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Aesop
03-31-2008, 05:13 AM
Thx very mch i have 12 only I am missing 12 :P

well get back in there and get 12 more ;)


Aesop

nochipatzin
03-31-2008, 05:54 AM
well get back in there and get 12 more ;)


Aesop

Yep :)

So you can say that mixing the two only won trasmuting and slicing 1D4 in damage becose he keen i have a feat Worth 12 large ingredientes for that?

Boldrin
03-31-2008, 06:39 AM
The transmuting is what makes it the most valuable weapon in the game :).... not the keen, need 5 more ingredients for mine, and it will almost never leave my hand once it's made.

Ikuryo
03-31-2008, 06:46 AM
Could someone add to the wiki the +s needed to charge medium and high energy cells? I can never remember what the minimum and maximum + needed for the 2 different cells. I go to the Wiki but can't find the info on the page so I normally end up asking the group and then trying to scramble to find trash loot of the right +. I would really like it to be added to the raw ingredients page for the 2nd and 3rd altars.

Thank you in advance.

stockwizard5
03-31-2008, 07:57 AM
On a completely different note... anyone getting close to 20 runs?

Yes - Priest has 17, Fains 17, Drew 15, etc ... I assume others must have a couple more?

Question: Does the Weapon Absorptions 10%, 15%, and 20%? Stack?

The Item, Spell, and Greaves appear to stack as Dmg * (1-X) * (1-Y) * (1-Z).

Irongutz2000
03-31-2008, 11:50 AM
Can i make a wiz 6 googles for the first teir then put the +15 hp onn the second teir? does anyone know if this will work? thnx

Bracosius
03-31-2008, 11:57 AM
Can i make a wiz 6 googles for the first teir then put the +15 hp onn the second teir? does anyone know if this will work? thnx

Yes, you can do this in many variations depending on what second tier ability you want.

Irongutz2000
03-31-2008, 12:16 PM
thnx bro :)

tihocan
03-31-2008, 12:28 PM
Only shards created with the with the same gem and essence will successfully combine at the altar of Devastation.
Might want to say "It is believe that...".
Apparently varying essence has been tried. I don't think anyone tried to vary only the gem. Not that I think it will work, but we can't rule it out.

LeLoric
03-31-2008, 12:50 PM
Got a question about Radiance 2...

Have we confirmed that the light damage is on ALL critical hits? As opposed to just on a roll of a 20?

So on an improve critical longsword you would get an extra 4d6 of light on 17-20?

The light dmg and blind are on all critical hits not just nat 20's

Justicesar
03-31-2008, 02:07 PM
3 tier air weapon shows air guard as the special proc...is this correct??? I have been looking for a screen shoot but can not find one.

Garth_of_Sarlona
03-31-2008, 02:13 PM
3 tier air weapon shows air guard as the special proc...is this correct??? I have been looking for a screen shoot but can not find one.

http://will.phase.net/ddo/items/elements.html

Garth

Raidon
03-31-2008, 04:38 PM
Got a question about Radiance 2...

Have we confirmed that the light damage is on ALL critical hits? As opposed to just on a roll of a 20?

So on an improve critical longsword you would get an extra 4d6 of light on 17-20?

As Previously answered , yes light damage is on all critical hits.

Also The Blindness effect works on some RED NAMED For 3secs. eg stormreaver.
The only thing that stops it is blindness immunity , which the bosses in the Vale seem to have.

Greater Disruption / Greater Disruption Guard Proc rate is more like 7% after extensive testing.

Just a little more info.

Cambo
03-31-2008, 05:39 PM
As Previously answered , yes light damage is on all critical hits.

Also The Blindness effect works on some RED NAMED For 3secs. eg stormreaver.
The only thing that stops it is blindness immunity , which the bosses in the Vale seem to have.

Greater Disruption / Greater Disruption Guard Proc rate is more like 7% after extensive testing.

Just a little more info.

The stormreaver is purple named...incase that makes a difference.

Cambo
03-31-2008, 06:04 PM
Might want to say "It is believe that...".
Apparently varying essence has been tried. I don't think anyone tried to vary only the gem. Not that I think it will work, but we can't rule it out.

Thanks.

akla_thornfist
03-31-2008, 06:41 PM
i hope someone can answer this so i dont have to search this huge thread, has anyone changed only the material from 1st and 2nd tier items ok so tier 1 make ethreal material 2nd diluted material then 1 of each 3rd tier. would appreciate a heads up if not then i will try.

nbhs275
03-31-2008, 06:50 PM
The stormreaver is purple named...incase that makes a difference.

purple names have all the immunities of rednames + some.

Cambo
03-31-2008, 06:50 PM
i hope someone can answer this so i dont have to search this huge thread, has anyone changed only the material from 1st and 2nd tier items ok so tier 1 make ethreal material 2nd diluted material then 1 of each 3rd tier. would appreciate a heads up if not then i will try.

Hopefully the first post of this thread answers this question.
I have put answers there to common questions to save people time reading all billion pages.

It is beleived that only shards created with the with the same gem and essence will successfully combine at the altar of Devastation.

There is evidence that the attempt to combine the shards to make the supershard will fail.
The shard creation process has no idea of how your item was created until it goes into the mixer.

Turial
03-31-2008, 07:03 PM
Tier 3 earth bows can earth grab the reaver.
The stormreaver is purple named...incase that makes a difference.

Angelus_dead
03-31-2008, 07:07 PM
Greater Disruption / Greater Disruption Guard Proc rate is more like 7% after extensive testing.
As a tip, the easiest way to measure is probably the undead giants inside Gianthold Tor. They are immune to disruption, but flash a deathward icon over their heads when it happens.

CaseStringer
03-31-2008, 07:34 PM
I thought that someone had already pulled an Essence of Cleansing...I had thought that it was also long before 20th completion. I remember seeing a screenshot several weeks ago.

Turial
03-31-2008, 07:38 PM
If your refering to the one with Uber in the discription and looks like a potion of wonder and not like any sort of essence...that one has been assumed to have been photoshopped.
I thought that someone had already pulled an Essence of Cleansing...I had thought that it was also long before 20th completion. I remember seeing a screenshot several weeks ago.

Xaxx
03-31-2008, 08:19 PM
I have yet to see anyone who actually has a radiance 2 weapon on a rogue reply with the information on the blind on crit and backstab, does the blindness that it creats allow constant backstab? Also how long is the blindness on normal mobs rather then just the reaver (3 seconds as posted above)?

nbhs275
03-31-2008, 10:44 PM
I have yet to see anyone who actually has a radiance 2 weapon on a rogue reply with the information on the blind on crit and backstab, does the blindness that it creats allow constant backstab? Also how long is the blindness on normal mobs rather then just the reaver (3 seconds as posted above)?

any blind mob is auto-SA. Thats why my rogue uses a sirocco.

Cambo
03-31-2008, 11:21 PM
any blind mob is auto-SA. Thats why my rogue uses a sirocco.
Thats why Glitter Dust is your firend as a rogue... Mobs -4 to hit..you + sneak attack for the win.

Gol
03-31-2008, 11:29 PM
I thought that someone had already pulled an Essence of Cleansing...I had thought that it was also long before 20th completion. I remember seeing a screenshot several weeks ago.Photochop for the win.

Garth_of_Sarlona
04-01-2008, 01:05 AM
I thought that someone had already pulled an Essence of Cleansing...I had thought that it was also long before 20th completion. I remember seeing a screenshot several weeks ago.

Sigh... if I thought people would believe that a 'screenshot' with 'UBER!' in it would actually be taken seriously I would have never posted it... :)

Garth

Raidon
04-01-2008, 02:58 AM
I have yet to see anyone who actually has a radiance 2 weapon on a rogue reply with the information on the blind on crit and backstab, does the blindness that it creats allow constant backstab? Also how long is the blindness on normal mobs rather then just the reaver (3 seconds as posted above)?

Yes Blind on crit for 15 seconds , and auto backstab when blinded

Xaxx
04-01-2008, 04:25 AM
thx for those who posted confirmation for me on this, a rogue with 2 radiance 2 weapons and that new WOA2 will be insanley nasty

Grimshadow
04-01-2008, 04:33 AM
Just finished my 20th Shroud completion...
I got this dialogue when I talked to the guy for completion.

"Well done! You have proven your worth to the Allegiance of the Twelve. Take this key and seek out Grand Acolyte Slo'of Lirpa, he may have further work for you.."

I got a "Book of Symbols". I can't seem to read it or open it. Also I cant seem to find the dude he said. If you have any ideas please let me know. Like 5:30am here will try and work on it more in the morning and post what I find.

Ikuryo
04-01-2008, 06:25 AM
Cute Grim.
:D

Boldrin
04-01-2008, 07:14 AM
Sigh... if I thought people would believe that a 'screenshot' with 'UBER!' in it would actually be taken seriously I would have never posted it... :)

Garth

It's funny, do you know I've had to break a dozen hearts by telling them it was a major mneumonic pot that was photoshopped. Some people are VERY gullible. I enjoyed it though, lol. Should have used a signet stone or something , would have been even more believable.

Cambo
04-01-2008, 08:04 AM
It's funny, do you know I've had to break a dozen hearts by telling them it was a major mneumonic pot that was photoshopped. Some people are VERY gullible. I enjoyed it though, lol. Should have used a signet stone or something , would have been even more believable.

Just look at the warforged post "pimp my warforged" Had people tonight telling me about how cool it was....2 words fixed them in the chat window...april 1

Falcion
04-01-2008, 10:48 AM
Just finished my 20th Shroud completion...
I got this dialogue when I talked to the guy for completion.

"Well done! You have proven your worth to the Allegiance of the Twelve. Take this key and seek out Grand Acolyte Slo'of Lirpa, he may have further work for you.."

I got a "Book of Symbols". I can't seem to read it or open it. Also I cant seem to find the dude he said. If you have any ideas please let me know. Like 5:30am here will try and work on it more in the morning and post what I find.

If I had to guess I'd start looking in the tower of the twelve. Seem to remember 3 guys in one of the side rooms and 1 or 2 locked doors.

Course it is April 1st too ;)

Inkblack
04-01-2008, 11:02 AM
Just finished my 20th Shroud completion...
I got this dialogue when I talked to the guy for completion.

"Well done! You have proven your worth to the Allegiance of the Twelve. Take this key and seek out Grand Acolyte Slo'of Lirpa, he may have further work for you.."

I got a "Book of Symbols". I can't seem to read it or open it. Also I cant seem to find the dude he said. If you have any ideas please let me know. Like 5:30am here will try and work on it more in the morning and post what I find.

;)

Nice.

Turial
04-01-2008, 01:38 PM
Just finished my 20th Shroud completion...
I got this dialogue when I talked to the guy for completion.

"Well done! You have proven your worth to the Allegiance of the Twelve. Take this key and seek out Grand Acolyte Slo'of Lirpa, he may have further work for you.."

I got a "Book of Symbols". I can't seem to read it or open it. Also I cant seem to find the dude he said. If you have any ideas please let me know. Like 5:30am here will try and work on it more in the morning and post what I find.

Try in the basement room with all the symbols in it under the 12.

Wulf_Ratbane
04-01-2008, 02:26 PM
The avatar for Grand Acolyte Slo'of Lirpa is invisible, but you can see him if you look in the mirror in that room.

Grahalyan
04-02-2008, 09:46 AM
The Grand Acolyte is in the Druid's Circle in Three-Barrel Cove. According to a very reliable source, he stands adjacent to the Grand Druid. I think his name is Ah'ctog Rekcus, the Grand Druid.

Hope this helps. If you could post a screen shot of the dialogue, I'm sure everyone would love to see it.

Yshkabibble
04-02-2008, 10:39 AM
Is it even possible to have completed 20 shroud raids considering it wasn't live until Feb 19th?

Tanka
04-02-2008, 11:02 AM
Is it even possible to have completed 20 shroud raids considering it wasn't live until Feb 19th?
Oh really? (http://forums.ddo.com/showthread.php?t=134552)

Raid first beaten on 01/31/08. So it's possible for Legion members to be approaching their 20th completions, if not already have them.

Let's say they ran it as soon as their timers up, or at least near as such.

01/31
02/03
02/06
02/09
02/12
02/15
02/18
02/21
02/24
02/27 - 10
03/01
03/04
03/07
03/10
03/13
03/16
03/19
03/22
03/25
03/28 - 20
03/31

So, yes, it's quite possible to have 20 runs in already. Does that mean that it's been done? Maybe. Maybe not. People have lives outside of DDO.

Yshkabibble
04-02-2008, 11:54 AM
Yeah you are correct. I incorrectly thought that the release date was 2/19.

Krazed
04-02-2008, 12:02 PM
People have lives outside of DDO.

Since when? :D

CaptGrim
04-02-2008, 05:56 PM
More info on Crushing Wave

http://i199.photobucket.com/albums/aa128/Matt41204/4ACkhopesh.jpg

proc:........ 2%ish
damage:....30-40 bludgeon 30-40 cold
DoT..........6 to 8 sec(perhaps longer) Damage every 2 seconds

Damage per proc 210 (Avg of 6 sec DoT)

nbhs275
04-02-2008, 10:16 PM
More info on Crushing Wave

http://i199.photobucket.com/albums/aa128/Matt41204/4ACkhopesh.jpg

proc:........ 2%ish
damage:....30-40 bludgeon 30-40 cold
DoT..........6 to 8 sec(perhaps longer) Damage every 2 seconds

Damage per proc 210 (Avg of 6 sec DoT)

lmao shameless AC plug i see! Very nice, so it seems all the damage effects are about an extra 6 damage a swing when averaged out, just in a large lump sum. Nice thing about this is that the blunt damage isnt resistable(except in very rare situations) and that cold damage is x2 on alot of mobs.

CaptGrim
04-02-2008, 11:04 PM
lmao shameless AC plug i see! Very nice, so it seems all the damage effects are about an extra 6 damage a swing when averaged out, just in a large lump sum. Nice thing about this is that the blunt damage isnt resistable(except in very rare situations) and that cold damage is x2 on alot of mobs.

:D yea that 61 is self buffed too (I hit 72 today with bard/pali/ranger and with no boosts/blocking :eek: )

The crushing wave tho is OK, I'm happy with it for a single Aspect upgrade(would not be worth a dual tho IMO).

TwoHeals
04-02-2008, 11:15 PM
http://i295.photobucket.com/albums/mm142/mcderek7/20th2.jpg

http://i295.photobucket.com/albums/mm142/mcderek7/20th.jpg


I took the essence of cleansing :D

Garth_of_Sarlona
04-02-2008, 11:24 PM
I took the essence of cleansing :D

Grats!

