't play that way so it will be interesting to see how they code them.

Taerdra
02-13-2008, 08:28 AM
I think monks aren't supposed to get wisdom bonus to AC unless they are unarmed. Some games don't play that way so it will be interesting to see how they code them.

Just unarmored and unencumbered. They don't need to be unarmed.

Illuminati
02-13-2008, 09:06 AM
Monks that are fully progressed are excellent dps. And building one correctly can yield an almost magically immune tank. Dont be fooled by the robe!

Let me list some things I remember they get by not multiclassing according to 3.5 rules

Level 20 Monk:

DPS
2d10 unarmed attacks(medium build) 2d8 (small build)
Flurry of blows maxed to like +5 additional attacks I think with no penalty (no need for twf, itwf, gtwf, stwf)
*May use kamas, quarterstaffs, shuriken. so stock up on vorpal, paralyzing, and maybe even a nice +X maladroit Qstaff of bone breaking.
Quivering Palm Fort save on successful hit or death (DC 10 + 1/2 the monk's level + the monk's wis modifier)

AC:
Wisdom Bonus = AC ie. a 20 wisdom wearing no armor or shield AND is unarmed yields +5ac
Innate AC bonus: +4ac at lvl 20 just cus DnD loves monks
*So to make it easy to figure out...

AC Bonuses:*easily attainable for experienced player
+4 20th lvl monk
+6 @22wis
+10 @30dex
---------
+20 AC

+10 naked starting
+1 dodge
+2 chaos guards
+6 dragon robe
+2 ring of stability
+5 pro item
-------
46 AC unbuffed and comparable with tank classes

*not getting into pots, CE, chatterings etc. BUT I bet there will be some monk gear, enhancements etc.. that will enhance AC.

Dex or Str you ask?
answer: Depends on personal preference. If you want a human then spend the extra feat on power attack WITH weapon finesse, and keep the high dex for ac, reflex and +to-hit. Btw, kamas are finessable



Other nice things:
High Saves: All
Still Mind: +2 saves vs spells and enchanments. *stack with dwarven? hrmm
Immunity to disease and poisons
Perfect Self:DR 10/magic
Spell Resistancemonk lvl +10 starting @lvl13. So SR 30 @lvl20!
Evasion and Improved Evasion: nuff said...
Adamantite/Lawful Fists: @16
Wholeness of Body: Heal yourself for 2x your monk lvl each day. Good spot for an enhancement dont ya think?
+50% run speed: @18
Empty Body: become etheral twice a day, displacement spell basically
Stunning blow and Cleave *sometimes left out as automatic feats

:rolleyes:Other things to think about:
Dont forget monks must be Lawful
1D8 hit dice CON/Toughness more important
Monks Base Attack Bonus: Medium, so they are totally dependent STR or DEX for unarmed attacks. *Not sure about +Attack bonus gloves so it kinda forces us to wait or go totally in STR or DEX direction.
Dragonmark Feats for Healing?
Halfling Monk: pros: AC bonus +2Dex @start and enhancements, more saves avail, and who doesn't love them!?!
cons: 2d8 fists, -2str @ start
Dwarven Monk: pros: +2Con @ start and racial bonus, dwarven toughness, hardiness verse spells
cons: none
Warforged Monk: Too early to even begin thinking about. Could start a whole other page on possiblities.

Awesome post!

Deragoth
02-14-2008, 10:41 AM
...

AC Bonuses:*easily attainable for experienced player
+4 20th lvl monk
+6 @22wis
+10 @30dex
---------
+20 AC

+10 naked starting
+1 dodge
+2 chaos guards
+6 dragon robe
+2 ring of stability *
+5 pro item *
-------
46 AC unbuffed and comparable with tank classes...

* Stability and Protection items are both Deflection modifiers, and therefore do not stack.

A 44 is still pretty good with no shield, and there's still room for improvement. Chattering ring, +7 AC bracers, Parrying weapon, ect...