Do you remember whether the tomes bound on acquire?

Garth

p.s. EDIT: Aha - I knew if you wore the ring of lies it would improve your loot!! I've been saying it for months! Silly guildies didn't believe me...

digz
04-02-2008, 11:25 PM
Sweet :)

and yes all tomes where bound

Auran82
04-02-2008, 11:25 PM
Were the reward tomes bound or only the +3 one?

TwoHeals
04-02-2008, 11:31 PM
Yes, all the tomes were bound :(

Boulderun
04-03-2008, 12:19 AM
Well, that settles it for sure - shroud completion is the only thing currently worth doing in the game.


Somebody wake me up when Darkfall launches.

maddmatt70
04-03-2008, 01:27 AM
Yes, all the tomes were bound :(

Two, you beat me by a day. hehe. Gratz. All of your other toons should be relatively close as well..

Angelus_dead
04-03-2008, 01:52 AM
Well, that settles it for sure - shroud completion is the only thing currently worth doing in the game.
I wouldn't say that. If we'd seen Green Steel Greataxe and Rapier in the list... or even Ring, Trinket, and Shield... that would make it a bunch more valuable.

Desteria
04-03-2008, 11:12 AM
soo it looks liek 20th runs may be an essance a set of all 6 tombs one of wich will be a +3, more data needed to prove it but to me that seams like a pattern that makes sense.

and yes this purty much means shroud completion is where it's AT but i will probly still run Sr a bunch simply because it is fast and frankly i actuyl still find Sr fun even after aprox 250 combined runs, maby its because i just liek solving the puzzle at the end it;s fun brain work.

Coldin
04-03-2008, 11:29 AM
Meh, I'm not very impressed really. +2 tomes are alright, but most people are looking for a +3 tome by now. I would be much more excited if instead there was a choice between fully powered up Greensteel Items/Weapons. That'd be more worth running to a 20th completion for me.

Edit: Oh, guess you get one +3 tome too. Too bad it's a randomly generated one.

Qzipoun
04-03-2008, 12:03 PM
While a list of +2 tomes is nice and all if you've completed the Shroud 20 times and still have not gotten all the *unbound* tomes you wanted you're very unlucky...

If it was a list of +3 tomes then yes, that would be very attractive but I've gotten enough +2 tomes out of parts 1-3 as is...

Shade
04-03-2008, 12:22 PM
While a list of +2 tomes is nice and all if you've completed the Shroud 20 times and still have not gotten all the *unbound* tomes you wanted you're very unlucky...

Someone who runs the shroud that often could very well have allot of characters and thus give those unbound tomes to them to use, and have the odd stat where they didn't use one themself, so it could help in that case.

CaptGrim
04-03-2008, 12:24 PM
I think the Essence of cleansing is uber and all, but If I were a dev the list would include:

1 Essence of cleansing ( static )

and an equal chance of

+3 bound tomes
large upgraded ingreds(pure ethereal essence, flawless gem of opposition, etc, etc)

a list of 8 with 3 or 4 +3 tomes and 3 or 4 upgraded ingreds (just for those still crafting but don't need/want the tomes offered)

Mhykke
04-03-2008, 02:16 PM
Someone who runs the shroud that often could very well have allot of characters and thus give those unbound tomes to them to use, and have the odd stat where they didn't use one themself, so it could help in that case.

Took the words out of my mouth.

I have 9 characters that I play, and most are still looking for a +2 tome in a certain stat here and there.....

People with a lot of characters have a lot of stats they're looking to fill for....

Citymorg
04-03-2008, 04:05 PM
[QUOTE=TwoHeals;1647334

I took the essence of cleansing :D[/QUOTE]

How does that work? Is it one time only?

maddmatt70
04-03-2008, 04:27 PM
Someone who runs the shroud that often could very well have allot of characters and thus give those unbound tomes to them to use, and have the odd stat where they didn't use one themself, so it could help in that case.

The +2 tomes are bound according to twoheals' reply to the question earlier in this post..

nbhs275
04-03-2008, 06:18 PM
The +2 tomes are bound according to twoheals' reply to the question earlier in this post..

he meant the supposed +2 tomes you would have just from running shroud 20 times.

I don't know about you, but ive run through the shroud around 100 times, and have only looted a single +2 tome from there. Not everyones loot is that good.

TwoHeals
04-03-2008, 06:29 PM
How does that work? Is it one time only?

I haven't had a chance to use it yet. The text says it can only be used in the Altar of Devastation. I'll know more in 1 day 22 hours 31 minutes 22 seconds. :D

So the picture i posted brought up some other questions, how are your toolbars setup? I like mine the way they are, it works for me. Most of my other characters are setup the same.

jjflanigan
04-04-2008, 09:03 AM
I've got my crafting planner (http://perfectweb.org/ddo/crafting/base_crafting.php) working almost exactly how I want it now, but I'm stumped on a couple questions I hope you folks can answer.

For a tier 3 bonus effect, do you have to use a specific gem / essence combination to achieve it? (i.e. do your tier 3 shards have to match your tier 1 / 2 shards as far as gem / essence go?)

As an example -- if I wanted to make a mineral II shortsword

Tier 1 -- Positive/Dominion/Material
Tier 2 -- Earth/Dominion/Material

That would give me mineral I, now at ther altar of devestation would I have to do

Supreme shard with Earth/Dominion/Material + Supreme shard with Positive/Dominion/Material, or could I do different essence / gem as long as I still used Positive & earth for the focus?

Inkblack
04-04-2008, 09:20 AM
I've got my crafting planner (http://perfectweb.org/ddo/crafting/base_crafting.php) working almost exactly how I want it now, but I'm stumped on a couple questions I hope you folks can answer.

For a tier 3 bonus effect, do you have to use a specific gem / essence combination to achieve it? (i.e. do your tier 3 shards have to match your tier 1 / 2 shards as far as gem / essence go?)

As an example -- if I wanted to make a mineral II shortsword

Tier 1 -- Positive/Dominion/Material
Tier 2 -- Earth/Dominion/Material

That would give me mineral I, now at ther altar of devestation would I have to do

Supreme shard with Earth/Dominion/Material + Supreme shard with Positive/Dominion/Material, or could I do different essence / gem as long as I still used Positive & earth for the focus?

As long as you combine positive and earth for the focus, the gem and essence doesn't matter. However, the gems and essences must match each other on the third tier shards that you are combining.

Ink

Graz
04-04-2008, 06:18 PM
I'm sure this has been posted before, but when I read through all the hundreds of posts, can't find the exact answer in black and white...

I have enough larges to do several upgrades. One of my favorite weapons on my ranger is a holy/good burst bow.
1st altar +
2nd altar +
3rd altar ?

I was thinking it would be cool to make this transmuting, but what I'm reading so far is this is not possible...

Is the only way to get the transmuting effect at the 3rd tier upgrade is to have crafted a [Pos]/[Earth] or [Earth]/[Pos] item?

Does anyone recall if you can get the transmuting [Pos+Earth] supershard and can use this on anything to get the transmuting effects?

As I'm reading the history of posts here, transmuting is Mineral II, and the only way to get Mineral II is to have crafted Mineral I...

Any feedback would be great.

Thanks,
...Graz

jjflanigan
04-04-2008, 06:30 PM
Thank you ink, I've got that logic incorporated now :D

And yes, Graz, the only way to get the transmuting (Mineral II) effect is to add it to an item that has Mineral I already (i.e. Pos / Earth or Earth / Pos)

mrtreats
04-05-2008, 08:11 AM
Thank you ink, I've got that logic incorporated now :D

And yes, Graz, the only way to get the transmuting (Mineral II) effect is to add it to an item that has Mineral I already (i.e. Pos / Earth or Earth / Pos)

My question is has that been tryed every one says the same thing but has anyone tried to get Mineral II on an item thats not got Mineral II

Used mineral II since was in OP

alans240
04-05-2008, 09:12 AM
My question is has that been tryed every one says the same thing but has anyone tried to get Mineral II on an item thats not got Mineral II

Used mineral II since was in OP


I don't think anyone has tried...or at least if they have I have not seen them post it....because they do not want to waste 1 Supreme Shard and 12 ingredients. But, PLEEEAASSEEEE try if you want to. I would love for someone to try and let us know what happened. PLEEEAASSEEEE be our guinea pig.

TwoHeals
04-05-2008, 09:18 PM
I tried to cleanse two items but it failed so i tried one and it worked. So now i can wear two items :D

CaseStringer
04-06-2008, 04:20 AM
If you had a couple failures, it was prolly cause you tried it on weapons which work out their aggressions on foes...Cleansing Ritual is for Items only, so you can wear more than one without risking Death!;)

Venar
04-06-2008, 06:03 AM
Well, now that we know our characters will be able to wear multiple items, i know i will start skiping on the tier 3 dual-shard effect.
For exemple, my sorc has a Tempered tier 2 effect. I just decided that the elemental guard was just not worth 24 ingredient and will just do a normal 12 ingredients tier 3 upgrade. Because we need even more ingredients now that we can put on many items.

Ikuryo
04-06-2008, 06:14 AM
You will still need 20 runs for each additional item you want to wear. You are bound to get a fair number of larges doing all those runs so it should not be too bad.

Arkat
04-06-2008, 10:23 AM
Not exactly sure if this is the question one of the more recent posters was asking but...

Are we absolutely certain you cannot make an item with a Tier 2 bonus name (e.g. Existential Stalemate) that is completely different from the Tier 3 bonus name (e.g. Element of Mineral)?

I want to make a helm that gives me +6 to Con Skills, +45 HPs, the Existential Stalemate bonuses (+6 Wis, +10 Haggle, +10 Diplomacy) and the Element of Mineral bonuses (+5 Protection, Heavy Fortification, Increased Accesory Durability and Toughness).

Is this possible?

Wulf_Ratbane
04-06-2008, 10:59 AM
Are we absolutely certain you cannot make an item with a Tier 2 bonus name (e.g. Existential Stalemate) that is completely different from the Tier 3 bonus name (e.g. Element of Mineral)?

Collect the 24 ingredients you need and let us know how it works out for you.

Arkat
04-06-2008, 03:03 PM
Collect the 24 ingredients you need and let us know how it works out for you.

Oh great. I thought someone would've tried this already.

vyvy3369
04-06-2008, 03:09 PM
Oh great. I thought someone would've tried this already.
A lot of us were willing to try out things that had a good chance of working, but putting that much effort into something that will most likely fail just doesn't seem like such a great idea. By all means let us know if you do though, although I'd suggest you try it with something you wouldn't mind getting a tier 3 of anyways if it fails.

Shade
04-06-2008, 06:19 PM
Yea the chance of that working with what we know now is like 0.0000001%.. And if it does work - it would throw a wrench into the entire craftin system that would not make any sense.

So no, no one is going to try it, ever.

Arkat
04-06-2008, 10:29 PM
...but putting that much effort into something that will most likely fail...

Why is it likely to fail? You seem pretty sure of that.

I'm not suggesting you're wrong. I just want to know your reasoning.



Yea the chance of that working with what we know now is like 0.0000001%.. And if it does work - it would throw a wrench into the entire craftin system that would not make any sense.

So no, no one is going to try it, ever.

I see Shade that you have been quite involved with this particular thread and have contributed a lot. Would you mind explaining what you mean by the phrase "with what we know now" relative to my question?

Have others established the necessity to "stick to the Mineral path" conclusively? If not, what exactly do we know about the crafting system that would dictate that necessity?

Thanks in advance for your response. :)

sirgog
04-06-2008, 11:07 PM
Not exactly sure if this is the question one of the more recent posters was asking but...

Are we absolutely certain you cannot make an item with a Tier 2 bonus name (e.g. Existential Stalemate) that is completely different from the Tier 3 bonus name (e.g. Element of Mineral)?

I want to make a helm that gives me +6 to Con Skills, +45 HPs, the Existential Stalemate bonuses (+6 Wis, +10 Haggle, +10 Diplomacy) and the Element of Mineral bonuses (+5 Protection, Heavy Fortification, Increased Accesory Durability and Toughness).

Is this possible?

Absolutely certain? No.

Pretty sure? Yes.

The main evidence that the tier 2 and 3 synergy bonuses must pair up comes from the people that tried to make Tempered/Tempered 2 items, and got pwned. That's why everyone thinks that exactly one upgrade path at the Devastation altar exists for each Aspect bonus.

But AFAIK it hasn't been tested, except with Tempered.

Arkat
04-06-2008, 11:34 PM
Absolutely certain? No.

Pretty sure? Yes.

The main evidence that the tier 2 and 3 synergy bonuses must pair up comes from the people that tried to make Tempered/Tempered 2 items, and got pwned. That's why everyone thinks that exactly one upgrade path at the Devastation altar exists for each Aspect bonus.

But AFAIK it hasn't been tested, except with Tempered.

Hmm...well, I'm game for a try then. All I need are 17 more larges. :eek:

Shade
04-07-2008, 07:08 AM
Have others established the necessity to "stick to the Mineral path" conclusively? If not, what exactly do we know about the crafting system that would dictate that necessity?

Because the crafting system is based on a DnD thing - the elemental plains. And so far every quasi elemental or para elemental combo has netted only 1 tier3 upgrade - and this is something the devs have specificly hinted at as being correct and true. We have found all those upgrades already.
There are also 2 specials, which I believe was done just so every combo does indeed has a possible tier3 upgrade. Those are pos + neg - which is the only possible combo using energy all 4 times, and tempered + balance - which is all 4 elements put together. So it all makes logical sense.

So having something that breaks this mould wouldn't be right.

See here for a picture that explains this - note the picture is from DnD material and not a DDO creation : http://www.ddocrafting.com/ - click on para/elemental/special

Wulf_Ratbane
04-07-2008, 07:52 AM
Why is it likely to fail? You seem pretty sure of that.

I'm not suggesting you're wrong. I just want to know your reasoning.

I read this thread several times every day. And have been for over 2000 posts. That's the basis of my reasoning.

If you're not happy with the view from the shoulders of giants, then you need to step off and become a giant yourself. (Which it seems you're willing to do-- more power to you.)

Missing_Minds
04-07-2008, 11:02 AM
Well, now that we know our characters will be able to wear multiple items, i know i will start skiping on the tier 3 dual-shard effect.
For exemple, my sorc has a Tempered tier 2 effect. I just decided that the elemental guard was just not worth 24 ingredient and will just do a normal 12 ingredients tier 3 upgrade. Because we need even more ingredients now that we can put on many items.