Ridag
02-14-2008, 10:58 AM
* Stability and Protection items are both Deflection modifiers, and therefore do not stack.

A 44 is still pretty good with no shield, and there's still room for improvement. Chattering ring, +7 AC bracers, Parrying weapon, ect...


The item he is listing is the "Ring of Stability" which provides a +2 natural armor bonus. Token turn in reward from "Invaders!"

Muppethero
03-02-2008, 03:11 AM
My fav Muilti class from D&D has always been the Druid/Monk. wonder if I will ever get to make that

tenga
03-02-2008, 03:30 AM
The item he is listing is the "Ring of Stability" which provides a +2 natural armor bonus. Token turn in reward from "Invaders!"


i believe you're thinking of 'ring of balance' ... "Ring of Balance - Stability, +2 Natural Armor, Balance +13, Dismissal 3/day"

Brianius
03-05-2008, 05:13 PM
my wf fighter monk is str based
base
16 16 12 8 15 8
now at lvl 4 waiting for monks
19 17 14 8 16 8

Tenzhi
03-07-2008, 06:48 AM
So, has there actually been official word that the Monk class is on its way or is all this talk just so much obscuring mist in a gust of wind?

Yaga_Nub
03-07-2008, 06:54 AM
Yeah, I'm actually somewhat concerned for my current tank...Monks already have great saves and Evasion...I had to splash 3 Paladin/2 Rogue for that...if they can get their AC up there and still do decent damage things might not bode well for my 11 Fig/3 Pal/2 Rog. Get your high bonus Bracers of Armor (+8 exists in PnP), get a Shield bonus somehow (wand?)...gonna rock...real armor doesn't get any better (AC-wise) than +5 Mithril (aside from consolidating more enchantments on them)...but +8 bracers with no Dex cap plus an extra couple points from Monk inherent AC bonus and enhancements? Whoooo! Get that Dex up there and turn it into damage via Power Attack.

Actually you just had to splash 2 levels of paladin for the saves. Going 3 levels gave you fear immunity and the ability to take enhancements that give you +1 AC, +1 Saves and 1 extra LOH.

Shaamis
03-07-2008, 07:18 AM
I hope monks will be able to take advantage of the 32 point build, and if so.....

Dwarven Monk (drunken style :D)

S:13 (5 pts.) (+2 tome, +6 Str item)=21
D:16 (10 pts.) (+2 tome, +6 Dex item)=24
C:12 (2 pts.) (+2 tome, +6 Con item, +2 Dwarven bonus,)=22
I:13 (5 pts.)
W:16 (10 pts.) (+2 tome, +6 Wis item, 4 level adj. pts. +3 Monk enh. pts.)=31
Ch:6 (0 pts.)

Monks need so many attributes, even a 32 point build will look lame at first.

Feats (6): Toughness, Weapon Finess, Dodge, Combat Expertise, Mobility, and Spring Attack

BAB with a 16th level will be +16 for unarmed attack, flurry of blows will be +16/+16/+16/+11/+6/+1 (two weapon fighting does not affect unarmed attacks as per PnP rules)

Zuldar
03-07-2008, 10:05 AM
+50&#37; run speed: @18


Actually, since they get a bonus of 60' at that level that would be a 200% increase, or roughly 3 times faster.

Rameses
03-07-2008, 10:14 AM
Balance!

I call for Balance!

Aesop
03-07-2008, 10:19 AM
Title says it all.

Dex-
Pros- More AC, Reflex saves for evasion

Cons- Less damage, requires a feat

STR-
Pros- More damage, does not require a feat, more carrying weight

Cons- Less AC, less reflex saves for evasion.



If I say yes... will I get hit?

I'm throwing a balanced out build out there... My level ups will probably go to strength but I have AP for 2 Dex enhancements at least and I start with a slightly higher Dex... so all in all they will be about even... along with my Wisdom and Charisma... Con is a touch low but not too bad with the right gear... which I will have... oh and 3 pally levels are tossed in there as well (hence the Charisma). I have to assume Wis will be the Monk Stat so there are 3 Enhancements there... should be about a 28 Wis, 30 Str, 28 Dex, 26 Cha, 22 Con .... those are the hopeful stats for endgame

I figure a difference of 2 to hit/damage or 2 ac isn't gonna be the end of the world for the character one waty or the other and I like the balance thing

Aesop

Aesop
03-07-2008, 10:24 AM
think i'll do some form of monk/cleric. :)

2 monk levels and yes cleric levels

:D that's fun

Druid is even worse

Aesop

Rameses
03-07-2008, 10:40 AM
Halfling Pure Monk

Str 26 (14 base, +2 favor tome, +6 Item, +4 attribute increases)
Dex 26 (16 base, +2 tome, +6 Item, +2 Halfling Enhancements)
Con 22 (14 base, +2 tome, +6 Item)
Int 15 (8 base, +1 tome, +6 Item) *Item usage situational*
Wis 27 (16 base, +2 tome, +6 Item, +3 Monk enhancements) *Speculating Monks get +Wis enhancements*
Cha 15 (8 base, +1 tome, +6 Item) *why not*

Guesstimated AC
10 Base
+1 Halfling Size Bonus
+7 Dex Stat
+8 Wis Stat
+7 Armor Bracers
+5 Combat Expertise
+1 Dodge
+3 Natural (barkskin pots)
+5 Deflection
+1 Haste Potion
48 Self-Buffed AC

Shaamis
03-07-2008, 11:12 AM
Halfling Pure Monk

Str 26 (14 base, +2 favor tome, +6 Item, +4 attribute increases)
Dex 26 (16 base, +2 tome, +6 Item, +2 Halfling Enhancements)
Con 22 (14 base, +2 tome, +6 Item)
Int 16 (9 base, +1 tome, +6 Item) *Item usage situational*
Wis 27 (16 base, +2 tome, +6 Item, +3 Monk enhancements) *Speculating Monks get +Wis enhancements*
Cha 16 (9 base, +1 tome, +6 Item) *why not*

My math might be off, but the base stats equal 34 points?



Guesstimated AC
10 Base
+1 Halfling Size Bonus
+7 Dex Stat
+8 Wis Stat
+7 Armor Bracers
+5 Combat Expertise
+1 Dodge
+3 Natural (barkskin pots)
+5 Deflection
+1 Haste Potion
48 Self-Buffed AC

you forgot the innate bonus monks get as they go up in level (can't remember if that bonus stacks with everything you have already up there, but I think it's an insight bonus to AC)

As an aside, I would not diverge from the monk class even for one level, as the monk is a lonely road to go, but it has some of the best final abilities in the game, period.

halfling is a decent way to go, but they suffer reduced base-die damage. if this isn't fixed, this could be the race to go for.

Shaamis
03-07-2008, 11:16 AM
So, has there actually been official word that the Monk class is on its way or is all this talk just so much obscuring mist in a gust of wind?

mod 7

Rameses
03-07-2008, 11:55 AM
My math might be off, but the base stats equal 34 points?



you forgot the innate bonus monks get as they go up in level (can't remember if that bonus stacks with everything you have already up there, but I think it's an insight bonus to AC)

As an aside, I would not diverge from the monk class even for one level, as the monk is a lonely road to go, but it has some of the best final abilities in the game, period.

halfling is a decent way to go, but they suffer reduced base-die damage. if this isn't fixed, this could be the race to go for.

Numbers in red are adjusted for items and enhancements. the base are chrunched from the character generator using a 32 point build.
*EDIT!* You're right! I bumped the int and cha up by one and didn't notice

Wu_Jen
03-14-2008, 04:42 AM
I'll wait for svirfneblin to be introduced as a playable race for my monk. Since they get bonus's to WIS and DEX. :)

yoyorobbo
03-14-2008, 10:03 AM
I'll wait for svirfneblin to be introduced as a playable race for my monk. Since they get bonus's to WIS and DEX. :)
I have the craziest time trying to pronounce that whenever I read the FR/underdark novels...hehe. I think I say it (err...think it) a different way, every time I read it.