Actually no one yet has posted a temper II attempt yet. We do not know for a fact yet of what it does, we have only speculated that it will be the same as BoLaS II (aka BoLaS I + Tempered I on tier 3) effect. Well, posted in this thread at least, I don't know if a side thread actually posted the end result.

Mavnimo
04-07-2008, 11:25 AM
Actually no one yet has posted a temper II attempt yet. We do not know for a fact yet of what it does, we have only speculated that it will be the same as BoLaS II (aka BoLaS I + Tempered I on tier 3) effect. Well, posted in this thread at least, I don't know if a side thread actually posted the end result.


if this is what u wanted to see. then it was posted a few weeks ago. tempered then bolas
http://i4.photobucket.com/albums/y122/Mavnimo/TemperedBoLaS.jpg

Arcanoid
04-07-2008, 12:33 PM
I currently have a Tier one Positive Goggles :
Ethereal + Escalation + Positive = Itm: Wiz VI Chr Skills + 1

I would like to add Regeneration instead of the last 50 SP by doing another positive, but with different Essence and Focus:

Material + Opposition + Positive = Itm: Improved Regeneration*(1HP/30Sec)

Is it possible to switch the Essence and the Focus on the second upgrade, or do they always have to be the same? ( I assume I may just get the Normal Regeneration (1/min) if it works).

thanks for the assistance.

Desteria
04-07-2008, 12:42 PM
I currently have a Tier one Positive Goggles :
Ethereal + Escalation + Positive = Itm: Wiz VI Chr Skills + 1

I would like to add Regeneration instead of the last 50 SP by doing another positive, but with different Essence and Focus:

Material + Opposition + Positive = Itm: Improved Regeneration*(1HP/30Sec)

Is it possible to switch the Essence and the Focus on the second upgrade, or do they always have to be the same? ( I assume I may just get the Normal Regeneration (1/min) if it works).

thanks for the assistance.

It will work and you Will get the Improved regen.

Missing_Minds
04-07-2008, 04:06 PM
if this is what u wanted to see. then it was posted a few weeks ago. tempered then bolas

Thanks a lot Mav, I never saw that one at all. That also wasn't in free's picture page either. Well, now I know.

Alexander_Illusioni
04-07-2008, 11:34 PM
Just curious if anyone else has posted their 20th completion. Twoheals showed one of each type of tome with one being a +3 tome, and an essence of cleansing. Just wondered if this pattern has held, or if for instance some may have gotten no +3 tomes or several to choose from, or if something else has fallen entirely different from the tomes and essence?

If these are being posted elsewhere, could someone point me to the right forum? Thanks!:):)

(Maybe it is too early for anyone else to have completed 20 runs yet as well, although, I thought several had said that they were close.)

Mhykke
04-08-2008, 01:48 AM
Just curious if anyone else has posted their 20th completion. Twoheals showed one of each type of tome with one being a +3 tome, and an essence of cleansing. Just wondered if this pattern has held, or if for instance some may have gotten no +3 tomes or several to choose from, or if something else has fallen entirely different from the tomes and essence?

If these are being posted elsewhere, could someone point me to the right forum? Thanks!:):)

(Maybe it is too early for anyone else to have completed 20 runs yet as well, although, I thought several had said that they were close.)

Don't worry, if there's a way to get zero +3 tomes, I'll find it.

Shima-ra
04-08-2008, 03:27 AM
+3 tome is by far not as good as wearing 2 greensteel item.
I dont see how someone can choose +1 stat over greensteel uberness.

Missing_Minds
04-08-2008, 07:26 AM
+3 tome is by far not as good as wearing 2 greensteel item.
I dont see how someone can choose +1 stat over greensteel uberness.

If all they were interested in were weapons, it isn't that hard of a choice. We also do not know how much this form of purification will be useful down the road with further crafting.

Desteria
04-08-2008, 10:39 AM
+3 tome is by far not as good as wearing 2 greensteel item.
I dont see how someone can choose +1 stat over greensteel uberness.

Depends, on how many you can fit in, most of my chars can fit 2 in but a 3rd woudl be very very hard, with out +6 stats and other effects i consider manditory for most of my guys there is limited slots to put greensteel in.

For my sorc For Eg, I will make 2 items a +hp one and my +sp one, after that I would GLADLY grab a +3 tomb for +1 to my spell Dc's before another clensing, to be honest If that +3 ch a tome is in the first list I'll probably grab it first, as I can just spend a few of my larges on my tank first and get rdy for her 40th completion.

Ilandrya
04-08-2008, 12:58 PM
Well I finished my goggles the other day, which have concordant opposition.. nothing new, but I did do some testing and thought I would share the results.

The hp is 30 temporary hp tacked on to your existing hp, rather than healing you for 30. It works the same way house buffs do in that if you log or switch maps/instances, it does not get rid of it. I have not had a chance to test it when shrining, but I would imagine that it works in the same way in which house buffs do in that regard. There is no timer, and of course, it goes away upon death or when you take 30 damage.

The hp portion does seem to happen much more often than the sp portion does for me, but from my understanding of earlier dev postings, there is a 1% chance for either so it's just the way my rolls have gone so far I guess. I have had both the hp and sp happen at once. I'm pretty sure this is self explanatory for most players, but for those who are newer, the sp is also 30, but it does not work like the hp.. it just refills your sp bar by 30 points.

I'm still trying to find out if either the hp or sp "stack" in that you can have 30,60,90 hp as a cummulative effect etc. but I doubt it will work that way for the hp portion... though I suspect the mana portion is cummulative.

I do not have the torque yet, but I have heard the sp portion stacks with the torque. I'll be happy about that... trying to lean away from pots for raids given their cost on the ah and that as we continue to progress in level, there is more likelyhood of them being destroyed in my pack. If I get them as a reward, I'll carry them, but not gonna spend the plat.


OH... a note on guard effects... you'll want to be careful about not having anything equipped that does damage when you are attacked on quests where you fail if you kill x amount of said mob... so you may want to be careful about putting guard effects like this on anything that you put yourself at risk by unequipping.


EDIT: The sp portion went off for 28 sp once this morning... not sure why it wasn't 30.

Yaga_Nub
04-08-2008, 02:51 PM
Don't worry, if there's a way to get zero +3 tomes, I'll find it.

you mean it will find you! :)

flash145
04-08-2008, 03:40 PM
So I am planning ahead for multiple crafted items. I would like to make the E+P+E/P as a helm for the hvy fort and +5 prot then the immunity item N+N+N as a necklace. BTW, this is for a cleric.

Here is what I want to do:
Helm:
Tier 1- Greater acid resist
Tier 2- +15hp +2 con skills
Tier 3- +20hp +3 con skills / positive shard for +5 prot /hvy fort bonus

Necklace
Tier 1- Blindness/Disease Immunity
Tier 2- Fear/Poison Immunity
Tier 3- 20hp +3 str skills.

I have a great DB item so dont need to overlap. The question is, will the 20hps at tier 3 stack or not? I would assume not but, would like to know if anyone has tried 2 tier 1 or tier 2 hp effects as a test. If general consensus is they wont, which would be better +2 fort or +10 more acid resist?

Thanks

CaptGrim
04-08-2008, 04:30 PM
So I am planning ahead for multiple crafted items. I would like to make the E+P+E/P as a helm for the hvy fort and +5 prot then the immunity item N+N+N as a necklace. BTW, this is for a cleric.

Here is what I want to do:
Helm:
Tier 1- Greater acid resist
Tier 2- +15hp +2 con skills
Tier 3- +20hp +3 con skills / positive shard for +5 prot /hvy fort bonus

Necklace
Tier 1- Blindness/Disease Immunity
Tier 2- Fear/Poison Immunity
Tier 3- 20hp +3 str skills.

I have a great DB item so dont need to overlap. The question is, will the 20hps at tier 3 stack or not? I would assume not but, would like to know if anyone has tried 2 tier 1 or tier 2 hp effects as a test. If general consensus is they wont, which would be better +2 fort or +10 more acid resist?

Thanks

They won't ...it says in their description that they stack with everything but it's self.

And I'd go with fort, even thought it looks like you have a melee character. Because I can only think of one instance that 40 acid resist would be better than 30.

mrtreats
04-08-2008, 04:32 PM
So I am planning ahead for multiple crafted items. I would like to make the E+P+E/P as a helm for the hvy fort and +5 prot then the immunity item N+N+N as a necklace. BTW, this is for a cleric.

Here is what I want to do:
Helm:
Tier 1- Greater acid resist
Tier 2- +15hp +2 con skills
Tier 3- +20hp +3 con skills / positive shard for +5 prot /hvy fort bonus

Necklace
Tier 1- Blindness/Disease Immunity
Tier 2- Fear/Poison Immunity
Tier 3- 20hp +3 str skills.

I have a great DB item so dont need to overlap. The question is, will the 20hps at tier 3 stack or not? I would assume not but, would like to know if anyone has tried 2 tier 1 or tier 2 hp effects as a test. If general consensus is they wont, which would be better +2 fort or +10 more acid resist?

Thanks

they say that it dont stack with other HP bonus from same tier when you view the item

flash145
04-08-2008, 04:46 PM
Thanks for the help. I haven't made either yet so I have yet to see the message. But, I did assume they wouldn't. Guess, i'll go with fort saves. BTW if i have immunity to disease, poison, blindness and fear, what else am I using fort save for? Disintegrate, pk, charm?

Boulderun
04-08-2008, 04:52 PM
Disint, PK, FOD, Destruction, Slay living, nausea (from non-troglodyte sources), a few rare paralysis effects.

+3 con skills does NOT include fortitude saving throws, by the way. When it says skills, in this case it means skill: Concentration, the lone con-based skill.

flash145
04-08-2008, 04:59 PM
Disint, PK, FOD, Destruction, Slay living, nausea (from non-troglodyte sources), a few rare paralysis effects.

+3 con skills does NOT include fortitude saving throws, by the way. When it says skills, in this case it means skill: Concentration, the lone con-based skill.

Yup knew that, but the alternates for the tier 3 craft on earth are +2 fort save or +10 to acid resist. Considering this is for my cleric, I was leaning to +2 fort but couldn't remember what other spells have a fort save.

Arkat
04-08-2008, 08:48 PM
Because the crafting system is based on a DnD thing - the elemental plains. And so far every quasi elemental or para elemental combo has netted only 1 tier3 upgrade - and this is something the devs have specificly hinted at as being correct and true. We have found all those upgrades already.
There are also 2 specials, which I believe was done just so every combo does indeed has a possible tier3 upgrade. Those are pos + neg - which is the only possible combo using energy all 4 times, and tempered + balance - which is all 4 elements put together. So it all makes logical sense.

So having something that breaks this mould wouldn't be right.

See here for a picture that explains this - note the picture is from DnD material and not a DDO creation : http://www.ddocrafting.com/ - click on para/elemental/special

Thanks Shade. That was very helpful!

BlackSteel
04-09-2008, 07:00 AM
has anyone posted a pic of any of the good or evil guards? I'm very interested in knowing the wording on the effects, basically to what extent they're alignment restricted. Whether they work agaisnt all non-good or non-evil, or only agaisnt good/evil

stockwizard5
04-09-2008, 07:47 AM
Thought I would mention that a relatively large number of us have completed our 20th run in the last few days but without the 20th end reward. It is speculated (rumored, etc) that runs completed before the first patch are not included in the total or perhaps we all count poorly. Either way we should have 20s on many characters by this weekend :D

Graz
04-09-2008, 02:57 PM
Bow of Vacuum

[M/D/-] Altar I
[M/D/Air] Altar II
[M/D/-] + [M/D/Air] Altar III

http://i124.photobucket.com/albums/p17/GrazKerst/Craft/TSB.jpg

Unholy
Shocking Burst
Shocking Blast
Destruction x2/day
Trap the Soul

Was late last night, and only played around a bit before logging, but it appears to go off about 2-3% of the time as expected.

Was able to create a couple shiny little gems...

Soul Gem: Giant (This was a troll)
Soul Gem: Magical Beast (This was a spider)

Question: The character that has this is Neutral Good. And I take a negative level when I equip the item? Was this something recently changed for crafted items? I seem to remember several hundred posts ago that someone made an unholy sword on a paladin, and they were not taking any negative levels when the item was equip?

...Graz

maddmatt70
04-10-2008, 12:59 AM
I hit my 20th completion on Norg and I got the following options:
+3 strength tome
+2 Intelligence tome
+3 Wisdom tome
+2 Dexterity tome
+2 Charisma tome
+3 Constitution tome
Essence of Cleansing

You saw that right 3 +3 tomes. I cant wait to get the next character to 20.

Angelus_dead
04-10-2008, 01:05 AM
Question: The character that has this is Neutral Good. And I take a negative level when I equip the item? Was this something recently changed for crafted items? I seem to remember several hundred posts ago that someone made an unholy sword on a paladin, and they were not taking any negative levels when the item was equip?
Several confused people thought that alignment restrictions were waived, but that was untrue.

They were only "waived" insofar as you can equip Good Burst / Evil Burst without needing to be Good / Evil aligned. But of course, since there is no other way to get Good Burst / Evil Burst in DDO, there actually never was an alignment requirement on them in the first place.

Milolyen
04-10-2008, 12:56 PM
Question: The character that has this is Neutral Good. And I take a negative level when I equip the item? Was this something recently changed for crafted items? I seem to remember several hundred posts ago that someone made an unholy sword on a paladin, and they were not taking any negative levels when the item was equip?

...Graz

As the above poster said the evil burst did not come with alignment restriction however there have been unholy weapons in game (though they are VERY rare) and they have the restriction on them and if you read the discription of unholy it states that "good charactures weilding this weapon suffer a negative lvl". I am pretty sure the evil burst doesn't because its requirement would be that any non-evil aligned charactures weilding this weapon suffer a negative lvl and since you can not create evil charactures that would be just welll "EVIL" lol (sorry had to say it).

Milolyen

P.S. Thanks everyone for all the usefull info in this great thread.

Falcion
04-10-2008, 02:43 PM
So I am planning ahead for multiple crafted items. I would like to make the E+P+E/P as a helm for the hvy fort and +5 prot then the immunity item N+N+N as a necklace. BTW, this is for a cleric.

Here is what I want to do:
Helm:
Tier 1- Greater acid resist
Tier 2- +15hp +2 con skills
Tier 3- +20hp +3 con skills / positive shard for +5 prot /hvy fort bonus

Necklace
Tier 1- Blindness/Disease Immunity
Tier 2- Fear/Poison Immunity
Tier 3- 20hp +3 str skills.