Ah well...any good phonetic tips on that one?

Mad_Bombardier
03-14-2008, 10:54 AM
Don't forget 15 Base DEX + 2 tome for GrTWF. Of course, we don't know how Flurry of Blows will work, so that's jumping the gun a little. But, Flurry should work with TWF.

Dungnmaster001
03-14-2008, 01:43 PM
Don't forget 15 Base DEX + 2 tome for GrTWF. Of course, we don't know how Flurry of Blows will work, so that's jumping the gun a little. But, Flurry should work with TWF.

according to WotC flurry does work with twf. My head starts to hurt trying to figure out how many attacks at what bonus that ends up at though. Luckily the game will do that math for me (assuming the devs remember to code it to work that way)

bandyman1
03-14-2008, 09:26 PM
I have the craziest time trying to pronounce that whenever I read the FR/underdark novels...hehe. I think I say it (err...think it) a different way, every time I read it.

Ah well...any good phonetic tips on that one?


I've always pronounced it verf( rhymes with nerf )-neeb( rhymes with dweeb )-lin, with the s being silent.

Anyone else have any thoughts to share?

Shaamis
03-17-2008, 08:08 AM
Don't forget 15 Base DEX + 2 tome for GrTWF. Of course, we don't know how Flurry of Blows will work, so that's jumping the gun a little. But, Flurry should work with TWF.



according to WotC flurry does work with twf. My head starts to hurt trying to figure out how many attacks at what bonus that ends up at though. Luckily the game will do that math for me (assuming the devs remember to code it to work that way)

I hope to all that is holy that is the case, because that is what is going to make monks nasty.

I have played monks hard-core since 2nd edition AD&D, when they had the punching/wrestling/martial arts chart, complete with knockout %s, and I remember weapon multi-attack proficiencies not working with unarmed proficiencies, for this reason.

When 2nd edition came out with Combat and Tactics Otions book, Punching Specialists became GROSS.

At first level you could have a punching Spec. character doing 7 attacks every two rounds, when a sword/board ftr got maybe 2 attacks per round when he was specialized in a weapon! talk about a piledriving machine!

Here comes 3rd edition, that got rid of all that ****, and said here is the monk class circa 1st edition, who gets flurry of blows, which doesn't stack or mix with multiple attacks from two-weapon fighting feats (because martial artists are already to be considered using hands, elbows, head, and feet as they were trained.)

So now, WotC says they are allowing this again!?!

All I know is monks will be AWESOME again.

I remember in 2nd edition, having a human 4 thief, 5 ftr, with the fighting monk kit, getting +8 to hit, +8 damage (over normal str damage), and +/-8 on the martial arts to-hit chart. +/- 8 meant 80-90% of my hits were going to have a 10-40% knockout.

In Combat/Tactics, I had a punching Spec Ftr at 6th level, wearing two rings of shocking grasp, and cestus +3, hitting 5 times a round, for 1d4+12 points of bludgeoning, + 1d8+5 for the shocking grasp attacks!

I can see monks in DDO as being even worse than this if they allow muti-attack feats to stack with flurry of blows.

negative
03-18-2008, 06:02 PM
according to WotC flurry does work with twf.

There seems to be conflicting info for this.

This link says they don't stack - http://www.wizards.com/default.asp?x=dnd/rg/20070410a :


A monk using one or two special monk weapons simply substitutes one attack from each weapon (or from one or both ends of a quarterstaff) as part of a full attack (including a flurry of blows). The monk need not take any penalties for off-hand or two-weapon attacks. The monk, however, does not get an extra attack from a second weapon. If the monk is using a flurry of blows, she adds her full Strength bonus to damage from any successful attack, even if she uses what normally would be her off hand, or uses one end of a quarterstaff as a two-handed weapon.