I have a great DB item so dont need to overlap. The question is, will the 20hps at tier 3 stack or not? I would assume not but, would like to know if anyone has tried 2 tier 1 or tier 2 hp effects as a test. If general consensus is they wont, which would be better +2 fort or +10 more acid resist?

Thanks


If you are a cleric and don't need the fort I'd make one of your tier 3's a +100 SP's unless you already have a SP item. All ya have to do is go "any focus" + Gem of Escalation + Etherial Essence

Rafal
04-10-2008, 03:37 PM
Disint, PK, FOD, Destruction, Slay living, nausea (from non-troglodyte sources), a few rare paralysis effects.

+3 con skills does NOT include fortitude saving throws, by the way. When it says skills, in this case it means skill: Concentration, the lone con-based skill.

PK is will save

binnsr
04-10-2008, 03:42 PM
PK is will save

It's both ..

http://compendium.ddo.com/wiki/Spell:Phantasmal_Killer

Spell: Phantasmal Killer
Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. Enemies must make Will save to disbelieve the spell and then a Fortitude save or die from fear. A successful Fortitude save still results in 3d6 damage.

Depravity
04-10-2008, 03:43 PM
PK is will save

Pk is will save to avoid the fort save to avoid death. It's a two save spell.

DesertBlue
04-10-2008, 03:51 PM
PK is will save

Partly true that

Ikuryo
04-10-2008, 08:04 PM
Do the various soul gems fit in the ingredient bag? If I can stuff my bag full of all those various gems then I might go out and make a bow to play with. Start manyshoting crowds while solo and see what I can collect.

CaptGrim
04-10-2008, 08:15 PM
No...but they do sell soul gem bags, perhaps in the 12, but I can't really remember

flash145
04-11-2008, 12:25 AM
If you are a cleric and don't need the fort I'd make one of your tier 3's a +100 SP's unless you already have a SP item. All ya have to do is go "any focus" + Gem of Escalation + Etherial Essence

Already crafted tier 3 concordant goggles with all the sp bonuses. I am getting close to my 20th so was planning my next creation. Thats the reason for the posting. I figure I'll do the fort and do the HP on the immunity necklace. That will be the limit on what I can wear w/o affecting alot of other stuff I use.

Kargon
04-11-2008, 12:28 AM
Thanks for the help. I haven't made either yet so I have yet to see the message. But, I did assume they wouldn't. Guess, i'll go with fort saves. BTW if i have immunity to disease, poison, blindness and fear, what else am I using fort save for? Disintegrate, pk, charm?



Disint, PK, FOD, Destruction, Slay living, nausea (from non-troglodyte sources), a few rare paralysis effects.


technicamally, going by the originamal questimion, if are immune to fear, then PK not matter at all, since fear immuniminity = pk immuninimity, in DDO anymaway. kargon hear that PnP might treat a bit differmerentamally.

Also, takaming this into account:


I have a great DB item so dont need to overlap.

kargon believe that can also remove FoD, Slay Living, and possimably destructimion too (as well as ANOTHAMER protectimion against pk).

so... basicamally fort save list drop to:
disintimigrate, nausea, and the few rare paralamysis effemects ;)

p.s. does poison protectimion make immune to nausea too? kargon know are some stench effemect from trogs in shroud evermabody wants neutrilimize to be immune to, are that nausea talking about? list maybe got even shortermer.

Gornin
04-11-2008, 09:12 AM
Immunity to poison makes you immune to Trog stench but not the Stinking Cloud spell.

Milolyen
04-11-2008, 09:14 AM
technicamally, going by the originamal questimion, if are immune to fear, then PK not matter at all, since fear immuniminity = pk immuninimity, in DDO anymaway. kargon hear that PnP might treat a bit differmerentamally.

Also, takaming this into account:



kargon believe that can also remove FoD, Slay Living, and possimably destructimion too (as well as ANOTHAMER protectimion against pk).

so... basicamally fort save list drop to:
disintimigrate, nausea, and the few rare paralamysis effemects ;)

p.s. does poison protectimion make immune to nausea too? kargon know are some stench effemect from trogs in shroud evermabody wants neutrilimize to be immune to, are that nausea talking about? list maybe got even shortermer.

Yes the stench that the trogs put out is poison based and a poison immunity item/spell will block it however I am not sure if all stench effects are this way.

Milolyen

Missing_Minds
04-11-2008, 09:44 AM
Do the various soul gems fit in the ingredient bag? If I can stuff my bag full of all those various gems then I might go out and make a bow to play with. Start manyshoting crowds while solo and see what I can collect.

negative. They fit into soul bags. The vender in The Twelve sells a small soul gem bag.

Spisey
04-11-2008, 02:54 PM
Looking into making bracers with 1st Tier: NOM (Blindness Immunity/Disease Immunity),
2nd Tier: PEE (+50 sp/+2 Cha Skills)
Bonus: Existential Stalemate
3rd Tier: PEE (+100 sp/+3 Cha Skills) + NEE (+100 sp/+3 Int Skills) {PEE Superior}
Bonus: Concordant Opposition

Will the NOM at the beginning effect whether this is able to be made? Everything points to yes but want to check with the masses to assure I am not wasting ingredients. Also wanted to assure that the CHA tier bonuses will stack for +5 to my UMD. Thanks for any help!

Yaga_Nub
04-11-2008, 03:10 PM
Looking into making bracers with 1st Tier: NOM (Blindness Immunity/Disease Immunity),
2nd Tier: PEE (+50 sp/+2 Cha Skills)
Bonus: Existential Stalemate
3rd Tier: PEE (+100 sp/+3 Cha Skills) + NEE (+100 sp/+3 Int Skills) {PEE Superior}
Bonus: Concordant Opposition

Will the NOM at the beginning effect whether this is able to be made? Everything points to yes but want to check with the masses to assure I am not wasting ingredients. Also wanted to assure that the CHA tier bonuses will stack for +5 to my UMD. Thanks for any help!

Yes the Cha skills bonuses stack so you will get +5 to UMD and the rest looks all good.

Spisey
04-11-2008, 03:12 PM
Thx guildie! Just as I suspected but always good to check. ;)

Rouge
04-11-2008, 11:52 PM
Bow of Vacuum

http://i124.photobucket.com/albums/p17/GrazKerst/Craft/TSB.jpg

Unholy
Shocking Burst
Shocking Blast
Destruction x2/day
Trap the Soul

Question: The character that has this is Neutral Good. And I take a negative level when I equip the item? Was this something recently changed for crafted items? I seem to remember several hundred posts ago that someone made an unholy sword on a paladin, and they were not taking any negative levels when the item was equip?

...Graz

When I was thinking of making a similar weapon I had thought to make it with Shock, Pure Evil Burst and Shocking Blast

Unholy does evil damage to good aligned, where Pure Evil Burst gives evil damage to non evil aligned, the only downside is UMD 30 for Pure Evil Burst (assuming that the Pure Good Burst on Enduring Conviction is what gives it the 30 UMD to use). Unholy also gives a negative level to good aligned when held, where the Pure Evil Burst does not (hence the UMD 30)

Garth_of_Sarlona
04-12-2008, 12:22 AM
When I was thinking of making a similar weapon I had thought to make it with Shock, Pure Evil Burst and Shocking Blast

Unholy does evil damage to good aligned, where Pure Evil Burst gives evil damage to non evil aligned, the only downside is UMD 30 for Pure Evil Burst (assuming that the Pure Good Burst on Enduring Conviction is what gives it the 30 UMD to use). Unholy also gives a negative level to good aligned when held, where the Pure Evil Burst does not (hence the UMD 30)

Good Burst (2nd tier positive, Dominion, Material on a weapon, e.g. here (http://will.phase.net/ddo/items/tier%203/Weapon%20EDM%20+DM%20-OE.jpg)) doesn't require good alignment to wield and has no UMD requirement. One can therefore extrapolate that Evil Burst doesn't require evil alignment or have a UMD requirement. I will have to check this with a guildy who has an Evil Burst weapon to make sure though.

Evil Burst/Blast seems to be more useful than Unholy since there are quite a few neutral mobs which would take Evil damage so I would probably go that way myself (rather than Unholy) if I wanted to recommend a recipe for a negative dps based quasi elemental tier 3 combination.

Garth

Ikuryo
04-12-2008, 05:17 AM
Looking through the pic archive found here (http://will.phase.net/ddo/items/), weapons with evil burst on them are evil aligned but do not have a UMD requirement on them. You do lose the temp 1 level when using them but no other negative affects.

Yshkabibble
04-12-2008, 07:36 AM
I had 3 questions about the Earth Grab ability:

1. Does it follow the same immunity rules in regard to boss monsters as Hold Monster does?

2. I have read that it functions as hold monster in regards to getting auto crits?

3. Does spell resistance work against earth grab?

Molotov
04-12-2008, 10:15 AM
I had 3 questions about the Earth Grab ability:

1. Does it follow the same immunity rules in regard to boss monsters as Hold Monster does?

2. I have read that it functions as hold monster in regards to getting auto crits?

3. Does spell resistance work against earth grab?



i'm pretty sure it can hold orange names and lower, red and above should be immune... it definitely does give you auto crits when it goes off, and for the record it goes off alot... and i'm pretty sure spell resistance does not come into play at all

Borror0
04-12-2008, 12:08 PM
I'm pretty sure I've read Radiance and Earthgrab affected the red names and the Stormreaver.
I doubt SR applies.

PS: I'll try to find my source for Earthgrab and Radiance.

vyvy3369
04-12-2008, 01:11 PM
I've tanked the reaver several times since making Earthgrab weapons, and haven't seen it go off once. I use them almost exclusively, and have never seen it affect red or purple named enemies. The person making that claim had a bow, so it may be different I guess. I can't recall ever seeing the SR animation when just randomly fighting things, and a lot of the new stuff has high SR, so I'm going to say no to that one too. And yes, it's auto-crits - the next best thing to a Weighted crafted enhancement...

Oh, and as for the frequency, I'm very pleased with that also. Running around in the Vale I've had it hit a single enemy 3 separate times before it died. Best guess is somewhere around 5% though, although like anything it has its streaks where it'll land a lot and others where it won't land for a long time.

Shade
04-12-2008, 05:55 PM
Looking through the pic archive found here (http://will.phase.net/ddo/items/), weapons with evil burst on them are evil aligned but do not have a UMD requirement on them. You do lose the temp 1 level when using them but no other negative affects.

No there is no negative level or umd requirement for any burst or blast effects. The only items effects that give a negative level clearly state so in there description. IE unholy - negative level to good aligned, netural will not suffer it. And holy - negative level to evil aligned (yea theres no evil playrs in the game yet, but maybe some day)

Tested and confirmed on them all, use dual holy pg burst/blast on my true neutral 0 umd barbarian all the time.

Re: Earthgrab - guildie has this and have tested it with him.. Like all red name imunities - they work as expected, there imune to all effecst that freedom of movement works against - so yes earthgrab too. Same for blindness - so radiance doesn't work either.

That said, yes all these effecst work on orange named and none seem to check for SR.

Angelus_dead
04-12-2008, 06:07 PM
I'm pretty sure I've read Radiance and Earthgrab affected the red names and the Stormreaver.
I doubt SR applies.
Well, yes radiance affects red names. But that's just a bit of damage. They can never go blind.

Borror0
04-12-2008, 08:07 PM
Well, yes radiance affects red names. But that's just a bit of damage. They can never go blind.

Which means? Sneak Attack but not 50% miss chance?

Coldin
04-12-2008, 08:13 PM
Which means? Sneak Attack but not 50% miss chance?

I think he means it deals the additional 4d6 light damage on crits, but doesn't blind red-named monsters.

Borror0
04-12-2008, 08:56 PM
I think he means it deals the additional 4d6 light damage on crits, but doesn't blind red-named monsters.

Oh, that sounds logical.

Jefro
04-13-2008, 11:21 PM
http://img73.imageshack.us/img73/152/screenshot00029mu0.th.jpg (http://img73.imageshack.us/my.php?image=screenshot00029mu0.jpg)
My superior void lore helm
Ethereal + Dominion + Negative

nbhs275
04-13-2008, 11:40 PM
http://img73.imageshack.us/my.php?image=screenshot00029mu0.jpg

My superior void lore helm
Ethereal + Dominion + Negative

ewwww, why would you waste those 12 larges?

Garth_of_Sarlona
04-14-2008, 12:17 AM
ewwww, why would you waste those 12 larges?

Methinks someone put Large Bone instead of Large Stone into the Eldritch Machine , and didn't want to farm another 4 ingredients... :)

Good to see a superior lore item screenshot confirmed though...

Garth

Jefro
04-14-2008, 07:31 AM
Well its my second item, and saving the 100 spellpoint tier for my 3rd or 4th item so its easier to double shard plus I have not been hurting for mana since got skiver, torc and cord shroud item. I did not want to switch from my greater lore to superior void lore wep anymore or waste inventory space carrying such, I love Harm.
Plus help authentic Lores.


Thinking though of forgoing elemental mastery and 100 spellpoint to save extra 12 ingredients and free my gloves by putting superior healing lore onto my tempered googles but have quite awhile to think on it.

Vienemen
04-14-2008, 11:55 AM
Will MON tier 1 and EEP tier 2 give me existential stalemate? I ask cause Gem and Essence are different...not sure if just the Pos and Neg cause the bonus tier 2 effect or not.

If yes then MON+EEP+(MOP/MON) dual shard tier 3 should give all of the following: Blind and Disease Immun (MON1), +50 Elemental SP and +2 Cha skills (EEP2), Existential stalemate (from Pos+Neg combo), Greater regen (MOP3), and end with Concordant opposition (from second Pos+Neg combo in dual shard).

If the above is true:EEP+MON+(EEP+EEN) should give the following: Wiz VI and +1 Cha skills (EEP1), Fear Immun and Proof vs Poison (MON2), Existential stalemate (from Pos+Neg combo), +100 Elemental SP (EEP3), and end with Concordant opposition (from second Pos+Neg combo in dual shard).

Anyone made these yet? Missing out on hvy fort and deathblock, these are all the things I would want on my caster in two items I think.

tihocan
04-14-2008, 12:22 PM
Will MON tier 1 and EEP tier 2 give me existential stalemate? I ask cause Gem and Essence are different...not sure if just the Pos and Neg cause the bonus tier 2 effect or not.
Gem and Essence do not matter to decide which bonus effect you get at tier 2.

Cyr
04-14-2008, 04:51 PM
Listed as ~1% of time. Just tested it and it is much closer to 5% of time. Damage looks like it is probably 250+10d10 per occurance. This makes a signifigant differance to anyone looking at av. damage per hit and if lightning guard's reported number of ~1% is correct makes fire guard have more damage per hit (although of course of a much less desirable type and with 1/2 damage on a single hit occurance). Did a test run in pvp had numbers which showed around 5% of time with over 20 occurances registered to figure out statisical abnormalaties (like the 2 hit kill or the 60 hit before it went off).

Jefro
04-14-2008, 06:04 PM
Will MON tier 1 and EEP tier 2 give me existential stalemate? I ask cause Gem and Essence are different...not sure if just the Pos and Neg cause the bonus tier 2 effect or not.

If yes then MON+EEP+(MOP/MON) dual shard tier 3 should give all of the following: Blind and Disease Immun (MON1), +50 Elemental SP and +2 Cha skills (EEP2), Existential stalemate (from Pos+Neg combo), Greater regen (MOP3), and end with Concordant opposition (from second Pos+Neg combo in dual shard).

If the above is true:EEP+MON+(EEP+EEN) should give the following: Wiz VI and +1 Cha skills (EEP1), Fear Immun and Proof vs Poison (MON2), Existential stalemate (from Pos+Neg combo), +100 Elemental SP (EEP3), and end with Concordant opposition (from second Pos+Neg combo in dual shard).

Anyone made these yet? Missing out on hvy fort and deathblock, these are all the things I would want on my caster in two items I think.

I have made one using HP, poison+fear immunity and a regen Cord item (http://forums.ddo.com/showthread.php?p=1630446#post1630446)

Venar
04-15-2008, 05:53 AM
Do we know if the trap the soul effect requires khyber shards in our inventory?

Jefro
04-15-2008, 08:08 AM
It does not need it.

Yshkabibble
04-15-2008, 08:20 AM
I thought I had this down, but another poster is contradicting what I thought:

There is no reason take, say, Good Burst and Good Blast on a weapon because Good Blast includes the the Good Burst effects plus adds Blast right? In other words the 2 don't stack. Am I correct here?

oronisi
04-15-2008, 08:23 AM
I thought I had this down, but another poster is contradicting what I thought:

There is no reason take, say, Good Burst and Good Blast on a weapon because Good Blast includes the the Good Burst effects plus adds Blast right? In other words the 2 don't stack. Am I correct here?

Oh, they are separate and distinct...they stack.

Good blast does not include good burst. Good blast does damage on crits ONLY and even more damage on natural 20s.

Ikuryo
04-16-2008, 09:02 AM
An explanation of the way the different effects work was posted in the thread that you were confused by Yshk.

tihocan
04-16-2008, 09:02 AM
Just wanted to say I also wrote a loot builder (http://forums.ddo.com/showthread.php?t=143580), it would be great if some of you who already made some items could try to re-make them using it, and see if it makes sense :) (I wouldn't be surprised if I still had a few bugs in it).
Thanks in advance!

Naso24
04-16-2008, 05:53 PM
Here's my Triple-Negative Short Sword. Since I plan to wear the Stormreaver Napkin (until another universal focus comes out), I went with +6 STR rather than INT.

A Pos-Fire-(Fire+Pos) may be more useful for INT, but would cost 12 more Large ingredients.

http://i286.photobucket.com/albums/ll106/Naso-DDO/supreme-neg-neg-neg-ss.jpg

Alexander_Illusioni
04-16-2008, 07:51 PM
Here's my Triple-Negative Short Sword. Since I plan to wear the Stormreaver Napkin (until another universal focus comes out), I went with +6 STR rather than INT.

A Pos-Fire-(Fire+Pos) may be more useful for INT, but would cost 12 more Large ingredients.

http://i286.photobucket.com/albums/ll106/Naso-DDO/supreme-neg-neg-neg-ss.jpg

I went with Pos Neg Neg which gave +6 con, existential stalement so +6 wis (the +10 haggle is kind of nice as well), and the +1 exceptional int and +2 exceptional int.

This combo frees up a slot for +6 con item (for like you I will use the napkin for the +6 int) and adds +3 to my will saves. In the belt slot I then went with the belt of the seven ideals with improved potency VII (which is ok, I usually use a superior potency VI item) and spell penetration VII on it as well. Lots of ways to go here! Have fun crafting all.

Rekker
04-18-2008, 11:29 AM
Here's my Triple-Negative Short Sword. Since I plan to wear the Stormreaver Napkin (until another universal focus comes out), I went with +6 STR rather than INT.
Does the negative level hit from using the item hurt your casting ?

Inkblack
04-18-2008, 01:12 PM
Does the negative level hit from using the item hurt your casting ?

I think that you only get the negative level if you are good and you put one of the Unholy/Evil (damage) affects on it. However, I've been wrong before.

Ink

Mavnimo
04-18-2008, 03:57 PM
choose this combo for my wizard. went with +6 str(water), +1 exceptional int(fire), and just to save on a large scale went +2 exceptional int(negative).
http://i4.photobucket.com/albums/y122/Mavnimo/WizardDagger.jpg

saves me a concentration and str item slot, which were goggles and bracers.

ps. I use reaver napkin for int

Spisey
04-18-2008, 06:24 PM
I think that you only get the negative level if you are good and you put one of the Unholy/Evil (damage) affects on it. However, I've been wrong before.

Ink

Yep. My toons are always true neutral if I can. They do not take neg levels from evil weapons if their UMD is sufficient for the difficulty.

nochipatzin
04-19-2008, 06:23 AM
Hi I would like to seek advice from experts in crafting again :P have a guilde and he make this bow mixing the material, domination, positive 2 times and he wants to know that if you spend mixture in the last upgrade material, domination, positive and Material domination, hearth and whether to make double mixture loses grater disruption thx again :)






http://i34.photobucket.com/albums/d119/gonzomx/LONGBOW1.jpg

Borror0
04-19-2008, 06:29 AM
They do not take neg levels from evil weapons if their UMD is sufficient for the difficulty.

When you bypass an alignment prereq, you never get a negative level, no matter your alignment. As for Unholy weapon, it's not UMDable, anyone can wield one... but the Good-aligned characters get a negative level.

jjflanigan
04-19-2008, 08:47 AM
Hi I would like to seek advice from experts in crafting again :P have a guilde and he make this bow mixing the material, domination, positive 2 times and he wants to know that if you spend mixture in the last upgrade material, domination, positive and Material domination, hearth and whether to make double mixture loses grater disruption thx again :)

Since you went straight positive at level 1 and 2, you cannot use a double shard at tier 3. The only thing you can add at tier 3 to get a bonus effect would be another positive/X/X shard (any gem, any essence) and that will give you the greater disruption bonus effect.

nochipatzin
04-19-2008, 11:28 AM
Since you went straight positive at level 1 and 2, you cannot use a double shard at tier 3. The only thing you can add at tier 3 to get a bonus effect would be another positive/X/X shard (any gem, any essence) and that will give you the greater disruption bonus effect.


Ok, Lets forget about the greater disruptor and If I already made the first 2 positive upgrades can I make a 3 upgrade with 24 large shards? Hopping that the weapon makes the greater damage. Thanx

jjflanigan
04-19-2008, 01:00 PM
Ok, Lets forget about the greater disruptor and If I already made the first 2 positive upgrades can I make a 3 upgrade with 24 large shards? Hopping that the weapon makes the greater damage. Thanx

If you've done positive for the first two upgrades, there is not a 24 ingredient shard you can use at tier 3 for a bonus. The only way to receive a bonus effect at tier 3 is to do a 12 ingredient positive shard of some type (Good Blast, perhaps)

cm2_supernova
04-19-2008, 01:12 PM
I dont know if this has been asked before, but has anyone tried doing something like this.

Go any positive effect for tiers 1 & 2, then try and dual shard a double positive effect for tier three...something like this:

Material+Dominion+Positive

and

Etherial+Oppostion+Positive

Maybe it would generate some sort of uber-positive effect, or allow you to place both tier 3 upgrades on a weapon\item?

nochipatzin
04-19-2008, 01:20 PM
If you've done positive for the first two upgrades, there is not a 24 ingredient shard you can use at tier 3 for a bonus. The only way to receive a bonus effect at tier 3 is to do a 12 ingredient positive shard of some type (Good Blast, perhaps)


Ok thx very much :)

vyvy3369
04-19-2008, 01:23 PM
I don't think I've heard of anyone who has successfully combined two of one type of shard, but we have heard of failures when mixing different gem & essence combinations, so it seems like that would fail. If you really want to try, just let us know how it turns out.

Naso24
04-20-2008, 08:59 PM
Does the negative level hit from using the item hurt your casting ?

There is no negative level hit. My character is lawful-good. You only get a negative if an item has an alignment that does not match yours (chaotic, lawful, pure good, anarchic, axiomatic, good burst, holy(?), anarchic burst, etc.). Since the short sword has no alignment effect, anybody could use it. A negative focus shard does not in itself bestow alignment to the weapon.

Naso24
04-20-2008, 09:04 PM
choose this combo for my wizard. went with +6 str(water), +1 exceptional int(fire), and just to save on a large scale went +2 exceptional int(negative).
http://i4.photobucket.com/albums/y122/Mavnimo/WizardDagger.jpg

saves me a concentration and str item slot, which were goggles and bracers.

ps. I use reaver napkin for int

I prefer the item you made to the one I did. I wanted to try out slay living (tier 3 bonus), but it really doesn't happen very often. I would have been better off going water-fire-fire and foregoing a third tier bonus while getting a better 2nd tier bonus, or going fire-fire-fire with 10 % fire absorbtion or +6 dex for 1st tier (with inceneration bonus 3rd tier).

Angelus_dead
04-21-2008, 01:32 AM
choose this combo for my wizard. went with +6 str(water), +1 exceptional int(fire), and just to save on a large scale went +2 exceptional int(negative).
+5 Supreme Tyrant Green Steel Dagger of Elemental Resilience?

What about that item is resilient? Why would it have that name?

vyvy3369
04-21-2008, 06:25 AM
+5 Supreme Tyrant Green Steel Dagger of Elemental Resilience?

What about that item is resilient? Why would it have that name?
Note the 27 Hardness & 210 durability on a dagger from having Tempered.

Venar
04-21-2008, 06:48 AM
Still confused about alignement.
Does the tier 2 effect "evil burst" restrict the weapon's usage?
(i know Unholy does)
If so, what is the needed UMD?

Rekker
04-21-2008, 10:05 AM
There is no negative level hit. My character is lawful-good. You only get a negative if an item has an alignment that does not match yours (chaotic, lawful, pure good, anarchic, axiomatic, good burst, holy(?), anarchic burst, etc.). Since the short sword has no alignment effect, anybody could use it. A negative focus shard does not in itself bestow alignment to the weapon.

Thats good to know, I saw the Negative Energy Affinity and thought that made it Unholy.

Delzon
04-21-2008, 12:54 PM
Still confused about alignement.
Does the tier 2 effect "evil burst" restrict the weapon's usage?
(i know Unholy does)
If so, what is the needed UMD?

There is NO umd on green steel items. You will have the neg level while using it just like if you are lawful using a chaotic weapon.

Garth_of_Sarlona
04-21-2008, 01:36 PM
I've posted a wild theory regarding using different gems at tier 3 to control elemental dominance here (http://forums.ddo.com/showthread.php?p=1673594#post1673594).

My expectations are that this is very unlikely to be work, but it would be nice if it allowed control over the dominant element. Can anyone confirm whether they have tried varying the gems and had any success/failure at tier 3?

Regards,

Garth

Cambo
04-22-2008, 06:12 PM
Crafting


NEW Energy cells in the shroud raid can now be charged by weapons with higher total plus equivalence. The medium cells can now be charged by weapons from +6 through +15, and high energy cells can be charged by weapons from +8 through +15.
NEW Green steel raid loot accessories from the Shroud that have the old Existential Stalemate that had a +4 to Wisdom as one of the effects can now be upgraded at a Stone of Change. The +4 Wisdom effect will be increased to the current +6 Wisdom that new Existential Stalemate items now get.
NEW The Twelve has discovered several new rituals that can be performed at the Stone of Change. As before, you must first bind and attune your item before performing an Eldritch Ritual. The new rituals and their recipes are as follows:
"Alchemical Armor Eldritch Ritual" - Grants armor a +1 alchemical bonus to AC.
Requires: Your armor, 5 Vials of Pure Water, and 15 Strings of Prayer Beads.
"Alchemical Shield Eldritch Ritual" - Grants your shield a +1 alchemical bonus to AC.
Requires: Your shield, 6 Silver Flame Hymnals, and 2 Tomes: Prophecies of Khyber.
"Force Damage Ritual" - Your weapon will do 1 point of force damage on each successful hit.
Requires: Your weapon, 3 Luminescent Dusts, and 9 Fragrant Drowshood mushrooms.
"Force Critical Ritual"- Your weapon will do 1d4 points of force damage on each successful critical hit.
Requires: Your weapon, 6 Sparkling Dusts, and 12 Deadly Feverblanch mushrooms.
"Resistance Ritual" - Your jewelry item will give you a +1 competance bonus to saves.
Requires: Your jewelry accessory, 4 Lightning-Split Soarwoods, and 22 Funerary Tokens.

stockwizard5
04-23-2008, 09:55 AM
Crafting


NEW The Twelve has discovered several new rituals that can be performed at the Stone of Change. As before, you must first bind and attune your item before performing an Eldritch Ritual. The new rituals and their recipes are as follows:
"Alchemical Armor Eldritch Ritual" - Grants armor a +1 alchemical bonus to AC.
Requires: Your armor, 5 Vials of Pure Water, and 15 Strings of Prayer Beads.
"Alchemical Shield Eldritch Ritual" - Grants your shield a +1 alchemical bonus to AC.
Requires: Your shield, 6 Silver Flame Hymnals, and 2 Tomes: Prophecies of Khyber.
"Force Damage Ritual" - Your weapon will do 1 point of force damage on each successful hit.
Requires: Your weapon, 3 Luminescent Dusts, and 9 Fragrant Drowshood mushrooms.
"Force Critical Ritual"- Your weapon will do 1d4 points of force damage on each successful critical hit.
Requires: Your weapon, 6 Sparkling Dusts, and 12 Deadly Feverblanch mushrooms.
"Resistance Ritual" - Your jewelry item will give you a +1 competance bonus to saves.
Requires: Your jewelry accessory, 4 Lightning-Split Soarwoods, and 22 Funerary Tokens.