If a monk is not using her flurry of blows ability, she can claim an extra attack from a second weapon. If she does, she takes all the penalties for attacking with two weapons and for attacking with off-hand weapons. A monk using an unarmed strike as an off-hand attack does not suffer any off-hand penalties; however, under the regular rules for two-weapon fighting you get only one extra attack for an off-hand weapon.

However, the official 3.5 FAQ I found here says otherwise - http://www.wizards.com/default.asp?x=dnd/er/20030221a :


Can a monk fight with two weapons? Can she combine a two-weapon attack with a flurry of blows? What are her penalties on attack rolls?

A monk can fight with two weapons just like any other character, but she must accept the normal penalties on her attack rolls to do so. She can use an unarmed strike as an offhand weapon. She can even combine two-weapon fighting with a flurry of blows to gain an extra attack with her off hand (but remember that she can use only unarmed strikes or special monk weapons as part of the flurry). The penalties for twoweapon fighting stack with the penalties for flurry of blows.

It's anybody's guess as to how Turbine implemented it untill we get an official word I guess.

CrazySamaritan
03-18-2008, 07:03 PM
Sadly, the rules of the game articles are not to the standard that they should be held.


You can, if you are willing to take a -6 penalty to your attacks, Flurry/TWF/Rapid shot with shuriken.
An excellent tactic if you needed a 20 to hit, or you have poison applied to them.


Because Turbine has not allowed the Rapid Shot and TWF combination, I expect flurry isn't going to be combined, either.

dragnmoon
03-18-2008, 07:06 PM
I guess I was mistaken, cause I dont want to wait that long to make my monk.

I know Allot of people won't... But I am also waiting until they add Half-Orcs

krishen
09-15-2009, 03:00 AM
My human monk is working out well at this point. I went with a modest dex build for round stats (my first toon so 28 points only).

Currently at lvl 14 I am sitting at this in wind stance:

STAT / VALUE / (while wearing item)
-----------------------------------
STR / 21 (+6)
DEX / 27 (+6)
CON / 18 (+4)
INT / 9
WIS / 24 (+5)
CHA / 8
-----------------------------------

I have an AC of 43 unbuffed (i think - not in game atm) with Icy Raiments and +5 bracers - add barkskin +3

The damage is decent (im not a fighter or sorc) and I enjoy playing the class a lot!

I can solo very well with stunning fist and fist of light - i also noticed that the blur-type effects Dance of the Wind (storm-light-storm-finisher) works very well to negate some attacks. Wind stance allows me to run and attack faster as well as the force move thingy which is too much fun (i always burn up my ki lol)

My main question is how to get more concentration. I hate standing around with only 32 ki out of 210 max with a +11 conc item. any ideas?

toughguyjoe
09-15-2009, 03:08 AM
My human monk is working out well at this point. I went with a modest dex build for round stats (my first toon so 28 points only).

Currently at lvl 14 I am sitting at this in wind stance:

STAT / VALUE / (while wearing item)
-----------------------------------
STR / 21 (+6)
DEX / 27 (+6)
CON / 18 (+4)
INT / 9
WIS / 24 (+5)
CHA / 8
-----------------------------------

I have an AC of 43 unbuffed (i think - not in game atm) with Icy Raiments and +5 bracers - add barkskin +3

The damage is decent (im not a fighter or sorc) and I enjoy playing the class a lot!

I can solo very well with stunning fist and fist of light - i also noticed that the blur-type effects Dance of the Wind (storm-light-storm-finisher) works very well to negate some attacks. Wind stance allows me to run and attack faster as well as the force move thingy which is too much fun (i always burn up my ki lol)

My main question is how to get more concentration. I hate standing around with only 32 ki out of 210 max with a +11 conc item. any ideas?

Necro threads much? went from 3/--/2008 to like 9/15/2009!!!

Rise my children.....walk among the living...

Noctus
09-15-2009, 10:56 AM
http://i50.photobucket.com/albums/f327/cesarhaha/forum%20replies/ThreadNecromancer.jpg