1. Do we think that Armor like White Dragonscale (Collectables) can be upgraded?
2. Do we think that Shields like Madstone (Raid Loot) can be upgraded?
3. Do we think that Jewelry like Ring of Feathers (Rare Named) can be upgraded?
4. Do we think that Greenstell Items/Weapons (Crafted) can be upgraded?

5. I assume the +1 armor alchemical bonus to AC would not stack with Armor and Shield (same bonus type)?

ENGRAV0
04-23-2008, 09:57 AM
1. Do we think that Armor like White Dragonscale (Collectables) can be upgraded?
2. Do we think that Shields like Madstone (Raid Loot) can be upgraded?
3. Do we think that Jewelry like Ring of Feathers (Rare Named) can be upgraded?
4. Do we think that Greenstell Items/Weapons (Crafted) can be upgraded?

5. Do we assume that the +1 armor alchemical bonus to AC would not stack (same bonus type) with the +1 shield alchemical bonus to AC?

Well, you are able to "Bind and Attune" and perform Hardening rituals on all these items, so....Guess the best thing is to wait and see.

stockwizard5
04-23-2008, 10:26 AM
Trying to start slowly here :)

Is there any reason (past, present, or projected future) to believe that performing the "Ritual of Binding" on any Bound Item would have any possible negative consequences?

Cambo
04-23-2008, 05:23 PM
Trying to start slowly here :)

Is there any reason (past, present, or projected future) to believe that performing the "Ritual of Binding" on any Bound Item would have any possible negative consequences?

I've done it to my dragon robe to stop permanent damage...I cant see any negative at all.

Angelus_dead
04-23-2008, 05:28 PM
I've done it to my dragon robe to stop permanent damage...I cant see any negative at all.
Dragon robes are bound, so it already couldn't take perma.

Nictolopy
04-23-2008, 10:26 PM
I have been reading this thread for a while now, and while this may be addressed elsewhere in this thread already, in two days of scouring these 100+ pages of posts, I have yet to find what I'm looking for. I apologize ahead of time if I am repeating this question.

I am curious about this "Dominant" Shard when you combine two imbued shards for a tier 3 bonus. I am trying to get the Mineral II effect. I would like the +4 insight to AC bonus as the third affect added, but I want to make sure I do it right. If I go with a Positive/Etheral/Opposition I get the positive shard to have the +4 AC affect. Since the positive is considered the dominant shard, does that mean that I can make ANY tier 3 earth shard, combine it with the positive to get my Mineral II shard, and the +4 AC bonus will be what the third tier bonus will be? For instance, if I made my earth shard out of Earth/Escalation/Material, would the +4 AC bonus from the positive shard be what is on my final item, or would the 15% acid damage absorb of the Earth shard show up?

If not, please let me know. I am curious if I have to get two Etheral and Opposition items to go with the Positive and Earth, or if I can be a lot more flexible and grab whatever I have available to make the Earth shard.

Pre-emptive thanks!

Bunker
04-23-2008, 10:31 PM
I have been reading this thread for a while now, and while this may be addressed elsewhere in this thread already, in two days of scouring these 100+ pages of posts, I have yet to find what I'm looking for. I apologize ahead of time if I am repeating this question.

I am curious about this "Dominant" Shard when you combine two imbued shards for a tier 3 bonus. I am trying to get the Mineral II effect. I would like the +4 insight to AC bonus as the third affect added, but I want to make sure I do it right. If I go with a Positive/Etheral/Opposition I get the positive shard to have the +4 AC affect. Since the positive is considered the dominant shard, does that mean that I can make ANY tier 3 earth shard, combine it with the positive to get my Mineral II shard, and the +4 AC bonus will be what the third tier bonus will be? For instance, if I made my earth shard out of Earth/Escalation/Material, would the +4 AC bonus from the positive shard be what is on my final item, or would the 15% acid damage absorb of the Earth shard show up?

If not, please let me know. I am curious if I have to get two Etheral and Opposition items to go with the Positive and Earth, or if I can be a lot more flexible and grab whatever I have available to make the Earth shard.

Pre-emptive thanks!

When crafting a "Mineral" Aspect, Earth is the dominant of the two. So go off of what the Earth ability gives you. But here is the most important hint when crafting those double shards:

THE ESSANCE AND GEM MUST BE THE SAME FOR BOTH PARTS!

So you will need to do 2 shards:

1st: Ethereal Opposition Earth
2nd: Ethereal Opposition Positive

Make each shard with those combos and then combine them. You will get that +4 ac and the mineral aspect that you are looking for. GL and happy crafting.

Garth_of_Sarlona
04-23-2008, 11:44 PM
THE ESSENCE AND GEM MUST BE THE SAME FOR BOTH PARTS!

I totally agree that if you want to be sure that your supreme shards combine, then keep gems and essences the same, but I don't believe anyone has actually tried varying the gems (mainly due to me, and others like yourself, warning everyone not to!)

However, if you want to help contribute to the crafting knowledge and maybe 'take one for the team' then you could try varying gems because it might control something e.g. elemental dominance. Unlikely, but possible.

If someone has already tried varying the gems please post here whether it worked or not.

Garth

Ikuryo
04-24-2008, 06:09 AM
From what I understood bound items CAN take perm dmg. Items that are bound and attuned have zero chance of taking perm dmg. And as to the question asked I can not think of any negative to binding and attuning an item that is already bound. Unless they were to add a way to remove the bound state to pass them around on the same account but I honestly can't see them ever doing something like that.

Now that you have mentioned it I'll probably attune my madstone shield and feed it in to get the bonus when I get the chance. Also did people notice that the resistance bonus is competence? Is that going to stack with bard buffs and anything else that give competence bonuses or is that upgrade kind of a waste?

Desteria
04-24-2008, 09:53 AM
I totally agree that if you want to be sure that your supreme shards combine, then keep gems and essences the same, but I don't believe anyone has actually tried varying the gems (mainly due to me, and others like yourself, warning everyone not to!)

However, if you want to help contribute to the crafting knowledge and maybe 'take one for the team' then you could try varying gems because it might control something e.g. elemental dominance. Unlikely, but possible.

If someone has already tried varying the gems please post here whether it worked or not.

Garth

WE had a guildie that miss read soemthing and made 2 non matching supream shards they would not combine for him.

Garth_of_Sarlona
04-24-2008, 09:55 AM
WE had a guildie that miss read soemthing and made 2 non matching supream shards they would not combine for him.

Can you remember exactly what the two shards were?

Garth

Desteria
04-24-2008, 09:55 AM
From what I understood bound items CAN take perm dmg. Items that are bound and attuned have zero chance of taking perm dmg. And as to the question asked I can not think of any negative to binding and attuning an item that is already bound. Unless they were to add a way to remove the bound state to pass them around on the same account but I honestly can't see them ever doing something like that.

Now that you have mentioned it I'll probably attune my madstone shield and feed it in to get the bonus when I get the chance. Also did people notice that the resistance bonus is competence? Is that going to stack with bard buffs and anything else that give competence bonuses or is that upgrade kind of a waste?

The only copetence bonus to saves that a bard song might give is fear, but they are mostly moral bonuses to the saves.

Ikuryo
04-24-2008, 01:34 PM
Well I was going to start out the post wondering about a strange Immune message I was seeing when using my +/+/+ bow on the pit fiend and then realized that it was probably from the greater disruption failing. In the process of trying to get a screen shot of it though I stumbled across something else. I don't see the extra dmg from the blast potion of the crit from a natural confirmed 20. Based on the wording of the effect and the way it looks like it should work I should be seeing the base number and 5 additional numbers. Base + holy + pure good + good burst + good blast + good blast natural 20 bonus. Instead by looking at the log and the numbers over his head I'm seeing base + holy + pure good + good burst + good burst.

Log reads it this way:
(Combat): You attack Arraetrikos. You roll a 20 : you critical hit!
(Combat): You roll to confirm a critical on Arraetrikos. You roll a 5 (+37): Critical Hit!
(Combat): Your weapon's good burst effect hit Arraetrikos for 15 points of good damage.
(Combat): Your weapon's good burst effect hit Arraetrikos for 19 points of good damage.
(Combat): You hit Arraetrikos for 80 points of pierce damage.
(Combat): Your weapon's holy effect hit Arraetrikos for 4 points of good damage.
(Combat): Your weapon's pure good effect hit Arraetrikos for 3 points of good damage.

There is no entry for the blast dmg and nothing about the bonus 4d6 I'm supposed to get from confirming a natural 20.

I should be getting base + 2d6 +1d6+4d6+4d6+4d6 on a confirmed 20 but am missing at least one of the 4d6 roll.

Eladrin if you are still watching this thread could you look into this? And other people with blast weapons could you check your log on crits? Its possible that this is just limited to +/+/+ bows and its possible that all of the blast weapons are not working correctly.

btw I don't have improved crit ranged so all of my crits are natural 20s.

Milolyen
04-24-2008, 03:41 PM
Well I was going to start out the post wondering about a strange Immune message I was seeing when using my +/+/+ bow on the pit fiend and then realized that it was probably from the greater disruption failing. In the process of trying to get a screen shot of it though I stumbled across something else. I don't see the extra dmg from the blast potion of the crit from a natural confirmed 20. Based on the wording of the effect and the way it looks like it should work I should be seeing the base number and 5 additional numbers. Base + holy + pure good + good burst + good blast + good blast natural 20 bonus. Instead by looking at the log and the numbers over his head I'm seeing base + holy + pure good + good burst + good burst.

Log reads it this way:
(Combat): You attack Arraetrikos. You roll a 20 : you critical hit!
(Combat): You roll to confirm a critical on Arraetrikos. You roll a 5 (+37): Critical Hit!
(Combat): Your weapon's good burst effect hit Arraetrikos for 15 points of good damage.
(Combat): Your weapon's good burst effect hit Arraetrikos for 19 points of good damage.
(Combat): You hit Arraetrikos for 80 points of pierce damage.
(Combat): Your weapon's holy effect hit Arraetrikos for 4 points of good damage.
(Combat): Your weapon's pure good effect hit Arraetrikos for 3 points of good damage.

There is no entry for the blast dmg and nothing about the bonus 4d6 I'm supposed to get from confirming a natural 20.

I should be getting base + 2d6 +1d6+4d6+4d6+4d6 on a confirmed 20 but am missing at least one of the 4d6 roll.

Eladrin if you are still watching this thread could you look into this? And other people with blast weapons could you check your log on crits? Its possible that this is just limited to +/+/+ bows and its possible that all of the blast weapons are not working correctly.

btw I don't have improved crit ranged so all of my crits are natural 20s.

I thought that also however if you read the discription of blast you will see that it reads it only does dmg on a natural 20 and not just a crit so that 4d6 dmg is on 20 only and no bonus dmg.

goodburst hit 15 (4d6 good blast for crit)
goodburst hit 19 (4d6 good burst for nat 20)
holy hit 4 (holy dmg for hit)
pure good hit 3 (1d6 good burst for hit)

appears to be working per discriptions of effects.

Milolyen

Garth_of_Sarlona
04-24-2008, 04:03 PM
I thought that also however if you read the discription of blast you will see that it reads it only does dmg on a natural 20 and not just a crit so that 4d6 dmg is on 20 only and no bonus dmg.

goodburst hit 15 (4d6 good blast for crit)
goodburst hit 19 (4d6 good burst for nat 20)
holy hit 4 (holy dmg for hit)
pure good hit 3 (1d6 good burst for hit)

appears to be working per discriptions of effects.

Milolyen

The devs changed the Good Blast effect to make it better a while back. Before it looked like this (http://will.phase.net/ddo/items/tier%203/Weapon%20+DM%20+DM%20+DM.jpg), now it looks like this (http://will.phase.net/ddo/items/tier%203/Weapon%20+DM%20+DM%20+DM%20(2).jpg). Ikuryo is right in wondering where his extra 4d6 for the natural 20 has gone.

You actually have to confirm twice when rolling a 20 with this weapon. The first confirmation will give you the 8d6 damage (one 4d6 from the Good blast tier 2 effect and one from the 4d6 Good Blast tier 3 effect). The second confirmation will give you the Good Blast 4d6 damage.

My guess would be that the extra confirmation roll on the natural 20 is a 'hidden' roll that's not being shown on the combat log. When this roll passes AC then you will see the Good Blast effect as well. Try hitting Harry a bit more and looking for the Good Blast effect.

Garth

Ikuryo
04-24-2008, 05:45 PM
I checked through my log and had 4 or 5 natural confirmed 20s but only 4 bonus dmg numbers show up. I hit Harry on a 3 or higher so confirming it should not have failed that many times. The way I read the new description of good blast is on a weapon with a wider crit range a crit will do 8d6 but on a confirmed natural 20 it will do 12d6. Since the crit range on the bow for me is 20 only any time I'm confirming a crit it should be doing the full 12d6. Its hard to remember since alot of the time I'm running manyshot and there are so many numbers that its just a red line over his head but I don't remember getting more then 4 +s on anything I have shot at. I'll continue testing but I wanted to see what other peoples experiences are and to have them take a look at their logs to see if they can see ANY blast effect going off.

Its possible that they did not get the code in right and that its so rare to get a confirmed natural 20 that people don't notice it in the middle of battles. I'm mostly just asking people to take a look and see what their experience is.

btw the crit dmg from the arrow was so low because I had run out of silver and was just pinging him with arcane arrows.

Garth_of_Sarlona
04-24-2008, 06:28 PM
I would guess that the Good Blast extra damage is coded as a OnVorpal effect (See here (http://forums.ddo.com/showthread.php?p=1526984#post1526984) for details on the different on-hit effects).

(wild guessing...) Maybe the code that controls the OnVorpal effect conflicts with the code for purple named immunties? Have you tried using your bow on a normal mob and seeing if you get the blast damage on crit?

Either way, sounds like a bug... make sure you bug report it!

Garth

Ikuryo
04-25-2008, 09:22 AM
Read the OnVorpal effect type and even if that is the case my bow only crits on a natural 20 so it should still be going off. Its still just the one roll to confirm the crit, no secret secondary roll.

I did notice some strangeness when I got a crit on a 17 somehow. But I've seen those out of place crits for a long time and am not sure what is causing them. If there was a way to save the combat log I could do a more complete check of the log but once it scrolls off the screen you lose it and with manyshot running and all the other spell effects the combat log scrolls away rather fast.

I know tier 3 weapons are not that common but it would be nice if people with them could check their logs and try and watch for how many numbers they are getting. I'll see if I can find an interesting group to go test the bow with and see what happens with more targets to ping.

Holgar
04-25-2008, 12:18 PM
When creating an Imbued Shard of Power, is there a specific order that everything must be placed into the altar?

Focus Ingredient + Gem Ingredient + Essence Ingredient + Shard + Energy Cell

Or is it

Focus Ingredient + Gem Ingredient + Essence Ingredient + Energy Cell + Shard

Or does the order not matter? :)

Thanks,

Holgar

tihocan
04-25-2008, 12:26 PM
When creating an Imbued Shard of Power, is there a specific order that everything must be placed into the altar?
No, order does not matter.

tihocan
04-25-2008, 12:36 PM
Little bit of info: I helped someone test an enervation weapon and it appeared to trigger about every 5% hits (measured over about 750 hits). I'll go update the Wiki in a minute with this number.

vyvy3369
04-25-2008, 02:06 PM
I checked through my log and had 4 or 5 natural confirmed 20s but only 4 bonus dmg numbers show up. I hit Harry on a 3 or higher so confirming it should not have failed that many times. The way I read the new description of good blast is on a weapon with a wider crit range a crit will do 8d6 but on a confirmed natural 20 it will do 12d6. Since the crit range on the bow for me is 20 only any time I'm confirming a crit it should be doing the full 12d6. Its hard to remember since alot of the time I'm running manyshot and there are so many numbers that its just a red line over his head but I don't remember getting more then 4 +s on anything I have shot at. I'll continue testing but I wanted to see what other peoples experiences are and to have them take a look at their logs to see if they can see ANY blast effect going off.

Its possible that they did not get the code in right and that its so rare to get a confirmed natural 20 that people don't notice it in the middle of battles. I'm mostly just asking people to take a look and see what their experience is.

btw the crit dmg from the arrow was so low because I had run out of silver and was just pinging him with arcane arrows.
While I don't have a good blast weapon, I did compare my acid & acid burst hammer, acid & acid burst & acid blast hammer and good & pure good burst hammer.

Acid & Acid Burst gave Acid Burst damage, Bludgeoning damage, and two sets of Acid damage.
Acid & Acid Burst & Acid Blast gave Acid Blast damage, two sets of Acid Burst damage, Bludgeoning damage, and two sets of Acid damage.
Good & Pure Good Burst gave Good Burst damage, Bludgeoning damage, Holy damage, and Pure Good damage.

Based on that I'd assume a Good & Pure Good Burst & Good Blast would do Good Blast damage, two sets of Good Burst damage, Piercing damage, Holy damage, and Pure Good damage like you thought you should be getting. Your log indicates that you weren't getting the pure good blast first - I'd definitely give it a try on a troll or something out in the vale and see if you get all types. I haven't checked whether the blast goes off vs. Harry or not.

Arjuna
04-25-2008, 02:17 PM
Is DUST II still broken?

I will make one but as long as i know it not broke. and yes i poured through the search function and this thread.

looking forward to seeing the special effect.

arjuna

Zaodon
04-25-2008, 02:54 PM
5. I assume the +1 armor alchemical bonus to AC would not stack with Armor and Shield (same bonus type)?


No, they will "stack", just like Enhancement bonuses "stack". Note "stack" in quotes. You are mis-understanding how these bonuses actually work.

A Deflection bonus is applied directly to your AC. So, two items with Deflection bonuses don't stack.
However, an Enhancement bonus does not apply to your AC, it applies to the Armor or Shield. That armor or shield then, in turn, applies ITS bonus to your AC as either an Armor Bonus or a Shield Bonus. Two Armor bonuses would not stack, nor would two Shield bonuses.

Likewise, this new "alchemical bonus" is not applied to your AC, its applied to the Armor or Shield.

Example:
Full Plate: Armor Bonus 8.
+1 Full Plate: Armor Bonus 9. (8 + 1 Enhancement Bonus)
+1 Full Plate with Alchem Ritual: Armor Bonus 10 (8 +1 Enhancement Bonus +1 Alchemical bonus)

Heavy Shield: Shield Bonus 2
+1 Heavy Shield: Shield Bonus 3 (2 +1 Enhancement Bonus)
+1 Heavy Shield with Alchem Ritual: Shield Bonus 4 (2 +1 Enhancement Bonus +1 Alchemical Bonus)

Get it?

Ikuryo
04-28-2008, 05:07 AM
Did some more testing in shroud on some of the other bosses. We got the kobold cornered so I was able to shoot at him for awhile and check my rolls. Same problem appeared, the dmg log was exactly the same as the one I posted earlier. Its possible that its a problem with good blast since its supposed to be doing a alignment check for the dmg. I'll try and find something neutral I can shoot for awhile and check if I get the blast dmg on it.

Afraid I did not have time to file a bug report since that screen covers most of the interface and just after I finished my testing and started the bug report the casters finished getting sp and we went and kill big red. I'll try and fill one out next time I'm on.

Wildseed
04-28-2008, 09:21 AM
Did some more testing in shroud on some of the other bosses. We got the kobold cornered so I was able to shoot at him for awhile and check my rolls. Same problem appeared, the dmg log was exactly the same as the one I posted earlier. Its possible that its a problem with good blast since its supposed to be doing a alignment check for the dmg. I'll try and find something neutral I can shoot for awhile and check if I get the blast dmg on it.

Afraid I did not have time to file a bug report since that screen covers most of the interface and just after I finished my testing and started the bug report the casters finished getting sp and we went and kill big red. I'll try and fill one out next time I'm on.



Perfect place for that is the beginning of shroud, the portals are nuetral... only the good will do red dmg you'll be able to watch it very closely

stockwizard5
04-28-2008, 09:49 AM
No, they will "stack", just like Enhancement bonuses "stack". Note "stack" in quotes. You are mis-understanding how these bonuses actually work.

A Deflection bonus is applied directly to your AC. So, two items with Deflection bonuses don't stack.
However, an Enhancement bonus does not apply to your AC, it applies to the Armor or Shield. That armor or shield then, in turn, applies ITS bonus to your AC as either an Armor Bonus or a Shield Bonus. Two Armor bonuses would not stack, nor would two Shield bonuses.

Likewise, this new "alchemical bonus" is not applied to your AC, its applied to the Armor or Shield.

Example:
Full Plate: Armor Bonus 8.
+1 Full Plate: Armor Bonus 9. (8 + 1 Enhancement Bonus)
+1 Full Plate with Alchem Ritual: Armor Bonus 10 (8 +1 Enhancement Bonus +1 Alchemical bonus)

Heavy Shield: Shield Bonus 2
+1 Heavy Shield: Shield Bonus 3 (2 +1 Enhancement Bonus)
+1 Heavy Shield with Alchem Ritual: Shield Bonus 4 (2 +1 Enhancement Bonus +1 Alchemical Bonus)

Get it?

Yup - so basically (if implemented as PnP) a free +2 AC (+1 TWF) - certainly a few orders of magnitude over an extra 1d4 on crits :confused:

Desteria
04-28-2008, 09:59 AM
Yup - so basically (if implemented as PnP) a free +2 AC (+1 TWF) - certainly a few orders of magnitude over an extra 1d4 on crits :confused:

I still reserver it may onyl be +1 Ac it depends exacly how they do it described above or as a direct bonus to AC, readign there current wording it appears to be a modifer it the armor or sheild ie you would net 2 BUT I've learned with any MMO to be carfull how much you read in to the wording untill you see exacly how it works in reality :)

If you do the math on the 2 dif force damage options, a 3 base criet range weapon + IC break even 1 point per hit and the crit blase when your hittign on a 5 + if you hitting on less then a 5 then the 1 per hit is better damage, if your missing one a 5 and above the crit add is better damage, So for the majority of people in the majority of situations, the 1 point of force should be better, notabel exceptions, Barbs with crit rage, (are there any with out), and 18-20 base crite rage weapons they always win with the burst, OR weapons you ony use against stuff your auto criting, liek say your portal bashers for part 1 :)

Angelus_dead
04-28-2008, 10:04 AM
Yup - so basically (if implemented as PnP) a free +2 AC (+1 TWF) - certainly a few orders of magnitude over an extra 1d4 on crits :confused:
According to the WDA announcement, it's only +1 AC.

The text says you gain "a +1 alchemical bonus to AC". Alchemical bonuses do not stack.

Furthermore, every character in melee can benefit from more weapon damage. Not everyone would benefit from AC, as they may be too low for it to matter.

Aspenor
04-28-2008, 10:08 AM
According to the WDA announcement, it's only +1 AC.

It could be +2 if you put on on your armor, and one on your shield ;) but that's a technicality in the communication here. I think stock was talking about having the bonus on both items.

I think that a 1 damage and 1d4 damage on crits that cannot be resisted is a nice addition to any weapon, also.

Angelus_dead
04-28-2008, 10:13 AM
Likewise, this new "alchemical bonus" is not applied to your AC, its applied to the Armor or Shield.
That is the opposite of what is written in the WDA. Do you have some other source of information aside from what was announced?

Here, I will paste the WDA entry below:

# "Alchemical Armor Eldritch Ritual" - Grants armor a +1 alchemical bonus to AC.
# "Alchemical Shield Eldritch Ritual" - Grants your shield a +1 alchemical bonus to AC.

Do you understand the difference between "+1 alchemical bonus to AC" and "+1 alchemical bonus to armor bonus to AC"?

Venar
04-28-2008, 10:15 AM
Have a friend caster go out and test the bow with you.
Using Hold Monster or Flesh to stone, you get auto-critics.
This way, you can compare your critics damage VS your pure 20s

Desteria
04-28-2008, 10:56 AM
That is the opposite of what is written in the WDA. Do you have some other source of information aside from what was announced?

Here, I will paste the WDA entry below:


Do you understand the difference between "+1 alchemical bonus to AC" and "+1 alchemical bonus to armor bonus to AC"?

ASSUMING they worded it corectlly and that is what they mean not it grats your armor a +1 alc bonus to your AC, I say it;s at least one point and may be 2 but untill I SEE from a dev a SS showing both working or a post specificaly confirming you should get +2 doing both on a sword and board guy OR it goes live and players test it i will not say it will give 2 for sure, I;ve lerned from all MMO's in the past soem times comming features are worded less then perfectly and people expect stuf fthast not the intent.

Milolyen
04-28-2008, 11:02 AM
That is the opposite of what is written in the WDA. Do you have some other source of information aside from what was announced?

Here, I will paste the WDA entry below:


Do you understand the difference between "+1 alchemical bonus to AC" and "+1 alchemical bonus to armor bonus to AC"?

I would have to agree with Zaodon because it looks like to me it reads "Grants your ARMOR with a +1 alchemical bonus to ac" and "Grants your SHIELD with a +1 alchemical bonus to ac" so the bonus is given directly to your armor or shield and not to you so in essance it would act like the enhancement bonus. Just as +5 full plate and +5 tower shield = a total of +10 ac from enhancements of the armor and shield I would guess that +1 alch bonus to armor and +1 alch bonus to shield would = a total of +2 ac from alch bonus.

Milolyen

Mavnimo
04-28-2008, 06:03 PM
ive been playing with acid blast and shocking blast.

acid blast on a longsword
http://i4.photobucket.com/albums/y122/Mavnimo/Acidblast.jpg


shocking blast on a bow
http://i4.photobucket.com/albums/y122/Mavnimo/Shockingblast.jpg

so shocking blast is not working. ive filed a bug report in game but would like to see if any of the other blast effects are working

want to add that shocking blast doesn't work on a bow. guildee said that good blast on his maul is working on 20's

Jefro
04-29-2008, 08:57 AM
Does shroud item absorbtions stack?

stockwizard5
04-29-2008, 11:06 AM
http://www.axiomfiles.com/Files/170117/maelsfains20thshroud.JPG

http://www.axiomfiles.com/Files/170117/maelspriest20thshroud.JPG

Cannon
04-29-2008, 09:45 PM
Friend just tried to make the Bow of soul stealing and he used the following.


neg/escalation/material -Tier1

air/dominion/material -tier2


air/dominion/material and negative/opposition/ethereal -tier 3


He was unable to combine the 2 Supreme Power shards. My explanation to him was that he used different gems on his tier 3 shards (then again he also used 2 different foci). Just wanted to let this know that someone did take the plunge and try ( even though it was by mistake)


Cannon

Cambo
04-30-2008, 12:08 AM
Friend just tried to make the Bow of soul stealing and he used the following.

neg/escalation/material -Tier1
air/dominion/material -tier2
air/dominion/material and negative/opposition/ethereal -tier 3
He was unable to combine the 2 Supreme Power shards. My explanation to him was that he used different gems on his tier 3 shards (then again he also used 2 different foci). Just wanted to let this know that someone did take the plunge and try ( even though it was by mistake)
Cannon

Different foci is ok
Different Gems or Essence is a problem.
PS: There is no benefit in wanting to do it with different gems and essence except you may have those ingrtedients.

Aesop
04-30-2008, 05:24 AM
That is the opposite of what is written in the WDA. Do you have some other source of information aside from what was announced?

Here, I will paste the WDA entry below:


Do you understand the difference between "+1 alchemical bonus to AC" and "+1 alchemical bonus to armor bonus to AC"?

I think they are using "Alchemical Bonus" the same way they use "Enhancement Bonus"

a +5 Shield has a "+5 Enhancement Bonus"
a +5 Shield Alchemical 1 has a +5 Enhancement and a +1 Alchemical Bonus

So I believe they will infact stack to the purposes we are worried about

remember it says that it grants the armor a +1 alchemical bonus to ac... I think while it could be worded better that they do inbfact mean a +1 Alchemical bonus to the Armor's AC

Mavnimo
04-30-2008, 07:30 AM
Different foci is ok
Different Gems or Essence is a problem.
PS: There is no benefit in wanting to do it with different gems and essence except you may have those ingrtedients.

there is a benefit. going air/dom/mat with neg/dom/mat will give u shocking blast. where as going air/esc/mat with neg/esc/mat will result in a +2 exceptional dex bonus.

Cambo
04-30-2008, 10:25 AM
there is a benefit. going air/dom/mat with neg/dom/mat will give u shocking blast. where as going air/esc/mat with neg/esc/mat will result in a +2 exceptional dex bonus.


Sorry for ambiguaty. i meant there is no use going different to each other not different to the example.

stockwizard5
05-01-2008, 09:22 AM
According to d20srd.org :(


Alchemical Bonus
An alchemical bonus is granted by the use of a nonmagical, alchemical substance such as antitoxin.

and


Stacking
In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus and worst penalty applies. Dodge bonuses and circumstance bonuses however, do stack with one another unless otherwise specified.

As I have a couple of characters that scratch for every possible point of AC - I can't wait to see how this is implemented.

Jefro
05-02-2008, 11:46 AM
Material / opposition / earth make:
10% acid absorb, 5% acid absorb, 2X summon earth elem clicky. kargon have new pet rock name Lumpy!

http://i3.photobucket.com/albums/y68/FusionBlast/MatOppEarthMedium.jpg

Do these stack?

Spisey
05-03-2008, 06:28 PM
Ok just made my concordant opposition bracers last night and what a disappointment! A 1-3% chance of getting back about 3d10 of hp is crappy for an item that takes 24 ingredients. Devs, what were you thinking? A higher rate of affect or higher hp total would not have been game breaking. The jungle cloak and tasty hams are by far a better combo that this. Sad day for Spisey..... :(

Borror0
05-03-2008, 06:56 PM
According to d20srd.org :(

It totally depenbds on how it's implemented.

For example, we've got armor bonus, ranging from +1 to +8. These armor can be enhanced by +1 to +5. Natural Armor should work the same. There are spells and item that gives you natural armor. However, barkskin is supposed to give an enhancement bonus to your existing natural armor. Maybe Alchemical bonus are the same and improves your armor's armor bonus, rather than giving you a bonus directly.

(Yes, I'm awared this was already explained in the thread.)

So, it really depends on whether or not Turbine feels like givign us +1 or +2 AC. It'd be nice if they'd fix Barkskin on the way too.

Boulderun
05-03-2008, 08:01 PM
Most effects like that give you an enhancement bonus to natural armor, barkskin isn't unique in that. A dragon could use an amulet of natural armor or drink a potion of barkskin and they would work identically.


To clarify Bor's clarification, look at it the way DDO breaks down armor class:

10 base
13 armor
7 shield
3 dodge
4 deflection
etc

Will Alchemical be its own type, like Deflection? Or a stacking type, like Dodge? Or will it be applied to the source category (i.e. +7 shield bonus becomes +8 shield bonus)?

Well, that just about exhausts my capacity for fun in DDO. Somebody wake me up in another month.

Kargon
05-03-2008, 08:07 PM
Do these stack?

kargon honestamally nevermer bothermered to test if they stacked or not. maybe if somemabody bribe kargon with some more tasty ham to go spend some time and try out...

Borror0
05-03-2008, 08:36 PM
Most effects like that give you an enhancement bonus to natural armor, barkskin isn't unique in that. A dragon could use an amulet of natural armor or drink a potion of barkskin and they would work identically.

As per its description, Seal of earth gives natural armor though, I wonder if it's just laziness from their part... or if it'd stack with Barskin.

Auran82
05-03-2008, 10:30 PM
I thought in PnP there was a difference between a 'natural armour bonus' and a 'bonus to your natural armour' (only example I can think of is a red dragon disciple, been playing NWN2)

Do both of these exist here or just the one bonus.

Borror0
05-03-2008, 10:43 PM
Do both of these exist here or just the one bonus.

There is in PnP, not here.

Venar
05-04-2008, 06:24 AM
Ok just made my concordant opposition bracers last night and what a disappointment!
Most items are not worth dual-sharding. Keep your ingredient to dual-shard weapons.

Missing_Minds
05-05-2008, 08:09 AM
As per its description, Seal of earth gives natural armor though, I wonder if it's just laziness from their part... or if it'd stack with Barskin.

It shouldn't stack. The natural armor bonus PnP talks about is for races that actually have natural armor. All of the PC races that we have do not have natural armor, so near as I can tell barkskin is working correctly.

Auran82
05-05-2008, 09:33 AM
Most items are not worth dual-sharding. Keep your ingredient to dual-shard weapons.

I think mineral accessories are about the only ones worth dual sharding

Borror0
05-05-2008, 11:12 AM
It shouldn't stack. The natural armor bonus PnP talks about is for races that actually have natural armor. All of the PC races that we have do not have natural armor, so near as I can tell barkskin is working correctly.

Thought so, but you never know... then Turbine needs to change the definition to "enhancement bonus to your natural armor".

Isn't there a spell that gives you natural armor? Even if it's a druid-only one?:confused:

Desteria
05-05-2008, 11:34 AM
Thought so, but you never know... then Turbine needs to change the definition to "enhancement bonus to your natural armor".

Isn't there a spell that gives you natural armor? Even if it's a druid-only one?:confused:

The way in PnP to get base natural armor ie it will stack with barkskin/amulets of natural armor/dragon skin(wiz nat armor enhacment spell), is via the polymorph line of spells or abilities, ie alter self beign the one most arcanes used, form the base books i dont belive there is a druid spell that gives base nat armor though they oftne get base nat armor via wildshape calss ability, or some feats that use wild shape useage, they may well have a spell form a later splat book I'm not familar with that gives base natural armor.


The DQ ring in my mind has always been A amulet fo natural armor but in a ring slot, ... TBH I've always wondered *** happend to amulets of natural armor a some what iconic item in DnD, I know there was that special +1 one for the early accounts, but no others :(

tihocan
05-05-2008, 12:48 PM
air/dominion/material and negative/opposition/ethereal -tier 3


He was unable to combine the 2 Supreme Power shards. My explanation to him was that he used different gems on his tier 3 shards (then again he also used 2 different foci). Just wanted to let this know that someone did take the plunge and try ( even though it was by mistake)
Varying both the gem+essence or the essence only had been tried before (and had failed). It is assumed varying the gem only would fail as well.

Missing_Minds
05-05-2008, 03:37 PM
Thought so, but you never know... then Turbine needs to change the definition to "enhancement bonus to your natural armor".

Isn't there a spell that gives you natural armor? Even if it's a druid-only one?:confused:

You mean besides barkskin? or are you talking natural armor vs an enhancement to natural armor?

If by natural armor, the only way to get it is to change form into a creature that has natural armor on as a perminate non magical bases. (btw, humans, orcs, elves, etc. do have natural armor. Its value is zero.)

Although honestly, every time I see people aruguing that the seal of earth, the ring of balance, or the amulet given to those that pre ordered should stack with barkskin, just screams of schematics and people trying to min/max their way to uberness

Borror0
05-05-2008, 04:53 PM
You mean besides barkskin? or are you talking natural armor vs an enhancement to natural armor?

Second case.

Gratch
05-05-2008, 06:48 PM
BTW... I didn't see this (though someone else probably noted and I missed it), but here's my item ranking based on how many on average you will need it to make your gem, focus, essence:


Scale: 2.5/item
Stone: 2.17/item
Arrow: 2/item
Chain: 2/item
Shrapnel: 1.83/item
Bone: 1.5/item
Horn: 0/item


That's the average requirement across all makes of gems/essences/foci. I've noted that most of my caster recipes only require 1 bone. Stupid bones.

Angelus_dead
05-05-2008, 07:14 PM
BTW... I didn't see this (though someone else probably noted and I missed it), but here's my item ranking based on how many on average you will need it to make your gem, focus, essence:
Earlier I did a calculation on the same idea:

Scale = 50% + 100% + 100% = 250%
Arrow = 100% + 0% + 100% = 200%
Chain = 50% + 100% + 50% = 200%
Shrap = 66% + 66% + 50% = 183%
Stone = 50% + 66% + 100% = 183%
Bone = 83% + 66% + 0% = 150%

However, this path of analysis isn't going to be really fruitful, because it ignores the drastically nonequal popularity of the various options. The most popular choices on tier 1-2 are X-Dom-Mat for weapons and Air/Pos-Esc-Eth, and Negative Focus is the least used.

Gratch
05-05-2008, 08:40 PM
Though you'd need a sampling of what people are making to truly rank them. I can safely say that Bones are the least wanted item and Scales are the most wanted item in my crafting and ah'ing experience.

At some point the underlying statistics do take control.

If Mod 7 adds trading in 2 horns for 1 wildcard, this will help balance (fill in) the current lack of scales/stones - at least for me.

BTW, check your stone math.

query
05-06-2008, 02:29 AM
the ONLY way to get an item of cleansing is to complete the Shroud Raid 20 times?


Or has somebody ever gotten it before their 20th completion or have some dev proof saying otherwise?


And thanks for all the hard work and sacrifices for the recipies!

Now that people are loosening up on group classes in the raid as well as (ahem) playing fairly, I will return to the shroud and see if I too can complete it and get some average raid items to go with my upgraded greensteel...and my future Mineral II weapon of course :)

tihocan
05-06-2008, 12:37 PM
the ONLY way to get an item of cleansing is to complete the Shroud Raid 20 times?
Yes (and supposedly, 40, 60, etc.)

Kargon
05-07-2008, 01:03 AM
So when do we find out what turning in 100 portamal fragmaments gives us? because keensly has 100 but the npc wont take them since keensly quemest countermer are much lowermer than 100... silly portamal fragmaments.

Kargon hoping will eithermer be an alternamate way to get an essence of cleansaming, or (unlikely, but kargon can hope) will be the way to get greensteel rapier/greataxe/etc blanks.

Missing_Minds
05-07-2008, 07:20 AM
So when do we find out what turning in 100 portamal fragmaments gives us? because keensly has 100 but the npc wont take them since keensly quemest countermer are much lowermer than 100... silly portamal fragmaments.

Kargon hoping will eithermer be an alternamate way to get an essence of cleansaming, or (unlikely, but kargon can hope) will be the way to get greensteel rapier/greataxe/etc blanks.

Does Keensly have 100 portal fragments as according to the shroud quest? That is the number that it seems the NPCs are looking for, not the number you happen to pick up.

Wulf_Ratbane
05-07-2008, 07:58 AM
BTW... I didn't see this (though someone else probably noted and I missed it), but here's my item ranking based on how many on average you will need it to make your gem, focus, essence:


Scale: 2.5/item
Stone: 2.17/item
Arrow: 2/item
Chain: 2/item
Shrapnel: 1.83/item
Bone: 1.5/item
Horn: 0/item


That's the average requirement across all makes of gems/essences/foci. I've noted that most of my caster recipes only require 1 bone. Stupid bones.

I find that interesting and useful and would love to see it footnoted on Inkdrop's Crafting Docs.

query
05-10-2008, 10:55 PM
And was told yes the only way for the cleansing is to complete 20 runs at this time to the best of their game knowledge, but also not to ignore the tempting other offers (damn you +3 tome tempers.)


(Sigh) Time to do the completion grind in an enviroment that is paranoid enough as it is.

Qzipoun
05-11-2008, 01:10 AM
Does Keensly have 100 portal fragments as according to the shroud quest? That is the number that it seems the NPCs are looking for, not the number you happen to pick up.

Yup, you need to actually kill 100 portals. Chances of that are slim when 12 people are swinging at it.

Inkblack
05-19-2008, 03:37 PM
I find that interesting and useful and would love to see it footnoted on Inkdrop's Crafting Docs.
Added it in a couple of places, it looks something like this:

Typical Quantities Required:
Glowing Arrowheads Avg: 2.00, Min: 2, Max: 2
Gnawed Bones Avg: 1.50, Min: 0, Max: 2
Length of Infernal Chain Avg: 2.00, Min: 1, Max: 3
Devil Scales Avg: 2.50, Min: 2, Max: 3
Twisted Shrapnel Avg: 1.83, Min: 0, Max: 3
Sulphurous Stone Avg: 2.17, Min: 1, Max: 3

Ink

Wulf_Ratbane
05-20-2008, 03:42 PM
Added it in a couple of places, it looks something like this:

Typical Quantities Required:
Glowing Arrowheads Avg: 2.00, Min: 2, Max: 2
Gnawed Bones Avg: 1.50, Min: 0, Max: 2
Length of Infernal Chain Avg: 2.00, Min: 1, Max: 3
Devil Scales Avg: 2.50, Min: 2, Max: 3
Twisted Shrapnel Avg: 1.83, Min: 0, Max: 3
Sulphurous Stone Avg: 2.17, Min: 1, Max: 3

Ink

Very helpful.

I hate to say it, but if it hadn't been explicitly pointed out, I never would have realized that you need 2 arrows and 2 scales minimum, for every upgrade, no mater what.

I don't know why the Devs did it that way, honestly. It's not like they didn't have more diverse and balanced options.

Jefro
05-27-2008, 09:15 AM
Looks like the dust tier 3 in the WDA this week.

stockwizard5
05-27-2008, 02:44 PM
Are we certain about dominant focus :confused:

Yes I know ALL the evidence points to this being true but I was wondering if anyone had any indication from anyone that we are still missing anything - In fact I have absolutely no idea why they would develop a system with this artificial set of limitiations :eek:


Really would love to make a Mineral II Weapon with 30% Healing Amplification instead of Acid Blast :D

Boulderun
05-27-2008, 03:53 PM
...In fact I have absolutely no idea why they would develop a system with this artificial set of limitiations :eek:


Really would love to make a Mineral II Weapon with 30% Healing Amplification instead of Acid Blast :D

That's why.

stockwizard5
05-28-2008, 07:51 AM
That's why.

Nice thought but given the wide desparity of double shard upgrades - I seriously doubt that this was the reason. More likely it was creating the mechanic for how to determine which effect.

My best thought (and probably make players rather happy) is to apply the shards sequentially to the item/weapon with the first being the effect and the second providing the tier three bonus. Increased possibilities and an upgrade path that allows 12 ingrediants initially and another twelve later.

Boulderun
05-28-2008, 09:18 AM
What I meant was that they arranged for certain paths to be inaccessible specifically to prevent ultimate optimization of the gear, not that it was blocked specifically because you'd like it. :p

stockwizard5
05-28-2008, 11:24 AM
What I meant was that they arranged for certain paths to be inaccessible specifically to prevent ultimate optimization of the gear, not that it was blocked specifically because you'd like it. :p

Understood - just don't think so.

There are too many great upgrades allowed and too many horrible upgrades prevented for this to be right.

Garth_of_Sarlona
05-28-2008, 03:37 PM
I've tried PMing Eladrin twice to ask if we're missing anything related to this and got no response. I posted a theory that hasn't yet been disproved (as far as I know) here (http://forums.ddo.com/showthread.php?p=1673594#post1673594). If someone has tried varying the gems and not the essences at tier 3 and failed, please let me know so I can finally put that theory to sleep... I don't have enough larges to test it unfortunately.

EDIT: I re-read the thread I link to and it seems someone claimed to have success varying the gems and someone else claimed it didn't work. Perhaps a mistake was made in recording what was combined by one or other of the people who reported in that thread... still not 100% sure but my thinking would be that gems can't vary unless someone provides screenshots of both supreme shards successfully combining!

Garth